Move the SetThreadExecutionState calls to their own separate functions

This commit is contained in:
vitor-k 2019-09-03 16:13:14 -03:00
parent bcf33b0ac6
commit 50cee98bca
2 changed files with 18 additions and 9 deletions

View file

@ -712,6 +712,18 @@ void GMainWindow::OnOpenUpdater() {
updater->LaunchUI();
}
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#endif
}
bool GMainWindow::LoadROM(const QString& filename) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
@ -902,9 +914,7 @@ void GMainWindow::ShutdownGame() {
return;
}
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#endif
AllowOSSleep();
discord_rpc->Pause();
OnStopRecordingPlayback();
@ -1223,9 +1233,7 @@ void GMainWindow::OnStartGame() {
movie_record_path.clear();
}
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
PreventOSSleep();
emu_thread->SetRunning(true);
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
@ -1255,9 +1263,7 @@ void GMainWindow::OnPauseGame() {
ui.action_Stop->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(false);
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#endif
AllowOSSleep();
}
void GMainWindow::OnStopGame() {

View file

@ -104,6 +104,9 @@ private:
void ConnectWidgetEvents();
void ConnectMenuEvents();
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename);
void BootGame(const QString& filename);
void ShutdownGame();