gl_rasterizer_cache: Remove unnecessary reference parameter in LoadCustomTexture()

This is only ever used in a self-referential manner, so we can make use
of the texture info member directly.
This commit is contained in:
Lioncash 2020-05-01 05:42:29 -04:00
parent e342f36e02
commit 59a614a70f
2 changed files with 15 additions and 12 deletions

View file

@ -692,12 +692,12 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
} }
} }
bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info) { bool CachedSurface::LoadCustomTexture(u64 tex_hash) {
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
const auto& image_interface = Core::System::GetInstance().GetImageInterface(); const auto& image_interface = Core::System::GetInstance().GetImageInterface();
if (custom_tex_cache.IsTextureCached(tex_hash)) { if (custom_tex_cache.IsTextureCached(tex_hash)) {
tex_info = custom_tex_cache.LookupTexture(tex_hash); custom_tex_info = custom_tex_cache.LookupTexture(tex_hash);
return true; return true;
} }
@ -706,22 +706,23 @@ bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_inf
} }
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash); const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
if (!image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height, if (!image_interface->DecodePNG(custom_tex_info.tex, custom_tex_info.width,
path_info.path)) { custom_tex_info.height, path_info.path)) {
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path); LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
return false; return false;
} }
const std::bitset<32> width_bits(tex_info.width); const std::bitset<32> width_bits(custom_tex_info.width);
const std::bitset<32> height_bits(tex_info.height); const std::bitset<32> height_bits(custom_tex_info.height);
if (width_bits.count() != 1 || height_bits.count() != 1) { if (width_bits.count() != 1 || height_bits.count() != 1) {
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path); LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
return false; return false;
} }
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path); LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height); Common::FlipRGBA8Texture(custom_tex_info.tex, custom_tex_info.width, custom_tex_info.height);
custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width, tex_info.height); custom_tex_cache.CacheTexture(tex_hash, custom_tex_info.tex, custom_tex_info.width,
custom_tex_info.height);
return true; return true;
} }
@ -791,11 +792,13 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect, GLuint read_fb_
std::string dump_path; // Has to be declared here for logging later std::string dump_path; // Has to be declared here for logging later
u64 tex_hash = 0; u64 tex_hash = 0;
if (Settings::values.dump_textures || Settings::values.custom_textures) if (Settings::values.dump_textures || Settings::values.custom_textures) {
tex_hash = Common::ComputeHash64(gl_buffer.data(), gl_buffer.size()); tex_hash = Common::ComputeHash64(gl_buffer.data(), gl_buffer.size());
}
if (Settings::values.custom_textures) if (Settings::values.custom_textures) {
is_custom = LoadCustomTexture(tex_hash, custom_tex_info); is_custom = LoadCustomTexture(tex_hash);
}
// Load data from memory to the surface // Load data from memory to the surface
GLint x0 = static_cast<GLint>(rect.left); GLint x0 = static_cast<GLint>(rect.left);

View file

@ -184,7 +184,7 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
void FlushGLBuffer(PAddr flush_start, PAddr flush_end); void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
// Custom texture loading and dumping // Custom texture loading and dumping
bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info); bool LoadCustomTexture(u64 tex_hash);
void DumpTexture(GLuint target_tex, u64 tex_hash); void DumpTexture(GLuint target_tex, u64 tex_hash);
// Upload/Download data in gl_buffer in/to this surface's texture // Upload/Download data in gl_buffer in/to this surface's texture