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https://github.com/PabloMK7/citra
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Merge pull request #5024 from jroweboy/temp-hle-audio-fix
Prevent out of memory errors when the game passes in an improper length value
This commit is contained in:
commit
5fd1ff08d7
1 changed files with 50 additions and 28 deletions
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@ -171,20 +171,35 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config,
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if (config.embedded_buffer_dirty) {
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if (config.embedded_buffer_dirty) {
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config.embedded_buffer_dirty.Assign(0);
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config.embedded_buffer_dirty.Assign(0);
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state.input_queue.emplace(Buffer{
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// HACK
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config.physical_address,
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// Luigi's Mansion Dark Moon configures the embedded buffer with an extremely large value
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config.length,
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// for length, causing the Dequeue method to allocate a buffer of that size, eating up all
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static_cast<u8>(config.adpcm_ps),
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// of the users RAM. It appears that the game is calculating the length of the sample by
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{config.adpcm_yn[0], config.adpcm_yn[1]},
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// using some value from the DSP and subtracting another value, which causes it to
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static_cast<bool>(config.adpcm_dirty),
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// underflow. We need to investigate further into what value the game is reading from and
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static_cast<bool>(config.is_looping),
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// fix that, but as a stop gap, we can just prevent these underflowed values from playing in
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config.buffer_id,
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// the mean time
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state.mono_or_stereo,
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if (static_cast<s32>(config.length) < 0) {
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state.format,
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LOG_ERROR(Audio_DSP,
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false,
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"Skipping embedded buffer sample! Game passed in improper value for length. "
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play_position,
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"addr {:X} length {:X}",
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false,
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config.physical_address, config.length);
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});
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} else {
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state.input_queue.emplace(Buffer{
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config.physical_address,
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config.length,
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static_cast<u8>(config.adpcm_ps),
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{config.adpcm_yn[0], config.adpcm_yn[1]},
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static_cast<bool>(config.adpcm_dirty),
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static_cast<bool>(config.is_looping),
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config.buffer_id,
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state.mono_or_stereo,
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state.format,
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false,
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play_position,
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false,
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});
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}
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LOG_TRACE(Audio_DSP, "enqueuing embedded addr={:#010x} len={} id={} start={}",
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LOG_TRACE(Audio_DSP, "enqueuing embedded addr={:#010x} len={} id={} start={}",
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config.physical_address, config.length, config.buffer_id,
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config.physical_address, config.length, config.buffer_id,
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static_cast<u32>(config.play_position));
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static_cast<u32>(config.play_position));
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@ -201,20 +216,27 @@ void Source::ParseConfig(SourceConfiguration::Configuration& config,
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for (std::size_t i = 0; i < 4; i++) {
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for (std::size_t i = 0; i < 4; i++) {
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if (config.buffers_dirty & (1 << i)) {
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if (config.buffers_dirty & (1 << i)) {
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const auto& b = config.buffers[i];
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const auto& b = config.buffers[i];
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state.input_queue.emplace(Buffer{
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if (static_cast<s32>(b.length) < 0) {
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b.physical_address,
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LOG_ERROR(Audio_DSP,
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b.length,
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"Skipping buffer queue sample! Game passed in improper value for "
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static_cast<u8>(b.adpcm_ps),
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"length. addr {:X} length {:X}",
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{b.adpcm_yn[0], b.adpcm_yn[1]},
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b.physical_address, b.length);
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b.adpcm_dirty != 0,
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} else {
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b.is_looping != 0,
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state.input_queue.emplace(Buffer{
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b.buffer_id,
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b.physical_address,
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state.mono_or_stereo,
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b.length,
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state.format,
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static_cast<u8>(b.adpcm_ps),
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true,
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{b.adpcm_yn[0], b.adpcm_yn[1]},
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{}, // 0 in u32_dsp
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b.adpcm_dirty != 0,
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false,
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b.is_looping != 0,
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});
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b.buffer_id,
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state.mono_or_stereo,
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state.format,
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true,
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{}, // 0 in u32_dsp
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false,
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});
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}
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LOG_TRACE(Audio_DSP, "enqueuing queued {} addr={:#010x} len={} id={}", i,
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LOG_TRACE(Audio_DSP, "enqueuing queued {} addr={:#010x} len={} id={}", i,
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b.physical_address, b.length, b.buffer_id);
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b.physical_address, b.length, b.buffer_id);
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}
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}
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