mirror of
https://github.com/PabloMK7/citra
synced 2024-11-15 05:08:23 +00:00
gl_shader_disk: Make use of std::nullopt where applicable (#5293)
Some implementations can use the std::nullopt_t constructor of std::optional to avoid needing to completely zero out the internal buffer of the optional and instead only set the validity byte within it. e.g. Consider the following function: std::optional<std::vector<ShaderDiskCacheRaw>> fn() { return {}; } With libc++ this will result in the following code generation on x86-64: Fn(): mov rax, rdi vxorps xmm0, xmm0, xmm0 vmovups ymmword ptr [rdi], ymm0 vzeroupper ret With libstdc++, we also get the similar equivalent: Fn(): vpxor xmm0, xmm0, xmm0 mov rax, rdi vmovdqu XMMWORD PTR [rdi], xmm0 vmovdqu XMMWORD PTR [rdi+16], xmm0 ret If we change this function to return std::nullopt instead, then this simplifies both the code gen from libc++ and libstdc++ down to: Fn(): mov BYTE PTR [rdi+24], 0 mov rax, rdi ret Given how little of a change is necessary to result in better code generation, this is essentially a "free" very minor optimization.
This commit is contained in:
parent
4a677e83fe
commit
85d37c9994
1 changed files with 24 additions and 22 deletions
|
@ -106,15 +106,17 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {}
|
|||
|
||||
std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
|
||||
const bool has_title_id = GetProgramID() != 0;
|
||||
if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache || !has_title_id)
|
||||
return {};
|
||||
if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache ||
|
||||
!has_title_id) {
|
||||
return std::nullopt;
|
||||
}
|
||||
tried_to_load = true;
|
||||
|
||||
FileUtil::IOFile file(GetTransferablePath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
|
||||
GetTitleID());
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
u32 version{};
|
||||
|
@ -122,19 +124,19 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
|
|||
LOG_ERROR(Render_OpenGL,
|
||||
"Failed to get transferable cache version for title id={} - skipping",
|
||||
GetTitleID());
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
if (version < NativeVersion) {
|
||||
LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
|
||||
file.Close();
|
||||
InvalidateAll();
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
if (version > NativeVersion) {
|
||||
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
|
||||
"of the emulator - skipping");
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// Version is valid, load the shaders
|
||||
|
@ -143,7 +145,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
|
|||
TransferableEntryKind kind{};
|
||||
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
switch (kind) {
|
||||
|
@ -151,7 +153,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
|
|||
ShaderDiskCacheRaw entry;
|
||||
if (!entry.Load(file)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
transferable.emplace(entry.GetUniqueIdentifier(), ShaderDiskCacheRaw{});
|
||||
raws.push_back(std::move(entry));
|
||||
|
@ -160,7 +162,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
|
|||
default:
|
||||
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
|
||||
static_cast<u32>(kind));
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -203,11 +205,11 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
|||
|
||||
ShaderCacheVersionHash file_hash{};
|
||||
if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
if (GetShaderCacheVersionHash() != file_hash) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
|
||||
|
@ -215,19 +217,19 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
|||
while (decompressed_precompiled_cache_offset < decompressed_precompiled_cache.size()) {
|
||||
PrecompiledEntryKind kind{};
|
||||
if (!LoadObjectFromPrecompiled(kind)) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
switch (kind) {
|
||||
case PrecompiledEntryKind::Decompiled: {
|
||||
u64 unique_identifier{};
|
||||
if (!LoadObjectFromPrecompiled(unique_identifier)) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
auto entry = LoadDecompiledEntry();
|
||||
if (!entry) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
decompiled.insert({unique_identifier, std::move(*entry)});
|
||||
break;
|
||||
|
@ -235,29 +237,29 @@ ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
|||
case PrecompiledEntryKind::Dump: {
|
||||
u64 unique_identifier;
|
||||
if (!LoadObjectFromPrecompiled(unique_identifier)) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
ShaderDiskCacheDump dump;
|
||||
if (!LoadObjectFromPrecompiled(dump.binary_format)) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
u32 binary_length{};
|
||||
if (!LoadObjectFromPrecompiled(binary_length)) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
dump.binary.resize(binary_length);
|
||||
if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
dumps.insert({unique_identifier, dump});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -271,17 +273,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCache::LoadDecompiledEntry()
|
|||
|
||||
bool sanitize_mul;
|
||||
if (!LoadObjectFromPrecompiled(sanitize_mul)) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
u32 code_size{};
|
||||
if (!LoadObjectFromPrecompiled(code_size)) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::string code(code_size, '\0');
|
||||
if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
|
||||
return {};
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
ShaderDiskCacheDecompiled entry;
|
||||
|
|
Loading…
Reference in a new issue