citra_qt: use enum classes for the settings

This commit is contained in:
zhupengfei 2018-10-12 22:30:08 +08:00
parent 90f9d32f13
commit 8ecd31db41
No known key found for this signature in database
GPG key ID: DD129E108BD09378
4 changed files with 66 additions and 45 deletions

View file

@ -220,26 +220,23 @@ void Config::ReadValues() {
qt_config->endGroup();
qt_config->beginGroup("GameList");
UISettings::values.game_list_icon_size = ReadSetting("iconSize", 2).toInt();
if (UISettings::values.game_list_icon_size < 0 || UISettings::values.game_list_icon_size > 2) {
LOG_ERROR(Config, "Invalid value for game_list_icon_size: {}",
UISettings::values.game_list_icon_size);
UISettings::values.game_list_icon_size = 2;
int icon_size = ReadSetting("iconSize", 2).toInt();
if (icon_size < 0 || icon_size > 2) {
icon_size = 2;
}
UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
UISettings::values.game_list_row_1 = ReadSetting("row1", 2).toInt();
if (UISettings::values.game_list_row_1 < 0 || UISettings::values.game_list_row_1 > 3) {
LOG_ERROR(Config, "Invalid value for game_list_row_1: {}",
UISettings::values.game_list_row_1);
UISettings::values.game_list_row_1 = 2;
int row_1 = ReadSetting("row1", 2).toInt();
if (row_1 < 0 || row_1 > 3) {
row_1 = 2;
}
UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
UISettings::values.game_list_row_2 = ReadSetting("row2", 0).toInt();
if (UISettings::values.game_list_row_2 < -1 || UISettings::values.game_list_row_2 > 3) {
LOG_ERROR(Config, "Invalid value for game_list_row_2: {}",
UISettings::values.game_list_row_2);
UISettings::values.game_list_row_2 = 0;
int row_2 = ReadSetting("row2", 0).toInt();
if (row_2 < -1 || row_2 > 3) {
row_2 = 0;
}
UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
qt_config->endGroup();
@ -474,9 +471,9 @@ void Config::SaveValues() {
qt_config->endGroup();
qt_config->beginGroup("GameList");
WriteSetting("iconSize", UISettings::values.game_list_icon_size, 2);
WriteSetting("row1", UISettings::values.game_list_row_1, 2);
WriteSetting("row2", UISettings::values.game_list_row_2, 0);
WriteSetting("iconSize", static_cast<int>(UISettings::values.game_list_icon_size), 2);
WriteSetting("row1", static_cast<int>(UISettings::values.game_list_row_1), 2);
WriteSetting("row2", static_cast<int>(UISettings::values.game_list_row_2), 0);
WriteSetting("hideNoIcon", UISettings::values.game_list_hide_no_icon, false);
qt_config->endGroup();

View file

@ -40,18 +40,23 @@ void ConfigureUi::setConfiguration() {
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(UISettings::values.language));
ui->icon_size_combobox->setCurrentIndex(UISettings::values.game_list_icon_size);
ui->row_1_text_combobox->setCurrentIndex(UISettings::values.game_list_row_1);
ui->row_2_text_combobox->setCurrentIndex(UISettings::values.game_list_row_2 + 1);
ui->icon_size_combobox->setCurrentIndex(
static_cast<int>(UISettings::values.game_list_icon_size));
ui->row_1_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_1));
ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) +
1);
ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
}
void ConfigureUi::applyConfiguration() {
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
UISettings::values.game_list_icon_size = ui->icon_size_combobox->currentIndex();
UISettings::values.game_list_row_1 = ui->row_1_text_combobox->currentIndex();
UISettings::values.game_list_row_2 = ui->row_2_text_combobox->currentIndex() - 1;
UISettings::values.game_list_icon_size =
static_cast<UISettings::GameListIconSize>(ui->icon_size_combobox->currentIndex());
UISettings::values.game_list_row_1 =
static_cast<UISettings::GameListText>(ui->row_1_text_combobox->currentIndex());
UISettings::values.game_list_row_2 =
static_cast<UISettings::GameListText>(ui->row_2_text_combobox->currentIndex() - 1);
UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
}

View file

@ -124,6 +124,13 @@ public:
}
};
/// Game list icon sizes (in px)
static const std::unordered_map<UISettings::GameListIconSize, int> IconSizes{
{UISettings::GameListIconSize::NoIcon, 0},
{UISettings::GameListIconSize::SmallIcon, 24},
{UISettings::GameListIconSize::LargeIcon, 48},
};
/**
* A specialization of GameListItem for path values.
* This class ensures that for every full path value it holds, a correct string representation
@ -145,16 +152,17 @@ public:
setData(qulonglong(program_id), ProgramIdRole);
setData(qulonglong(extdata_id), ExtdataIdRole);
if (!UISettings::values.game_list_icon_size) {
if (UISettings::values.game_list_icon_size == UISettings::GameListIconSize::NoIcon) {
// Do not display icons
setData(QPixmap(), Qt::DecorationRole);
}
bool large = UISettings::values.game_list_icon_size == 2;
bool large =
UISettings::values.game_list_icon_size == UISettings::GameListIconSize::LargeIcon;
if (!Loader::IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon
if (UISettings::values.game_list_icon_size)
if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
setData(GetDefaultIcon(large), Qt::DecorationRole);
return;
}
@ -163,7 +171,7 @@ public:
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH
if (UISettings::values.game_list_icon_size)
if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole);
// Get title from SMDH
@ -181,19 +189,19 @@ public:
Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
&extension);
const std::array<QString, 4> display_texts{{
QString::fromStdString(filename + extension), // file name
data(FullPathRole).toString(), // full path
data(TitleRole).toString(), // title name
QString::fromStdString(
fmt::format("{:016X}", data(ProgramIdRole).toULongLong())), // title id
}};
const std::unordered_map<UISettings::GameListText, QString> display_texts{
{UISettings::GameListText::FileName, QString::fromStdString(filename + extension)},
{UISettings::GameListText::FullPath, data(FullPathRole).toString()},
{UISettings::GameListText::TitleName, data(TitleRole).toString()},
{UISettings::GameListText::TitleID,
QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))},
};
const QString& row1 = display_texts.at(UISettings::values.game_list_row_1);
QString row2;
int row_2_id = UISettings::values.game_list_row_2;
if (row_2_id != -1) {
auto row_2_id = UISettings::values.game_list_row_2;
if (row_2_id != UISettings::GameListText::NoText) {
row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
}
return row1 + row2;
@ -324,9 +332,7 @@ public:
UISettings::GameDir* game_dir = &directory;
setData(QVariant::fromValue(game_dir), GameDirRole);
constexpr std::array<int, 3> icon_sizes{{0, 24, 48}};
int icon_size = icon_sizes[UISettings::values.game_list_icon_size];
int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
switch (dir_type) {
case GameListItemType::InstalledDir:
setData(QIcon::fromTheme("sd_card").pixmap(icon_size), Qt::DecorationRole);
@ -357,8 +363,7 @@ public:
explicit GameListAddDir() {
setData(type(), TypeRole);
constexpr std::array<int, 3> icon_sizes{{0, 24, 48}};
int icon_size = icon_sizes[UISettings::values.game_list_icon_size];
int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
setData(QIcon::fromTheme("plus").pixmap(icon_size), Qt::DecorationRole);
setData("Add New Game Directory", Qt::DisplayRole);
}

View file

@ -31,6 +31,20 @@ struct GameDir {
};
};
enum class GameListIconSize {
NoIcon, ///< Do not display icons
SmallIcon, ///< Display a small (24x24) icon
LargeIcon, ///< Display a large (48x48) icon
};
enum class GameListText {
NoText = -1, ///< No text
FileName, ///< Display the file name of the entry
FullPath, ///< Display the full path of the entry
TitleName, ///< Display the name of the title
TitleID, ///< Display the title ID
};
struct Values {
QByteArray geometry;
QByteArray state;
@ -59,9 +73,9 @@ struct Values {
bool enable_discord_presence;
// Game List
int game_list_icon_size;
int game_list_row_1;
int game_list_row_2;
GameListIconSize game_list_icon_size;
GameListText game_list_row_1;
GameListText game_list_row_2;
bool game_list_hide_no_icon;
QString roms_path;