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https://github.com/PabloMK7/citra
synced 2024-11-15 05:08:23 +00:00
citra_qt: use enum classes for the settings
This commit is contained in:
parent
90f9d32f13
commit
8ecd31db41
4 changed files with 66 additions and 45 deletions
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@ -220,26 +220,23 @@ void Config::ReadValues() {
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("GameList");
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qt_config->beginGroup("GameList");
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UISettings::values.game_list_icon_size = ReadSetting("iconSize", 2).toInt();
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int icon_size = ReadSetting("iconSize", 2).toInt();
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if (UISettings::values.game_list_icon_size < 0 || UISettings::values.game_list_icon_size > 2) {
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if (icon_size < 0 || icon_size > 2) {
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LOG_ERROR(Config, "Invalid value for game_list_icon_size: {}",
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icon_size = 2;
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UISettings::values.game_list_icon_size);
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UISettings::values.game_list_icon_size = 2;
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}
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}
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UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
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UISettings::values.game_list_row_1 = ReadSetting("row1", 2).toInt();
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int row_1 = ReadSetting("row1", 2).toInt();
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if (UISettings::values.game_list_row_1 < 0 || UISettings::values.game_list_row_1 > 3) {
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if (row_1 < 0 || row_1 > 3) {
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LOG_ERROR(Config, "Invalid value for game_list_row_1: {}",
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row_1 = 2;
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UISettings::values.game_list_row_1);
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UISettings::values.game_list_row_1 = 2;
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}
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}
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UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
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UISettings::values.game_list_row_2 = ReadSetting("row2", 0).toInt();
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int row_2 = ReadSetting("row2", 0).toInt();
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if (UISettings::values.game_list_row_2 < -1 || UISettings::values.game_list_row_2 > 3) {
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if (row_2 < -1 || row_2 > 3) {
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LOG_ERROR(Config, "Invalid value for game_list_row_2: {}",
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row_2 = 0;
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UISettings::values.game_list_row_2);
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UISettings::values.game_list_row_2 = 0;
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}
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}
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UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
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UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
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UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
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qt_config->endGroup();
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qt_config->endGroup();
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@ -474,9 +471,9 @@ void Config::SaveValues() {
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("GameList");
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qt_config->beginGroup("GameList");
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WriteSetting("iconSize", UISettings::values.game_list_icon_size, 2);
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WriteSetting("iconSize", static_cast<int>(UISettings::values.game_list_icon_size), 2);
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WriteSetting("row1", UISettings::values.game_list_row_1, 2);
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WriteSetting("row1", static_cast<int>(UISettings::values.game_list_row_1), 2);
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WriteSetting("row2", UISettings::values.game_list_row_2, 0);
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WriteSetting("row2", static_cast<int>(UISettings::values.game_list_row_2), 0);
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WriteSetting("hideNoIcon", UISettings::values.game_list_hide_no_icon, false);
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WriteSetting("hideNoIcon", UISettings::values.game_list_hide_no_icon, false);
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qt_config->endGroup();
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qt_config->endGroup();
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@ -40,18 +40,23 @@ void ConfigureUi::setConfiguration() {
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(UISettings::values.language));
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ui->language_combobox->findData(UISettings::values.language));
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ui->icon_size_combobox->setCurrentIndex(UISettings::values.game_list_icon_size);
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ui->icon_size_combobox->setCurrentIndex(
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ui->row_1_text_combobox->setCurrentIndex(UISettings::values.game_list_row_1);
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static_cast<int>(UISettings::values.game_list_icon_size));
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ui->row_2_text_combobox->setCurrentIndex(UISettings::values.game_list_row_2 + 1);
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ui->row_1_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_1));
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ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) +
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1);
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ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
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ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
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}
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}
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void ConfigureUi::applyConfiguration() {
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void ConfigureUi::applyConfiguration() {
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UISettings::values.theme =
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.game_list_icon_size = ui->icon_size_combobox->currentIndex();
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UISettings::values.game_list_icon_size =
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UISettings::values.game_list_row_1 = ui->row_1_text_combobox->currentIndex();
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static_cast<UISettings::GameListIconSize>(ui->icon_size_combobox->currentIndex());
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UISettings::values.game_list_row_2 = ui->row_2_text_combobox->currentIndex() - 1;
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UISettings::values.game_list_row_1 =
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static_cast<UISettings::GameListText>(ui->row_1_text_combobox->currentIndex());
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UISettings::values.game_list_row_2 =
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static_cast<UISettings::GameListText>(ui->row_2_text_combobox->currentIndex() - 1);
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UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
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UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked();
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}
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}
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@ -124,6 +124,13 @@ public:
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}
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}
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};
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};
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/// Game list icon sizes (in px)
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static const std::unordered_map<UISettings::GameListIconSize, int> IconSizes{
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{UISettings::GameListIconSize::NoIcon, 0},
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{UISettings::GameListIconSize::SmallIcon, 24},
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{UISettings::GameListIconSize::LargeIcon, 48},
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};
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/**
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/**
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* A specialization of GameListItem for path values.
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* A specialization of GameListItem for path values.
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* This class ensures that for every full path value it holds, a correct string representation
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* This class ensures that for every full path value it holds, a correct string representation
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@ -145,16 +152,17 @@ public:
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setData(qulonglong(program_id), ProgramIdRole);
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setData(qulonglong(program_id), ProgramIdRole);
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setData(qulonglong(extdata_id), ExtdataIdRole);
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setData(qulonglong(extdata_id), ExtdataIdRole);
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if (!UISettings::values.game_list_icon_size) {
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if (UISettings::values.game_list_icon_size == UISettings::GameListIconSize::NoIcon) {
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// Do not display icons
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// Do not display icons
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setData(QPixmap(), Qt::DecorationRole);
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setData(QPixmap(), Qt::DecorationRole);
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}
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}
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bool large = UISettings::values.game_list_icon_size == 2;
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bool large =
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UISettings::values.game_list_icon_size == UISettings::GameListIconSize::LargeIcon;
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if (!Loader::IsValidSMDH(smdh_data)) {
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if (!Loader::IsValidSMDH(smdh_data)) {
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// SMDH is not valid, set a default icon
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// SMDH is not valid, set a default icon
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if (UISettings::values.game_list_icon_size)
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if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
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setData(GetDefaultIcon(large), Qt::DecorationRole);
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setData(GetDefaultIcon(large), Qt::DecorationRole);
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return;
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return;
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}
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}
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@ -163,7 +171,7 @@ public:
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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// Get icon from SMDH
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// Get icon from SMDH
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if (UISettings::values.game_list_icon_size)
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if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
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setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole);
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setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole);
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// Get title from SMDH
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// Get title from SMDH
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@ -181,19 +189,19 @@ public:
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Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
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Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
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&extension);
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&extension);
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const std::array<QString, 4> display_texts{{
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const std::unordered_map<UISettings::GameListText, QString> display_texts{
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QString::fromStdString(filename + extension), // file name
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{UISettings::GameListText::FileName, QString::fromStdString(filename + extension)},
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data(FullPathRole).toString(), // full path
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{UISettings::GameListText::FullPath, data(FullPathRole).toString()},
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data(TitleRole).toString(), // title name
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{UISettings::GameListText::TitleName, data(TitleRole).toString()},
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QString::fromStdString(
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{UISettings::GameListText::TitleID,
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fmt::format("{:016X}", data(ProgramIdRole).toULongLong())), // title id
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QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))},
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}};
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};
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const QString& row1 = display_texts.at(UISettings::values.game_list_row_1);
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const QString& row1 = display_texts.at(UISettings::values.game_list_row_1);
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QString row2;
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QString row2;
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int row_2_id = UISettings::values.game_list_row_2;
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auto row_2_id = UISettings::values.game_list_row_2;
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if (row_2_id != -1) {
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if (row_2_id != UISettings::GameListText::NoText) {
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row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
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row2 = (row1.isEmpty() ? "" : "\n ") + display_texts.at(row_2_id);
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}
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}
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return row1 + row2;
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return row1 + row2;
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@ -324,9 +332,7 @@ public:
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UISettings::GameDir* game_dir = &directory;
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UISettings::GameDir* game_dir = &directory;
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setData(QVariant::fromValue(game_dir), GameDirRole);
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setData(QVariant::fromValue(game_dir), GameDirRole);
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constexpr std::array<int, 3> icon_sizes{{0, 24, 48}};
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int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
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int icon_size = icon_sizes[UISettings::values.game_list_icon_size];
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switch (dir_type) {
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switch (dir_type) {
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case GameListItemType::InstalledDir:
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case GameListItemType::InstalledDir:
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setData(QIcon::fromTheme("sd_card").pixmap(icon_size), Qt::DecorationRole);
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setData(QIcon::fromTheme("sd_card").pixmap(icon_size), Qt::DecorationRole);
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@ -357,8 +363,7 @@ public:
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explicit GameListAddDir() {
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explicit GameListAddDir() {
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setData(type(), TypeRole);
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setData(type(), TypeRole);
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constexpr std::array<int, 3> icon_sizes{{0, 24, 48}};
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int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
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int icon_size = icon_sizes[UISettings::values.game_list_icon_size];
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setData(QIcon::fromTheme("plus").pixmap(icon_size), Qt::DecorationRole);
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setData(QIcon::fromTheme("plus").pixmap(icon_size), Qt::DecorationRole);
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setData("Add New Game Directory", Qt::DisplayRole);
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setData("Add New Game Directory", Qt::DisplayRole);
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}
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}
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@ -31,6 +31,20 @@ struct GameDir {
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};
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};
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};
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};
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enum class GameListIconSize {
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NoIcon, ///< Do not display icons
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SmallIcon, ///< Display a small (24x24) icon
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LargeIcon, ///< Display a large (48x48) icon
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};
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enum class GameListText {
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NoText = -1, ///< No text
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FileName, ///< Display the file name of the entry
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FullPath, ///< Display the full path of the entry
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TitleName, ///< Display the name of the title
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TitleID, ///< Display the title ID
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};
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struct Values {
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struct Values {
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QByteArray geometry;
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QByteArray geometry;
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QByteArray state;
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QByteArray state;
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@ -59,9 +73,9 @@ struct Values {
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bool enable_discord_presence;
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bool enable_discord_presence;
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// Game List
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// Game List
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int game_list_icon_size;
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GameListIconSize game_list_icon_size;
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int game_list_row_1;
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GameListText game_list_row_1;
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int game_list_row_2;
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GameListText game_list_row_2;
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bool game_list_hide_no_icon;
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bool game_list_hide_no_icon;
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QString roms_path;
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QString roms_path;
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