mirror of
https://github.com/PabloMK7/citra
synced 2024-11-15 05:08:23 +00:00
yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its own source files. Especially given it dumps the file_sys headers around code that doesn't use it for the most part. This'll also make it easier to introduce a type alias for the compatibility list, so a large unordered_map type declaration doesn't need to be specified all the time (we don't want to propagate the game_list_p.h include via the main game_list.h header).
This commit is contained in:
parent
eadd8b91b2
commit
9238015dd4
6 changed files with 230 additions and 179 deletions
|
@ -76,6 +76,8 @@ add_executable(citra-qt
|
||||||
game_list.cpp
|
game_list.cpp
|
||||||
game_list.h
|
game_list.h
|
||||||
game_list_p.h
|
game_list_p.h
|
||||||
|
game_list_worker.cpp
|
||||||
|
game_list_worker.h
|
||||||
hotkeys.cpp
|
hotkeys.cpp
|
||||||
hotkeys.h
|
hotkeys.h
|
||||||
main.cpp
|
main.cpp
|
||||||
|
|
|
@ -23,6 +23,7 @@
|
||||||
#include <fmt/format.h>
|
#include <fmt/format.h>
|
||||||
#include "citra_qt/game_list.h"
|
#include "citra_qt/game_list.h"
|
||||||
#include "citra_qt/game_list_p.h"
|
#include "citra_qt/game_list_p.h"
|
||||||
|
#include "citra_qt/game_list_worker.h"
|
||||||
#include "citra_qt/main.h"
|
#include "citra_qt/main.h"
|
||||||
#include "citra_qt/ui_settings.h"
|
#include "citra_qt/ui_settings.h"
|
||||||
#include "common/common_paths.h"
|
#include "common/common_paths.h"
|
||||||
|
@ -30,7 +31,6 @@
|
||||||
#include "core/file_sys/archive_extsavedata.h"
|
#include "core/file_sys/archive_extsavedata.h"
|
||||||
#include "core/file_sys/archive_source_sd_savedata.h"
|
#include "core/file_sys/archive_source_sd_savedata.h"
|
||||||
#include "core/hle/service/fs/archive.h"
|
#include "core/hle/service/fs/archive.h"
|
||||||
#include "core/loader/loader.h"
|
|
||||||
|
|
||||||
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
|
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
|
||||||
|
|
||||||
|
@ -648,11 +648,6 @@ void GameList::LoadInterfaceLayout() {
|
||||||
const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf",
|
const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf",
|
||||||
"cci", "cxi", "app"};
|
"cci", "cxi", "app"};
|
||||||
|
|
||||||
static bool HasSupportedFileExtension(const std::string& file_name) {
|
|
||||||
QFileInfo file = QFileInfo(QString::fromStdString(file_name));
|
|
||||||
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GameList::RefreshGameDirectory() {
|
void GameList::RefreshGameDirectory() {
|
||||||
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
|
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
|
||||||
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
|
||||||
|
@ -678,123 +673,6 @@ QString GameList::FindGameByProgramID(QStandardItem* current_item, u64 program_i
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
|
|
||||||
GameListDir* parent_dir) {
|
|
||||||
const auto callback = [this, recursion, parent_dir](u64* num_entries_out,
|
|
||||||
const std::string& directory,
|
|
||||||
const std::string& virtual_name) -> bool {
|
|
||||||
std::string physical_name = directory + DIR_SEP + virtual_name;
|
|
||||||
|
|
||||||
if (stop_processing)
|
|
||||||
return false; // Breaks the callback loop.
|
|
||||||
|
|
||||||
bool is_dir = FileUtil::IsDirectory(physical_name);
|
|
||||||
if (!is_dir && HasSupportedFileExtension(physical_name)) {
|
|
||||||
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
|
|
||||||
if (!loader)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
u64 program_id = 0;
|
|
||||||
loader->ReadProgramId(program_id);
|
|
||||||
|
|
||||||
u64 extdata_id = 0;
|
|
||||||
loader->ReadExtdataId(extdata_id);
|
|
||||||
|
|
||||||
std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> {
|
|
||||||
std::vector<u8> original_smdh;
|
|
||||||
loader->ReadIcon(original_smdh);
|
|
||||||
|
|
||||||
if (program_id < 0x0004000000000000 || program_id > 0x00040000FFFFFFFF)
|
|
||||||
return original_smdh;
|
|
||||||
|
|
||||||
std::string update_path = Service::AM::GetTitleContentPath(
|
|
||||||
Service::FS::MediaType::SDMC, program_id + 0x0000000E00000000);
|
|
||||||
|
|
||||||
if (!FileUtil::Exists(update_path))
|
|
||||||
return original_smdh;
|
|
||||||
|
|
||||||
std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
|
|
||||||
|
|
||||||
if (!update_loader)
|
|
||||||
return original_smdh;
|
|
||||||
|
|
||||||
std::vector<u8> update_smdh;
|
|
||||||
update_loader->ReadIcon(update_smdh);
|
|
||||||
return update_smdh;
|
|
||||||
}();
|
|
||||||
|
|
||||||
if (!Loader::IsValidSMDH(smdh) && UISettings::values.game_list_hide_no_icon) {
|
|
||||||
// Skip this invalid entry
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
||||||
|
|
||||||
// The game list uses this as compatibility number for untested games
|
|
||||||
QString compatibility("99");
|
|
||||||
if (it != compatibility_list.end())
|
|
||||||
compatibility = it->second.first;
|
|
||||||
|
|
||||||
emit EntryReady(
|
|
||||||
{
|
|
||||||
new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id,
|
|
||||||
extdata_id),
|
|
||||||
new GameListItemCompat(compatibility),
|
|
||||||
new GameListItemRegion(smdh),
|
|
||||||
new GameListItem(
|
|
||||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
|
||||||
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
|
||||||
},
|
|
||||||
parent_dir);
|
|
||||||
|
|
||||||
} else if (is_dir && recursion > 0) {
|
|
||||||
watch_list.append(QString::fromStdString(physical_name));
|
|
||||||
AddFstEntriesToGameList(physical_name, recursion - 1, parent_dir);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
};
|
|
||||||
|
|
||||||
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GameListWorker::run() {
|
|
||||||
stop_processing = false;
|
|
||||||
for (UISettings::GameDir& game_dir : game_dirs) {
|
|
||||||
if (game_dir.path == "INSTALLED") {
|
|
||||||
QString path =
|
|
||||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
|
|
||||||
"Nintendo "
|
|
||||||
"3DS/00000000000000000000000000000000/"
|
|
||||||
"00000000000000000000000000000000/title/00040000";
|
|
||||||
watch_list.append(path);
|
|
||||||
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
|
|
||||||
emit DirEntryReady({game_list_dir});
|
|
||||||
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
|
||||||
} else if (game_dir.path == "SYSTEM") {
|
|
||||||
QString path =
|
|
||||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
|
|
||||||
"00000000000000000000000000000000/title/00040010";
|
|
||||||
watch_list.append(path);
|
|
||||||
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
|
|
||||||
emit DirEntryReady({game_list_dir});
|
|
||||||
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
|
||||||
} else {
|
|
||||||
watch_list.append(game_dir.path);
|
|
||||||
GameListDir* game_list_dir = new GameListDir(game_dir);
|
|
||||||
emit DirEntryReady({game_list_dir});
|
|
||||||
AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
|
|
||||||
game_list_dir);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
emit Finished(watch_list);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GameListWorker::Cancel() {
|
|
||||||
this->disconnect();
|
|
||||||
stop_processing = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
|
GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
|
||||||
this->main_window = parent;
|
this->main_window = parent;
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
#include <QMenu>
|
||||||
#include <QString>
|
#include <QString>
|
||||||
#include <QWidget>
|
#include <QWidget>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|
|
@ -4,7 +4,6 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <atomic>
|
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
@ -59,17 +58,6 @@ static QPixmap GetDefaultIcon(bool large) {
|
||||||
return icon;
|
return icon;
|
||||||
}
|
}
|
||||||
|
|
||||||
static auto FindMatchingCompatibilityEntry(
|
|
||||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
|
|
||||||
u64 program_id) {
|
|
||||||
return std::find_if(
|
|
||||||
compatibility_list.begin(), compatibility_list.end(),
|
|
||||||
[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
|
|
||||||
std::string pid = fmt::format("{:016X}", program_id);
|
|
||||||
return element.first == pid;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the short game title from SMDH data.
|
* Gets the short game title from SMDH data.
|
||||||
* @param smdh SMDH data
|
* @param smdh SMDH data
|
||||||
|
@ -373,50 +361,16 @@ public:
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
inline auto FindMatchingCompatibilityEntry(
|
||||||
* Asynchronous worker object for populating the game list.
|
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
|
||||||
* Communicates with other threads through Qt's signal/slot system.
|
u64 program_id) {
|
||||||
*/
|
return std::find_if(
|
||||||
class GameListWorker : public QObject, public QRunnable {
|
compatibility_list.begin(), compatibility_list.end(),
|
||||||
Q_OBJECT
|
[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
|
||||||
|
std::string pid = fmt::format("{:016X}", program_id);
|
||||||
public:
|
return element.first == pid;
|
||||||
explicit GameListWorker(
|
});
|
||||||
QList<UISettings::GameDir>& game_dirs,
|
}
|
||||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
|
|
||||||
: game_dirs(game_dirs), compatibility_list(compatibility_list) {}
|
|
||||||
|
|
||||||
public slots:
|
|
||||||
/// Starts the processing of directory tree information.
|
|
||||||
void run() override;
|
|
||||||
/// Tells the worker that it should no longer continue processing. Thread-safe.
|
|
||||||
void Cancel();
|
|
||||||
|
|
||||||
signals:
|
|
||||||
/**
|
|
||||||
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
|
|
||||||
* to be added to the game list.
|
|
||||||
* @param entry_items a list with `QStandardItem`s that make up the columns of the new
|
|
||||||
* entry.
|
|
||||||
*/
|
|
||||||
void DirEntryReady(GameListDir* entry_items);
|
|
||||||
void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* After the worker has traversed the game directory looking for entries, this signal is
|
|
||||||
* emitted with a list of folders that should be watched for changes as well.
|
|
||||||
*/
|
|
||||||
void Finished(QStringList watch_list);
|
|
||||||
|
|
||||||
private:
|
|
||||||
QStringList watch_list;
|
|
||||||
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
|
|
||||||
QList<UISettings::GameDir>& game_dirs;
|
|
||||||
std::atomic_bool stop_processing;
|
|
||||||
|
|
||||||
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
|
|
||||||
GameListDir* parent_dir);
|
|
||||||
};
|
|
||||||
|
|
||||||
class GameList;
|
class GameList;
|
||||||
class QHBoxLayout;
|
class QHBoxLayout;
|
||||||
|
|
152
src/citra_qt/game_list_worker.cpp
Normal file
152
src/citra_qt/game_list_worker.cpp
Normal file
|
@ -0,0 +1,152 @@
|
||||||
|
// Copyright 2018 yuzu emulator team
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <utility>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <QDir>
|
||||||
|
#include <QFileInfo>
|
||||||
|
|
||||||
|
#include "citra_qt/game_list.h"
|
||||||
|
#include "citra_qt/game_list_p.h"
|
||||||
|
#include "citra_qt/game_list_worker.h"
|
||||||
|
#include "citra_qt/ui_settings.h"
|
||||||
|
#include "common/common_paths.h"
|
||||||
|
#include "common/file_util.h"
|
||||||
|
#include "core/hle/service/am/am.h"
|
||||||
|
#include "core/hle/service/fs/archive.h"
|
||||||
|
#include "core/loader/loader.h"
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
bool HasSupportedFileExtension(const std::string& file_name) {
|
||||||
|
const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
|
||||||
|
return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
|
||||||
|
}
|
||||||
|
} // Anonymous namespace
|
||||||
|
|
||||||
|
GameListWorker::GameListWorker(
|
||||||
|
QList<UISettings::GameDir>& game_dirs,
|
||||||
|
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
|
||||||
|
: game_dirs(game_dirs), compatibility_list(compatibility_list) {}
|
||||||
|
|
||||||
|
GameListWorker::~GameListWorker() = default;
|
||||||
|
|
||||||
|
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
|
||||||
|
GameListDir* parent_dir) {
|
||||||
|
const auto callback = [this, recursion, parent_dir](u64* num_entries_out,
|
||||||
|
const std::string& directory,
|
||||||
|
const std::string& virtual_name) -> bool {
|
||||||
|
std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||||
|
|
||||||
|
if (stop_processing)
|
||||||
|
return false; // Breaks the callback loop.
|
||||||
|
|
||||||
|
bool is_dir = FileUtil::IsDirectory(physical_name);
|
||||||
|
if (!is_dir && HasSupportedFileExtension(physical_name)) {
|
||||||
|
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
|
||||||
|
if (!loader)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
u64 program_id = 0;
|
||||||
|
loader->ReadProgramId(program_id);
|
||||||
|
|
||||||
|
u64 extdata_id = 0;
|
||||||
|
loader->ReadExtdataId(extdata_id);
|
||||||
|
|
||||||
|
std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> {
|
||||||
|
std::vector<u8> original_smdh;
|
||||||
|
loader->ReadIcon(original_smdh);
|
||||||
|
|
||||||
|
if (program_id < 0x0004000000000000 || program_id > 0x00040000FFFFFFFF)
|
||||||
|
return original_smdh;
|
||||||
|
|
||||||
|
std::string update_path = Service::AM::GetTitleContentPath(
|
||||||
|
Service::FS::MediaType::SDMC, program_id + 0x0000000E00000000);
|
||||||
|
|
||||||
|
if (!FileUtil::Exists(update_path))
|
||||||
|
return original_smdh;
|
||||||
|
|
||||||
|
std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
|
||||||
|
|
||||||
|
if (!update_loader)
|
||||||
|
return original_smdh;
|
||||||
|
|
||||||
|
std::vector<u8> update_smdh;
|
||||||
|
update_loader->ReadIcon(update_smdh);
|
||||||
|
return update_smdh;
|
||||||
|
}();
|
||||||
|
|
||||||
|
if (!Loader::IsValidSMDH(smdh) && UISettings::values.game_list_hide_no_icon) {
|
||||||
|
// Skip this invalid entry
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||||
|
|
||||||
|
// The game list uses this as compatibility number for untested games
|
||||||
|
QString compatibility("99");
|
||||||
|
if (it != compatibility_list.end())
|
||||||
|
compatibility = it->second.first;
|
||||||
|
|
||||||
|
emit EntryReady(
|
||||||
|
{
|
||||||
|
new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id,
|
||||||
|
extdata_id),
|
||||||
|
new GameListItemCompat(compatibility),
|
||||||
|
new GameListItemRegion(smdh),
|
||||||
|
new GameListItem(
|
||||||
|
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||||
|
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||||
|
},
|
||||||
|
parent_dir);
|
||||||
|
|
||||||
|
} else if (is_dir && recursion > 0) {
|
||||||
|
watch_list.append(QString::fromStdString(physical_name));
|
||||||
|
AddFstEntriesToGameList(physical_name, recursion - 1, parent_dir);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
|
||||||
|
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameListWorker::run() {
|
||||||
|
stop_processing = false;
|
||||||
|
for (UISettings::GameDir& game_dir : game_dirs) {
|
||||||
|
if (game_dir.path == "INSTALLED") {
|
||||||
|
QString path =
|
||||||
|
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
|
||||||
|
"Nintendo "
|
||||||
|
"3DS/00000000000000000000000000000000/"
|
||||||
|
"00000000000000000000000000000000/title/00040000";
|
||||||
|
watch_list.append(path);
|
||||||
|
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
|
||||||
|
emit DirEntryReady({game_list_dir});
|
||||||
|
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
||||||
|
} else if (game_dir.path == "SYSTEM") {
|
||||||
|
QString path =
|
||||||
|
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
|
||||||
|
"00000000000000000000000000000000/title/00040010";
|
||||||
|
watch_list.append(path);
|
||||||
|
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
|
||||||
|
emit DirEntryReady({game_list_dir});
|
||||||
|
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
||||||
|
} else {
|
||||||
|
watch_list.append(game_dir.path);
|
||||||
|
GameListDir* game_list_dir = new GameListDir(game_dir);
|
||||||
|
emit DirEntryReady({game_list_dir});
|
||||||
|
AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
|
||||||
|
game_list_dir);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
emit Finished(watch_list);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameListWorker::Cancel() {
|
||||||
|
this->disconnect();
|
||||||
|
stop_processing = true;
|
||||||
|
}
|
64
src/citra_qt/game_list_worker.h
Normal file
64
src/citra_qt/game_list_worker.h
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
// Copyright 2018 yuzu emulator team
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <map>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include <QList>
|
||||||
|
#include <QObject>
|
||||||
|
#include <QRunnable>
|
||||||
|
#include <QString>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
class QStandardItem;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asynchronous worker object for populating the game list.
|
||||||
|
* Communicates with other threads through Qt's signal/slot system.
|
||||||
|
*/
|
||||||
|
class GameListWorker : public QObject, public QRunnable {
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
GameListWorker(
|
||||||
|
QList<UISettings::GameDir>& game_dirs,
|
||||||
|
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
||||||
|
~GameListWorker() override;
|
||||||
|
|
||||||
|
/// Starts the processing of directory tree information.
|
||||||
|
void run() override;
|
||||||
|
|
||||||
|
/// Tells the worker that it should no longer continue processing. Thread-safe.
|
||||||
|
void Cancel();
|
||||||
|
|
||||||
|
signals:
|
||||||
|
/**
|
||||||
|
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
|
||||||
|
* to be added to the game list.
|
||||||
|
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
|
||||||
|
*/
|
||||||
|
void DirEntryReady(GameListDir* entry_items);
|
||||||
|
void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* After the worker has traversed the game directory looking for entries, this signal is emitted
|
||||||
|
* with a list of folders that should be watched for changes as well.
|
||||||
|
*/
|
||||||
|
void Finished(QStringList watch_list);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
|
||||||
|
GameListDir* parent_dir);
|
||||||
|
|
||||||
|
QStringList watch_list;
|
||||||
|
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
|
||||||
|
QList<UISettings::GameDir>& game_dirs;
|
||||||
|
std::atomic_bool stop_processing;
|
||||||
|
};
|
Loading…
Reference in a new issue