mirror of
https://github.com/PabloMK7/citra
synced 2024-11-15 13:18:24 +00:00
change gameListDir to hold an index instead of a raw pointer
This commit is contained in:
parent
36809b2e2e
commit
950c032837
2 changed files with 21 additions and 26 deletions
|
@ -178,7 +178,7 @@ void GameList::onItemExpanded(const QModelIndex& item) {
|
|||
const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>();
|
||||
if (type == GameListItemType::CustomDir || type == GameListItemType::InstalledDir ||
|
||||
type == GameListItemType::SystemDir)
|
||||
item.data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded =
|
||||
UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded =
|
||||
tree_view->isExpanded(item);
|
||||
}
|
||||
|
||||
|
@ -252,9 +252,9 @@ void GameList::onUpdateThemedIcons() {
|
|||
child->setData(QIcon::fromTheme(QStringLiteral("chip")).pixmap(48), Qt::DecorationRole);
|
||||
break;
|
||||
case GameListItemType::CustomDir: {
|
||||
const UISettings::GameDir* game_dir =
|
||||
child->data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
|
||||
const QString icon_name = QFileInfo::exists(game_dir->path)
|
||||
const UISettings::GameDir& game_dir =
|
||||
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
|
||||
const QString icon_name = QFileInfo::exists(game_dir.path)
|
||||
? QStringLiteral("folder")
|
||||
: QStringLiteral("bad_folder");
|
||||
child->setData(QIcon::fromTheme(icon_name).pixmap(48), Qt::DecorationRole);
|
||||
|
@ -352,7 +352,7 @@ void GameList::AddDirEntry(GameListDir* entry_items) {
|
|||
item_model->invisibleRootItem()->appendRow(entry_items);
|
||||
tree_view->setExpanded(
|
||||
entry_items->index(),
|
||||
entry_items->data(GameListDir::GameDirRole).value<UISettings::GameDir*>()->expanded);
|
||||
UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded);
|
||||
}
|
||||
|
||||
void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
|
||||
|
@ -545,8 +545,7 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
|
|||
};
|
||||
|
||||
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||
UISettings::GameDir& game_dir =
|
||||
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
|
||||
UISettings::GameDir& game_dir = UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
|
||||
|
||||
QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
|
||||
QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
|
||||
|
@ -565,8 +564,7 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|||
}
|
||||
|
||||
void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
||||
UISettings::GameDir& game_dir =
|
||||
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
|
||||
int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
|
||||
|
||||
QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
|
||||
QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
|
||||
|
@ -577,34 +575,31 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
|
|||
move_up->setEnabled(row > 0);
|
||||
move_down->setEnabled(row < item_model->rowCount() - 2);
|
||||
|
||||
connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
|
||||
connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
|
||||
// find the indices of the items in settings and swap them
|
||||
std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
|
||||
UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
|
||||
*selected.sibling(row - 1, 0)
|
||||
.data(GameListDir::GameDirRole)
|
||||
.value<UISettings::GameDir*>())]);
|
||||
std::swap(UISettings::values.game_dirs[game_dir_index],
|
||||
UISettings::values.game_dirs[selected.sibling(row - 1, 0)
|
||||
.data(GameListDir::GameDirRole).toInt()]);
|
||||
// move the treeview items
|
||||
QList<QStandardItem*> item = item_model->takeRow(row);
|
||||
item_model->invisibleRootItem()->insertRow(row - 1, item);
|
||||
tree_view->setExpanded(selected, game_dir.expanded);
|
||||
tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
|
||||
});
|
||||
|
||||
connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
|
||||
connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
|
||||
// find the indices of the items in settings and swap them
|
||||
std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
|
||||
UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
|
||||
*selected.sibling(row + 1, 0)
|
||||
.data(GameListDir::GameDirRole)
|
||||
.value<UISettings::GameDir*>())]);
|
||||
std::swap(UISettings::values.game_dirs[game_dir_index],
|
||||
UISettings::values.game_dirs[selected.sibling(row + 1, 0)
|
||||
.data(GameListDir::GameDirRole).toInt()]);
|
||||
// move the treeview items
|
||||
const QList<QStandardItem*> item = item_model->takeRow(row);
|
||||
item_model->invisibleRootItem()->insertRow(row + 1, item);
|
||||
tree_view->setExpanded(selected, game_dir.expanded);
|
||||
tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
|
||||
});
|
||||
|
||||
connect(open_directory_location, &QAction::triggered,
|
||||
[this, game_dir] { emit OpenDirectory(game_dir.path); });
|
||||
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
|
||||
emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path);
|
||||
});
|
||||
}
|
||||
|
||||
void GameList::LoadCompatibilityList() {
|
||||
|
|
|
@ -351,7 +351,7 @@ public:
|
|||
setData(type(), TypeRole);
|
||||
|
||||
UISettings::GameDir* game_dir = &directory;
|
||||
setData(QVariant::fromValue(game_dir), GameDirRole);
|
||||
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
|
||||
|
||||
const int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
|
||||
switch (dir_type) {
|
||||
|
|
Loading…
Reference in a new issue