mirror of
https://github.com/PabloMK7/citra
synced 2024-11-15 05:08:23 +00:00
commit
9699194b54
3 changed files with 22 additions and 35 deletions
|
@ -120,20 +120,15 @@ public:
|
||||||
// A STL-like iterator is required to be able to use range-based for loops.
|
// A STL-like iterator is required to be able to use range-based for loops.
|
||||||
class Iterator {
|
class Iterator {
|
||||||
public:
|
public:
|
||||||
Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {}
|
Iterator(const Iterator& other) : m_val(other.m_val) {}
|
||||||
Iterator(IntTy val) : m_val(val), m_bit(0) {}
|
Iterator(IntTy val) : m_val(val) {}
|
||||||
Iterator& operator=(Iterator other) {
|
|
||||||
new (this) Iterator(other);
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
int operator*() {
|
int operator*() {
|
||||||
return m_bit + ComputeLsb();
|
// This will never be called when m_val == 0, because that would be the end() iterator
|
||||||
|
return LeastSignificantSetBit(m_val);
|
||||||
}
|
}
|
||||||
Iterator& operator++() {
|
Iterator& operator++() {
|
||||||
int lsb = ComputeLsb();
|
// Unset least significant set bit
|
||||||
m_val >>= lsb + 1;
|
m_val &= m_val - IntTy(1);
|
||||||
m_bit += lsb + 1;
|
|
||||||
m_has_lsb = false;
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
Iterator operator++(int _) {
|
Iterator operator++(int _) {
|
||||||
|
@ -149,17 +144,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int ComputeLsb() {
|
|
||||||
if (!m_has_lsb) {
|
|
||||||
m_lsb = LeastSignificantSetBit(m_val);
|
|
||||||
m_has_lsb = true;
|
|
||||||
}
|
|
||||||
return m_lsb;
|
|
||||||
}
|
|
||||||
IntTy m_val;
|
IntTy m_val;
|
||||||
int m_bit;
|
|
||||||
int m_lsb = -1;
|
|
||||||
bool m_has_lsb = false;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
BitSet() : m_val(0) {}
|
BitSet() : m_val(0) {}
|
||||||
|
|
|
@ -77,13 +77,18 @@ void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
|
static void CopyRegistersToOutput(const Math::Vec4<float24>* regs, u32 mask,
|
||||||
unsigned int output_i = 0;
|
AttributeBuffer& buffer) {
|
||||||
for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
|
int output_i = 0;
|
||||||
output.attr[output_i++] = registers.output[reg];
|
for (int reg : Common::BitSet<u32>(mask)) {
|
||||||
|
buffer.attr[output_i++] = regs[reg];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
|
||||||
|
CopyRegistersToOutput(registers.output, config.output_mask, output);
|
||||||
|
}
|
||||||
|
|
||||||
UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {}
|
UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {}
|
||||||
|
|
||||||
GSEmitter::GSEmitter() {
|
GSEmitter::GSEmitter() {
|
||||||
|
@ -94,19 +99,16 @@ GSEmitter::~GSEmitter() {
|
||||||
delete handlers;
|
delete handlers;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) {
|
void GSEmitter::Emit(Math::Vec4<float24> (&output_regs)[16]) {
|
||||||
ASSERT(vertex_id < 3);
|
ASSERT(vertex_id < 3);
|
||||||
std::copy(std::begin(vertex), std::end(vertex), buffer[vertex_id].begin());
|
// TODO: This should be merged with UnitState::WriteOutput somehow
|
||||||
|
CopyRegistersToOutput(output_regs, output_mask, buffer[vertex_id]);
|
||||||
|
|
||||||
if (prim_emit) {
|
if (prim_emit) {
|
||||||
if (winding)
|
if (winding)
|
||||||
handlers->winding_setter();
|
handlers->winding_setter();
|
||||||
for (size_t i = 0; i < buffer.size(); ++i) {
|
for (size_t i = 0; i < buffer.size(); ++i) {
|
||||||
AttributeBuffer output;
|
handlers->vertex_handler(buffer[i]);
|
||||||
unsigned int output_i = 0;
|
|
||||||
for (unsigned int reg : Common::BitSet<u32>(output_mask)) {
|
|
||||||
output.attr[output_i++] = buffer[i][reg];
|
|
||||||
}
|
|
||||||
handlers->vertex_handler(output);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -72,7 +72,7 @@ static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has inva
|
||||||
* This structure contains state information for primitive emitting in geometry shader.
|
* This structure contains state information for primitive emitting in geometry shader.
|
||||||
*/
|
*/
|
||||||
struct GSEmitter {
|
struct GSEmitter {
|
||||||
std::array<std::array<Math::Vec4<float24>, 16>, 3> buffer;
|
std::array<AttributeBuffer, 3> buffer;
|
||||||
u8 vertex_id;
|
u8 vertex_id;
|
||||||
bool prim_emit;
|
bool prim_emit;
|
||||||
bool winding;
|
bool winding;
|
||||||
|
@ -87,7 +87,7 @@ struct GSEmitter {
|
||||||
|
|
||||||
GSEmitter();
|
GSEmitter();
|
||||||
~GSEmitter();
|
~GSEmitter();
|
||||||
void Emit(Math::Vec4<float24> (&vertex)[16]);
|
void Emit(Math::Vec4<float24> (&output_regs)[16]);
|
||||||
};
|
};
|
||||||
static_assert(std::is_standard_layout<GSEmitter>::value, "GSEmitter is not standard layout type");
|
static_assert(std::is_standard_layout<GSEmitter>::value, "GSEmitter is not standard layout type");
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue