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https://github.com/PabloMK7/citra
synced 2024-11-15 05:08:23 +00:00
allow installed apps to display in the game list
This commit is contained in:
parent
ae42267cc7
commit
980923d351
2 changed files with 45 additions and 8 deletions
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@ -24,6 +24,7 @@
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#include "common/common_paths.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/loader.h"
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GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) {
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@ -401,8 +402,27 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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std::vector<u8> update_smdh;
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std::string update_path;
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u64 update_id = 0;
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std::unique_ptr<Loader::AppLoader> update_loader = nullptr;
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if (0x4000000000000 <= program_id && program_id <= 0x40000FFFFFFFF) {
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update_id = program_id + 0xe00000000;
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update_path =
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Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, update_id);
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if (FileUtil::Exists(update_path)) {
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update_loader = Loader::GetLoader(update_path);
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if (update_loader) {
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update_loader->ReadIcon(update_smdh);
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update_loader->ReadProgramId(update_id);
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}
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}
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}
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id,
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update_smdh),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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@ -421,7 +441,22 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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void GameListWorker::run() {
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stop_processing = false;
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watch_list.append(dir_path);
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watch_list.append(QString::fromStdString(
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std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000"));
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watch_list.append(
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QString::fromStdString(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
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"00000000000000000000000000000000/title/00040010"));
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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AddFstEntriesToGameList(
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std::string(FileUtil::GetUserPath(D_SDMC_IDX).c_str()) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/00040000",
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true ? 256 : 0);
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AddFstEntriesToGameList(std::string(FileUtil::GetUserPath(D_NAND_IDX).c_str()) +
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"00000000000000000000000000000000/title/00040010",
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true ? 256 : 0);
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emit Finished(watch_list);
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}
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@ -72,24 +72,26 @@ public:
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static const int ProgramIdRole = Qt::UserRole + 3;
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GameListItemPath() : GameListItem() {}
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
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const std::vector<u8>& update_smdh)
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: GameListItem() {
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setData(game_path, FullPathRole);
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setData(qulonglong(program_id), ProgramIdRole);
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if (!Loader::IsValidSMDH(smdh_data)) {
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Loader::SMDH smdh;
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if (Loader::IsValidSMDH(update_smdh)) {
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memcpy(&smdh, update_smdh.data(), sizeof(Loader::SMDH));
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} else if (Loader::IsValidSMDH(smdh_data)) {
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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} else {
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// SMDH is not valid, set a default icon
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setData(GetDefaultIcon(true), Qt::DecorationRole);
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return;
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}
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Loader::SMDH smdh;
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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// Get icon from SMDH
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setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
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// Get title form SMDH
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// Get title from SMDH
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setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
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TitleRole);
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}
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