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gl_format_reinterpreter: Don't release unconditionally (#6459)
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@ -126,7 +126,9 @@ void ShaderD24S8toRGBA8::Reinterpret(Surface& source, Common::Rectangle<u32> src
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glUniform2i(src_offset_loc, src_rect.left, src_rect.bottom);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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temp_tex.Release();
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if (use_texture_view) {
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temp_tex.Release();
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}
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}
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} // namespace OpenGL
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