mirror of
https://github.com/PabloMK7/citra
synced 2024-11-15 05:08:23 +00:00
Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread. The GL code now supports this but the Core still doesn't.
This commit is contained in:
parent
a3a70e56ac
commit
b044510fa9
2 changed files with 29 additions and 9 deletions
|
@ -20,7 +20,8 @@
|
|||
|
||||
EmuThread::EmuThread(GRenderWindow* render_window) :
|
||||
exec_cpu_step(false), cpu_running(false),
|
||||
render_window(render_window), filename("")
|
||||
render_window(render_window), filename(""),
|
||||
stop_run(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -31,6 +32,7 @@ void EmuThread::SetFilename(std::string filename)
|
|||
|
||||
void EmuThread::run()
|
||||
{
|
||||
stop_run = false;
|
||||
while (true)
|
||||
{
|
||||
for (int tight_loop = 0; tight_loop < 10000; ++tight_loop)
|
||||
|
@ -41,11 +43,17 @@ void EmuThread::run()
|
|||
exec_cpu_step = false;
|
||||
|
||||
Core::SingleStep();
|
||||
if (!cpu_running)
|
||||
if (!cpu_running) {
|
||||
emit CPUStepped();
|
||||
yieldCurrentThread();
|
||||
}
|
||||
}
|
||||
}
|
||||
QMutexLocker lock(&mutex);
|
||||
if (stop_run)
|
||||
break;
|
||||
}
|
||||
render_window->moveContext();
|
||||
|
||||
Core::Stop();
|
||||
}
|
||||
|
@ -58,16 +66,24 @@ void EmuThread::Stop()
|
|||
return;
|
||||
}
|
||||
|
||||
{
|
||||
QMutexLocker lock(&mutex);
|
||||
stop_run = true;
|
||||
}
|
||||
|
||||
//core::g_state = core::SYS_DIE;
|
||||
|
||||
wait(1000);
|
||||
wait(500);
|
||||
if (isRunning())
|
||||
{
|
||||
WARN_LOG(MASTER_LOG, "EmuThread still running, terminating...");
|
||||
terminate();
|
||||
quit();
|
||||
wait(1000);
|
||||
if (isRunning())
|
||||
{
|
||||
WARN_LOG(MASTER_LOG, "EmuThread STILL running, something is wrong here...");
|
||||
terminate();
|
||||
}
|
||||
}
|
||||
INFO_LOG(MASTER_LOG, "EmuThread stopped");
|
||||
}
|
||||
|
@ -116,7 +132,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
|
|||
layout->setMargin(0);
|
||||
setLayout(layout);
|
||||
QObject::connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
|
||||
QObject::connect(&emu_thread, SIGNAL(finished()), this, SLOT(moveContext()));
|
||||
|
||||
BackupGeometry();
|
||||
}
|
||||
|
@ -127,13 +142,14 @@ void GRenderWindow::moveContext()
|
|||
// We need to move GL context to the swapping thread in Qt5
|
||||
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
|
||||
// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
|
||||
child->context()->moveToThread(emu_thread.isRunning() ? &emu_thread : qApp->thread());
|
||||
child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread());
|
||||
#endif
|
||||
}
|
||||
|
||||
GRenderWindow::~GRenderWindow()
|
||||
{
|
||||
emu_thread.Stop();
|
||||
if (emu_thread.isRunning())
|
||||
emu_thread.Stop();
|
||||
}
|
||||
|
||||
void GRenderWindow::SwapBuffers()
|
||||
|
@ -144,7 +160,8 @@ void GRenderWindow::SwapBuffers()
|
|||
|
||||
void GRenderWindow::closeEvent(QCloseEvent* event)
|
||||
{
|
||||
emu_thread.Stop();
|
||||
if (emu_thread.isRunning())
|
||||
emu_thread.Stop();
|
||||
QWidget::closeEvent(event);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
#include <QMutex>
|
||||
#include <QThread>
|
||||
#include <QGLWidget>
|
||||
#include "common/common.h"
|
||||
|
@ -66,6 +67,8 @@ private:
|
|||
|
||||
bool exec_cpu_step;
|
||||
bool cpu_running;
|
||||
bool stop_run;
|
||||
QMutex mutex;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
|
||||
|
@ -105,7 +108,7 @@ public:
|
|||
void keyPressEvent(QKeyEvent* event);
|
||||
void keyReleaseEvent(QKeyEvent* event);
|
||||
|
||||
private slots:
|
||||
public slots:
|
||||
void moveContext();
|
||||
|
||||
private:
|
||||
|
|
Loading…
Reference in a new issue