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Allow loading IPS files from Luma3DS folders. (#87)
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1 changed files with 16 additions and 1 deletions
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@ -577,11 +577,26 @@ Loader::ResultStatus NCCHContainer::ApplyCodePatch(std::vector<u8>& code) const
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const auto mods_path =
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const auto mods_path =
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fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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GetModId(ncch_header.program_id));
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GetModId(ncch_header.program_id));
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const std::array<PatchLocation, 6> patch_paths{{
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constexpr u32 system_module_tid_high = 0x00040130;
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std::string luma_ips_location;
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if ((static_cast<u32>(ncch_header.program_id >> 32) & system_module_tid_high) ==
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system_module_tid_high) {
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luma_ips_location =
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fmt::format("{}luma/sysmodules/{:016X}.ips",
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), ncch_header.program_id);
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} else {
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luma_ips_location =
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fmt::format("{}luma/titles/{:016X}/code.ips",
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), ncch_header.program_id);
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}
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const std::array<PatchLocation, 7> patch_paths{{
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{mods_path + "exefs/code.ips", Patch::ApplyIpsPatch},
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{mods_path + "exefs/code.ips", Patch::ApplyIpsPatch},
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{mods_path + "exefs/code.bps", Patch::ApplyBpsPatch},
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{mods_path + "exefs/code.bps", Patch::ApplyBpsPatch},
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{mods_path + "code.ips", Patch::ApplyIpsPatch},
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{mods_path + "code.ips", Patch::ApplyIpsPatch},
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{mods_path + "code.bps", Patch::ApplyBpsPatch},
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{mods_path + "code.bps", Patch::ApplyBpsPatch},
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{luma_ips_location, Patch::ApplyIpsPatch},
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{filepath + ".exefsdir/code.ips", Patch::ApplyIpsPatch},
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{filepath + ".exefsdir/code.ips", Patch::ApplyIpsPatch},
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{filepath + ".exefsdir/code.bps", Patch::ApplyBpsPatch},
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{filepath + ".exefsdir/code.bps", Patch::ApplyBpsPatch},
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}};
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}};
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