mirror of
https://github.com/PabloMK7/citra
synced 2024-11-15 13:18:24 +00:00
citra_qt: Only resume the game if it wasn't paused
When dumping was stopped, the game will be paused and then resumed. However when the game was already paused this will result in the game being unexpectedly resumed, which isn't what we want.
This commit is contained in:
parent
22bfa7b5de
commit
b87a15c6b2
2 changed files with 6 additions and 1 deletions
|
@ -1850,6 +1850,8 @@ void GMainWindow::OnStopVideoDumping() {
|
|||
const bool was_dumping = Core::System::GetInstance().VideoDumper().IsDumping();
|
||||
if (!was_dumping)
|
||||
return;
|
||||
|
||||
game_paused_for_dumping = emu_thread->IsRunning();
|
||||
OnPauseGame();
|
||||
|
||||
auto future =
|
||||
|
@ -1859,7 +1861,8 @@ void GMainWindow::OnStopVideoDumping() {
|
|||
if (game_shutdown_delayed) {
|
||||
game_shutdown_delayed = false;
|
||||
ShutdownGame();
|
||||
} else {
|
||||
} else if (game_paused_for_dumping) {
|
||||
game_paused_for_dumping = false;
|
||||
OnStartGame();
|
||||
}
|
||||
});
|
||||
|
|
|
@ -258,6 +258,8 @@ private:
|
|||
QString video_dumping_path;
|
||||
// Whether game shutdown is delayed due to video dumping
|
||||
bool game_shutdown_delayed = false;
|
||||
// Whether game was paused due to stopping video dumping
|
||||
bool game_paused_for_dumping = false;
|
||||
|
||||
// Debugger panes
|
||||
ProfilerWidget* profilerWidget;
|
||||
|
|
Loading…
Reference in a new issue