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Fix QGLWidget viewport resize on macOS
This fixes #2092, a long-standing bug where on macOS resizing the window results in a garbled display. It seems the seemingly optional child()->makeCurrent call is actually required on macOS. Enabling it in all cases fixes the resize issue.
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1 changed files with 7 additions and 6 deletions
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@ -128,13 +128,14 @@ void GRenderWindow::moveContext() {
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}
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}
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void GRenderWindow::SwapBuffers() {
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void GRenderWindow::SwapBuffers() {
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#if !defined(QT_NO_DEBUG)
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// In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
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// Qt debug runtime prints a bogus warning on the console if you haven't called makeCurrent
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// since we never call `doneCurrent` in this thread.
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// since the last time you called swapBuffers. This presumably means something if you're using
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// However:
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// QGLWidget the "regular" way, but in our multi-threaded use case is harmless since we never
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// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
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// call doneCurrent in this thread.
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// since the last time `swapBuffers` was executed;
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// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
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child->makeCurrent();
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child->makeCurrent();
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#endif
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child->swapBuffers();
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child->swapBuffers();
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}
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}
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