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build: fix build failure when not using precompiled headers (#7087)
Co-authored-by: vitor-k <vitor-kiguchi@hotmail.com>
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2 changed files with 2 additions and 0 deletions
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <zstd.h>
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#include <zstd.h>
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#include "common/logging/log.h"
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#include "common/zstd_compression.h"
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#include "common/zstd_compression.h"
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namespace Common::Compression {
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namespace Common::Compression {
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@ -11,6 +11,7 @@
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#include <span>
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#include <span>
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_approx.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <fmt/format.h>
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#include <nihstro/inline_assembly.h>
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#include <nihstro/inline_assembly.h>
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#include "video_core/shader/shader_interpreter.h"
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#include "video_core/shader/shader_interpreter.h"
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#include "video_core/shader/shader_jit_x64_compiler.h"
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#include "video_core/shader/shader_jit_x64_compiler.h"
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