mirror of
https://github.com/PabloMK7/citra
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36051204cc
The `Register()` function can now handle error results and the error will be passed immediately to the Qt frontend, instead of being ignored silently and failing later with a "Room is not registered".
156 lines
5.8 KiB
C++
156 lines
5.8 KiB
C++
// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <future>
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#include <json.hpp>
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#include "common/detached_tasks.h"
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#include "common/logging/log.h"
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#include "web_service/announce_room_json.h"
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#include "web_service/web_backend.h"
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namespace AnnounceMultiplayerRoom {
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void to_json(nlohmann::json& json, const Room::Member& member) {
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if (!member.username.empty()) {
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json["username"] = member.username;
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}
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json["nickname"] = member.nickname;
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if (!member.avatar_url.empty()) {
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json["avatarUrl"] = member.avatar_url;
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}
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json["gameName"] = member.game_name;
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json["gameId"] = member.game_id;
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}
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void from_json(const nlohmann::json& json, Room::Member& member) {
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member.nickname = json.at("nickname").get<std::string>();
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member.game_name = json.at("gameName").get<std::string>();
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member.game_id = json.at("gameId").get<u64>();
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try {
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member.username = json.at("username").get<std::string>();
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member.avatar_url = json.at("avatarUrl").get<std::string>();
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} catch (const nlohmann::detail::out_of_range& e) {
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member.username = member.avatar_url = "";
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LOG_DEBUG(Network, "Member \'{}\' isn't authenticated", member.nickname);
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}
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}
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void to_json(nlohmann::json& json, const Room& room) {
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json["port"] = room.port;
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json["name"] = room.name;
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if (!room.description.empty()) {
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json["description"] = room.description;
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}
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json["preferredGameName"] = room.preferred_game;
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json["preferredGameId"] = room.preferred_game_id;
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json["maxPlayers"] = room.max_player;
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json["netVersion"] = room.net_version;
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json["hasPassword"] = room.has_password;
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if (room.members.size() > 0) {
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nlohmann::json member_json = room.members;
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json["players"] = member_json;
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}
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}
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void from_json(const nlohmann::json& json, Room& room) {
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room.verify_UID = json.at("externalGuid").get<std::string>();
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room.ip = json.at("address").get<std::string>();
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room.name = json.at("name").get<std::string>();
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try {
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room.description = json.at("description").get<std::string>();
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} catch (const nlohmann::detail::out_of_range& e) {
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room.description = "";
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LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name);
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}
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room.owner = json.at("owner").get<std::string>();
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room.port = json.at("port").get<u16>();
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room.preferred_game = json.at("preferredGameName").get<std::string>();
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room.preferred_game_id = json.at("preferredGameId").get<u64>();
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room.max_player = json.at("maxPlayers").get<u32>();
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room.net_version = json.at("netVersion").get<u32>();
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room.has_password = json.at("hasPassword").get<bool>();
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try {
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room.members = json.at("players").get<std::vector<Room::Member>>();
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} catch (const nlohmann::detail::out_of_range& e) {
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LOG_DEBUG(Network, "Out of range {}", e.what());
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}
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}
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} // namespace AnnounceMultiplayerRoom
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namespace WebService {
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void RoomJson::SetRoomInformation(const std::string& name, const std::string& description,
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) {
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room.name = name;
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room.description = description;
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room.port = port;
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room.max_player = max_player;
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room.net_version = net_version;
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room.has_password = has_password;
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room.preferred_game = preferred_game;
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room.preferred_game_id = preferred_game_id;
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}
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void RoomJson::AddPlayer(const std::string& username, const std::string& nickname,
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const std::string& avatar_url,
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const std::string& game_name) {
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AnnounceMultiplayerRoom::Room::Member member;
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member.username = username;
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member.nickname = nickname;
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member.avatar_url = avatar_url;
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member.mac_address = mac_address;
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member.game_id = game_id;
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member.game_name = game_name;
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room.members.push_back(member);
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}
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Common::WebResult RoomJson::Update() {
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if (room_id.empty()) {
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LOG_ERROR(WebService, "Room must be registered to be updated");
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return Common::WebResult{Common::WebResult::Code::LibError, "Room is not registered"};
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}
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nlohmann::json json{{"players", room.members}};
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return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false);
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}
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Common::WebResult RoomJson::Register() {
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nlohmann::json json = room;
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auto result = client.PostJson("/lobby", json.dump(), false);
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if (result.result_code != Common::WebResult::Code::Success) {
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return result;
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}
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auto reply_json = nlohmann::json::parse(result.returned_data);
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room = reply_json.get<AnnounceMultiplayerRoom::Room>();
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room_id = reply_json.at("id").get<std::string>();
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return Common::WebResult{Common::WebResult::Code::Success, "", room.verify_UID};
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}
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void RoomJson::ClearPlayers() {
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room.members.clear();
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}
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AnnounceMultiplayerRoom::RoomList RoomJson::GetRoomList() {
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auto reply = client.GetJson("/lobby", true).returned_data;
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if (reply.empty()) {
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return {};
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}
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return nlohmann::json::parse(reply).at("rooms").get<AnnounceMultiplayerRoom::RoomList>();
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}
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void RoomJson::Delete() {
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if (room_id.empty()) {
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LOG_ERROR(WebService, "Room must be registered to be deleted");
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return;
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}
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Common::DetachedTasks::AddTask(
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[host{this->host}, username{this->username}, token{this->token}, room_id{this->room_id}]() {
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// create a new client here because the this->client might be destroyed.
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Client{host, username, token}.DeleteJson(fmt::format("/lobby/{}", room_id), "", false);
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});
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}
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} // namespace WebService
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