yuzu/src/core/hle/kernel/mutex.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <map>
#include <vector>
#include <boost/range/algorithm_ext/erase.hpp>
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#include "common/assert.h"
#include "core/core.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/object_address_table.h"
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#include "core/hle/kernel/thread.h"
namespace Kernel {
void ReleaseThreadMutexes(Thread* thread) {
for (auto& mtx : thread->held_mutexes) {
mtx->SetHasWaiters(false);
mtx->SetHoldingThread(nullptr);
mtx->WakeupAllWaitingThreads();
}
thread->held_mutexes.clear();
}
Mutex::Mutex() {}
Mutex::~Mutex() {}
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SharedPtr<Mutex> Mutex::Create(SharedPtr<Kernel::Thread> holding_thread, VAddr guest_addr,
std::string name) {
SharedPtr<Mutex> mutex(new Mutex);
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mutex->guest_addr = guest_addr;
mutex->name = std::move(name);
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// If mutex was initialized with a holding thread, acquire it by the holding thread
if (holding_thread) {
mutex->Acquire(holding_thread.get());
}
// Mutexes are referenced by guest address, so track this in the kernel
g_object_address_table.Insert(guest_addr, mutex);
// Verify that the created mutex matches the guest state for the mutex
mutex->VerifyGuestState();
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return mutex;
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}
bool Mutex::ShouldWait(Thread* thread) const {
auto holding_thread = GetHoldingThread();
return holding_thread != nullptr && thread != holding_thread;
}
void Mutex::Acquire(Thread* thread) {
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
priority = thread->current_priority;
thread->held_mutexes.insert(this);
SetHoldingThread(thread);
thread->UpdatePriority();
Core::System::GetInstance().PrepareReschedule();
}
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ResultCode Mutex::Release(Thread* thread) {
auto holding_thread = GetHoldingThread();
ASSERT(holding_thread);
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// We can only release the mutex if it's held by the calling thread.
ASSERT(thread == holding_thread);
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holding_thread->held_mutexes.erase(this);
holding_thread->UpdatePriority();
SetHoldingThread(nullptr);
WakeupAllWaitingThreads();
Core::System::GetInstance().PrepareReschedule();
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return RESULT_SUCCESS;
}
void Mutex::AddWaitingThread(SharedPtr<Thread> thread) {
WaitObject::AddWaitingThread(thread);
thread->pending_mutexes.insert(this);
SetHasWaiters(true);
UpdatePriority();
}
void Mutex::RemoveWaitingThread(Thread* thread) {
WaitObject::RemoveWaitingThread(thread);
thread->pending_mutexes.erase(this);
if (!GetHasWaiters())
SetHasWaiters(!GetWaitingThreads().empty());
UpdatePriority();
}
void Mutex::UpdatePriority() {
if (!GetHoldingThread())
return;
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u32 best_priority = THREADPRIO_LOWEST;
for (auto& waiter : GetWaitingThreads()) {
if (waiter->current_priority < best_priority)
best_priority = waiter->current_priority;
}
if (best_priority != priority) {
priority = best_priority;
GetHoldingThread()->UpdatePriority();
}
}
Handle Mutex::GetOwnerHandle() const {
GuestState guest_state{Memory::Read32(guest_addr)};
return guest_state.holding_thread_handle;
}
SharedPtr<Thread> Mutex::GetHoldingThread() const {
GuestState guest_state{Memory::Read32(guest_addr)};
return g_handle_table.Get<Thread>(guest_state.holding_thread_handle);
}
void Mutex::SetHoldingThread(SharedPtr<Thread> thread) {
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GuestState guest_state{Memory::Read32(guest_addr)};
guest_state.holding_thread_handle.Assign(thread ? thread->guest_handle : 0);
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Memory::Write32(guest_addr, guest_state.raw);
}
bool Mutex::GetHasWaiters() const {
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GuestState guest_state{Memory::Read32(guest_addr)};
return guest_state.has_waiters != 0;
}
void Mutex::SetHasWaiters(bool has_waiters) {
GuestState guest_state{Memory::Read32(guest_addr)};
guest_state.has_waiters.Assign(has_waiters ? 1 : 0);
Memory::Write32(guest_addr, guest_state.raw);
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}
} // namespace Kernel