yuzu/src/input_common/drivers/tas_input.cpp

321 lines
8.9 KiB
C++
Raw Normal View History

2021-09-20 22:22:07 +00:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstring>
#include <regex>
#include <fmt/format.h>
#include "common/fs/file.h"
#include "common/fs/fs_types.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "input_common/drivers/tas_input.h"
namespace InputCommon::TasInput {
enum TasAxes : u8 {
StickX,
StickY,
SubstickX,
SubstickY,
Undefined,
};
// Supported keywords and buttons from a TAS file
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
std::pair{"KEY_A", TasButton::BUTTON_A},
{"KEY_B", TasButton::BUTTON_B},
{"KEY_X", TasButton::BUTTON_X},
{"KEY_Y", TasButton::BUTTON_Y},
{"KEY_LSTICK", TasButton::STICK_L},
{"KEY_RSTICK", TasButton::STICK_R},
{"KEY_L", TasButton::TRIGGER_L},
{"KEY_R", TasButton::TRIGGER_R},
{"KEY_PLUS", TasButton::BUTTON_PLUS},
{"KEY_MINUS", TasButton::BUTTON_MINUS},
{"KEY_DLEFT", TasButton::BUTTON_LEFT},
{"KEY_DUP", TasButton::BUTTON_UP},
{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
{"KEY_DDOWN", TasButton::BUTTON_DOWN},
{"KEY_SL", TasButton::BUTTON_SL},
{"KEY_SR", TasButton::BUTTON_SR},
{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
{"KEY_HOME", TasButton::BUTTON_HOME},
{"KEY_ZL", TasButton::TRIGGER_ZL},
{"KEY_ZR", TasButton::TRIGGER_ZR},
};
Tas::Tas(const std::string input_engine_) : InputCommon::InputEngine(input_engine_) {
for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
PadIdentifier identifier{
.guid = Common::UUID{},
.port = player_index,
.pad = 0,
};
PreSetController(identifier);
}
ClearInput();
if (!Settings::values.tas_enable) {
needs_reset = true;
return;
}
LoadTasFiles();
}
Tas::~Tas() {
Stop();
};
void Tas::LoadTasFiles() {
script_length = 0;
for (size_t i = 0; i < commands.size(); i++) {
LoadTasFile(i);
if (commands[i].size() > script_length) {
script_length = commands[i].size();
}
}
}
void Tas::LoadTasFile(size_t player_index) {
if (!commands[player_index].empty()) {
commands[player_index].clear();
}
std::string file =
Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
fmt::format("script0-{}.txt", player_index + 1),
Common::FS::FileType::BinaryFile);
std::stringstream command_line(file);
std::string line;
int frame_no = 0;
while (std::getline(command_line, line, '\n')) {
if (line.empty()) {
continue;
}
std::smatch m;
std::stringstream linestream(line);
std::string segment;
std::vector<std::string> seglist;
while (std::getline(linestream, segment, ' ')) {
seglist.push_back(segment);
}
if (seglist.size() < 4) {
continue;
}
while (frame_no < std::stoi(seglist.at(0))) {
commands[player_index].push_back({});
frame_no++;
}
TASCommand command = {
.buttons = ReadCommandButtons(seglist.at(1)),
.l_axis = ReadCommandAxis(seglist.at(2)),
.r_axis = ReadCommandAxis(seglist.at(3)),
};
commands[player_index].push_back(command);
frame_no++;
}
LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
}
void Tas::WriteTasFile(std::u8string file_name) {
std::string output_text;
for (size_t frame = 0; frame < record_commands.size(); frame++) {
const TASCommand& line = record_commands[frame];
output_text += fmt::format("{} {} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
}
const auto bytes_written = Common::FS::WriteStringToFile(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
Common::FS::FileType::TextFile, output_text);
if (bytes_written == output_text.size()) {
LOG_INFO(Input, "TAS file written to file!");
} else {
LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
output_text.size());
}
}
void Tas::RecordInput(u32 buttons, TasAnalog left_axis, TasAnalog right_axis) {
last_input = {
.buttons = buttons,
.l_axis = FlipAxisY(left_axis),
.r_axis = FlipAxisY(right_axis),
};
}
TasAnalog Tas::FlipAxisY(TasAnalog old) {
return {
.x = old.x,
.y = -old.y,
};
}
std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
TasState state;
if (is_recording) {
return {TasState::Recording, 0, record_commands.size()};
}
if (is_running) {
state = TasState::Running;
} else {
state = TasState::Stopped;
}
return {state, current_command, script_length};
}
void Tas::UpdateThread() {
if (!Settings::values.tas_enable) {
if (is_running) {
Stop();
}
return;
}
if (is_recording) {
record_commands.push_back(last_input);
}
if (needs_reset) {
current_command = 0;
needs_reset = false;
LoadTasFiles();
LOG_DEBUG(Input, "tas_reset done");
}
if (!is_running) {
ClearInput();
return;
}
if (current_command < script_length) {
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
size_t frame = current_command++;
for (size_t player_index = 0; player_index < commands.size(); player_index++) {
TASCommand command{};
if (frame < commands[player_index].size()) {
command = commands[player_index][frame];
}
PadIdentifier identifier{
.guid = Common::UUID{},
.port = player_index,
.pad = 0,
};
for (std::size_t i = 0; i < sizeof(command.buttons); ++i) {
const bool button_status = (command.buttons & (1U << i)) != 0;
const int button = static_cast<int>(i);
SetButton(identifier, button, button_status);
}
SetAxis(identifier, TasAxes::StickX, command.l_axis.x);
SetAxis(identifier, TasAxes::StickY, command.l_axis.y);
SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x);
SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y);
}
} else {
is_running = Settings::values.tas_loop.GetValue();
current_command = 0;
ClearInput();
}
}
void Tas::ClearInput() {
ResetButtonState();
ResetAnalogState();
}
TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
std::stringstream linestream(line);
std::string segment;
std::vector<std::string> seglist;
while (std::getline(linestream, segment, ';')) {
seglist.push_back(segment);
}
const float x = std::stof(seglist.at(0)) / 32767.0f;
const float y = std::stof(seglist.at(1)) / 32767.0f;
return {x, y};
}
u32 Tas::ReadCommandButtons(const std::string& data) const {
std::stringstream button_text(data);
std::string line;
u32 buttons = 0;
while (std::getline(button_text, line, ';')) {
for (auto [text, tas_button] : text_to_tas_button) {
if (text == line) {
buttons |= static_cast<u32>(tas_button);
break;
}
}
}
return buttons;
}
std::string Tas::WriteCommandButtons(u32 buttons) const {
std::string returns = "";
for (auto [text_button, tas_button] : text_to_tas_button) {
if ((buttons & static_cast<u32>(tas_button)) != 0)
returns += fmt::format("{};", text_button.substr(4));
}
return returns.empty() ? "NONE" : returns.substr(2);
}
std::string Tas::WriteCommandAxis(TasAnalog analog) const {
return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
}
void Tas::StartStop() {
if (!Settings::values.tas_enable) {
return;
}
if (is_running) {
Stop();
} else {
is_running = true;
}
}
void Tas::Stop() {
is_running = false;
}
void Tas::Reset() {
if (!Settings::values.tas_enable) {
return;
}
needs_reset = true;
}
bool Tas::Record() {
if (!Settings::values.tas_enable) {
return true;
}
is_recording = !is_recording;
return is_recording;
}
void Tas::SaveRecording(bool overwrite_file) {
if (is_recording) {
return;
}
if (record_commands.empty()) {
return;
}
WriteTasFile(u8"record.txt");
if (overwrite_file) {
WriteTasFile(u8"script0-1.txt");
}
needs_reset = true;
record_commands.clear();
}
} // namespace InputCommon::TasInput