yuzu/src/core/hid/emulated_devices.h

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
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#include <functional>
#include <memory>
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#include <mutex>
#include <unordered_map>
#include "common/common_types.h"
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#include "common/input.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
using KeyboardDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
Settings::NativeKeyboard::NumKeyboardKeys>;
using KeyboardModifierDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
Settings::NativeKeyboard::NumKeyboardMods>;
using MouseButtonDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
Settings::NativeMouseButton::NumMouseButtons>;
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using MouseButtonParams =
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>;
using KeyboardValues =
std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>;
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using KeyboardModifierValues =
std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
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using MouseButtonValues =
std::array<Common::Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
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struct MousePosition {
s32 x;
s32 y;
s32 delta_wheel_x;
s32 delta_wheel_y;
};
struct DeviceStatus {
// Data from input_common
KeyboardValues keyboard_values{};
KeyboardModifierValues keyboard_moddifier_values{};
MouseButtonValues mouse_button_values{};
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// Data for HID serices
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KeyboardKey keyboard_state{};
KeyboardModifier keyboard_moddifier_state{};
MouseButton mouse_button_state{};
MousePosition mouse_position_state{};
};
enum class DeviceTriggerType {
Keyboard,
KeyboardModdifier,
Mouse,
};
struct InterfaceUpdateCallback {
std::function<void(DeviceTriggerType)> on_change;
};
class EmulatedDevices {
public:
/**
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* Contains all input data related to external devices that aren't necesarily a controller
* like keyboard and mouse
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*/
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EmulatedDevices();
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~EmulatedDevices();
YUZU_NON_COPYABLE(EmulatedDevices);
YUZU_NON_MOVEABLE(EmulatedDevices);
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
/// moddified
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
void ReloadInput();
/// Overrides current mapped devices with the stored configuration and reloads all input devices
void ReloadFromSettings();
/// Saves the current mapped configuration
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
void RestoreConfig();
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/// Returns the current mapped motion device
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Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
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/**
* Updates the current mapped mouse button device
* @param ParamPackage with controller data to be mapped
*/
void SetMouseButtonParam(std::size_t index, Common::ParamPackage param);
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/// Returns the latest status of button input from the keyboard with parameters
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KeyboardValues GetKeyboardValues() const;
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/// Returns the latest status of button input from the keyboard modifiers with parameters
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KeyboardModifierValues GetKeyboardModdifierValues() const;
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/// Returns the latest status of button input from the mouse with parameters
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MouseButtonValues GetMouseButtonsValues() const;
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/// Returns the latest status of button input from the keyboard
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KeyboardKey GetKeyboard() const;
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/// Returns the latest status of button input from the keyboard modifiers
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KeyboardModifier GetKeyboardModifier() const;
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/// Returns the latest status of button input from the mouse
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MouseButton GetMouseButtons() const;
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/// Returns the latest mouse coordinates
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MousePosition GetMousePosition() const;
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/**
* Adds a callback to the list of events
* @param ConsoleUpdateCallback that will be triggered
* @return an unique key corresponding to the callback index in the list
*/
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int SetCallback(InterfaceUpdateCallback update_callback);
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/**
* Removes a callback from the list stopping any future events to this object
* @param Key corresponding to the callback index in the list
*/
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void DeleteCallback(int key);
private:
/// Helps assigning a value to keyboard_state
void UpdateKey(std::size_t key_index, bool status);
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/**
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* Updates the touch status of the console
* @param callback: A CallbackStatus containing the key status
* @param index: key ID to be updated
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*/
void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index);
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/**
* Updates the touch status of the console
* @param callback: A CallbackStatus containing the modifier key status
* @param index: modifier key ID to be updated
*/
void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index);
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/**
* Updates the touch status of the console
* @param callback: A CallbackStatus containing the button status
* @param index: Button ID of the to be updated
*/
void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed on the device status
* @param Input type of the event to trigger
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*/
void TriggerOnChange(DeviceTriggerType type);
bool is_configuring{false};
MouseButtonParams mouse_button_params;
KeyboardDevices keyboard_devices;
KeyboardModifierDevices keyboard_modifier_devices;
MouseButtonDevices mouse_button_devices;
mutable std::mutex mutex;
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
int last_callback_key = 0;
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// Stores the current status of all external device input
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DeviceStatus device_status;
};
} // namespace Core::HID