android: Expose anisotropic filtering setting
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347b3bd18d
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21e7f86697
5 changed files with 37 additions and 1 deletions
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@ -18,7 +18,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
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RENDERER_ANTI_ALIASING("anti_aliasing"),
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RENDERER_ANTI_ALIASING("anti_aliasing"),
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RENDERER_SCREEN_LAYOUT("screen_layout"),
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RENDERER_SCREEN_LAYOUT("screen_layout"),
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RENDERER_ASPECT_RATIO("aspect_ratio"),
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RENDERER_ASPECT_RATIO("aspect_ratio"),
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AUDIO_OUTPUT_ENGINE("output_engine");
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AUDIO_OUTPUT_ENGINE("output_engine"),
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MAX_ANISOTROPY("max_anisotropy");
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override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
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override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
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@ -243,6 +243,15 @@ abstract class SettingsItem(
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R.string.renderer_reactive_flushing_description
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R.string.renderer_reactive_flushing_description
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)
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)
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)
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)
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put(
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SingleChoiceSetting(
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IntSetting.MAX_ANISOTROPY,
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R.string.anisotropic_filtering,
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R.string.anisotropic_filtering_description,
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R.array.anisoEntries,
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R.array.anisoValues
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)
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)
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put(
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put(
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SingleChoiceSetting(
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SingleChoiceSetting(
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IntSetting.AUDIO_OUTPUT_ENGINE,
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IntSetting.AUDIO_OUTPUT_ENGINE,
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@ -149,6 +149,7 @@ class SettingsFragmentPresenter(
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add(IntSetting.RENDERER_VSYNC.key)
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add(IntSetting.RENDERER_VSYNC.key)
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add(IntSetting.RENDERER_SCALING_FILTER.key)
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add(IntSetting.RENDERER_SCALING_FILTER.key)
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add(IntSetting.RENDERER_ANTI_ALIASING.key)
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add(IntSetting.RENDERER_ANTI_ALIASING.key)
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add(IntSetting.MAX_ANISOTROPY.key)
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add(IntSetting.RENDERER_SCREEN_LAYOUT.key)
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add(IntSetting.RENDERER_SCREEN_LAYOUT.key)
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add(IntSetting.RENDERER_ASPECT_RATIO.key)
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add(IntSetting.RENDERER_ASPECT_RATIO.key)
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add(BooleanSetting.PICTURE_IN_PICTURE.key)
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add(BooleanSetting.PICTURE_IN_PICTURE.key)
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@ -267,4 +267,21 @@
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<item>3</item>
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<item>3</item>
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</integer-array>
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</integer-array>
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<string-array name="anisoEntries">
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<item>@string/auto</item>
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<item>@string/slider_default</item>
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<item>@string/multiplier_two</item>
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<item>@string/multiplier_four</item>
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<item>@string/multiplier_eight</item>
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<item>@string/multiplier_sixteen</item>
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</string-array>
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<integer-array name="anisoValues">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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<item>3</item>
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<item>4</item>
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<item>5</item>
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</integer-array>
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</resources>
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</resources>
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@ -225,6 +225,8 @@
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<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
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<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
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<string name="use_disk_shader_cache">Disk shader cache</string>
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<string name="use_disk_shader_cache">Disk shader cache</string>
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<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
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<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
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<string name="anisotropic_filtering">Anisotropic filtering</string>
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<string name="anisotropic_filtering_description">Improves the quality of textures when viewed at oblique angles</string>
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<!-- Debug settings strings -->
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<!-- Debug settings strings -->
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<string name="cpu">CPU</string>
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<string name="cpu">CPU</string>
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@ -506,6 +508,12 @@
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<string name="oboe">oboe</string>
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<string name="oboe">oboe</string>
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<string name="cubeb">cubeb</string>
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<string name="cubeb">cubeb</string>
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<!-- Anisotropic filtering options -->
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<string name="multiplier_two">2x</string>
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<string name="multiplier_four">4x</string>
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<string name="multiplier_eight">8x</string>
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<string name="multiplier_sixteen">16x</string>
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<!-- Black backgrounds theme -->
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<!-- Black backgrounds theme -->
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<string name="use_black_backgrounds">Black backgrounds</string>
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<string name="use_black_backgrounds">Black backgrounds</string>
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<string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string>
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<string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string>
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