Merge pull request #377 from Yllodra/misc-changes

Qt: Letter cases and single window mode
This commit is contained in:
Tony Wasserka 2015-01-02 14:49:50 +01:00
commit 27406cc377
6 changed files with 19 additions and 19 deletions

View file

@ -14,9 +14,9 @@ CallstackWidget::CallstackWidget(QWidget* parent): QDockWidget(parent)
callstack_model = new QStandardItemModel(this); callstack_model = new QStandardItemModel(this);
callstack_model->setColumnCount(4); callstack_model->setColumnCount(4);
callstack_model->setHeaderData(0, Qt::Horizontal, "Stack pointer"); callstack_model->setHeaderData(0, Qt::Horizontal, "Stack Pointer");
callstack_model->setHeaderData(2, Qt::Horizontal, "Return address"); callstack_model->setHeaderData(2, Qt::Horizontal, "Return Address");
callstack_model->setHeaderData(1, Qt::Horizontal, "Call address"); callstack_model->setHeaderData(1, Qt::Horizontal, "Call Address");
callstack_model->setHeaderData(3, Qt::Horizontal, "Function"); callstack_model->setHeaderData(3, Qt::Horizontal, "Function");
ui.treeView->setModel(callstack_model); ui.treeView->setModel(callstack_model);
} }

View file

@ -11,7 +11,7 @@
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
<string>Call stack</string> <string>Call Stack</string>
</property> </property>
<widget class="QWidget" name="dockWidgetContents"> <widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout"> <layout class="QVBoxLayout" name="verticalLayout">

View file

@ -44,7 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
{ Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed") }, { Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed") },
{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") }, { Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") }, { Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex Loaded") } { Pica::DebugContext::Event::VertexLoaded, tr("Vertex loaded") }
}; };
_dbg_assert_(Debug_GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents)); _dbg_assert_(Debug_GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));

View file

@ -11,7 +11,7 @@
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
<string>ARM registers</string> <string>ARM Registers</string>
</property> </property>
<widget class="QWidget" name="dockWidgetContents"> <widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout"> <layout class="QVBoxLayout" name="verticalLayout">

View file

@ -107,7 +107,7 @@ GMainWindow::GMainWindow()
restoreState(settings.value("state").toByteArray()); restoreState(settings.value("state").toByteArray());
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray()); render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool()); ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
ToggleWindowMode(); ToggleWindowMode();
// Setup connections // Setup connections
@ -116,7 +116,7 @@ GMainWindow::GMainWindow()
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
@ -175,13 +175,13 @@ void GMainWindow::BootGame(std::string filename)
void GMainWindow::OnMenuLoadFile() void GMainWindow::OnMenuLoadFile()
{ {
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)")); QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
if (filename.size()) if (filename.size())
BootGame(filename.toLatin1().data()); BootGame(filename.toLatin1().data());
} }
void GMainWindow::OnMenuLoadSymbolMap() { void GMainWindow::OnMenuLoadSymbolMap() {
QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)")); QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
if (filename.size()) if (filename.size())
LoadSymbolMap(filename.toLatin1().data()); LoadSymbolMap(filename.toLatin1().data());
} }
@ -223,8 +223,8 @@ void GMainWindow::OnOpenHotkeysDialog()
void GMainWindow::ToggleWindowMode() void GMainWindow::ToggleWindowMode()
{ {
bool enable = ui.action_Popout_Window_Mode->isChecked(); bool enable = ui.action_Single_Window_Mode->isChecked();
if (enable && render_window->parent() != nullptr) if (!enable && render_window->parent() != nullptr)
{ {
ui.horizontalLayout->removeWidget(render_window); ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr); render_window->setParent(nullptr);
@ -232,7 +232,7 @@ void GMainWindow::ToggleWindowMode()
render_window->RestoreGeometry(); render_window->RestoreGeometry();
render_window->setFocusPolicy(Qt::NoFocus); render_window->setFocusPolicy(Qt::NoFocus);
} }
else if (!enable && render_window->parent() == nullptr) else if (enable && render_window->parent() == nullptr)
{ {
render_window->BackupGeometry(); render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window); ui.horizontalLayout->addWidget(render_window);
@ -254,7 +254,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
settings.setValue("geometry", saveGeometry()); settings.setValue("geometry", saveGeometry());
settings.setValue("state", saveState()); settings.setValue("state", saveState());
settings.setValue("geometryRenderWindow", render_window->saveGeometry()); settings.setValue("geometryRenderWindow", render_window->saveGeometry());
settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked()); settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
settings.setValue("firstStart", false); settings.setValue("firstStart", false);
SaveHotkeys(settings); SaveHotkeys(settings);

View file

@ -58,7 +58,7 @@
<property name="title"> <property name="title">
<string>&amp;View</string> <string>&amp;View</string>
</property> </property>
<addaction name="action_Popout_Window_Mode"/> <addaction name="action_Single_Window_Mode"/>
<addaction name="action_Hotkeys"/> <addaction name="action_Hotkeys"/>
</widget> </widget>
<widget class="QMenu" name="menu_Help"> <widget class="QMenu" name="menu_Help">
@ -75,12 +75,12 @@
<widget class="QStatusBar" name="statusbar"/> <widget class="QStatusBar" name="statusbar"/>
<action name="action_Load_File"> <action name="action_Load_File">
<property name="text"> <property name="text">
<string>Load file...</string> <string>Load File...</string>
</property> </property>
</action> </action>
<action name="action_Load_Symbol_Map"> <action name="action_Load_Symbol_Map">
<property name="text"> <property name="text">
<string>Load symbol map...</string> <string>Load Symbol Map...</string>
</property> </property>
</action> </action>
<action name="action_Exit"> <action name="action_Exit">
@ -114,12 +114,12 @@
<string>About Citra</string> <string>About Citra</string>
</property> </property>
</action> </action>
<action name="action_Popout_Window_Mode"> <action name="action_Single_Window_Mode">
<property name="checkable"> <property name="checkable">
<bool>true</bool> <bool>true</bool>
</property> </property>
<property name="text"> <property name="text">
<string>Popout window</string> <string>Single Window Mode</string>
</property> </property>
</action> </action>
<action name="action_Hotkeys"> <action name="action_Hotkeys">