android: Release touch on input overlay when opening in-game menu
This commit is contained in:
parent
adb0900906
commit
2c1d850b46
1 changed files with 28 additions and 0 deletions
|
@ -15,6 +15,7 @@ import android.net.Uri
|
||||||
import android.os.Bundle
|
import android.os.Bundle
|
||||||
import android.os.Handler
|
import android.os.Handler
|
||||||
import android.os.Looper
|
import android.os.Looper
|
||||||
|
import android.os.SystemClock
|
||||||
import android.view.*
|
import android.view.*
|
||||||
import android.widget.TextView
|
import android.widget.TextView
|
||||||
import android.widget.Toast
|
import android.widget.Toast
|
||||||
|
@ -25,6 +26,7 @@ import androidx.core.graphics.Insets
|
||||||
import androidx.core.view.ViewCompat
|
import androidx.core.view.ViewCompat
|
||||||
import androidx.core.view.WindowInsetsCompat
|
import androidx.core.view.WindowInsetsCompat
|
||||||
import androidx.drawerlayout.widget.DrawerLayout
|
import androidx.drawerlayout.widget.DrawerLayout
|
||||||
|
import androidx.drawerlayout.widget.DrawerLayout.DrawerListener
|
||||||
import androidx.fragment.app.Fragment
|
import androidx.fragment.app.Fragment
|
||||||
import androidx.fragment.app.activityViewModels
|
import androidx.fragment.app.activityViewModels
|
||||||
import androidx.lifecycle.Lifecycle
|
import androidx.lifecycle.Lifecycle
|
||||||
|
@ -156,6 +158,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||||
binding.showFpsText.setTextColor(Color.YELLOW)
|
binding.showFpsText.setTextColor(Color.YELLOW)
|
||||||
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
|
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
|
||||||
|
|
||||||
|
binding.drawerLayout.addDrawerListener(object : DrawerListener {
|
||||||
|
override fun onDrawerSlide(drawerView: View, slideOffset: Float) {
|
||||||
|
binding.surfaceInputOverlay.dispatchTouchEvent(
|
||||||
|
MotionEvent.obtain(
|
||||||
|
SystemClock.uptimeMillis(),
|
||||||
|
SystemClock.uptimeMillis() + 100,
|
||||||
|
MotionEvent.ACTION_UP,
|
||||||
|
0f,
|
||||||
|
0f,
|
||||||
|
0
|
||||||
|
)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onDrawerOpened(drawerView: View) {
|
||||||
|
// No op
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onDrawerClosed(drawerView: View) {
|
||||||
|
// No op
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun onDrawerStateChanged(newState: Int) {
|
||||||
|
// No op
|
||||||
|
}
|
||||||
|
})
|
||||||
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
|
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
|
||||||
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
|
binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text =
|
||||||
game.title
|
game.title
|
||||||
|
|
Loading…
Reference in a new issue