Merge pull request #1732 from DarkLordZach/yield-types
svc: Implement yield types 0 and -1
This commit is contained in:
commit
2f2fc47af2
5 changed files with 181 additions and 9 deletions
|
@ -49,6 +49,22 @@ struct ThreadQueueList {
|
||||||
return T();
|
return T();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <typename UnaryPredicate>
|
||||||
|
T get_first_filter(UnaryPredicate filter) const {
|
||||||
|
const Queue* cur = first;
|
||||||
|
while (cur != nullptr) {
|
||||||
|
if (!cur->data.empty()) {
|
||||||
|
for (const auto& item : cur->data) {
|
||||||
|
if (filter(item))
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cur = cur->next_nonempty;
|
||||||
|
}
|
||||||
|
|
||||||
|
return T();
|
||||||
|
}
|
||||||
|
|
||||||
T pop_first() {
|
T pop_first() {
|
||||||
Queue* cur = first;
|
Queue* cur = first;
|
||||||
while (cur != nullptr) {
|
while (cur != nullptr) {
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "core/arm/arm_interface.h"
|
#include "core/arm/arm_interface.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
#include "core/core_cpu.h"
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
#include "core/hle/kernel/kernel.h"
|
#include "core/hle/kernel/kernel.h"
|
||||||
#include "core/hle/kernel/process.h"
|
#include "core/hle/kernel/process.h"
|
||||||
|
@ -179,4 +180,69 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
||||||
ready_queue.prepare(priority);
|
ready_queue.prepare(priority);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
|
||||||
|
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||||
|
|
||||||
|
const u32 mask = 1U << core;
|
||||||
|
return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
|
||||||
|
return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
|
||||||
|
ASSERT(thread != nullptr);
|
||||||
|
// Avoid yielding if the thread isn't even running.
|
||||||
|
ASSERT(thread->GetStatus() == ThreadStatus::Running);
|
||||||
|
|
||||||
|
// Sanity check that the priority is valid
|
||||||
|
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
|
||||||
|
|
||||||
|
// Yield this thread -- sleep for zero time and force reschedule to different thread
|
||||||
|
WaitCurrentThread_Sleep();
|
||||||
|
GetCurrentThread()->WakeAfterDelay(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
|
||||||
|
ASSERT(thread != nullptr);
|
||||||
|
const auto priority = thread->GetPriority();
|
||||||
|
const auto core = static_cast<u32>(thread->GetProcessorID());
|
||||||
|
|
||||||
|
// Avoid yielding if the thread isn't even running.
|
||||||
|
ASSERT(thread->GetStatus() == ThreadStatus::Running);
|
||||||
|
|
||||||
|
// Sanity check that the priority is valid
|
||||||
|
ASSERT(priority < THREADPRIO_COUNT);
|
||||||
|
|
||||||
|
// Sleep for zero time to be able to force reschedule to different thread
|
||||||
|
WaitCurrentThread_Sleep();
|
||||||
|
GetCurrentThread()->WakeAfterDelay(0);
|
||||||
|
|
||||||
|
Thread* suggested_thread = nullptr;
|
||||||
|
|
||||||
|
// Search through all of the cpu cores (except this one) for a suggested thread.
|
||||||
|
// Take the first non-nullptr one
|
||||||
|
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
|
||||||
|
const auto res =
|
||||||
|
Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(
|
||||||
|
core, priority);
|
||||||
|
|
||||||
|
// If scheduler provides a suggested thread
|
||||||
|
if (res != nullptr) {
|
||||||
|
// And its better than the current suggested thread (or is the first valid one)
|
||||||
|
if (suggested_thread == nullptr ||
|
||||||
|
suggested_thread->GetPriority() > res->GetPriority()) {
|
||||||
|
suggested_thread = res;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If a suggested thread was found, queue that for this core
|
||||||
|
if (suggested_thread != nullptr)
|
||||||
|
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
|
||||||
|
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Kernel
|
} // namespace Kernel
|
||||||
|
|
|
@ -51,6 +51,75 @@ public:
|
||||||
/// Sets the priority of a thread in the scheduler
|
/// Sets the priority of a thread in the scheduler
|
||||||
void SetThreadPriority(Thread* thread, u32 priority);
|
void SetThreadPriority(Thread* thread, u32 priority);
|
||||||
|
|
||||||
|
/// Gets the next suggested thread for load balancing
|
||||||
|
Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* YieldWithoutLoadBalancing -- analogous to normal yield on a system
|
||||||
|
* Moves the thread to the end of the ready queue for its priority, and then reschedules the
|
||||||
|
* system to the new head of the queue.
|
||||||
|
*
|
||||||
|
* Example (Single Core -- but can be extrapolated to multi):
|
||||||
|
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
|
||||||
|
* Currently Running: ThreadR
|
||||||
|
*
|
||||||
|
* ThreadR calls YieldWithoutLoadBalancing
|
||||||
|
*
|
||||||
|
* ThreadR is moved to the end of ready_queue[prio=0]:
|
||||||
|
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
|
||||||
|
* Currently Running: Nothing
|
||||||
|
*
|
||||||
|
* System is rescheduled (ThreadA is popped off of queue):
|
||||||
|
* ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
|
||||||
|
* Currently Running: ThreadA
|
||||||
|
*
|
||||||
|
* If the queue is empty at time of call, no yielding occurs. This does not cross between cores
|
||||||
|
* or priorities at all.
|
||||||
|
*/
|
||||||
|
void YieldWithoutLoadBalancing(Thread* thread);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* YieldWithLoadBalancing -- yield but with better selection of the new running thread
|
||||||
|
* Moves the current thread to the end of the ready queue for its priority, then selects a
|
||||||
|
* 'suggested thread' (a thread on a different core that could run on this core) from the
|
||||||
|
* scheduler, changes its core, and reschedules the current core to that thread.
|
||||||
|
*
|
||||||
|
* Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
|
||||||
|
* single core):
|
||||||
|
* ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
|
||||||
|
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
|
||||||
|
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
|
||||||
|
*
|
||||||
|
* ThreadQ calls YieldWithLoadBalancing
|
||||||
|
*
|
||||||
|
* ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
|
||||||
|
* ready_queue[core=0][prio=0]: ThreadA, ThreadB
|
||||||
|
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
|
||||||
|
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
|
||||||
|
*
|
||||||
|
* A list of suggested threads for each core is compiled
|
||||||
|
* Suggested Threads: {ThreadC on Core 1}
|
||||||
|
* If this were quad core (as the switch is), there could be between 0 and 3 threads in this
|
||||||
|
* list. If there are more than one, the thread is selected by highest prio.
|
||||||
|
*
|
||||||
|
* ThreadC is core changed to Core 0:
|
||||||
|
* ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
|
||||||
|
* ready_queue[core=1][prio=0]: ThreadD
|
||||||
|
* Currently Running: None on Core 0 || ThreadP on Core 1
|
||||||
|
*
|
||||||
|
* System is rescheduled (ThreadC is popped off of queue):
|
||||||
|
* ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
|
||||||
|
* ready_queue[core=1][prio=0]: ThreadD
|
||||||
|
* Currently Running: ThreadC on Core 0 || ThreadP on Core 1
|
||||||
|
*
|
||||||
|
* If no suggested threads can be found this will behave just as normal yield. If there are
|
||||||
|
* multiple candidates for the suggested thread on a core, the highest prio is taken.
|
||||||
|
*/
|
||||||
|
void YieldWithLoadBalancing(Thread* thread);
|
||||||
|
|
||||||
|
/// Currently unknown -- asserts as unimplemented on call
|
||||||
|
void YieldAndWaitForLoadBalancing(Thread* thread);
|
||||||
|
|
||||||
/// Returns a list of all threads managed by the scheduler
|
/// Returns a list of all threads managed by the scheduler
|
||||||
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
|
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
|
||||||
return thread_list;
|
return thread_list;
|
||||||
|
|
|
@ -1208,18 +1208,38 @@ static void ExitThread() {
|
||||||
static void SleepThread(s64 nanoseconds) {
|
static void SleepThread(s64 nanoseconds) {
|
||||||
LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
|
LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
|
||||||
|
|
||||||
// Don't attempt to yield execution if there are no available threads to run,
|
enum class SleepType : s64 {
|
||||||
// this way we avoid a useless reschedule to the idle thread.
|
YieldWithoutLoadBalancing = 0,
|
||||||
if (nanoseconds == 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
|
YieldWithLoadBalancing = -1,
|
||||||
return;
|
YieldAndWaitForLoadBalancing = -2,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (nanoseconds <= 0) {
|
||||||
|
auto& scheduler{Core::System::GetInstance().CurrentScheduler()};
|
||||||
|
switch (static_cast<SleepType>(nanoseconds)) {
|
||||||
|
case SleepType::YieldWithoutLoadBalancing:
|
||||||
|
scheduler.YieldWithoutLoadBalancing(GetCurrentThread());
|
||||||
|
break;
|
||||||
|
case SleepType::YieldWithLoadBalancing:
|
||||||
|
scheduler.YieldWithLoadBalancing(GetCurrentThread());
|
||||||
|
break;
|
||||||
|
case SleepType::YieldAndWaitForLoadBalancing:
|
||||||
|
scheduler.YieldAndWaitForLoadBalancing(GetCurrentThread());
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
// Sleep current thread and check for next thread to schedule
|
// Sleep current thread and check for next thread to schedule
|
||||||
WaitCurrentThread_Sleep();
|
WaitCurrentThread_Sleep();
|
||||||
|
|
||||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||||
GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
||||||
|
}
|
||||||
|
|
||||||
Core::System::GetInstance().PrepareReschedule();
|
// Reschedule all CPU cores
|
||||||
|
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i)
|
||||||
|
Core::System::GetInstance().CpuCore(i).PrepareReschedule();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Wait process wide key atomic
|
/// Wait process wide key atomic
|
||||||
|
|
|
@ -26,6 +26,7 @@ enum ThreadPriority : u32 {
|
||||||
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
|
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
|
||||||
THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
|
THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
|
||||||
THREADPRIO_LOWEST = 63, ///< Lowest thread priority
|
THREADPRIO_LOWEST = 63, ///< Lowest thread priority
|
||||||
|
THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
|
||||||
};
|
};
|
||||||
|
|
||||||
enum ThreadProcessorId : s32 {
|
enum ThreadProcessorId : s32 {
|
||||||
|
|
Loading…
Reference in a new issue