Add cemu hook changes related to PR #4609
This commit is contained in:
parent
0774b17846
commit
6ee8eab670
8 changed files with 445 additions and 135 deletions
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@ -397,8 +397,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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std::tie(motion_devices[e].accel, motion_devices[e].gyro,
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motion_devices[e].rotation, motion_devices[e].orientation) =
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device->GetStatus();
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sixaxis_at_rest =
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sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.00005f;
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sixaxis_at_rest = sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.0001f;
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}
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}
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}
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@ -12,6 +12,7 @@
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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#ifdef HAVE_SDL2
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#include "input_common/sdl/sdl.h"
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@ -40,7 +41,11 @@ struct InputSubsystem::Impl {
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sdl = SDL::Init();
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#endif
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udp = CemuhookUDP::Init();
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udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
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udpmotion = std::make_shared<UDPMotionFactory>(udp);
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Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
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udptouch = std::make_shared<UDPTouchFactory>(udp);
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Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
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}
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void Shutdown() {
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@ -53,12 +58,17 @@ struct InputSubsystem::Impl {
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#ifdef HAVE_SDL2
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sdl.reset();
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#endif
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udp.reset();
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Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
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Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
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gcbuttons.reset();
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gcanalog.reset();
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Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
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Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
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udpmotion.reset();
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udptouch.reset();
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}
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[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
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@ -109,14 +119,28 @@ struct InputSubsystem::Impl {
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return {};
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}
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[[nodiscard]] MotionMapping GetMotionMappingForDevice(
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const Common::ParamPackage& params) const {
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if (!params.Has("class") || params.Get("class", "") == "any") {
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return {};
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}
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if (params.Get("class", "") == "cemuhookudp") {
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// TODO return the correct motion device
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return {};
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}
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return {};
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}
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std::shared_ptr<Keyboard> keyboard;
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std::shared_ptr<MotionEmu> motion_emu;
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#ifdef HAVE_SDL2
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std::unique_ptr<SDL::State> sdl;
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#endif
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std::unique_ptr<CemuhookUDP::State> udp;
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std::shared_ptr<GCButtonFactory> gcbuttons;
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std::shared_ptr<GCAnalogFactory> gcanalog;
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std::shared_ptr<UDPMotionFactory> udpmotion;
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std::shared_ptr<UDPTouchFactory> udptouch;
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std::shared_ptr<CemuhookUDP::Client> udp;
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};
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InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
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@ -175,6 +199,22 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
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return impl->gcbuttons.get();
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}
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UDPMotionFactory* InputSubsystem::GetUDPMotions() {
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return impl->udpmotion.get();
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}
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const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
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return impl->udpmotion.get();
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}
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UDPTouchFactory* InputSubsystem::GetUDPTouch() {
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return impl->udptouch.get();
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}
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const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
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return impl->udptouch.get();
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}
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void InputSubsystem::ReloadInputDevices() {
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if (!impl->udp) {
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return;
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@ -54,6 +54,8 @@ public:
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class GCAnalogFactory;
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class GCButtonFactory;
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class UDPMotionFactory;
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class UDPTouchFactory;
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class Keyboard;
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class MotionEmu;
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@ -123,6 +125,18 @@ public:
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/// Retrieves the underlying GameCube button handler.
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[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
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/// Retrieves the underlying udp motion handler.
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[[nodiscard]] UDPMotionFactory* GetUDPMotions();
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/// Retrieves the underlying udp motion handler.
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[[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] UDPTouchFactory* GetUDPTouch();
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/// Retrieves the underlying udp touch handler.
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[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
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/// Reloads the input devices
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void ReloadInputDevices();
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@ -2,14 +2,13 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <cstring>
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#include <functional>
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#include <thread>
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#include <boost/asio.hpp>
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#include "common/logging/log.h"
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#include "core/settings.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/protocol.h"
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@ -131,21 +130,60 @@ static void SocketLoop(Socket* socket) {
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socket->Loop();
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}
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Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
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u8 pad_index, u32 client_id)
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: status(std::move(status)) {
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StartCommunication(host, port, pad_index, client_id);
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Client::Client() {
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LOG_INFO(Input, "Udp Initialization started");
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for (std::size_t client = 0; client < clients.size(); client++) {
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u8 pad = client % 4;
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StartCommunication(client, Settings::values.udp_input_address,
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Settings::values.udp_input_port, pad, 24872);
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// Set motion parameters
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// SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
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// Real HW values are unkown, 0.0001 is an aproximate to Standard
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clients[client].motion.SetGyroThreshold(0.0001f);
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}
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}
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Client::~Client() {
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socket->Stop();
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thread.join();
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Reset();
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}
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std::vector<Common::ParamPackage> Client::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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for (std::size_t client = 0; client < clients.size(); client++) {
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if (!DeviceConnected(client)) {
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continue;
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}
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std::string name = fmt::format("UDP Controller{} {} {}", clients[client].active,
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clients[client].active == 1, client);
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devices.emplace_back(Common::ParamPackage{
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{"class", "cemuhookudp"},
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{"display", std::move(name)},
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{"port", std::to_string(client)},
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});
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}
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return devices;
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}
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bool Client::DeviceConnected(std::size_t pad) const {
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// Use last timestamp to detect if the socket has stopped sending data
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const auto now = std::chrono::system_clock::now();
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u64 time_difference =
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std::chrono::duration_cast<std::chrono::milliseconds>(now - clients[pad].last_motion_update)
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.count();
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return time_difference < 1000 && clients[pad].active == 1;
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}
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void Client::ReloadUDPClient() {
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for (std::size_t client = 0; client < clients.size(); client++) {
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ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port, client);
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}
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}
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void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
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socket->Stop();
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thread.join();
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StartCommunication(host, port, pad_index, client_id);
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// client number must be determined from host / port and pad index
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std::size_t client = pad_index;
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clients[client].socket->Stop();
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clients[client].thread.join();
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StartCommunication(client, host, port, pad_index, client_id);
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}
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void Client::OnVersion(Response::Version data) {
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@ -157,31 +195,39 @@ void Client::OnPortInfo(Response::PortInfo data) {
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}
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void Client::OnPadData(Response::PadData data) {
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// client number must be determined from host / port and pad index
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std::size_t client = data.info.id;
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LOG_TRACE(Input, "PadData packet received");
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if (data.packet_counter <= packet_sequence) {
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if (data.packet_counter == clients[client].packet_sequence) {
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LOG_WARNING(
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Input,
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"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
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packet_sequence, data.packet_counter);
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clients[client].packet_sequence, data.packet_counter);
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return;
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}
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packet_sequence = data.packet_counter;
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// TODO: Check how the Switch handles motions and how the CemuhookUDP motion
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// directions correspond to the ones of the Switch
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Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
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Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
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clients[client].active = data.info.is_pad_active;
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clients[client].packet_sequence = data.packet_counter;
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const auto now = std::chrono::system_clock::now();
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u64 time_difference = std::chrono::duration_cast<std::chrono::microseconds>(
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now - clients[client].last_motion_update)
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.count();
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clients[client].last_motion_update = now;
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Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
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clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
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// Gyroscope values are not it the correct scale from better joy.
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// By dividing by 312 allow us to make one full turn = 1 turn
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// This must be a configurable valued called sensitivity
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clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
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clients[client].motion.UpdateRotation(time_difference);
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clients[client].motion.UpdateOrientation(time_difference);
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Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
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Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
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Common::Vec3f rotation = clients[client].motion.GetRotations();
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std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation();
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// TODO: Calculate the correct rotation vector and orientation matrix
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const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
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const std::array orientation{
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Common::Vec3f(1.0f, 0.0f, 0.0f),
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Common::Vec3f(0.0f, 1.0f, 0.0f),
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Common::Vec3f(0.0f, 0.0f, 1.0f),
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};
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{
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std::lock_guard guard(status->update_mutex);
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status->motion_status = {accel, gyro, rotation, orientation};
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std::lock_guard guard(clients[client].status.update_mutex);
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clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation};
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// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
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// between a simple "tap" and a hard press that causes the touch screen to click.
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@ -190,11 +236,11 @@ void Client::OnPadData(Response::PadData data) {
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float x = 0;
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float y = 0;
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if (is_active && status->touch_calibration) {
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const u16 min_x = status->touch_calibration->min_x;
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const u16 max_x = status->touch_calibration->max_x;
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const u16 min_y = status->touch_calibration->min_y;
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const u16 max_y = status->touch_calibration->max_y;
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if (is_active && clients[client].status.touch_calibration) {
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const u16 min_x = clients[client].status.touch_calibration->min_x;
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const u16 max_x = clients[client].status.touch_calibration->max_x;
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const u16 min_y = clients[client].status.touch_calibration->min_y;
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const u16 max_y = clients[client].status.touch_calibration->max_y;
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x = (std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - min_x) /
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static_cast<float>(max_x - min_x);
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@ -202,17 +248,82 @@ void Client::OnPadData(Response::PadData data) {
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static_cast<float>(max_y - min_y);
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}
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status->touch_status = {x, y, is_active};
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clients[client].status.touch_status = {x, y, is_active};
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if (configuring) {
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UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
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}
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}
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}
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void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
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void Client::StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
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u32 client_id) {
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SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
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[this](Response::PortInfo info) { OnPortInfo(info); },
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[this](Response::PadData data) { OnPadData(data); }};
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LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
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socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
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thread = std::thread{SocketLoop, this->socket.get()};
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clients[client].socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
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clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
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}
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void Client::Reset() {
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for (std::size_t client = 0; client < clients.size(); client++) {
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clients[client].socket->Stop();
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clients[client].thread.join();
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}
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}
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void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
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const Common::Vec3<float>& gyro, bool touch) {
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if (configuring) {
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UDPPadStatus pad;
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if (touch) {
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pad.touch = PadTouch::Click;
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pad_queue[client].Push(pad);
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}
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for (size_t i = 0; i < 3; ++i) {
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if (gyro[i] > 6.0f || gyro[i] < -6.0f) {
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pad.motion = static_cast<PadMotion>(i);
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pad.motion_value = gyro[i];
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pad_queue[client].Push(pad);
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}
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if (acc[i] > 2.0f || acc[i] < -2.0f) {
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pad.motion = static_cast<PadMotion>(i + 3);
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pad.motion_value = acc[i];
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pad_queue[client].Push(pad);
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}
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}
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}
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}
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void Client::BeginConfiguration() {
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for (auto& pq : pad_queue) {
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pq.Clear();
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}
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configuring = true;
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}
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void Client::EndConfiguration() {
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for (auto& pq : pad_queue) {
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pq.Clear();
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}
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configuring = false;
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}
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DeviceStatus& Client::GetPadState(std::size_t pad) {
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return clients[pad].status;
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}
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const DeviceStatus& Client::GetPadState(std::size_t pad) const {
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return clients[pad].status;
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}
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std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() {
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return pad_queue;
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}
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const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() const {
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return pad_queue;
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}
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void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
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@ -12,9 +12,12 @@
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#include <thread>
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#include <tuple>
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#include "common/common_types.h"
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#include "common/param_package.h"
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#include "common/thread.h"
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#include "common/threadsafe_queue.h"
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#include "common/vector_math.h"
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#include "core/frontend/input.h"
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#include "input_common/motion_input.h"
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namespace InputCommon::CemuhookUDP {
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@ -29,6 +32,27 @@ struct PortInfo;
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struct Version;
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} // namespace Response
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enum class PadMotion {
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GyroX,
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GyroY,
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GyroZ,
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AccX,
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AccY,
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AccZ,
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Undefined,
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};
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enum class PadTouch {
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Click,
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Undefined,
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};
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struct UDPPadStatus {
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PadTouch touch{PadTouch::Undefined};
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PadMotion motion{PadMotion::Undefined};
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f32 motion_value{0.0f};
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};
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struct DeviceStatus {
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std::mutex update_mutex;
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Input::MotionStatus motion_status;
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@ -46,22 +70,58 @@ struct DeviceStatus {
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class Client {
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public:
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explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR,
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u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872);
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// Initialize the UDP client capture and read sequence
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Client();
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// Close and release the client
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~Client();
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// Used for polling
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void BeginConfiguration();
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void EndConfiguration();
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std::vector<Common::ParamPackage> GetInputDevices() const;
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bool DeviceConnected(std::size_t pad) const;
|
||||
void ReloadUDPClient();
|
||||
void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760, u8 pad_index = 0,
|
||||
u32 client_id = 24872);
|
||||
|
||||
std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue();
|
||||
const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue() const;
|
||||
|
||||
DeviceStatus& GetPadState(std::size_t pad);
|
||||
const DeviceStatus& GetPadState(std::size_t pad) const;
|
||||
|
||||
private:
|
||||
struct ClientData {
|
||||
std::unique_ptr<Socket> socket;
|
||||
DeviceStatus status;
|
||||
std::thread thread;
|
||||
u64 packet_sequence = 0;
|
||||
u8 active;
|
||||
|
||||
// Realtime values
|
||||
// motion is initalized with PID values for drift correction on joycons
|
||||
InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
|
||||
std::chrono::time_point<std::chrono::system_clock> last_motion_update;
|
||||
};
|
||||
|
||||
// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
void OnVersion(Response::Version);
|
||||
void OnPortInfo(Response::PortInfo);
|
||||
void OnPadData(Response::PadData);
|
||||
void StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id);
|
||||
void StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
|
||||
u32 client_id);
|
||||
void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
|
||||
const Common::Vec3<float>& gyro, bool touch);
|
||||
|
||||
std::unique_ptr<Socket> socket;
|
||||
std::shared_ptr<DeviceStatus> status;
|
||||
std::thread thread;
|
||||
u64 packet_sequence = 0;
|
||||
bool configuring = false;
|
||||
|
||||
std::array<ClientData, 4> clients;
|
||||
std::array<Common::SPSCQueue<UDPPadStatus>, 4> pad_queue;
|
||||
};
|
||||
|
||||
/// An async job allowing configuration of the touchpad calibration.
|
||||
|
|
|
@ -1,105 +1,144 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <tuple>
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/settings.h"
|
||||
#include <utility>
|
||||
#include "common/assert.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/udp/client.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
namespace InputCommon {
|
||||
|
||||
class UDPTouchDevice final : public Input::TouchDevice {
|
||||
class UDPMotion final : public Input::MotionDevice {
|
||||
public:
|
||||
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
||||
std::tuple<float, float, bool> GetStatus() const override {
|
||||
std::lock_guard guard(status->update_mutex);
|
||||
return status->touch_status;
|
||||
}
|
||||
UDPMotion(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
|
||||
: ip(ip_), port(port_), pad(pad_), client(client_) {}
|
||||
|
||||
private:
|
||||
std::shared_ptr<DeviceStatus> status;
|
||||
};
|
||||
|
||||
class UDPMotionDevice final : public Input::MotionDevice {
|
||||
public:
|
||||
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
||||
Input::MotionStatus GetStatus() const override {
|
||||
std::lock_guard guard(status->update_mutex);
|
||||
return status->motion_status;
|
||||
return client->GetPadState(pad).motion_status;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<DeviceStatus> status;
|
||||
const std::string ip;
|
||||
const int port;
|
||||
const int pad;
|
||||
CemuhookUDP::Client* client;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
||||
/// A motion device factory that creates motion devices from JC Adapter
|
||||
UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
|
||||
: client(std::move(client_)) {}
|
||||
|
||||
/**
|
||||
* Creates motion device
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth jcpad on the adapter
|
||||
*/
|
||||
std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
|
||||
const std::string ip = params.Get("ip", "127.0.0.1");
|
||||
const int port = params.Get("port", 26760);
|
||||
const int pad = params.Get("pad_index", 0);
|
||||
|
||||
return std::make_unique<UDPMotion>(ip, port, pad, client.get());
|
||||
}
|
||||
|
||||
void UDPMotionFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
client->BeginConfiguration();
|
||||
}
|
||||
|
||||
void UDPMotionFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
client->EndConfiguration();
|
||||
}
|
||||
|
||||
Common::ParamPackage UDPMotionFactory::GetNextInput() {
|
||||
Common::ParamPackage params;
|
||||
CemuhookUDP::UDPPadStatus pad;
|
||||
auto& queue = client->GetPadQueue();
|
||||
for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
|
||||
while (queue[pad_number].Pop(pad)) {
|
||||
if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
|
||||
continue;
|
||||
}
|
||||
params.Set("engine", "cemuhookudp");
|
||||
params.Set("ip", "127.0.0.1");
|
||||
params.Set("port", 26760);
|
||||
params.Set("pad_index", static_cast<int>(pad_number));
|
||||
params.Set("motion", static_cast<u16>(pad.motion));
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
class UDPTouch final : public Input::TouchDevice {
|
||||
public:
|
||||
explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
||||
UDPTouch(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
|
||||
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
|
||||
{
|
||||
std::lock_guard guard(status->update_mutex);
|
||||
status->touch_calibration = DeviceStatus::CalibrationData{};
|
||||
// These default values work well for DS4 but probably not other touch inputs
|
||||
status->touch_calibration->min_x = params.Get("min_x", 100);
|
||||
status->touch_calibration->min_y = params.Get("min_y", 50);
|
||||
status->touch_calibration->max_x = params.Get("max_x", 1800);
|
||||
status->touch_calibration->max_y = params.Get("max_y", 850);
|
||||
}
|
||||
return std::make_unique<UDPTouchDevice>(status);
|
||||
std::tuple<float, float, bool> GetStatus() const override {
|
||||
return client->GetPadState(pad).touch_status;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<DeviceStatus> status;
|
||||
const std::string ip;
|
||||
const int port;
|
||||
const int pad;
|
||||
CemuhookUDP::Client* client;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
||||
public:
|
||||
explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
|
||||
/// A motion device factory that creates motion devices from JC Adapter
|
||||
UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
|
||||
: client(std::move(client_)) {}
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
|
||||
return std::make_unique<UDPMotionDevice>(status);
|
||||
/**
|
||||
* Creates motion device
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth jcpad on the adapter
|
||||
*/
|
||||
std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
|
||||
const std::string ip = params.Get("ip", "127.0.0.1");
|
||||
const int port = params.Get("port", 26760);
|
||||
const int pad = params.Get("pad_index", 0);
|
||||
|
||||
return std::make_unique<UDPTouch>(ip, port, pad, client.get());
|
||||
}
|
||||
|
||||
void UDPTouchFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
client->BeginConfiguration();
|
||||
}
|
||||
|
||||
void UDPTouchFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
client->EndConfiguration();
|
||||
}
|
||||
|
||||
Common::ParamPackage UDPTouchFactory::GetNextInput() {
|
||||
Common::ParamPackage params;
|
||||
CemuhookUDP::UDPPadStatus pad;
|
||||
auto& queue = client->GetPadQueue();
|
||||
for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
|
||||
while (queue[pad_number].Pop(pad)) {
|
||||
if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
|
||||
continue;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<DeviceStatus> status;
|
||||
};
|
||||
|
||||
State::State() {
|
||||
auto status = std::make_shared<DeviceStatus>();
|
||||
client =
|
||||
std::make_unique<Client>(status, Settings::values.udp_input_address,
|
||||
Settings::values.udp_input_port, Settings::values.udp_pad_index);
|
||||
|
||||
motion_factory = std::make_shared<UDPMotionFactory>(status);
|
||||
touch_factory = std::make_shared<UDPTouchFactory>(status);
|
||||
|
||||
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
|
||||
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
|
||||
params.Set("engine", "cemuhookudp");
|
||||
params.Set("ip", "127.0.0.1");
|
||||
params.Set("port", 26760);
|
||||
params.Set("pad_index", static_cast<int>(pad_number));
|
||||
params.Set("touch", static_cast<u16>(pad.touch));
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
State::~State() {
|
||||
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
|
||||
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> State::GetInputDevices() const {
|
||||
// TODO support binding udp devices
|
||||
return {};
|
||||
}
|
||||
|
||||
void State::ReloadUDPClient() {
|
||||
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
|
||||
Settings::values.udp_pad_index);
|
||||
}
|
||||
|
||||
std::unique_ptr<State> Init() {
|
||||
return std::make_unique<State>();
|
||||
}
|
||||
} // namespace InputCommon::CemuhookUDP
|
||||
} // namespace InputCommon
|
||||
|
|
|
@ -1,32 +1,57 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "common/param_package.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/udp/client.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
namespace InputCommon {
|
||||
|
||||
class Client;
|
||||
class UDPMotionFactory;
|
||||
class UDPTouchFactory;
|
||||
|
||||
class State {
|
||||
/// A motion device factory that creates motion devices from udp clients
|
||||
class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
||||
public:
|
||||
State();
|
||||
~State();
|
||||
void ReloadUDPClient();
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const;
|
||||
explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput();
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<Client> client;
|
||||
std::shared_ptr<UDPMotionFactory> motion_factory;
|
||||
std::shared_ptr<UDPTouchFactory> touch_factory;
|
||||
std::shared_ptr<CemuhookUDP::Client> client;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
std::unique_ptr<State> Init();
|
||||
/// A touch device factory that creates touch devices from udp clients
|
||||
class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
||||
public:
|
||||
explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
|
||||
|
||||
} // namespace InputCommon::CemuhookUDP
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput();
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<CemuhookUDP::Client> client;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "core/hle/service/sm/sm.h"
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
#include "ui_configure_input_player.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
|
@ -149,6 +150,14 @@ QString ButtonToText(const Common::ParamPackage& param) {
|
|||
return GetKeyName(param.Get("code", 0));
|
||||
}
|
||||
|
||||
if (param.Get("engine", "") == "cemuhookudp") {
|
||||
if (param.Has("pad_index")) {
|
||||
const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
|
||||
return QObject::tr("Motion %1").arg(motion_str);
|
||||
}
|
||||
return GetKeyName(param.Get("code", 0));
|
||||
}
|
||||
|
||||
if (param.Get("engine", "") == "sdl") {
|
||||
if (param.Has("hat")) {
|
||||
const QString hat_str = QString::fromStdString(param.Get("hat", ""));
|
||||
|
@ -455,6 +464,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
return;
|
||||
}
|
||||
}
|
||||
if (input_subsystem->GetUDPMotions()->IsPolling()) {
|
||||
params = input_subsystem->GetUDPMotions()->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
SetPollingResult(params, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (auto& poller : device_pollers) {
|
||||
params = poller->GetNextInput();
|
||||
if (params.Has("engine")) {
|
||||
|
@ -746,6 +762,10 @@ void ConfigureInputPlayer::HandleClick(
|
|||
input_subsystem->GetGCAnalogs()->BeginConfiguration();
|
||||
}
|
||||
|
||||
if (type == InputCommon::Polling::DeviceType::Motion) {
|
||||
input_subsystem->GetUDPMotions()->BeginConfiguration();
|
||||
}
|
||||
|
||||
timeout_timer->start(2500); // Cancel after 2.5 seconds
|
||||
poll_timer->start(50); // Check for new inputs every 50ms
|
||||
}
|
||||
|
@ -763,6 +783,8 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
|
|||
input_subsystem->GetGCButtons()->EndConfiguration();
|
||||
input_subsystem->GetGCAnalogs()->EndConfiguration();
|
||||
|
||||
input_subsystem->GetUDPMotions()->EndConfiguration();
|
||||
|
||||
if (!abort) {
|
||||
(*input_setter)(params);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue