Use core extensions when available to set max anisotropic filtering level
This commit is contained in:
parent
4e6c64bf8d
commit
72b1fae984
1 changed files with 7 additions and 2 deletions
|
@ -787,8 +787,13 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex
|
|||
}
|
||||
}
|
||||
if (info.tic.use_header_opt_control == 0) {
|
||||
if (GLAD_GL_ARB_texture_filter_anisotropic) {
|
||||
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
|
||||
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
|
||||
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
|
||||
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
|
||||
}
|
||||
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
|
||||
static_cast<float>(info.tic.res_min_mip_level.Value()));
|
||||
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,
|
||||
|
|
Loading…
Reference in a new issue