gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.
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1 changed files with 8 additions and 0 deletions
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@ -679,6 +679,14 @@ void CachedSurface::LoadGLBuffer() {
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case SurfaceParams::SurfaceTarget::Texture2D:
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case SurfaceParams::SurfaceTarget::Texture2D:
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// Pass impl. to the fallback code below
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// Pass impl. to the fallback code below
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break;
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break;
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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for (std::size_t index = 0; index < params.depth; ++index) {
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const std::size_t offset{index * copy_size};
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morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, gl_buffer.data() + offset,
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copy_size, params.addr + offset);
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}
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break;
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}",
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LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}",
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static_cast<u32>(params.target));
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static_cast<u32>(params.target));
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