RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
Previously we were clearing the default backbuffer framebuffer. Found thanks to a Piglit test :)
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1 changed files with 1 additions and 1 deletions
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@ -383,7 +383,7 @@ void RasterizerOpenGL::Clear() {
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bool use_stencil{};
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bool use_stencil{};
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OpenGLState clear_state;
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OpenGLState clear_state;
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clear_state.draw.draw_framebuffer = state.draw.draw_framebuffer;
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clear_state.draw.draw_framebuffer = framebuffer.handle;
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clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
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clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
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clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
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clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
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clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
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clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
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