audio: rewrite IAudioOut

This commit is contained in:
Liam 2024-02-19 23:13:19 -05:00
parent 2a2c92f181
commit a05bd3c47e
7 changed files with 236 additions and 216 deletions

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@ -146,11 +146,11 @@ public:
break;
}
tags[released++] = tag;
if (released >= tags.size()) {
break;
}
tags[released++] = tag;
}
return released;

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@ -493,6 +493,8 @@ add_library(core STATIC
hle/service/audio/audio_in_manager.h
hle/service/audio/audio_in.cpp
hle/service/audio/audio_in.h
hle/service/audio/audio_out.cpp
hle/service/audio/audio_out.h
hle/service/audio/audio.cpp
hle/service/audio/audio.h
hle/service/audio/audio_controller.cpp

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@ -21,12 +21,12 @@ IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
{2, C<&IAudioIn::Stop>, "Stop"},
{3, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBuffer"},
{4, C<&IAudioIn::RegisterBufferEvent>, "RegisterBufferEvent"},
{5, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffer"},
{5, C<&IAudioIn::GetReleasedAudioInBuffers>, "GetReleasedAudioInBuffers"},
{6, C<&IAudioIn::ContainsAudioInBuffer>, "ContainsAudioInBuffer"},
{7, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBuffer"},
{8, C<&IAudioIn::AppendAudioInBuffer>, "AppendAudioInBufferAuto"},
{9, C<&IAudioIn::GetReleasedAudioInBuffer>, "GetReleasedAudioInBuffersAuto"},
{10, C<&IAudioIn::AppendAudioInBuffer>, "AppendUacInBufferAuto"},
{8, C<&IAudioIn::AppendAudioInBufferAuto>, "AppendAudioInBufferAuto"},
{9, C<&IAudioIn::GetReleasedAudioInBuffersAuto>, "GetReleasedAudioInBuffersAuto"},
{10, C<&IAudioIn::AppendAudioInBufferAuto>, "AppendUacInBufferAuto"},
{11, C<&IAudioIn::GetAudioInBufferCount>, "GetAudioInBufferCount"},
{12, C<&IAudioIn::SetDeviceGain>, "SetDeviceGain"},
{13, C<&IAudioIn::GetDeviceGain>, "GetDeviceGain"},
@ -69,6 +69,11 @@ Result IAudioIn::Stop() {
Result IAudioIn::AppendAudioInBuffer(InArray<AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
u64 buffer_client_ptr) {
R_RETURN(this->AppendAudioInBufferAuto(buffer, buffer_client_ptr));
}
Result IAudioIn::AppendAudioInBufferAuto(InArray<AudioInBuffer, BufferAttr_HipcAutoSelect> buffer,
u64 buffer_client_ptr) {
if (buffer.empty()) {
LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
R_THROW(Audio::ResultInsufficientBuffer);
@ -87,8 +92,17 @@ Result IAudioIn::RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_e
R_SUCCEED();
}
Result IAudioIn::GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
Result IAudioIn::GetReleasedAudioInBuffers(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
Out<u32> out_count) {
R_RETURN(this->GetReleasedAudioInBuffersAuto(out_audio_buffer, out_count));
}
Result IAudioIn::GetReleasedAudioInBuffersAuto(
OutArray<u64, BufferAttr_HipcAutoSelect> out_audio_buffer, Out<u32> out_count) {
if (!out_audio_buffer.empty()) {
out_audio_buffer[0] = 0;
}
*out_count = impl->GetReleasedBuffers(out_audio_buffer);
LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",

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@ -28,8 +28,13 @@ public:
Result AppendAudioInBuffer(
InArray<AudioCore::AudioIn::AudioInBuffer, BufferAttr_HipcMapAlias> buffer,
u64 buffer_client_ptr);
Result AppendAudioInBufferAuto(
InArray<AudioCore::AudioIn::AudioInBuffer, BufferAttr_HipcAutoSelect> buffer,
u64 buffer_client_ptr);
Result RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result GetReleasedAudioInBuffer(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
Result GetReleasedAudioInBuffers(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
Out<u32> out_count);
Result GetReleasedAudioInBuffersAuto(OutArray<u64, BufferAttr_HipcAutoSelect> out_audio_buffer,
Out<u32> out_count);
Result ContainsAudioInBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr);
Result GetAudioInBufferCount(Out<u32> out_buffer_count);

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@ -0,0 +1,146 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/out/audio_out.h"
#include "audio_core/out/audio_out_system.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/service/audio/audio_out.h"
#include "core/hle/service/cmif_serialization.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Service::Audio {
using namespace AudioCore::AudioOut;
IAudioOut::IAudioOut(Core::System& system_, Manager& manager, size_t session_id,
const std::string& device_name, const AudioOutParameter& in_params,
Kernel::KProcess* handle, u64 applet_resource_user_id)
: ServiceFramework{system_, "IAudioOut"}, service_context{system_, "IAudioOut"},
event{service_context.CreateEvent("AudioOutEvent")}, process{handle},
impl{std::make_shared<AudioCore::AudioOut::Out>(system_, manager, event, session_id)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, C<&IAudioOut::GetAudioOutState>, "GetAudioOutState"},
{1, C<&IAudioOut::Start>, "Start"},
{2, C<&IAudioOut::Stop>, "Stop"},
{3, C<&IAudioOut::AppendAudioOutBuffer>, "AppendAudioOutBuffer"},
{4, C<&IAudioOut::RegisterBufferEvent>, "RegisterBufferEvent"},
{5, C<&IAudioOut::GetReleasedAudioOutBuffers>, "GetReleasedAudioOutBuffers"},
{6, C<&IAudioOut::ContainsAudioOutBuffer>, "ContainsAudioOutBuffer"},
{7, C<&IAudioOut::AppendAudioOutBufferAuto>, "AppendAudioOutBufferAuto"},
{8, C<&IAudioOut::GetReleasedAudioOutBuffersAuto>, "GetReleasedAudioOutBuffersAuto"},
{9, C<&IAudioOut::GetAudioOutBufferCount>, "GetAudioOutBufferCount"},
{10, C<&IAudioOut::GetAudioOutPlayedSampleCount>, "GetAudioOutPlayedSampleCount"},
{11, C<&IAudioOut::FlushAudioOutBuffers>, "FlushAudioOutBuffers"},
{12, C<&IAudioOut::SetAudioOutVolume>, "SetAudioOutVolume"},
{13, C<&IAudioOut::GetAudioOutVolume>, "GetAudioOutVolume"},
};
// clang-format on
RegisterHandlers(functions);
process->Open();
}
IAudioOut::~IAudioOut() {
impl->Free();
service_context.CloseEvent(event);
process->Close();
}
Result IAudioOut::GetAudioOutState(Out<u32> out_state) {
*out_state = static_cast<u32>(impl->GetState());
LOG_DEBUG(Service_Audio, "called. state={}", *out_state);
R_SUCCEED();
}
Result IAudioOut::Start() {
LOG_DEBUG(Service_Audio, "called");
R_RETURN(impl->StartSystem());
}
Result IAudioOut::Stop() {
LOG_DEBUG(Service_Audio, "called");
R_RETURN(impl->StopSystem());
}
Result IAudioOut::AppendAudioOutBuffer(
InArray<AudioOutBuffer, BufferAttr_HipcMapAlias> audio_out_buffer, u64 buffer_client_ptr) {
R_RETURN(this->AppendAudioOutBufferAuto(audio_out_buffer, buffer_client_ptr));
}
Result IAudioOut::AppendAudioOutBufferAuto(
InArray<AudioOutBuffer, BufferAttr_HipcAutoSelect> audio_out_buffer, u64 buffer_client_ptr) {
if (audio_out_buffer.empty()) {
LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioOutBuffer!");
R_THROW(Audio::ResultInsufficientBuffer);
}
LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}",
impl->GetSystem().GetSessionId(), buffer_client_ptr);
R_RETURN(impl->AppendBuffer(audio_out_buffer[0], buffer_client_ptr));
}
Result IAudioOut::RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event) {
LOG_DEBUG(Service_Audio, "called");
*out_event = &impl->GetBufferEvent();
R_SUCCEED();
}
Result IAudioOut::GetReleasedAudioOutBuffers(
OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer, Out<u32> out_count) {
R_RETURN(this->GetReleasedAudioOutBuffersAuto(out_audio_buffer, out_count));
}
Result IAudioOut::GetReleasedAudioOutBuffersAuto(
OutArray<u64, BufferAttr_HipcAutoSelect> out_audio_buffer, Out<u32> out_count) {
if (!out_audio_buffer.empty()) {
out_audio_buffer[0] = 0;
}
*out_count = impl->GetReleasedBuffers(out_audio_buffer);
LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
impl->GetSystem().GetSessionId(), *out_count);
R_SUCCEED();
}
Result IAudioOut::ContainsAudioOutBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr) {
*out_contains_buffer = impl->ContainsAudioBuffer(buffer_client_ptr);
LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", buffer_client_ptr,
*out_contains_buffer);
R_SUCCEED();
}
Result IAudioOut::GetAudioOutBufferCount(Out<u32> out_buffer_count) {
*out_buffer_count = impl->GetBufferCount();
LOG_DEBUG(Service_Audio, "called. Buffer count={}", *out_buffer_count);
R_SUCCEED();
}
Result IAudioOut::GetAudioOutPlayedSampleCount(Out<u64> out_played_sample_count) {
*out_played_sample_count = impl->GetPlayedSampleCount();
LOG_DEBUG(Service_Audio, "called. Played samples={}", *out_played_sample_count);
R_SUCCEED();
}
Result IAudioOut::FlushAudioOutBuffers(Out<bool> out_flushed) {
*out_flushed = impl->FlushAudioOutBuffers();
LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", *out_flushed);
R_SUCCEED();
}
Result IAudioOut::SetAudioOutVolume(f32 volume) {
LOG_DEBUG(Service_Audio, "called. Volume={}", volume);
impl->SetVolume(volume);
R_SUCCEED();
}
Result IAudioOut::GetAudioOutVolume(Out<f32> out_volume) {
*out_volume = impl->GetVolume();
LOG_DEBUG(Service_Audio, "called. Volume={}", *out_volume);
R_SUCCEED();
}
} // namespace Service::Audio

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@ -0,0 +1,58 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio_core/audio_out_manager.h"
#include "audio_core/out/audio_out_system.h"
#include "core/hle/service/cmif_types.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Kernel {
class KReadableEvent;
}
namespace Service::Audio {
class IAudioOut : public ServiceFramework<IAudioOut> {
public:
explicit IAudioOut(Core::System& system_, AudioCore::AudioOut::Manager& manager,
size_t session_id, const std::string& device_name,
const AudioCore::AudioOut::AudioOutParameter& in_params,
Kernel::KProcess* handle, u64 applet_resource_user_id);
~IAudioOut() override;
std::shared_ptr<AudioCore::AudioOut::Out> GetImpl() {
return impl;
}
Result GetAudioOutState(Out<u32> out_state);
Result Start();
Result Stop();
Result AppendAudioOutBuffer(
InArray<AudioCore::AudioOut::AudioOutBuffer, BufferAttr_HipcMapAlias> audio_out_buffer,
u64 buffer_client_ptr);
Result AppendAudioOutBufferAuto(
InArray<AudioCore::AudioOut::AudioOutBuffer, BufferAttr_HipcAutoSelect> audio_out_buffer,
u64 buffer_client_ptr);
Result RegisterBufferEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result GetReleasedAudioOutBuffers(OutArray<u64, BufferAttr_HipcMapAlias> out_audio_buffer,
Out<u32> out_count);
Result GetReleasedAudioOutBuffersAuto(OutArray<u64, BufferAttr_HipcAutoSelect> out_audio_buffer,
Out<u32> out_count);
Result ContainsAudioOutBuffer(Out<bool> out_contains_buffer, u64 buffer_client_ptr);
Result GetAudioOutBufferCount(Out<u32> out_buffer_count);
Result GetAudioOutPlayedSampleCount(Out<u64> out_played_sample_count);
Result FlushAudioOutBuffers(Out<bool> out_flushed);
Result SetAudioOutVolume(f32 volume);
Result GetAudioOutVolume(Out<f32> out_volume);
private:
KernelHelpers::ServiceContext service_context;
Kernel::KEvent* event;
Kernel::KProcess* process;
std::shared_ptr<AudioCore::AudioOut::Out> impl;
};
} // namespace Service::Audio

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@ -1,220 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <cstring>
#include <vector>
#include "audio_core/out/audio_out_system.h"
#include "audio_core/renderer/audio_device.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/scratch_buffer.h"
#include "common/string_util.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/audio/audio_out.h"
#include "core/hle/service/audio/audout_u.h"
#include "core/hle/service/audio/errors.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/memory.h"
namespace Service::Audio {
using namespace AudioCore::AudioOut;
class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
explicit IAudioOut(Core::System& system_, AudioCore::AudioOut::Manager& manager,
size_t session_id, const std::string& device_name,
const AudioOutParameter& in_params, Kernel::KProcess* handle,
u64 applet_resource_user_id)
: ServiceFramework{system_, "IAudioOut"}, service_context{system_, "IAudioOut"},
event{service_context.CreateEvent("AudioOutEvent")}, process{handle},
impl{std::make_shared<AudioCore::AudioOut::Out>(system_, manager, event, session_id)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
{1, &IAudioOut::Start, "Start"},
{2, &IAudioOut::Stop, "Stop"},
{3, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBuffer"},
{4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"},
{5, &IAudioOut::GetReleasedAudioOutBuffers, "GetReleasedAudioOutBuffers"},
{6, &IAudioOut::ContainsAudioOutBuffer, "ContainsAudioOutBuffer"},
{7, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBufferAuto"},
{8, &IAudioOut::GetReleasedAudioOutBuffers, "GetReleasedAudioOutBuffersAuto"},
{9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
{10, &IAudioOut::GetAudioOutPlayedSampleCount, "GetAudioOutPlayedSampleCount"},
{11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"},
{12, &IAudioOut::SetAudioOutVolume, "SetAudioOutVolume"},
{13, &IAudioOut::GetAudioOutVolume, "GetAudioOutVolume"},
};
// clang-format on
RegisterHandlers(functions);
process->Open();
}
~IAudioOut() override {
impl->Free();
service_context.CloseEvent(event);
process->Close();
}
[[nodiscard]] std::shared_ptr<AudioCore::AudioOut::Out> GetImpl() {
return impl;
}
private:
void GetAudioOutState(HLERequestContext& ctx) {
const auto state = static_cast<u32>(impl->GetState());
LOG_DEBUG(Service_Audio, "called. State={}", state);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(state);
}
void Start(HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
auto result = impl->StartSystem();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void Stop(HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
auto result = impl->StopSystem();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void AppendAudioOutBuffer(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u64 tag = rp.PopRaw<u64>();
const auto in_buffer_size{ctx.GetReadBufferSize()};
if (in_buffer_size < sizeof(AudioOutBuffer)) {
LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioOutBuffer!");
}
const auto& in_buffer = ctx.ReadBuffer();
AudioOutBuffer buffer{};
std::memcpy(&buffer, in_buffer.data(), sizeof(AudioOutBuffer));
LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}",
impl->GetSystem().GetSessionId(), tag);
auto result = impl->AppendBuffer(buffer, tag);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
}
void RegisterBufferEvent(HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
auto& buffer_event = impl->GetBufferEvent();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(buffer_event);
}
void GetReleasedAudioOutBuffers(HLERequestContext& ctx) {
const auto write_buffer_size = ctx.GetWriteBufferNumElements<u64>();
released_buffer.resize_destructive(write_buffer_size);
released_buffer[0] = 0;
const auto count = impl->GetReleasedBuffers(released_buffer);
ctx.WriteBuffer(released_buffer);
LOG_TRACE(Service_Audio, "called. Session {} released {} buffers",
impl->GetSystem().GetSessionId(), count);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(count);
}
void ContainsAudioOutBuffer(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 tag{rp.Pop<u64>()};
const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(buffer_queued);
}
void GetAudioOutBufferCount(HLERequestContext& ctx) {
const auto buffer_count = impl->GetBufferCount();
LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(buffer_count);
}
void GetAudioOutPlayedSampleCount(HLERequestContext& ctx) {
const auto samples_played = impl->GetPlayedSampleCount();
LOG_DEBUG(Service_Audio, "called. Played samples={}", samples_played);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.Push(samples_played);
}
void FlushAudioOutBuffers(HLERequestContext& ctx) {
bool flushed{impl->FlushAudioOutBuffers()};
LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(flushed);
}
void SetAudioOutVolume(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto volume = rp.Pop<f32>();
LOG_DEBUG(Service_Audio, "called. Volume={}", volume);
impl->SetVolume(volume);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetAudioOutVolume(HLERequestContext& ctx) {
const auto volume = impl->GetVolume();
LOG_DEBUG(Service_Audio, "called. Volume={}", volume);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(volume);
}
KernelHelpers::ServiceContext service_context;
Kernel::KEvent* event;
Kernel::KProcess* process;
std::shared_ptr<AudioCore::AudioOut::Out> impl;
Common::ScratchBuffer<u64> released_buffer;
};
AudOutU::AudOutU(Core::System& system_)
: ServiceFramework{system_, "audout:u"}, service_context{system_, "AudOutU"},
impl{std::make_unique<AudioCore::AudioOut::Manager>(system_)} {