gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
This variable was being incremented, but we were never actually using it.
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1 changed files with 0 additions and 2 deletions
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@ -412,7 +412,6 @@ public:
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}
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}
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declarations.AddNewLine();
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declarations.AddNewLine();
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unsigned const_buffer_layout = 0;
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for (const auto& entry : GetConstBuffersDeclarations()) {
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for (const auto& entry : GetConstBuffersDeclarations()) {
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declarations.AddLine("layout(std140) uniform " + entry.GetName());
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declarations.AddLine("layout(std140) uniform " + entry.GetName());
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declarations.AddLine('{');
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declarations.AddLine('{');
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@ -420,7 +419,6 @@ public:
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"[MAX_CONSTBUFFER_ELEMENTS];");
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"[MAX_CONSTBUFFER_ELEMENTS];");
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declarations.AddLine("};");
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declarations.AddLine("};");
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declarations.AddNewLine();
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declarations.AddNewLine();
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++const_buffer_layout;
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}
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}
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declarations.AddNewLine();
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declarations.AddNewLine();
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