gl_device: Remove AMD blacklists that are no longer applicable

This commit is contained in:
Ameer J 2023-12-20 18:19:15 -05:00
parent 6a1fa9bb17
commit b4b301d22e

View file

@ -195,9 +195,9 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod"); has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
has_astc = !has_slow_software_astc && IsASTCSupported(); has_astc = !has_slow_software_astc && IsASTCSupported();
has_variable_aoffi = TestVariableAoffi(); has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd; has_component_indexing_bug = false;
has_precise_bug = TestPreciseBug(); has_precise_bug = TestPreciseBug();
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel); has_broken_texture_view_formats = (!is_linux && is_intel);
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2; has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
has_derivative_control = GLAD_GL_ARB_derivative_control; has_derivative_control = GLAD_GL_ARB_derivative_control;
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
@ -238,10 +238,11 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_lmem_perf_bug = is_nvidia; has_lmem_perf_bug = is_nvidia;
strict_context_required = emu_window.StrictContextRequired(); strict_context_required = emu_window.StrictContextRequired();
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. // Blocks Intel OpenGL drivers on Windows from using asynchronous shader compilation.
// Blocks EGL on Wayland from using asynchronous shader compilation. // Blocks EGL on Wayland from using asynchronous shader compilation.
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && const bool blacklist_async_shaders = (is_intel && !is_linux) || strict_context_required;
!(is_amd || (is_intel && !is_linux)) && !strict_context_required; use_asynchronous_shaders =
Settings::values.use_asynchronous_shaders.GetValue() && !blacklist_async_shaders;
use_driver_cache = is_nvidia; use_driver_cache = is_nvidia;
supports_conditional_barriers = !is_intel; supports_conditional_barriers = !is_intel;