debug_utils: Remove unused includes
Quite a bit of these aren't necessary directly within the debug_utils header and can be removed or included where actually necessary.
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1e6a209649
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5 changed files with 4 additions and 24 deletions
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@ -5,6 +5,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <map>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include <thread>
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#include <thread>
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@ -2,23 +2,8 @@
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// Licensed under GPLv2
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <condition_variable>
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#include <cstdint>
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#include <cstring>
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#include <fstream>
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#include <map>
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#include <mutex>
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#include <mutex>
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#include <string>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/color.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/vector_math.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/debug_utils/debug_utils.h"
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namespace Tegra {
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namespace Tegra {
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@ -4,19 +4,11 @@
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#pragma once
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#pragma once
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#include <algorithm>
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#include <array>
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#include <array>
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#include <condition_variable>
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#include <condition_variable>
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#include <iterator>
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#include <list>
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#include <list>
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#include <map>
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <mutex>
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#include <string>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "common/vector_math.h"
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namespace Tegra {
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namespace Tegra {
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <map>
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#include <QLabel>
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#include <QLabel>
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#include <QMetaType>
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#include <QMetaType>
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#include <QPushButton>
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#include <QPushButton>
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@ -11,12 +11,13 @@
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#include <QPushButton>
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#include <QPushButton>
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#include <QScrollArea>
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#include <QScrollArea>
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#include <QSpinBox>
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#include <QSpinBox>
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#include "common/vector_math.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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#include "video_core/textures/texture.h"
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#include "video_core/utils.h"
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#include "yuzu/debugger/graphics/graphics_surface.h"
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#include "yuzu/debugger/graphics/graphics_surface.h"
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#include "yuzu/util/spinbox.h"
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#include "yuzu/util/spinbox.h"
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