video_core/control_flow: Use the prefix variant of operator++ for iterators
Same thing, but potentially allows a standard library implementation to pick a more efficient codepath.
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1 changed files with 2 additions and 2 deletions
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@ -365,7 +365,7 @@ bool TryQuery(CFGRebuildState& state) {
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const auto gather_end = labels.upper_bound(block.end);
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const auto gather_end = labels.upper_bound(block.end);
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while (gather_start != gather_end) {
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while (gather_start != gather_end) {
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cc.push(gather_start->second);
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cc.push(gather_start->second);
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gather_start++;
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++gather_start;
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}
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}
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};
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};
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if (state.queries.empty()) {
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if (state.queries.empty()) {
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@ -470,7 +470,7 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
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continue;
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continue;
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}
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}
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back = next;
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back = next;
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next++;
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++next;
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}
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}
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return {result_out};
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return {result_out};
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}
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}
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