Always update configuration for handheld

This commit is contained in:
german 2021-01-17 18:40:27 -06:00
parent 0bd8cecc94
commit e7c1d7bf77

View file

@ -575,6 +575,16 @@ void ConfigureInputPlayer::ApplyConfiguration() {
std::transform(motions_param.begin(), motions_param.end(), motions.begin(), std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); }); [](const Common::ParamPackage& param) { return param.Serialize(); });
// Apply configuration for handheld
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld = player;
}
handheld.connected = ui->groupConnectedController->isChecked() &&
player.controller_type == Settings::ControllerType::Handheld;
}
} }
void ConfigureInputPlayer::TryConnectSelectedController() { void ConfigureInputPlayer::TryConnectSelectedController() {