input_common: Fix crash when controller disconnects
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1 changed files with 3 additions and 1 deletions
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@ -267,8 +267,10 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick;
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return joystick->GetSDLJoystick() == sdl_joystick;
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});
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});
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if (joystick_it != joystick_guid_list.end()) {
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(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
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(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
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}
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}
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}
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void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
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void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
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switch (event.type) {
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switch (event.type) {
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