From fde8102a415c546e88346258bf42de2a248113b1 Mon Sep 17 00:00:00 2001 From: ameerj Date: Sun, 16 Aug 2020 16:33:21 -0400 Subject: [PATCH] Remove unneeded newlines, optional Registry in shader params Addressing feedback from Rodrigo --- src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp | 7 +++---- src/video_core/renderer_vulkan/vk_graphics_pipeline.h | 2 +- src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 2 +- src/video_core/shader/async_shaders.cpp | 9 +++------ src/video_core/shader/async_shaders.h | 3 +-- 5 files changed, 9 insertions(+), 14 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 5dc4cd5af..2e46c6278 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -78,15 +78,14 @@ VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& sche const GraphicsPipelineCacheKey& key, vk::Span bindings, const SPIRVProgram& program) - : device{device}, scheduler{scheduler}, hash{key.Hash()}, cache_key{key}, + : device{device}, scheduler{scheduler}, cache_key{key}, hash{cache_key.Hash()}, descriptor_set_layout{CreateDescriptorSetLayout(bindings)}, descriptor_allocator{descriptor_pool, *descriptor_set_layout}, update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()}, descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules( program)}, - renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline( - key.renderpass_params, - program)} {} + renderpass{renderpass_cache.GetRenderPass(cache_key.renderpass_params)}, + pipeline{CreatePipeline(cache_key.renderpass_params, program)} {} VKGraphicsPipeline::~VKGraphicsPipeline() = default; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h index 9d462db0a..58aa35efd 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h @@ -94,8 +94,8 @@ private: const VKDevice& device; VKScheduler& scheduler; + const GraphicsPipelineCacheKey cache_key; const u64 hash; - GraphicsPipelineCacheKey cache_key; vk::DescriptorSetLayout descriptor_set_layout; DescriptorAllocator descriptor_allocator; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 20ffbeb38..cfdcdd6ab 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -298,9 +298,9 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach } void VKPipelineCache::EmplacePipeline(std::unique_ptr pipeline) { + system.GPU().ShaderNotify().MarkShaderComplete(); std::unique_lock lock{pipeline_cache}; graphics_cache.at(pipeline->GetCacheKey()) = std::move(pipeline); - system.GPU().ShaderNotify().MarkShaderComplete(); } void VKPipelineCache::OnShaderRemoval(Shader* shader) { diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp index 91d1b6bbd..6c19eaf07 100644 --- a/src/video_core/shader/async_shaders.cpp +++ b/src/video_core/shader/async_shaders.cpp @@ -128,7 +128,7 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device, .code_b = std::move(code_b), .main_offset = main_offset, .compiler_settings = compiler_settings, - .registry = ®istry, + .registry = registry, .cpu_address = cpu_addr, }; std::unique_lock lock(queue_mutex); @@ -144,7 +144,6 @@ void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache, std::vector bindings, Vulkan::SPIRVProgram program, Vulkan::GraphicsPipelineCacheKey key) { - WorkerParams params{ .backend = Backend::Vulkan, .pp_cache = pp_cache, @@ -186,11 +185,10 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context lock.unlock(); if (work.backend == Backend::OpenGL || work.backend == Backend::GLASM) { - VideoCommon::Shader::Registry registry = *work.registry; - const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, registry); + const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, *work.registry); const auto scope = context->Acquire(); auto program = - OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, registry); + OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, *work.registry); Result result{}; result.backend = work.backend; result.cpu_address = work.cpu_address; @@ -210,7 +208,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context finished_work.push_back(std::move(result)); } } else if (work.backend == Backend::Vulkan) { - auto pipeline = std::make_unique( *work.vk_device, *work.scheduler, *work.descriptor_pool, *work.update_descriptor_queue, *work.renderpass_cache, work.key, work.bindings, diff --git a/src/video_core/shader/async_shaders.h b/src/video_core/shader/async_shaders.h index 5b58dd9bd..d5ae814d5 100644 --- a/src/video_core/shader/async_shaders.h +++ b/src/video_core/shader/async_shaders.h @@ -55,7 +55,6 @@ public: std::vector code; std::vector code_b; Tegra::Engines::ShaderType shader_type; - std::unique_ptr pipeline; }; explicit AsyncShaders(Core::Frontend::EmuWindow& emu_window); @@ -110,7 +109,7 @@ private: std::vector code_b; u32 main_offset; VideoCommon::Shader::CompilerSettings compiler_settings; - const VideoCommon::Shader::Registry* registry; + std::optional registry; VAddr cpu_address; // For Vulkan