ReinUsesLisp
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f91859efd2
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
c97d03efb9
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shader: Implement ISCADD (imm)
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
eeb1efa2d2
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shader: Implement LOP32I
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
260743f371
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ameerj
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72990df7ba
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shader: Implement DADD
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2021-07-22 21:51:23 -04:00 |
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ameerj
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3b7fd3ad0f
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shader: Implement CSET and CSETP
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2021-07-22 21:51:23 -04:00 |
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ameerj
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fa2f6e38f4
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shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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17a82b56d7
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shader: Implement TEXS
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
71f96fa636
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shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
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ameerj
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8d470c2e63
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shader: Implement FMNMX
And add a const in FCMP
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2021-07-22 21:51:23 -04:00 |
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ameerj
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ba8c1d2eb4
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shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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3a63fa0477
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
ab46371247
|
shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ameerj
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7d6ba5b984
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
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ameerj
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924f0a9149
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
5465cb1561
|
shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
|
d1edc16ba8
|
shader: Deduplicate HADD2 code
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
81f72471e8
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shader: Implement I2I
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2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
|
ameerj
|
980cafdc27
|
shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
382cba94ed
|
shader: Implement IADD3
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
c2155f04d4
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shader: Implement PSETP
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
ce9b116cfe
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Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
103b9da4f7
|
shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
e038928616
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shader: Implement ISET, add common_funcs
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2021-07-22 21:51:23 -04:00 |
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ameerj
|
bec7d3111d
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shader: Make IMNMX, SHR, SEL stylistically more consistent
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2021-07-22 21:51:22 -04:00 |
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ameerj
|
bce0b1dcca
|
shader: Implement ICMP
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2021-07-22 21:51:22 -04:00 |
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ameerj
|
20390c0548
|
shader: Implement IMNMX
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2021-07-22 21:51:22 -04:00 |
|
ameerj
|
08a9e95905
|
shader: Implement BFI
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2021-07-22 21:51:22 -04:00 |
|
ameerj
|
34ac9b4d7e
|
shader: Implement BFE
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2021-07-22 21:51:22 -04:00 |
|
ameerj
|
a8c41c50d3
|
shader: Implement POPC
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2021-07-22 21:51:22 -04:00 |
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ameerj
|
cc55d28949
|
shader: Implement SHR
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2021-07-22 21:51:22 -04:00 |
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ameerj
|
8810c88b7e
|
shader: Implement SEL
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
622d676202
|
shader: Fix conditional execution of exit instructions
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
e87a502da2
|
shader: Fix control flow
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
9d6a98d950
|
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
e44752ddc8
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
18a766b362
|
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
274897dfd5
|
spirv: Fixes and Intel specific workarounds
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
704c6f353f
|
shader: Rename, implement FADD.SAT and P2R (imm)
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
|
e2bc05b17d
|
shader: Add denorm flush support
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
6db69990da
|
spirv: Add lower fp16 to fp32 pass
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
85cce78583
|
shader: Primitive Vulkan integration
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
4b438f94cf
|
shader: Simplify ISCADD
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
b5d7279d87
|
spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
cbfb7d182a
|
shader: Support SSA loops on IR
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
8af9297f09
|
shader: Misc fixes
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
9170200a11
|
shader: Initial implementation of an AST
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
2930dccecc
|
spirv: Initial SPIR-V support
|
2021-07-22 21:51:22 -04:00 |
|
ReinUsesLisp
|
16cb00c521
|
shader: Add pools and rename files
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2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
be94ee88d2
|
shader: Make typed IR
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2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
e81739493a
|
shader: Constant propagation and global memory to storage buffer
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
d24a16045f
|
shader: Initial instruction support
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
6c4cc0cd06
|
shader: SSA and dominance
|
2021-07-22 21:51:21 -04:00 |
|
ReinUsesLisp
|
2d48a7b4d0
|
shader: Initial recompiler work
|
2021-07-22 21:51:21 -04:00 |
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