Fernando Sahmkow
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b96caf200d
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HostShaders: Fix D24S8 convertion shaders.
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2021-11-21 21:04:04 +01:00 |
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Fernando Sahmkow
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779f4ac72d
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TextureCache: Eliminate format deduction as full depth conversion has been supported.
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2021-11-21 05:37:01 +01:00 |
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bunnei
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ea6fa044f3
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Merge pull request #7368 from FernandoS27/vulkan-conv
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
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2021-11-20 16:51:13 -08:00 |
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Fernando Sahmkow
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da2fe81905
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TextureCache: Refactor and fix linux compiling.
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2021-11-20 14:46:19 +01:00 |
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Fernando Sahmkow
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4ca6e9a9e2
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TextureCache: Assure full conversions on depth/stencil write shaders.
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2021-11-20 06:17:01 +01:00 |
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Fernando Sahmkow
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0857f82913
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TextureCache: Implement buffer copies on Vulkan.
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2021-11-20 06:15:29 +01:00 |
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bunnei
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c3e1ffc44b
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Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
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2021-11-19 15:56:27 -08:00 |
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Fernando Sahmkow
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e02cff2f69
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TextureCache: Add R16G16 to D24S8 converter.
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2021-11-20 00:02:12 +01:00 |
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Fernando Sahmkow
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1d5e6a51d7
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TextureCache: Add B10G11R11 to D24S8 converter.
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2021-11-19 23:22:44 +01:00 |
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Fernando Sahmkow
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6f896d1fae
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TextureCache: Further fixes on resolve algorithm.
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2021-11-19 23:02:04 +01:00 |
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bunnei
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c45af76ea0
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Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
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2021-11-19 01:16:49 -08:00 |
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Fernando Sahmkow
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b805c7bf05
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TextureCache: Implement additional D24S8 convertions.
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2021-11-19 06:27:44 +01:00 |
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Fernando Sahmkow
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0ff228405f
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TextureCache: force same image format when resolving an image.
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2021-11-19 05:46:57 +01:00 |
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Fernando Sahmkow
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b130f648d7
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TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
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2021-11-19 03:17:54 +01:00 |
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Fernando Sahmkow
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2ec7fcecb7
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Vulkan: implement D24S8 <-> RGBA8 convertions.
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2021-11-19 03:17:02 +01:00 |
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Morph
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dc61b7045b
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renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
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2021-11-18 00:05:51 -05:00 |
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ameerj
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f7e155d8b9
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gl_texture_cache: Round format conversion PBO to next power of 2
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2021-11-17 23:49:44 -05:00 |
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Morph
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6dd6dc046c
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renderer_opengl: Implement S8_UINT stencil format
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2021-11-17 15:05:07 -05:00 |
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Morph
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2348eb41f3
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video_core: Add S8_UINT stencil format
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2021-11-17 15:04:38 -05:00 |
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Feng Chen
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894cc9d876
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Fix image update/download error when width too small
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2021-11-17 12:21:17 +08:00 |
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ameerj
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20ed7ba441
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texture_cache: Use pixel format conversion when supported by the runtime
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2021-11-16 22:32:46 -05:00 |
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ameerj
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50c3d53076
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gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
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2021-11-16 22:32:11 -05:00 |
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ameerj
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35ca6274f4
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gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
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2021-11-16 22:31:58 -05:00 |
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Fernando Sahmkow
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1c8a3d8d29
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TextureCache: Fix Automatic Anisotropic.
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2021-11-17 03:15:08 +01:00 |
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FernandoS27
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1128cc35b9
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TextureCache: OGL query device memory if possible.
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2021-11-17 01:45:50 +01:00 |
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Fernando Sahmkow
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978f598ff6
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TextureCache: Fix OGL cleaning
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2021-11-17 00:59:46 +01:00 |
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Fernando Sahmkow
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282e04bffb
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TextureCache: Add automatic anisotropic filtering and refactor code.
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2021-11-16 23:14:51 +01:00 |
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Fernando Sahmkow
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5230378709
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TextureCache: Make a better Anisotropic setter.
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2021-11-16 22:11:33 +01:00 |
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Fernando Sahmkow
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6c97ab571a
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Texture Cache: revert Image changes.
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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d46a71e786
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HostShader: fix Gaussian filter.
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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de1c8c5c2c
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Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
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2021-11-16 22:11:33 +01:00 |
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ameerj
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917b2466ad
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texture_cache: Refactor Render Target scaling function
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2021-11-16 22:11:33 +01:00 |
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ameerj
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9fc1fa1b0d
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gl_resource_manager: Ensure non EXT_framebuffer objects are created
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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099b0b3167
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Texture Cache: Fix memory usage on ScaleDown.
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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9189aacfe2
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OpenGL: Fix viewport/Scissor scaling on downscaling.
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2021-11-16 22:11:33 +01:00 |
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FernandoS27
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c97c46747d
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Vulkan: fix regression.
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2021-11-16 22:11:33 +01:00 |
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ameerj
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87abab71ff
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host_shaders: Misc copyright/style changes
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2021-11-16 22:11:33 +01:00 |
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ameerj
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99124b7261
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FSR: Fix GCC build errors
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2021-11-16 22:11:33 +01:00 |
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Marshall Mohror
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bb03675485
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Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
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2021-11-16 22:11:33 +01:00 |
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ameerj
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47369faaab
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vk_blit_screen: Fix AA destruction order
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2021-11-16 22:11:32 +01:00 |
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Marshall Mohror
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dcc5b4f6b0
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Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
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2021-11-16 22:11:32 +01:00 |
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ameerj
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a39e867c73
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renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
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2021-11-16 22:11:32 +01:00 |
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ameerj
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282a4501d9
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vk_texture_cache: Refactor 3D scaling helpers
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2021-11-16 22:11:32 +01:00 |
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ameerj
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93c9eb196f
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gl_rasterizer: Fix ScissorTest and Clear when scaling
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2021-11-16 22:11:32 +01:00 |
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ameerj
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172d4f1e3b
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gl_texture_cache: Simplify scaling procedures
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2021-11-16 22:11:32 +01:00 |
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Fernando Sahmkow
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5c6fa88935
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OpenGlTextureCache: Fix state invalidation on rescaling.
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2021-11-16 22:11:32 +01:00 |
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Fernando Sahmkow
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c5dbd93adb
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VulkanBufferCache: Avoid adding barriers between multiple copies.
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2021-11-16 22:11:32 +01:00 |
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Fernando Sahmkow
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99547d2656
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HostShader: Fix gaussian and add attribution.
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2021-11-16 22:11:32 +01:00 |
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Fernando Sahmkow
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21a8ba0437
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Vulkan: Fix FXAA in AMD.
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2021-11-16 22:11:32 +01:00 |
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Fernando Sahmkow
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6cdfaee7b4
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Texture Cache: Fix blitting.
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2021-11-16 22:11:32 +01:00 |
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