Rodrigo Locatti
2dc86372c7
shader: Fix bugs and build issues on GCC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
7a1f296cda
shader: Fix render targets with null attachments
2021-07-22 21:51:29 -04:00
ReinUsesLisp
155be4a8d3
shader: Increase the maximum number of storage buffers
...
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fe25f42403
shader: Remove identity removal pass for better build times
2021-07-22 21:51:29 -04:00
ReinUsesLisp
0c7230a606
shader: Add more strict validation the pass
2021-07-22 21:51:29 -04:00
ReinUsesLisp
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
2021-07-22 21:51:29 -04:00
ReinUsesLisp
92a01984e6
shader: Remove invalidated blocks in dead code elimination pass
2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
2021-07-22 21:51:29 -04:00
ReinUsesLisp
0ace34575c
shader: Require dual source blending
2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
...
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ameerj
7a9dc78398
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00
ameerj
427951d6fe
shader: add missing include guard in half_floating_point_helper.h
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
ReinUsesLisp
eed6da55b8
cmake: Link to common in shader_recompiler
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc0fcd1b8d
shader: Improve goto removal algorithm complexity
...
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f66851e376
shader: Use memset to reset instruction arguments
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84bbd9e44
shader: Inline common Value functions into the header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e4d1122082
shader: Move siblings check to a separate function and comment them out
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6944cabb89
shader: Inline common Opcode and Inst functions
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4bbe530337
shader: Inline common IR::Block methods
2021-07-22 21:51:28 -04:00
ReinUsesLisp
24cc298660
shader: Use a small_vector for phi blocks
2021-07-22 21:51:28 -04:00
ReinUsesLisp
79c2e43fcd
shader: Calculate number of arguments in an opcode at compile time
2021-07-22 21:51:28 -04:00
ReinUsesLisp
dd860b684c
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
a8d46a5eae
shader: Add constant propagation for arithmetic right shifts
2021-07-22 21:51:28 -04:00
ReinUsesLisp
469f8bb857
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6325601947
spirv: Fix ViewportMask
2021-07-22 21:51:28 -04:00
ameerj
5b8afed871
spirv: Replace Constant/ConstantComposite with Const helper
2021-07-22 21:51:28 -04:00
FernandoS27
2999028976
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
881b33da3b
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
FernandoS27
21a878237b
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
FernandoS27
f69d0b91ff
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c9e4609d87
spirv: Fix implicit lod type
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7cfa403683
spirv: Use explicit lods outside of fragment shaders
2021-07-22 21:51:28 -04:00
ReinUsesLisp
dbbd4b5496
spirv: Use ConstOffset instead of Offset when possible
2021-07-22 21:51:28 -04:00
ameerj
be431f5ed0
shader: Implement BFE and BFI CC
...
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f3473c5143
spirv: Bitcast non-F32 output attributes to their type before store
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e3514bcd6b
spirv: Implement ViewportMask with NV_viewport_array2
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4657cf78fd
spirv: Bitcast non-F32 attributes to F32
2021-07-22 21:51:27 -04:00
ReinUsesLisp
b0f1255c8c
shader: Implement PrimitiveId
2021-07-22 21:51:27 -04:00
ReinUsesLisp
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
34519d3fc6
shader: Mark atomic instructions as writes
2021-07-22 21:51:27 -04:00
lat9nq
7ae3ea6bee
vk_pipeline_cache: Silence GCC warnings
...
Silences `-Werror=missing-field-initializers` due to missing
initializers.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
416e1b7441
spirv: Implement image buffers
2021-07-22 21:51:27 -04:00
ReinUsesLisp
d8ec99dada
spirv: Implement Layer stores
2021-07-22 21:51:27 -04:00
FernandoS27
ab3831f6cb
spirv: Fix alpha test
2021-07-22 21:51:27 -04:00
ameerj
6f4a1c8dcf
spirv: Fix non-atomic 64-bit store
2021-07-22 21:51:27 -04:00
ameerj
6c512f4bff
spirv: Implement alpha test
2021-07-22 21:51:27 -04:00
ReinUsesLisp
b126987c59
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a83579b50a
shader: Implement early Z tests
2021-07-22 21:51:27 -04:00
ReinUsesLisp
09165ae189
shader: Document and relax cache control on surface instructions
2021-07-22 21:51:27 -04:00
ReinUsesLisp
fa75b9b062
spirv: Rework storage buffers and shader memory
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c070991def
shader: Fix fixed pipeline point size on geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2597cee85b
shader: Add constant propagation for *&^| binary operations
2021-07-22 21:51:27 -04:00
ReinUsesLisp
f263760c5a
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a6cef71cc0
shader: Implement OUT
2021-07-22 21:51:27 -04:00
lat9nq
dd3432d357
internal_stage_buffer_entry_read: Remove pragma optimize off
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b0172f6de
shader: Stub SR_INVOCATION_INFO
2021-07-22 21:51:27 -04:00
ReinUsesLisp
f712084147
shader: Stub ISBERD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2516829e4c
shader: Fix CC in I2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
23b8714732
spirv: Define StorageImageWriteWithoutFormat capability when used
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a33014022e
pipeline_helper: Simplify descriptor objects initialization
2021-07-22 21:51:27 -04:00
ReinUsesLisp
415c7e46ed
shader: Simplify FLO and throw on CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
dfd5341d71
shader: Mark blocks with no end branch as unreachable
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2ed80f6b1e
shader: Implement LOP CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5c61e860e4
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c9337a4ae4
shader: Apply sign bit in FCMP (imm)
2021-07-22 21:51:27 -04:00
ameerj
3db2b3effa
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
ReinUsesLisp
479ca00071
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
2021-07-22 21:51:27 -04:00
ReinUsesLisp
106764a6d5
spirv: Move phi node patching to a separate function
2021-07-22 21:51:27 -04:00
ReinUsesLisp
ab543f1821
spirv: Guard against typeless image reads on unsupported devices
2021-07-22 21:51:27 -04:00
ReinUsesLisp
9280cd649a
shader: Move LaneId to the warp emission file and fix AMD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
1030b612a3
vk_rasterizer: Request outside render pass execution context for compute
2021-07-22 21:51:27 -04:00
ReinUsesLisp
e5e79648cf
pipeline_helper: Add missing [[maybe_unused]]
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2e71e4c5c0
spirv: Fix forward declarations on phi nodes
2021-07-22 21:51:27 -04:00
ReinUsesLisp
d404b871d5
shader: Mark ImageWrite with side effects
2021-07-22 21:51:27 -04:00
FernandoS27
1be6705408
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
...
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8cea39b5a6
shader: Remove outdated comment in F2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
7cb2ab3585
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
ReinUsesLisp
094da34456
shader: Fix Windows build issues
2021-07-22 21:51:26 -04:00
lat9nq
5bfcafa0a2
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
lat9nq
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5cd3d00167
shader: Fix FCMP immediate variant
2021-07-22 21:51:26 -04:00
ReinUsesLisp
233e39bb7b
shader: Fix dangling labels
2021-07-22 21:51:26 -04:00
ReinUsesLisp
e9a91bc5cc
shader: Interact texture buffers with buffer cache
2021-07-22 21:51:26 -04:00
ReinUsesLisp
56b92bd89c
shader: Fix F2I
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ef88552224
shader: Fix TextureGrad
2021-07-22 21:51:26 -04:00
ReinUsesLisp
1f3eb601ac
shader: Implement texture buffers
2021-07-22 21:51:26 -04:00
FernandoS27
dcaf0e9150
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
73cb17f41b
shader: Implement indexed Position and ClipDistances
2021-07-22 21:51:26 -04:00
FernandoS27
1d51803169
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
FernandoS27
0df7e509db
shader: Implement AL2P
2021-07-22 21:51:26 -04:00
FernandoS27
20ba0ea0a9
shader: Fix BRX tracking
2021-07-22 21:51:26 -04:00
ReinUsesLisp
bfeeb23ddc
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
2021-07-22 21:51:26 -04:00
ReinUsesLisp
417fb5d385
shader: Move recursive SSA rewrite to the heap
2021-07-22 21:51:26 -04:00
FernandoS27
72daa2a039
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9e6fe430bd
shader: Fix splits on blocks using indirect branches
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ffca21487f
shader: Eliminate orphan blocks more efficiently
2021-07-22 21:51:26 -04:00
ReinUsesLisp
da6cf2632c
shader: Add subgroup masks
2021-07-22 21:51:26 -04:00
ReinUsesLisp
fc93bc2abd
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
85795de99f
shader: Abstract breadth searches and use the abstraction
2021-07-22 21:51:26 -04:00
ReinUsesLisp
3f594dd86b
shader: Reimplement GetCbufU64 as GetCbufU32x2
...
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5b3c6d59c2
vk_compute_pass: Fix compute passes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5ed68e83db
shader: Remove atomic flags and use mutex + cond variable for pipelines
2021-07-22 21:51:26 -04:00
ReinUsesLisp
0b26f2b90e
shader: Remove unused header in VOTE
2021-07-22 21:51:26 -04:00
ReinUsesLisp
6ff2e9ba09
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9a342f5605
shader: Rework global memory tracking to use breadth-first search
2021-07-22 21:51:26 -04:00
ReinUsesLisp
c4aab5c40e
shader: Fix fp16 merge when using native fp16
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ca7ebdc471
shader: Fix FADD32I
2021-07-22 21:51:26 -04:00
FernandoS27
e7700aad18
shader: Fix undetected bug from review
2021-07-22 21:51:26 -04:00
FernandoS27
ed6a1b1a3d
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
80df541a08
shader: "Implement" NOP
2021-07-22 21:51:26 -04:00
FernandoS27
480dc0d5e6
vk_pipeline_cache: Small fixes to the pipeline cache
2021-07-22 21:51:26 -04:00
FernandoS27
baec84247f
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
45d547af11
shader: Implement SR_LaneId
2021-07-22 21:51:26 -04:00
FernandoS27
595806fb1c
shader: Fix shared memory on cool drivers
2021-07-22 21:51:26 -04:00
FernandoS27
655f7a570a
shader: Implement MEMBAR
2021-07-22 21:51:26 -04:00
FernandoS27
ecb30c9072
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
12f5f32098
shader: Mark SSBOs as written when they are
2021-07-22 21:51:25 -04:00
FernandoS27
d819ba4489
shader: Implement ViewportIndex
2021-07-22 21:51:25 -04:00
FernandoS27
fd496d0401
shader: Stub TLD4's PTP when it isn't constant
2021-07-22 21:51:25 -04:00
FernandoS27
5ed8f24384
shader: Stub VOTE.VTG
2021-07-22 21:51:25 -04:00
FernandoS27
bee8188799
shader: Fold composite extract
2021-07-22 21:51:25 -04:00
FernandoS27
c3bace756f
shader: Fold comparisons and Pack/Unpack16
2021-07-22 21:51:25 -04:00
ReinUsesLisp
b4a5e767d0
shader: Fix branches to visited virtual blocks
2021-07-22 21:51:25 -04:00
ReinUsesLisp
d0a529683a
vulkan: Serialize pipelines on a separate thread
2021-07-22 21:51:25 -04:00
ReinUsesLisp
8771639d1e
vulkan: Create pipeline layouts in separate threads
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2fc698b040
vulkan: Build pipelines in parallel at runtime
...
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
f1dd743731
shader: Fix dependency on identity removal pass
2021-07-22 21:51:25 -04:00
ReinUsesLisp
5f22cd89e2
shader: Fix constant propagation to use reverse post order
2021-07-22 21:51:25 -04:00
ReinUsesLisp
eaafd53cfe
shader: Implement LDG .U.128 as .128
2021-07-22 21:51:25 -04:00
ReinUsesLisp
c826220733
shader: Unroll "using enum" for opcode declarations
2021-07-22 21:51:25 -04:00
ReinUsesLisp
0c933e20de
vk_pipeline_cache: Name SPIR-V modules
2021-07-22 21:51:25 -04:00
ReinUsesLisp
09e1927b70
spirv: Remove unnecesary variable for clip distances
2021-07-22 21:51:25 -04:00
FernandoS27
0c4cf3b9eb
shader: Implement ClipDistance
2021-07-22 21:51:25 -04:00
FernandoS27
67afdaf566
shader: Fix TXD
2021-07-22 21:51:25 -04:00
FernandoS27
4d0d29fc20
shader: Address feedback
2021-07-22 21:51:25 -04:00
ReinUsesLisp
cb6fc03e55
shader: Always pass a lod for TexelFetch
2021-07-22 21:51:25 -04:00