250 lines
8.3 KiB
C++
250 lines
8.3 KiB
C++
// Copyright 2016 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
#include <cstdlib>
|
|
#include <string>
|
|
#define SDL_MAIN_HANDLED
|
|
#include <SDL.h>
|
|
#include <fmt/format.h>
|
|
#include <glad/glad.h>
|
|
#include "common/logging/log.h"
|
|
#include "common/scm_rev.h"
|
|
#include "common/string_util.h"
|
|
#include "core/settings.h"
|
|
#include "input_common/keyboard.h"
|
|
#include "input_common/main.h"
|
|
#include "input_common/motion_emu.h"
|
|
#include "input_common/sdl/sdl.h"
|
|
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
|
|
|
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
|
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
|
InputCommon::GetMotionEmu()->Tilt(x, y);
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
|
if (button == SDL_BUTTON_LEFT) {
|
|
if (state == SDL_PRESSED) {
|
|
TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
|
} else {
|
|
TouchReleased();
|
|
}
|
|
} else if (button == SDL_BUTTON_RIGHT) {
|
|
if (state == SDL_PRESSED) {
|
|
InputCommon::GetMotionEmu()->BeginTilt(x, y);
|
|
} else {
|
|
InputCommon::GetMotionEmu()->EndTilt();
|
|
}
|
|
}
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
|
|
if (state == SDL_PRESSED) {
|
|
InputCommon::GetKeyboard()->PressKey(key);
|
|
} else if (state == SDL_RELEASED) {
|
|
InputCommon::GetKeyboard()->ReleaseKey(key);
|
|
}
|
|
}
|
|
|
|
bool EmuWindow_SDL2::IsOpen() const {
|
|
return is_open;
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnResize() {
|
|
int width, height;
|
|
SDL_GetWindowSize(render_window, &width, &height);
|
|
UpdateCurrentFramebufferLayout(width, height);
|
|
}
|
|
|
|
void EmuWindow_SDL2::Fullscreen() {
|
|
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
|
|
return;
|
|
}
|
|
|
|
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
|
|
|
// Try a different fullscreening method
|
|
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
|
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
|
return;
|
|
}
|
|
|
|
LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
|
|
|
|
// Fallback algorithm: Maximise window.
|
|
// Works on all systems (unless something is seriously wrong), so no fallback for this one.
|
|
LOG_INFO(Frontend, "Falling back on a maximised window...");
|
|
SDL_MaximizeWindow(render_window);
|
|
}
|
|
|
|
bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
|
|
std::vector<std::string> unsupported_ext;
|
|
|
|
if (!GLAD_GL_ARB_program_interface_query)
|
|
unsupported_ext.push_back("ARB_program_interface_query");
|
|
if (!GLAD_GL_ARB_separate_shader_objects)
|
|
unsupported_ext.push_back("ARB_separate_shader_objects");
|
|
if (!GLAD_GL_ARB_vertex_attrib_binding)
|
|
unsupported_ext.push_back("ARB_vertex_attrib_binding");
|
|
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
|
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
|
|
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
|
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
|
|
if (!GLAD_GL_ARB_base_instance)
|
|
unsupported_ext.push_back("ARB_base_instance");
|
|
if (!GLAD_GL_ARB_texture_storage)
|
|
unsupported_ext.push_back("ARB_texture_storage");
|
|
if (!GLAD_GL_ARB_multi_bind)
|
|
unsupported_ext.push_back("ARB_multi_bind");
|
|
if (!GLAD_GL_ARB_copy_image)
|
|
unsupported_ext.push_back("ARB_copy_image");
|
|
|
|
// Extensions required to support some texture formats.
|
|
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
|
unsupported_ext.push_back("EXT_texture_compression_s3tc");
|
|
if (!GLAD_GL_ARB_texture_compression_rgtc)
|
|
unsupported_ext.push_back("ARB_texture_compression_rgtc");
|
|
if (!GLAD_GL_ARB_texture_compression_bptc)
|
|
unsupported_ext.push_back("ARB_texture_compression_bptc");
|
|
if (!GLAD_GL_ARB_depth_buffer_float)
|
|
unsupported_ext.push_back("ARB_depth_buffer_float");
|
|
|
|
for (const std::string& ext : unsupported_ext)
|
|
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
|
|
|
|
return unsupported_ext.empty();
|
|
}
|
|
|
|
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
|
InputCommon::Init();
|
|
|
|
SDL_SetMainReady();
|
|
|
|
// Initialize the window
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
|
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
|
exit(1);
|
|
}
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
|
|
|
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
|
|
Common::g_scm_branch, Common::g_scm_desc);
|
|
render_window =
|
|
SDL_CreateWindow(window_title.c_str(),
|
|
SDL_WINDOWPOS_UNDEFINED, // x position
|
|
SDL_WINDOWPOS_UNDEFINED, // y position
|
|
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
|
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
|
|
|
if (render_window == nullptr) {
|
|
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
|
|
exit(1);
|
|
}
|
|
|
|
if (fullscreen) {
|
|
Fullscreen();
|
|
}
|
|
|
|
gl_context = SDL_GL_CreateContext(render_window);
|
|
|
|
if (gl_context == nullptr) {
|
|
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
|
|
exit(1);
|
|
}
|
|
|
|
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
|
|
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
|
|
exit(1);
|
|
}
|
|
|
|
if (!SupportsRequiredGLExtensions()) {
|
|
LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
|
|
exit(1);
|
|
}
|
|
|
|
OnResize();
|
|
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
|
SDL_PumpEvents();
|
|
SDL_GL_SetSwapInterval(false);
|
|
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
|
|
Common::g_scm_desc);
|
|
|
|
DoneCurrent();
|
|
}
|
|
|
|
EmuWindow_SDL2::~EmuWindow_SDL2() {
|
|
InputCommon::SDL::CloseSDLJoysticks();
|
|
SDL_GL_DeleteContext(gl_context);
|
|
SDL_Quit();
|
|
|
|
InputCommon::Shutdown();
|
|
}
|
|
|
|
void EmuWindow_SDL2::SwapBuffers() {
|
|
SDL_GL_SwapWindow(render_window);
|
|
}
|
|
|
|
void EmuWindow_SDL2::PollEvents() {
|
|
SDL_Event event;
|
|
|
|
// SDL_PollEvent returns 0 when there are no more events in the event queue
|
|
while (SDL_PollEvent(&event)) {
|
|
switch (event.type) {
|
|
case SDL_WINDOWEVENT:
|
|
switch (event.window.event) {
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
OnResize();
|
|
break;
|
|
case SDL_WINDOWEVENT_CLOSE:
|
|
is_open = false;
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
OnMouseMotion(event.motion.x, event.motion.y);
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
|
|
break;
|
|
case SDL_QUIT:
|
|
is_open = false;
|
|
break;
|
|
default:
|
|
InputCommon::SDL::HandleGameControllerEvent(event);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EmuWindow_SDL2::MakeCurrent() {
|
|
SDL_GL_MakeCurrent(render_window, gl_context);
|
|
}
|
|
|
|
void EmuWindow_SDL2::DoneCurrent() {
|
|
SDL_GL_MakeCurrent(render_window, nullptr);
|
|
}
|
|
|
|
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
|
|
const std::pair<unsigned, unsigned>& minimal_size) {
|
|
|
|
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
|
|
}
|