yuzu/src/yuzu_tester/yuzu.cpp
ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00

267 lines
8.9 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <iostream>
#include <memory>
#include <string>
#include <thread>
#include <fmt/ostream.h>
#include "common/common_paths.h"
#include "common/detached_tasks.h"
#include "common/file_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs_real.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "video_core/renderer_base.h"
#include "yuzu_tester/config.h"
#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
#include "yuzu_tester/service/yuzutest.h"
#ifdef _WIN32
// windows.h needs to be included before shellapi.h
#include <windows.h>
#include <shellapi.h>
#endif
#undef _UNICODE
#include <getopt.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#ifdef _WIN32
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
"-h, --help Display this help and exit\n"
"-v, --version Output version information and exit\n"
"-d, --datastring Pass following string as data to test service command #2\n"
"-l, --log Log to console in addition to file (will log to file only "
"by default)\n";
}
static void PrintVersion() {
std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc
<< std::endl;
}
static void InitializeLogging(bool console) {
Log::Filter log_filter(Log::Level::Debug);
log_filter.ParseFilterString(Settings::values.log_filter);
Log::SetGlobalFilter(log_filter);
if (console)
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
Common::FS::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
#endif
}
/// Application entry point
int main(int argc, char** argv) {
Common::DetachedTasks detached_tasks;
Config config;
int option_index = 0;
#ifdef _WIN32
int argc_w;
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
if (argv_w == nullptr) {
std::cout << "Failed to get command line arguments" << std::endl;
return -1;
}
#endif
std::string filepath;
static struct option long_options[] = {
{"help", no_argument, 0, 'h'},
{"version", no_argument, 0, 'v'},
{"datastring", optional_argument, 0, 'd'},
{"log", no_argument, 0, 'l'},
{0, 0, 0, 0},
};
bool console_log = false;
std::string datastring;
while (optind < argc) {
int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index);
if (arg != -1) {
switch (static_cast<char>(arg)) {
case 'h':
PrintHelp(argv[0]);
return 0;
case 'v':
PrintVersion();
return 0;
case 'd':
datastring = argv[optind];
++optind;
break;
case 'l':
console_log = true;
break;
}
} else {
#ifdef _WIN32
filepath = Common::UTF16ToUTF8(argv_w[optind]);
#else
filepath = argv[optind];
#endif
optind++;
}
}
InitializeLogging(console_log);
#ifdef _WIN32
LocalFree(argv_w);
#endif
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); });
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load application: No application specified");
std::cout << "Failed to load application: No application specified" << std::endl;
PrintHelp(argv[0]);
return -1;
}
Settings::values.use_gdbstub = false;
Settings::Apply();
std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
bool finished = false;
int return_value = 0;
const auto callback = [&finished,
&return_value](std::vector<Service::Yuzu::TestResult> results) {
finished = true;
return_value = 0;
// Find the minimum length needed to fully enclose all test names (and the header field) in
// the fmt::format column by first finding the maximum size of any test name and comparing
// that to 9, the string length of 'Test Name'
const auto needed_length_name =
std::max<u64>(std::max_element(results.begin(), results.end(),
[](const auto& lhs, const auto& rhs) {
return lhs.name.size() < rhs.name.size();
})
->name.size(),
9ull);
std::size_t passed = 0;
std::size_t failed = 0;
std::cout << fmt::format("Result [Res Code] | {:<{}} | Extra Data", "Test Name",
needed_length_name)
<< std::endl;
for (const auto& res : results) {
const auto main_res = res.code == 0 ? "PASSED" : "FAILED";
if (res.code == 0)
++passed;
else
++failed;
std::cout << fmt::format("{} [{:08X}] | {:<{}} | {}", main_res, res.code, res.name,
needed_length_name, res.data)
<< std::endl;
}
std::cout << std::endl
<< fmt::format("{:4d} Passed | {:4d} Failed | {:4d} Total | {:2.2f} Passed Ratio",
passed, failed, passed + failed,
static_cast<float>(passed) / (passed + failed))
<< std::endl
<< (failed == 0 ? "PASSED" : "FAILED") << std::endl;
if (failed > 0)
return_value = -1;
};
Core::System& system{Core::System::GetInstance()};
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
SCOPE_EXIT({ system.Shutdown(); });
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
switch (load_result) {
case Core::System::ResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
return -1;
case Core::System::ResultStatus::ErrorLoader:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
return -1;
case Core::System::ResultStatus::ErrorNotInitialized:
LOG_CRITICAL(Frontend, "CPUCore not initialized");
return -1;
case Core::System::ResultStatus::ErrorVideoCore:
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
return -1;
case Core::System::ResultStatus::Success:
break; // Expected case
default:
if (static_cast<u32>(load_result) >
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
const u16 error_id = static_cast<u16>(load_result) - loader_id;
LOG_CRITICAL(Frontend,
"While attempting to load the ROM requested, an error occured. Please "
"refer to the yuzu wiki for more information or the yuzu discord for "
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
}
}
Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback);
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend",
"SDLHideTester");
system.GPU().Start();
system.Run();
while (!finished) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
system.Pause();
detached_tasks.WaitForAllTasks();
return return_value;
}