0bb85f6a75
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
32 lines
888 B
C++
32 lines
888 B
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <map>
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#include <string>
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#include <fmt/format.h>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/frontend/ir/program.h"
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namespace Shader::IR {
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std::string DumpProgram(const Program& program) {
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size_t index{0};
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std::map<const IR::Inst*, size_t> inst_to_index;
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std::map<const IR::Block*, size_t> block_to_index;
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for (const IR::Block* const block : program.blocks) {
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block_to_index.emplace(block, index);
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++index;
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}
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std::string ret;
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for (const auto& block : program.blocks) {
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ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
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}
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return ret;
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}
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} // namespace Shader::IR
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