..
gl_buffer_cache.cpp
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-02 05:05:34 -03:00
gl_buffer_cache.h
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-02 05:05:34 -03:00
gl_device.cpp
gl_device: Enable compute shaders for Intel Mesa drivers
2019-12-11 00:00:30 -03:00
gl_device.h
gl_device: Deduce indexing bug from device instead of heuristic
2019-11-25 16:15:22 -03:00
gl_framebuffer_cache.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_query_cache.cpp
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
gl_query_cache.h
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_rasterizer.h
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
gl_resource_manager.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_resource_manager.h
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
video_core: Add missing override specifiers
2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp
gl_state_tracker: Implement dirty flags for clip distances and shaders
2020-02-28 17:56:42 -03:00
gl_shader_cache.h
gl_shader_cache: Remove dynamic BaseBinding specialization
2019-11-22 21:28:49 -03:00
gl_shader_decompiler.cpp
gl_state_tracker: Implement dirty flags for clip distances and shaders
2020-02-28 17:56:42 -03:00
gl_shader_decompiler.h
gl_state_tracker: Implement dirty flags for clip distances and shaders
2020-02-28 17:56:42 -03:00
gl_shader_disk_cache.cpp
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
gl_shader_disk_cache.h
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
gl_shader_gen.cpp
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
2019-11-24 19:36:30 -05:00
gl_shader_gen.h
gl_shader_decompiler: Move entries to a separate function
2019-10-25 09:01:31 -04:00
gl_shader_manager.cpp
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_manager.h
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_util.cpp
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
gl_shader_util.h
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_state_tracker.cpp
dirty_flags: Deduplicate code between OpenGL and Vulkan
2020-02-28 17:56:43 -03:00
gl_state_tracker.h
renderer_opengl: Fix edge-case where alpha testing might cull presentation
2020-02-28 17:56:43 -03:00
gl_stream_buffer.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp
gl_texture_cache: Remove blending disable on blits
2020-02-28 17:56:43 -03:00
gl_texture_cache.h
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
maxwell_to_gl.h
Merge pull request #3301 from ReinUsesLisp/state-tracker
2020-03-09 18:34:37 -03:00
renderer_opengl.cpp
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
renderer_opengl.h
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
utils.cpp
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
utils.h
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00