9cd87a6352
This situation may happen like so: Thread 1 with low priority calls WaitProcessWideKey with timeout. Thread 2 with high priority calls WaitProcessWideKey without timeout. Thread 3 calls SignalProcessWideKey - Thread 2 acquires the lock and awakens. - Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2. Thread 1's timeout expires, with the lock owner still being set to Thread 2.
523 lines
18 KiB
C++
523 lines
18 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <list>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/thread_queue_list.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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namespace Kernel {
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/// Event type for the thread wake up event
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static CoreTiming::EventType* ThreadWakeupEventType = nullptr;
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bool Thread::ShouldWait(Thread* thread) const {
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return status != THREADSTATUS_DEAD;
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}
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void Thread::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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}
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
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// us to simply use a pool index or similar.
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static Kernel::HandleTable wakeup_callback_handle_table;
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// The first available thread id at startup
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static u32 next_thread_id;
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/**
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* Creates a new thread ID
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* @return The new thread ID
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*/
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inline static u32 const NewThreadId() {
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return next_thread_id++;
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}
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Thread::Thread() {}
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Thread::~Thread() {}
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void Thread::Stop() {
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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wakeup_callback_handle_table.Close(callback_handle);
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callback_handle = 0;
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == THREADSTATUS_READY) {
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scheduler->UnscheduleThread(this, current_priority);
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}
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status = THREADSTATUS_DEAD;
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WakeupAllWaitingThreads();
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// Clean up any dangling references in objects that this thread was waiting for
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for (auto& wait_object : wait_objects) {
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wait_object->RemoveWaitingThread(this);
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}
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wait_objects.clear();
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// Mark the TLS slot in the thread's page as free.
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u64 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE;
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u64 tls_slot =
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((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
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Core::CurrentProcess()->tls_slots[tls_page].reset(tls_slot);
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}
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void WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->status = THREADSTATUS_WAIT_SLEEP;
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}
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void ExitCurrentThread() {
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Thread* thread = GetCurrentThread();
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thread->Stop();
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Core::System::GetInstance().CurrentScheduler().RemoveThread(thread);
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}
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/**
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* Callback that will wake up the thread it was scheduled for
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* @param thread_handle The handle of the thread that's been awoken
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* @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
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*/
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static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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const auto proper_handle = static_cast<Handle>(thread_handle);
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SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>(proper_handle);
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if (thread == nullptr) {
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NGLOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", proper_handle);
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return;
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}
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bool resume = true;
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL ||
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thread->status == THREADSTATUS_WAIT_HLE_EVENT) {
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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resume = thread->wakeup_callback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
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}
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if (thread->mutex_wait_address != 0 || thread->condvar_wait_address != 0 ||
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thread->wait_handle) {
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ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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thread->wait_handle = 0;
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auto lock_owner = thread->lock_owner;
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// Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance
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// and don't have a lock owner unless SignalProcessWideKey was called first and the thread
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// wasn't awakened due to the mutex already being acquired.
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if (lock_owner) {
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lock_owner->RemoveMutexWaiter(thread);
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}
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}
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if (resume)
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thread->ResumeFromWait();
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}
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void Thread::WakeAfterDelay(s64 nanoseconds) {
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// Don't schedule a wakeup if the thread wants to wait forever
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if (nanoseconds == -1)
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return;
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CoreTiming::ScheduleEvent(CoreTiming::nsToCycles(nanoseconds), ThreadWakeupEventType,
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callback_handle);
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}
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void Thread::CancelWakeupTimer() {
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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}
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static boost::optional<s32> GetNextProcessorId(u64 mask) {
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for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
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if (mask & (1ULL << index)) {
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if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
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// Core is enabled and not running any threads, use this one
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return index;
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}
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}
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}
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return {};
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}
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void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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switch (status) {
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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case THREADSTATUS_WAIT_HLE_EVENT:
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case THREADSTATUS_WAIT_SLEEP:
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case THREADSTATUS_WAIT_IPC:
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case THREADSTATUS_WAIT_MUTEX:
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break;
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case THREADSTATUS_READY:
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// The thread's wakeup callback must have already been cleared when the thread was first
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// awoken.
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ASSERT(wakeup_callback == nullptr);
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to THREADSTATUS_READY.
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return;
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case THREADSTATUS_RUNNING:
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DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
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return;
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case THREADSTATUS_DEAD:
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// This should never happen, as threads must complete before being stopped.
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DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
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GetObjectId());
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return;
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}
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wakeup_callback = nullptr;
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status = THREADSTATUS_READY;
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boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
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if (!new_processor_id) {
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new_processor_id = processor_id;
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}
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if (ideal_core != -1 &&
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Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
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new_processor_id = ideal_core;
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}
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ASSERT(*new_processor_id < 4);
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// Add thread to new core's scheduler
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auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
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if (*new_processor_id != processor_id) {
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// Remove thread from previous core's scheduler
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scheduler->RemoveThread(this);
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next_scheduler->AddThread(this, current_priority);
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}
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processor_id = *new_processor_id;
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// If the thread was ready, unschedule from the previous core and schedule on the new core
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scheduler->UnscheduleThread(this, current_priority);
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next_scheduler->ScheduleThread(this, current_priority);
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// Change thread's scheduler
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scheduler = next_scheduler;
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Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
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}
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/**
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* Finds a free location for the TLS section of a thread.
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* @param tls_slots The TLS page array of the thread's owner process.
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* Returns a tuple of (page, slot, alloc_needed) where:
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* page: The index of the first allocated TLS page that has free slots.
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* slot: The index of the first free slot in the indicated page.
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* alloc_needed: Whether there's a need to allocate a new TLS page (All pages are full).
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*/
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std::tuple<u32, u32, bool> GetFreeThreadLocalSlot(std::vector<std::bitset<8>>& tls_slots) {
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// Iterate over all the allocated pages, and try to find one where not all slots are used.
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for (unsigned page = 0; page < tls_slots.size(); ++page) {
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const auto& page_tls_slots = tls_slots[page];
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if (!page_tls_slots.all()) {
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// We found a page with at least one free slot, find which slot it is
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for (unsigned slot = 0; slot < page_tls_slots.size(); ++slot) {
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if (!page_tls_slots.test(slot)) {
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return std::make_tuple(page, slot, false);
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}
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}
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}
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}
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return std::make_tuple(0, 0, true);
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}
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/**
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* Resets a thread context, making it ready to be scheduled and run by the CPU
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* @param context Thread context to reset
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* @param stack_top Address of the top of the stack
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* @param entry_point Address of entry point for execution
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* @param arg User argument for thread
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*/
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static void ResetThreadContext(ARM_Interface::ThreadContext& context, VAddr stack_top,
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VAddr entry_point, u64 arg) {
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memset(&context, 0, sizeof(ARM_Interface::ThreadContext));
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context.cpu_registers[0] = arg;
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context.pc = entry_point;
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context.sp = stack_top;
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context.cpsr = 0;
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context.fpscr = 0;
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}
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ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, u32 priority,
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u64 arg, s32 processor_id, VAddr stack_top,
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SharedPtr<Process> owner_process) {
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// Check if priority is in ranged. Lowest priority -> highest priority id.
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if (priority > THREADPRIO_LOWEST) {
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NGLOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
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return ERR_OUT_OF_RANGE;
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}
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if (processor_id > THREADPROCESSORID_MAX) {
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NGLOG_ERROR(Kernel_SVC, "Invalid processor id: {}", processor_id);
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return ERR_OUT_OF_RANGE_KERNEL;
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}
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// TODO(yuriks): Other checks, returning 0xD9001BEA
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if (!Memory::IsValidVirtualAddress(*owner_process, entry_point)) {
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NGLOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
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// TODO (bunnei): Find the correct error code to use here
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return ResultCode(-1);
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}
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SharedPtr<Thread> thread(new Thread);
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thread->thread_id = NewThreadId();
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thread->status = THREADSTATUS_DORMANT;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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thread->nominal_priority = thread->current_priority = priority;
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thread->last_running_ticks = CoreTiming::GetTicks();
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thread->processor_id = processor_id;
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thread->ideal_core = processor_id;
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thread->affinity_mask = 1ULL << processor_id;
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thread->wait_objects.clear();
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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thread->wait_handle = 0;
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thread->name = std::move(name);
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thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
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thread->owner_process = owner_process;
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thread->scheduler = Core::System().GetInstance().Scheduler(processor_id);
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thread->scheduler->AddThread(thread, priority);
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// Find the next available TLS index, and mark it as used
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auto& tls_slots = owner_process->tls_slots;
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bool needs_allocation = true;
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u32 available_page; // Which allocated page has free space
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u32 available_slot; // Which slot within the page is free
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std::tie(available_page, available_slot, needs_allocation) = GetFreeThreadLocalSlot(tls_slots);
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if (needs_allocation) {
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// There are no already-allocated pages with free slots, lets allocate a new one.
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// TLS pages are allocated from the BASE region in the linear heap.
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MemoryRegionInfo* memory_region = GetMemoryRegion(MemoryRegion::BASE);
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auto& linheap_memory = memory_region->linear_heap_memory;
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if (linheap_memory->size() + Memory::PAGE_SIZE > memory_region->size) {
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NGLOG_ERROR(Kernel_SVC,
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"Not enough space in region to allocate a new TLS page for thread");
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return ERR_OUT_OF_MEMORY;
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}
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size_t offset = linheap_memory->size();
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// Allocate some memory from the end of the linear heap for this region.
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linheap_memory->insert(linheap_memory->end(), Memory::PAGE_SIZE, 0);
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memory_region->used += Memory::PAGE_SIZE;
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owner_process->linear_heap_used += Memory::PAGE_SIZE;
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tls_slots.emplace_back(0); // The page is completely available at the start
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available_page = static_cast<u32>(tls_slots.size() - 1);
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available_slot = 0; // Use the first slot in the new page
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auto& vm_manager = owner_process->vm_manager;
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vm_manager.RefreshMemoryBlockMappings(linheap_memory.get());
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// Map the page to the current process' address space.
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// TODO(Subv): Find the correct MemoryState for this region.
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vm_manager.MapMemoryBlock(Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE,
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linheap_memory, offset, Memory::PAGE_SIZE,
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MemoryState::ThreadLocal);
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}
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// Mark the slot as used
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tls_slots[available_page].set(available_slot);
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thread->tls_address = Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE +
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available_slot * Memory::TLS_ENTRY_SIZE;
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// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
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// to initialize the context
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ResetThreadContext(thread->context, stack_top, entry_point, arg);
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return MakeResult<SharedPtr<Thread>>(std::move(thread));
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}
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void Thread::SetPriority(u32 priority) {
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ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
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"Invalid priority value.");
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nominal_priority = priority;
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UpdatePriority();
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}
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void Thread::BoostPriority(u32 priority) {
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scheduler->SetThreadPriority(this, priority);
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current_priority = priority;
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}
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SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
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SharedPtr<Process> owner_process) {
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// Setup page table so we can write to memory
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SetCurrentPageTable(&Core::CurrentProcess()->vm_manager.page_table);
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// Initialize new "main" thread
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auto thread_res = Thread::Create("main", entry_point, priority, 0, THREADPROCESSORID_0,
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Memory::STACK_AREA_VADDR_END, owner_process);
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SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
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// Register 1 must be a handle to the main thread
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thread->guest_handle = Kernel::g_handle_table.Create(thread).Unwrap();
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thread->context.cpu_registers[1] = thread->guest_handle;
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// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
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thread->ResumeFromWait();
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return thread;
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}
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void Thread::SetWaitSynchronizationResult(ResultCode result) {
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context.cpu_registers[0] = result.raw;
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}
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void Thread::SetWaitSynchronizationOutput(s32 output) {
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context.cpu_registers[1] = output;
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}
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s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
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ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
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auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
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return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
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}
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VAddr Thread::GetCommandBufferAddress() const {
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// Offset from the start of TLS at which the IPC command buffer begins.
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static constexpr int CommandHeaderOffset = 0x80;
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return GetTLSAddress() + CommandHeaderOffset;
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}
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void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
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thread->lock_owner = this;
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wait_mutex_threads.emplace_back(std::move(thread));
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UpdatePriority();
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}
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void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
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boost::remove_erase(wait_mutex_threads, thread);
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thread->lock_owner = nullptr;
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UpdatePriority();
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}
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void Thread::UpdatePriority() {
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// Find the highest priority among all the threads that are waiting for this thread's lock
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u32 new_priority = nominal_priority;
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for (const auto& thread : wait_mutex_threads) {
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if (thread->nominal_priority < new_priority)
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new_priority = thread->nominal_priority;
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}
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if (new_priority == current_priority)
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return;
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scheduler->SetThreadPriority(this, new_priority);
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current_priority = new_priority;
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// Recursively update the priority of the thread that depends on the priority of this one.
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if (lock_owner)
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lock_owner->UpdatePriority();
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}
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void Thread::ChangeCore(u32 core, u64 mask) {
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ideal_core = core;
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affinity_mask = mask;
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if (status != THREADSTATUS_READY) {
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return;
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}
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boost::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
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if (!new_processor_id) {
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new_processor_id = processor_id;
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}
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if (ideal_core != -1 &&
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Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
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new_processor_id = ideal_core;
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}
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ASSERT(*new_processor_id < 4);
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// Add thread to new core's scheduler
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auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
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|
|
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if (*new_processor_id != processor_id) {
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// Remove thread from previous core's scheduler
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scheduler->RemoveThread(this);
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next_scheduler->AddThread(this, current_priority);
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|
}
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|
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processor_id = *new_processor_id;
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|
|
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// If the thread was ready, unschedule from the previous core and schedule on the new core
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scheduler->UnscheduleThread(this, current_priority);
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next_scheduler->ScheduleThread(this, current_priority);
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|
|
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// Change thread's scheduler
|
|
scheduler = next_scheduler;
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|
|
|
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
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}
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|
|
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////////////////////////////////////////////////////////////////////////////////////////////////////
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|
|
|
/**
|
|
* Gets the current thread
|
|
*/
|
|
Thread* GetCurrentThread() {
|
|
return Core::System::GetInstance().CurrentScheduler().GetCurrentThread();
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|
}
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|
|
|
void ThreadingInit() {
|
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ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
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|
next_thread_id = 1;
|
|
}
|
|
|
|
void ThreadingShutdown() {
|
|
Kernel::ClearProcessList();
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|
}
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|
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} // namespace Kernel
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