yuzu/src/video_core/renderer_opengl
2018-06-20 11:39:10 -05:00
..
gl_rasterizer.cpp Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
gl_rasterizer.h GPU: Synchronize the blend state on every draw call. 2018-06-08 17:05:52 -05:00
gl_rasterizer_cache.cpp Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
gl_rasterizer_cache.h gl_rasterizer: Implement texture format ASTC_2D_4X4. 2018-06-18 01:56:59 -04:00
gl_resource_manager.h gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators 2018-04-20 20:04:00 -04:00
gl_shader_decompiler.cpp Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
gl_shader_decompiler.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
gl_shader_gen.cpp gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 -04:00
gl_shader_gen.h Merge pull request #534 from Subv/multitexturing 2018-06-06 19:12:52 -04:00
gl_shader_manager.cpp Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
gl_shader_manager.h GPU: Implement sampling multiple textures in the generated glsl shaders. 2018-06-06 12:58:16 -05:00
gl_shader_util.cpp gl_shader_util: Grab latest upstream. 2018-04-13 23:48:21 -04:00
gl_shader_util.h GLRenderer: Log the shader source code when program linking fails. 2018-05-19 11:19:34 -05:00
gl_state.cpp Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
gl_state.h GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 2018-06-06 18:36:13 -05:00
gl_stream_buffer.cpp renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
gl_stream_buffer.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
maxwell_to_gl.h GPU: Support changing the texture swizzles for Maxwell textures. 2018-06-06 18:36:15 -05:00
renderer_opengl.cpp GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 2018-06-06 18:36:13 -05:00
renderer_opengl.h renderer_opengl: Use OGLProgram instead of OGLShader. 2018-04-13 23:48:21 -04:00