.. |
buffer_cache
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Rasterizer: Refactor inlineToMemory.
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2022-02-01 01:47:28 +01:00 |
command_classes
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video_core: constify AVCodec for ffmpeg >= 5.0
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2022-01-20 11:09:21 +00:00 |
engines
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Maxwell3D: Link to override constant definition in nouveau
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2022-03-14 11:06:25 -04:00 |
host_shaders
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Vulkan: convert S8D24 <-> ABGR8
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2022-03-15 20:05:21 -04:00 |
macro
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common/xbyak_api: Make BuildRegSet() constexpr
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2022-01-26 16:29:15 -05:00 |
renderer_opengl
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gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
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2022-03-06 16:46:49 +01:00 |
renderer_vulkan
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Vulkan: convert S8D24 <-> ABGR8
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2022-03-15 20:05:21 -04:00 |
texture_cache
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Merge pull request #7658 from ameerj/sparse-fixes
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2022-01-06 13:50:14 +01:00 |
textures
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TextureCache: Fix Automatic Anisotropic.
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2021-11-17 03:15:08 +01:00 |
vulkan_common
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vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
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2022-02-25 23:09:03 -05:00 |
cdma_pusher.cpp
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gpu: Migrate implementation to the cpp file
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2021-10-03 00:35:57 -04:00 |
cdma_pusher.h
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gpu: Migrate implementation to the cpp file
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2021-10-03 00:35:57 -04:00 |
CMakeLists.txt
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video_core/cmake: link against libva explicitly ...
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2021-12-02 22:35:30 -07:00 |
compatible_formats.cpp
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texture_cache: Blacklist BGRA8 copies and views on OpenGL
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2021-03-04 14:14:49 -05:00 |
compatible_formats.h
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texture_cache: Blacklist BGRA8 copies and views on OpenGL
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2021-03-04 14:14:49 -05:00 |
delayed_destruction_ring.h
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video_core: Add a delayed destruction ring abstraction
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2020-12-30 02:10:19 -03:00 |
dirty_flags.cpp
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shader: Accelerate pipeline transitions and use dirty flags for shaders
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2021-07-22 21:51:29 -04:00 |
dirty_flags.h
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TextureCache: Modify Viewports/Scissors according to Rescale.
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2021-11-16 22:11:27 +01:00 |
dma_pusher.cpp
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BufferCache: Additional download fixes.
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2021-07-09 22:20:36 +02:00 |
dma_pusher.h
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video_core: Resolve more variable shadowing scenarios
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2020-12-04 16:19:09 -05:00 |
fence_manager.h
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Fence Manager: remove reference fencing.
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2021-07-09 22:20:36 +02:00 |
framebuffer_config.h
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gpu: Migrate implementation to the cpp file
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2021-10-03 00:35:57 -04:00 |
gpu.cpp
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Rasterizer: Refactor inlineToMemory.
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2022-02-01 01:47:28 +01:00 |
gpu.h
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gpu: Tidy up forward declarations
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2022-01-25 13:05:39 -05:00 |
gpu_thread.cpp
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gpu: Use std::jthread for async gpu thread
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2021-09-15 20:49:07 -04:00 |
gpu_thread.h
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gpu: Migrate implementation to the cpp file
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2021-10-03 00:35:57 -04:00 |
memory_manager.cpp
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video_core/memory_manager: Fixes for sparse memory management
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2021-12-31 17:04:02 -05:00 |
memory_manager.h
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Inline2Memory: Flush before writting buffer.
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2022-01-29 17:42:28 +01:00 |
query_cache.h
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Merge pull request #7077 from FernandoS27/face-down
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2021-10-16 21:41:54 -04:00 |
rasterizer_accelerated.cpp
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rasterizer: Update pages in batches
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2021-06-11 17:27:17 +02:00 |
rasterizer_accelerated.h
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RasterizerInterface: Correct size of CPU addresses to cache.
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2021-10-04 20:47:31 +02:00 |
rasterizer_interface.h
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Rasterizer: Refactor inlineToMemory.
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2022-02-01 01:47:28 +01:00 |
renderer_base.cpp
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renderers: Add explicit invert_y bool to screenshot callback
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2021-07-28 21:46:08 -04:00 |
renderer_base.h
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general: Replace NonCopyable struct with equivalents
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2022-02-02 13:17:12 -05:00 |
shader_cache.cpp
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video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
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2022-02-01 01:40:41 -05:00 |
shader_cache.h
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video_core/shader_cache: Remove unused algorithm include
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2022-02-01 01:41:05 -05:00 |
shader_environment.cpp
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video_core: Remove unnecesary maybe_unused flag
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2022-01-04 21:25:47 -06:00 |
shader_environment.h
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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2022-01-04 02:39:00 +01:00 |
shader_notify.cpp
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general: Replace high_resolution_clock with steady_clock
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2021-12-02 14:20:43 -05:00 |
shader_notify.h
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general: Replace high_resolution_clock with steady_clock
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2021-12-02 14:20:43 -05:00 |
surface.cpp
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video_core: Add S8_UINT stencil format
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2021-11-17 15:04:38 -05:00 |
surface.h
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video_core: Add S8_UINT stencil format
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2021-11-17 15:04:38 -05:00 |
transform_feedback.cpp
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transform_feedback: Read buffer stride from index instead of layout
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2021-07-22 21:51:34 -04:00 |
transform_feedback.h
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shader: Split profile and runtime info headers
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2021-07-22 21:51:38 -04:00 |
video_core.cpp
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video_core: Cancel Scoped's exit call on GPU failure
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2022-03-07 18:21:56 -05:00 |
video_core.h
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Fix screenshot dimensions when at 1x scale
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2021-11-20 17:50:24 -05:00 |