yuzu/src/input_common/settings.h
Morph e9e1876e82 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00

371 lines
6.1 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "common/common_types.h"
namespace Settings {
namespace NativeButton {
enum Values : int {
A,
B,
X,
Y,
LStick,
RStick,
L,
R,
ZL,
ZR,
Plus,
Minus,
DLeft,
DUp,
DRight,
DDown,
SL,
SR,
Home,
Screenshot,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
extern const std::array<const char*, NumButtons> mapping;
} // namespace NativeButton
namespace NativeAnalog {
enum Values : int {
LStick,
RStick,
NumAnalogs,
};
constexpr int STICK_HID_BEGIN = LStick;
constexpr int STICK_HID_END = NumAnalogs;
constexpr int NUM_STICKS_HID = NumAnalogs;
extern const std::array<const char*, NumAnalogs> mapping;
} // namespace NativeAnalog
namespace NativeVibration {
enum Values : int {
LeftVibrationDevice,
RightVibrationDevice,
NumVibrations,
};
constexpr int VIBRATION_HID_BEGIN = LeftVibrationDevice;
constexpr int VIBRATION_HID_END = NumVibrations;
constexpr int NUM_VIBRATIONS_HID = NumVibrations;
extern const std::array<const char*, NumVibrations> mapping;
}; // namespace NativeVibration
namespace NativeMotion {
enum Values : int {
MotionLeft,
MotionRight,
NumMotions,
};
constexpr int MOTION_HID_BEGIN = MotionLeft;
constexpr int MOTION_HID_END = NumMotions;
constexpr int NUM_MOTIONS_HID = NumMotions;
extern const std::array<const char*, NumMotions> mapping;
} // namespace NativeMotion
namespace NativeMouseButton {
enum Values {
Left,
Right,
Middle,
Forward,
Back,
NumMouseButtons,
};
constexpr int MOUSE_HID_BEGIN = Left;
constexpr int MOUSE_HID_END = NumMouseButtons;
constexpr int NUM_MOUSE_HID = NumMouseButtons;
extern const std::array<const char*, NumMouseButtons> mapping;
} // namespace NativeMouseButton
namespace NativeKeyboard {
enum Keys {
None,
Error,
A = 4,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
N1,
N2,
N3,
N4,
N5,
N6,
N7,
N8,
N9,
N0,
Enter,
Escape,
Backspace,
Tab,
Space,
Minus,
Equal,
LeftBrace,
RightBrace,
Backslash,
Tilde,
Semicolon,
Apostrophe,
Grave,
Comma,
Dot,
Slash,
CapsLockKey,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
SystemRequest,
ScrollLockKey,
Pause,
Insert,
Home,
PageUp,
Delete,
End,
PageDown,
Right,
Left,
Down,
Up,
NumLockKey,
KPSlash,
KPAsterisk,
KPMinus,
KPPlus,
KPEnter,
KP1,
KP2,
KP3,
KP4,
KP5,
KP6,
KP7,
KP8,
KP9,
KP0,
KPDot,
Key102,
Compose,
Power,
KPEqual,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
Open,
Help,
Properties,
Front,
Stop,
Repeat,
Undo,
Cut,
Copy,
Paste,
Find,
Mute,
VolumeUp,
VolumeDown,
CapsLockActive,
NumLockActive,
ScrollLockActive,
KPComma,
KPLeftParenthesis,
KPRightParenthesis,
LeftControlKey = 0xE0,
LeftShiftKey,
LeftAltKey,
LeftMetaKey,
RightControlKey,
RightShiftKey,
RightAltKey,
RightMetaKey,
MediaPlayPause,
MediaStopCD,
MediaPrevious,
MediaNext,
MediaEject,
MediaVolumeUp,
MediaVolumeDown,
MediaMute,
MediaWebsite,
MediaBack,
MediaForward,
MediaStop,
MediaFind,
MediaScrollUp,
MediaScrollDown,
MediaEdit,
MediaSleep,
MediaCoffee,
MediaRefresh,
MediaCalculator,
NumKeyboardKeys,
};
static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
enum Modifiers {
LeftControl,
LeftShift,
LeftAlt,
LeftMeta,
RightControl,
RightShift,
RightAlt,
RightMeta,
CapsLock,
ScrollLock,
NumLock,
NumKeyboardMods,
};
constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
} // namespace NativeKeyboard
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
enum class ControllerType {
ProController,
DualJoyconDetached,
LeftJoycon,
RightJoycon,
Handheld,
};
struct PlayerInput {
bool connected;
ControllerType controller_type;
ButtonsRaw buttons;
AnalogsRaw analogs;
VibrationsRaw vibrations;
MotionsRaw motions;
bool vibration_enabled;
int vibration_strength;
u32 body_color_left;
u32 body_color_right;
u32 button_color_left;
u32 button_color_right;
};
struct TouchscreenInput {
bool enabled;
std::string device;
u32 finger;
u32 diameter_x;
u32 diameter_y;
u32 rotation_angle;
};
} // namespace Settings