2020-05-23 09:46:09 +00:00
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using System;
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2019-10-13 06:02:07 +00:00
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namespace Ryujinx.Graphics.GAL
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{
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2019-10-18 02:41:18 +00:00
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public interface IPipeline
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2019-10-13 06:02:07 +00:00
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{
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2020-01-12 22:12:40 +00:00
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void Barrier();
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2020-07-15 03:01:10 +00:00
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void BeginTransformFeedback(PrimitiveTopology topology);
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2021-01-12 21:50:54 +00:00
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void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
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2022-06-14 16:30:39 +00:00
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void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color);
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2019-10-13 06:02:07 +00:00
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void ClearRenderTargetDepthStencil(
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2022-06-14 16:30:39 +00:00
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int layer,
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float depthValue,
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2022-01-11 19:15:17 +00:00
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bool depthMask,
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int stencilValue,
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int stencilMask);
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2019-10-13 06:02:07 +00:00
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2021-08-26 21:50:28 +00:00
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void CommandBufferBarrier();
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2020-05-23 09:46:09 +00:00
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void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size);
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2019-12-29 17:41:50 +00:00
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void DispatchCompute(int groupsX, int groupsY, int groupsZ);
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2019-10-18 02:41:18 +00:00
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2019-10-13 06:02:07 +00:00
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void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
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void DrawIndexed(
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int indexCount,
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int instanceCount,
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int firstIndex,
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int firstVertex,
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int firstInstance);
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2021-11-10 18:37:49 +00:00
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void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion);
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2019-10-13 06:02:07 +00:00
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2020-07-15 03:01:10 +00:00
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void EndTransformFeedback();
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2021-08-26 21:50:28 +00:00
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void MultiDrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
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void MultiDrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride);
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2020-07-28 21:30:08 +00:00
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void SetAlphaTest(bool enable, float reference, CompareOp op);
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2019-12-29 17:41:50 +00:00
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void SetBlendState(int index, BlendDescriptor blend);
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2019-10-13 06:02:07 +00:00
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void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp);
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2020-04-30 01:47:24 +00:00
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void SetDepthClamp(bool clamp);
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2019-12-07 04:54:28 +00:00
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void SetDepthMode(DepthMode mode);
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void SetDepthTest(DepthTestDescriptor depthTest);
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void SetFaceCulling(bool enable, Face face);
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void SetFrontFace(FrontFace frontFace);
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2019-12-29 17:41:50 +00:00
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void SetIndexBuffer(BufferRange buffer, IndexType type);
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2020-11-08 11:10:00 +00:00
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void SetImage(int binding, ITexture texture, Format imageFormat);
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2019-12-29 17:41:50 +00:00
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2021-10-18 21:38:04 +00:00
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void SetLineParameters(float width, bool smooth);
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2020-07-10 17:23:15 +00:00
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void SetLogicOpState(bool enable, LogicalOp op);
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2022-07-05 22:58:36 +00:00
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void SetMultisampleState(MultisampleDescriptor multisample);
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2021-10-18 21:38:04 +00:00
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void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel);
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2020-07-21 00:59:13 +00:00
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void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
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2020-02-01 23:19:46 +00:00
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2021-10-18 21:38:04 +00:00
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void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode);
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2019-10-13 06:02:07 +00:00
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void SetPrimitiveRestart(bool enable, int index);
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void SetPrimitiveTopology(PrimitiveTopology topology);
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2019-12-29 17:41:50 +00:00
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void SetProgram(IProgram program);
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2020-04-07 09:19:45 +00:00
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void SetRasterizerDiscard(bool discard);
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2020-07-07 02:41:07 +00:00
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void SetRenderTargetScale(float scale);
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2020-05-23 09:46:09 +00:00
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void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
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2019-10-13 06:02:07 +00:00
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void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
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2020-11-08 11:10:00 +00:00
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void SetSampler(int binding, ISampler sampler);
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2019-12-29 17:41:50 +00:00
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2021-01-26 21:44:07 +00:00
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void SetScissor(int index, bool enable, int x, int y, int width, int height);
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2020-03-29 03:02:58 +00:00
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2019-10-13 06:02:07 +00:00
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void SetStencilTest(StencilTestDescriptor stencilTest);
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2021-08-11 19:33:43 +00:00
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void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers);
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2019-12-29 17:41:50 +00:00
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2020-11-08 11:10:00 +00:00
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void SetTexture(int binding, ITexture texture);
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2019-12-29 17:41:50 +00:00
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2020-10-25 20:23:42 +00:00
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void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
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2021-08-11 19:33:43 +00:00
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void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers);
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2019-12-29 17:41:50 +00:00
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2020-05-04 02:04:49 +00:00
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void SetUserClipDistance(int index, bool enableClip);
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2020-05-23 09:46:09 +00:00
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void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
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void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
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2019-12-29 17:41:50 +00:00
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2022-05-12 13:47:13 +00:00
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void SetViewports(int first, ReadOnlySpan<Viewport> viewports, bool disableTransform);
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2019-10-18 02:41:18 +00:00
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void TextureBarrier();
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void TextureBarrierTiled();
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2020-05-04 02:24:59 +00:00
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bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
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bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
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void EndHostConditionalRendering();
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2020-07-07 02:41:07 +00:00
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2022-01-08 17:48:48 +00:00
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void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount);
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2019-10-13 06:02:07 +00:00
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}
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}
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