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416 changed files with 14906 additions and 5118 deletions
4
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
4
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
|
@ -23,7 +23,7 @@ body:
|
|||
attributes:
|
||||
label: Log file
|
||||
description: A log file will help our developers to better diagnose and fix the issue.
|
||||
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
|
||||
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
|
@ -83,4 +83,4 @@ body:
|
|||
- Additional info about your environment:
|
||||
- Any other information relevant to your issue.
|
||||
validations:
|
||||
required: false
|
||||
required: false
|
||||
|
|
1
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
1
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
|
@ -1,6 +1,7 @@
|
|||
name: Feature Request
|
||||
description: Suggest a new feature for Ryujinx.
|
||||
title: "[Feature Request]"
|
||||
labels: enhancement
|
||||
body:
|
||||
- type: textarea
|
||||
id: overview
|
||||
|
|
|
@ -8,21 +8,21 @@
|
|||
<PackageVersion Include="Avalonia.Desktop" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.16" />
|
||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.16" />
|
||||
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
|
||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
|
||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||
<PackageVersion Include="Concentus" Version="1.1.7" />
|
||||
<PackageVersion Include="Concentus" Version="2.2.0" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageVersion Include="DynamicData" Version="8.4.1" />
|
||||
<PackageVersion Include="DynamicData" Version="9.0.4" />
|
||||
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
||||
<PackageVersion Include="LibHac" Version="0.19.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.5.1" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||
|
@ -39,14 +39,14 @@
|
|||
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
|
||||
<PackageVersion Include="shaderc.net" Version="0.1.0" />
|
||||
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.8" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" />
|
||||
<PackageVersion Include="SkiaSharp" Version="2.88.7" />
|
||||
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build32" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
|
||||
<PackageVersion Include="System.Management" Version="8.0.0" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -36,8 +36,8 @@
|
|||
|
||||
## Compatibility
|
||||
|
||||
As of October 2023, Ryujinx has been tested on approximately 4,200 titles;
|
||||
over 4,150 boot past menus and into gameplay, with roughly 3,500 of those being considered playable.
|
||||
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
|
||||
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
|
||||
|
||||
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
|
||||
|
||||
|
|
|
@ -87,6 +87,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
|
|||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -249,6 +251,10 @@ Global
|
|||
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"><ExtraRule Prefix="I" Suffix="" Style="AaBb" /></Policy></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue"><Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"><ElementKinds><Kind Name="NAMESPACE" /><Kind Name="CLASS" /><Kind Name="STRUCT" /><Kind Name="ENUM" /><Kind Name="DELEGATE" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"><ExtraRule Prefix="I" Suffix="" Style="AaBb" /></Policy></Policy></s:String>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>
|
||||
|
|
|
@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
|||
long originalPosition = _stream.Position;
|
||||
|
||||
_stream.Seek(0, SeekOrigin.Begin);
|
||||
_stream.Read(code, 0, code.Length);
|
||||
_stream.ReadExactly(code, 0, code.Length);
|
||||
_stream.Seek(originalPosition, SeekOrigin.Begin);
|
||||
|
||||
RelocInfo relocInfo;
|
||||
|
|
|
@ -251,7 +251,20 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
}
|
||||
}
|
||||
|
||||
int selectedReg = GetHighestValueIndex(freePositions);
|
||||
// If this is a copy destination variable, we prefer the register used for the copy source.
|
||||
// If the register is available, then the copy can be eliminated later as both source
|
||||
// and destination will use the same register.
|
||||
int selectedReg;
|
||||
|
||||
if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
|
||||
{
|
||||
selectedReg = preferredReg;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedReg = GetHighestValueIndex(freePositions);
|
||||
}
|
||||
|
||||
int selectedNextUse = freePositions[selectedReg];
|
||||
|
||||
// Intervals starts and ends at odd positions, unless they span an entire
|
||||
|
@ -431,7 +444,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
}
|
||||
}
|
||||
|
||||
private static int GetHighestValueIndex(Span<int> span)
|
||||
private static int GetHighestValueIndex(ReadOnlySpan<int> span)
|
||||
{
|
||||
int highest = int.MinValue;
|
||||
|
||||
|
@ -798,12 +811,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
// The "visited" state is stored in the MSB of the local's value.
|
||||
const ulong VisitedMask = 1ul << 63;
|
||||
|
||||
bool IsVisited(Operand local)
|
||||
static bool IsVisited(Operand local)
|
||||
{
|
||||
return (local.GetValueUnsafe() & VisitedMask) != 0;
|
||||
}
|
||||
|
||||
void SetVisited(Operand local)
|
||||
static void SetVisited(Operand local)
|
||||
{
|
||||
local.GetValueUnsafe() |= VisitedMask;
|
||||
}
|
||||
|
@ -826,9 +839,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
{
|
||||
dest.NumberLocal(_intervals.Count);
|
||||
|
||||
_intervals.Add(new LiveInterval(dest));
|
||||
LiveInterval interval = new LiveInterval(dest);
|
||||
_intervals.Add(interval);
|
||||
|
||||
SetVisited(dest);
|
||||
|
||||
// If this is a copy (or copy-like operation), set the copy source interval as well.
|
||||
// This is used for register preferencing later on, which allows the copy to be eliminated
|
||||
// in some cases.
|
||||
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
|
||||
{
|
||||
Operand source = node.GetSource(0);
|
||||
|
||||
if (source.Kind == OperandKind.LocalVariable &&
|
||||
source.GetLocalNumber() > 0 &&
|
||||
(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
|
||||
{
|
||||
interval.SetCopySource(_intervals[source.GetLocalNumber()]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
public LiveRange CurrRange;
|
||||
|
||||
public LiveInterval Parent;
|
||||
public LiveInterval CopySource;
|
||||
|
||||
public UseList Uses;
|
||||
public LiveIntervalList Children;
|
||||
|
@ -37,6 +38,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
private ref LiveRange CurrRange => ref _data->CurrRange;
|
||||
private ref LiveRange PrevRange => ref _data->PrevRange;
|
||||
private ref LiveInterval Parent => ref _data->Parent;
|
||||
private ref LiveInterval CopySource => ref _data->CopySource;
|
||||
private ref UseList Uses => ref _data->Uses;
|
||||
private ref LiveIntervalList Children => ref _data->Children;
|
||||
|
||||
|
@ -78,6 +80,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
|||
Register = register;
|
||||
}
|
||||
|
||||
public void SetCopySource(LiveInterval copySource)
|
||||
{
|
||||
CopySource = copySource;
|
||||
}
|
||||
|
||||
public bool TryGetCopySourceRegister(out int copySourceRegIndex)
|
||||
{
|
||||
if (CopySource._data != null)
|
||||
{
|
||||
copySourceRegIndex = CopySource.Register.Index;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
copySourceRegIndex = 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
PrevRange = default;
|
||||
|
|
|
@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
|
|||
|
||||
Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
|
||||
|
||||
_stream.Read(buffer);
|
||||
_stream.ReadExactly(buffer);
|
||||
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
|
||||
|
||||
codeStream.Write(buffer);
|
||||
|
|
|
@ -746,6 +746,7 @@ namespace ARMeilleure.Decoders
|
|||
SetA32("<<<<01101000xxxxxxxxxxxxxx01xxxx", InstName.Pkh, InstEmit32.Pkh, OpCode32AluRsImm.Create);
|
||||
SetA32("11110101xx01xxxx1111xxxxxxxxxxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
|
||||
SetA32("11110111xx01xxxx1111xxxxxxx0xxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
|
||||
SetA32("<<<<01100010xxxxxxxx11110001xxxx", InstName.Qadd16, InstEmit32.Qadd16, OpCode32AluReg.Create);
|
||||
SetA32("<<<<011011111111xxxx11110011xxxx", InstName.Rbit, InstEmit32.Rbit, OpCode32AluReg.Create);
|
||||
SetA32("<<<<011010111111xxxx11110011xxxx", InstName.Rev, InstEmit32.Rev, OpCode32AluReg.Create);
|
||||
SetA32("<<<<011010111111xxxx11111011xxxx", InstName.Rev16, InstEmit32.Rev16, OpCode32AluReg.Create);
|
||||
|
@ -822,6 +823,10 @@ namespace ARMeilleure.Decoders
|
|||
SetA32("<<<<00000100xxxxxxxxxxxx1001xxxx", InstName.Umaal, InstEmit32.Umaal, OpCode32AluUmull.Create);
|
||||
SetA32("<<<<0000101xxxxxxxxxxxxx1001xxxx", InstName.Umlal, InstEmit32.Umlal, OpCode32AluUmull.Create);
|
||||
SetA32("<<<<0000100xxxxxxxxxxxxx1001xxxx", InstName.Umull, InstEmit32.Umull, OpCode32AluUmull.Create);
|
||||
SetA32("<<<<01100110xxxxxxxx11110001xxxx", InstName.Uqadd16, InstEmit32.Uqadd16, OpCode32AluReg.Create);
|
||||
SetA32("<<<<01100110xxxxxxxx11111001xxxx", InstName.Uqadd8, InstEmit32.Uqadd8, OpCode32AluReg.Create);
|
||||
SetA32("<<<<01100110xxxxxxxx11110111xxxx", InstName.Uqsub16, InstEmit32.Uqsub16, OpCode32AluReg.Create);
|
||||
SetA32("<<<<01100110xxxxxxxx11111111xxxx", InstName.Uqsub8, InstEmit32.Uqsub8, OpCode32AluReg.Create);
|
||||
SetA32("<<<<0110111xxxxxxxxxxxxxxx01xxxx", InstName.Usat, InstEmit32.Usat, OpCode32Sat.Create);
|
||||
SetA32("<<<<01101110xxxxxxxx11110011xxxx", InstName.Usat16, InstEmit32.Usat16, OpCode32Sat16.Create);
|
||||
SetA32("<<<<01100101xxxxxxxx11111111xxxx", InstName.Usub8, InstEmit32.Usub8, OpCode32AluReg.Create);
|
||||
|
@ -1007,6 +1012,8 @@ namespace ARMeilleure.Decoders
|
|||
SetAsimd("111100100x10xxxxxxxx1011xxx0xxxx", InstName.Vqdmulh, InstEmit32.Vqdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
|
||||
SetAsimd("111100111x11<<10xxxx00101xx0xxx0", InstName.Vqmovn, InstEmit32.Vqmovn, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
|
||||
SetAsimd("111100111x11<<10xxxx001001x0xxx0", InstName.Vqmovun, InstEmit32.Vqmovun, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
|
||||
SetAsimd("111100110x01xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
|
||||
SetAsimd("111100110x10xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
|
||||
SetAsimd("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
|
||||
SetAsimd("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
|
||||
SetAsimd("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
|
||||
|
@ -1028,8 +1035,10 @@ namespace ARMeilleure.Decoders
|
|||
SetAsimd("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
|
||||
SetAsimd("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
|
||||
SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding.
|
||||
SetAsimd("111100111x11<<10xxxx001100x0xxxx", InstName.Vshll, InstEmit32.Vshll2, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); // A2 encoding.
|
||||
SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
|
||||
SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
|
||||
SetAsimd("111100111x>>>xxxxxxx0101>xx1xxxx", InstName.Vsli, InstEmit32.Vsli_I, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
|
||||
SetAsimd("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
|
||||
SetAsimd("111101001x00xxxxxxxx0000xxx0xxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
|
||||
SetAsimd("111101001x00xxxxxxxx0100xx0xxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
|
||||
|
@ -1054,6 +1063,7 @@ namespace ARMeilleure.Decoders
|
|||
SetAsimd("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
|
||||
SetAsimd("1111001x1x<<xxxxxxx00010x0x0xxxx", InstName.Vsubl, InstEmit32.Vsubl_I, OpCode32SimdRegLong.Create, OpCode32SimdRegLong.CreateT32);
|
||||
SetAsimd("1111001x1x<<xxxxxxx00011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create, OpCode32SimdRegWide.CreateT32);
|
||||
SetAsimd("111100111x110010xxxx00000xx0xxxx", InstName.Vswp, InstEmit32.Vswp, OpCode32Simd.Create, OpCode32Simd.CreateT32);
|
||||
SetAsimd("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create, OpCode32SimdTbl.CreateT32);
|
||||
SetAsimd("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
|
||||
SetAsimd("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
|
||||
|
|
|
@ -2,6 +2,8 @@ using ARMeilleure.Decoders;
|
|||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.State;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using static ARMeilleure.Instructions.InstEmitAluHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
|
@ -290,6 +292,16 @@ namespace ARMeilleure.Instructions
|
|||
EmitAluStore(context, res);
|
||||
}
|
||||
|
||||
public static void Qadd16(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
|
||||
|
||||
SetIntA32(context, op.Rd, EmitSigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
|
||||
{
|
||||
EmitSaturateRange(context, d, context.Add(n, m), 16, unsigned: false, setQ: false);
|
||||
}));
|
||||
}
|
||||
|
||||
public static void Rbit(ArmEmitterContext context)
|
||||
{
|
||||
Operand m = GetAluM(context);
|
||||
|
@ -558,6 +570,46 @@ namespace ARMeilleure.Instructions
|
|||
EmitHsub8(context, unsigned: true);
|
||||
}
|
||||
|
||||
public static void Uqadd16(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
|
||||
|
||||
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
|
||||
{
|
||||
EmitSaturateUqadd(context, d, context.Add(n, m), 16);
|
||||
}));
|
||||
}
|
||||
|
||||
public static void Uqadd8(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
|
||||
|
||||
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
|
||||
{
|
||||
EmitSaturateUqadd(context, d, context.Add(n, m), 8);
|
||||
}));
|
||||
}
|
||||
|
||||
public static void Uqsub16(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
|
||||
|
||||
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
|
||||
{
|
||||
EmitSaturateUqsub(context, d, context.Subtract(n, m), 16);
|
||||
}));
|
||||
}
|
||||
|
||||
public static void Uqsub8(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
|
||||
|
||||
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
|
||||
{
|
||||
EmitSaturateUqsub(context, d, context.Subtract(n, m), 8);
|
||||
}));
|
||||
}
|
||||
|
||||
public static void Usat(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Sat op = (OpCode32Sat)context.CurrOp;
|
||||
|
@ -934,6 +986,251 @@ namespace ARMeilleure.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
private static void EmitSaturateRange(ArmEmitterContext context, Operand result, Operand value, uint saturateTo, bool unsigned, bool setQ = true)
|
||||
{
|
||||
Debug.Assert(saturateTo <= 32);
|
||||
Debug.Assert(!unsigned || saturateTo < 32);
|
||||
|
||||
if (!unsigned && saturateTo == 32)
|
||||
{
|
||||
// No saturation possible for this case.
|
||||
|
||||
context.Copy(result, value);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (saturateTo == 0)
|
||||
{
|
||||
// Result is always zero if we saturate 0 bits.
|
||||
|
||||
context.Copy(result, Const(0));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Operand satValue;
|
||||
|
||||
if (unsigned)
|
||||
{
|
||||
// Negative values always saturate (to zero).
|
||||
// So we must always ignore the sign bit when masking, so that the truncated value will differ from the original one.
|
||||
|
||||
satValue = context.BitwiseAnd(value, Const((int)(uint.MaxValue >> (32 - (int)saturateTo))));
|
||||
}
|
||||
else
|
||||
{
|
||||
satValue = context.ShiftLeft(value, Const(32 - (int)saturateTo));
|
||||
satValue = context.ShiftRightSI(satValue, Const(32 - (int)saturateTo));
|
||||
}
|
||||
|
||||
// If the result is 0, the values are equal and we don't need saturation.
|
||||
Operand lblNoSat = Label();
|
||||
context.BranchIfFalse(lblNoSat, context.Subtract(value, satValue));
|
||||
|
||||
// Saturate and set Q flag.
|
||||
if (unsigned)
|
||||
{
|
||||
if (saturateTo == 31)
|
||||
{
|
||||
// Only saturation case possible when going from 32 bits signed to 32 or 31 bits unsigned
|
||||
// is when the signed input is negative, as all positive values are representable on a 31 bits range.
|
||||
|
||||
satValue = Const(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
satValue = context.ShiftRightSI(value, Const(31));
|
||||
satValue = context.BitwiseNot(satValue);
|
||||
satValue = context.ShiftRightUI(satValue, Const(32 - (int)saturateTo));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (saturateTo == 1)
|
||||
{
|
||||
satValue = context.ShiftRightSI(value, Const(31));
|
||||
}
|
||||
else
|
||||
{
|
||||
satValue = Const(uint.MaxValue >> (33 - (int)saturateTo));
|
||||
satValue = context.BitwiseExclusiveOr(satValue, context.ShiftRightSI(value, Const(31)));
|
||||
}
|
||||
}
|
||||
|
||||
if (setQ)
|
||||
{
|
||||
SetFlag(context, PState.QFlag, Const(1));
|
||||
}
|
||||
|
||||
context.Copy(result, satValue);
|
||||
|
||||
Operand lblExit = Label();
|
||||
context.Branch(lblExit);
|
||||
|
||||
context.MarkLabel(lblNoSat);
|
||||
|
||||
context.Copy(result, value);
|
||||
|
||||
context.MarkLabel(lblExit);
|
||||
}
|
||||
|
||||
private static void EmitSaturateUqadd(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
|
||||
{
|
||||
Debug.Assert(saturateTo <= 32);
|
||||
|
||||
if (saturateTo == 32)
|
||||
{
|
||||
// No saturation possible for this case.
|
||||
|
||||
context.Copy(result, value);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (saturateTo == 0)
|
||||
{
|
||||
// Result is always zero if we saturate 0 bits.
|
||||
|
||||
context.Copy(result, Const(0));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// If the result is 0, the values are equal and we don't need saturation.
|
||||
Operand lblNoSat = Label();
|
||||
context.BranchIfFalse(lblNoSat, context.ShiftRightUI(value, Const((int)saturateTo)));
|
||||
|
||||
// Saturate.
|
||||
context.Copy(result, Const(uint.MaxValue >> (32 - (int)saturateTo)));
|
||||
|
||||
Operand lblExit = Label();
|
||||
context.Branch(lblExit);
|
||||
|
||||
context.MarkLabel(lblNoSat);
|
||||
|
||||
context.Copy(result, value);
|
||||
|
||||
context.MarkLabel(lblExit);
|
||||
}
|
||||
|
||||
private static void EmitSaturateUqsub(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
|
||||
{
|
||||
Debug.Assert(saturateTo <= 32);
|
||||
|
||||
if (saturateTo == 32)
|
||||
{
|
||||
// No saturation possible for this case.
|
||||
|
||||
context.Copy(result, value);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (saturateTo == 0)
|
||||
{
|
||||
// Result is always zero if we saturate 0 bits.
|
||||
|
||||
context.Copy(result, Const(0));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// If the result is 0, the values are equal and we don't need saturation.
|
||||
Operand lblNoSat = Label();
|
||||
context.BranchIf(lblNoSat, value, Const(0), Comparison.GreaterOrEqual);
|
||||
|
||||
// Saturate.
|
||||
// Assumes that the value can only underflow, since this is only used for unsigned subtraction.
|
||||
context.Copy(result, Const(0));
|
||||
|
||||
Operand lblExit = Label();
|
||||
context.Branch(lblExit);
|
||||
|
||||
context.MarkLabel(lblNoSat);
|
||||
|
||||
context.Copy(result, value);
|
||||
|
||||
context.MarkLabel(lblExit);
|
||||
}
|
||||
|
||||
private static Operand EmitSigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
|
||||
{
|
||||
Operand tempD = context.AllocateLocal(OperandType.I32);
|
||||
|
||||
Operand tempN = context.SignExtend16(OperandType.I32, rn);
|
||||
Operand tempM = context.SignExtend16(OperandType.I32, rm);
|
||||
elementAction(tempD, tempN, tempM);
|
||||
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
|
||||
|
||||
tempN = context.ShiftRightSI(rn, Const(16));
|
||||
tempM = context.ShiftRightSI(rm, Const(16));
|
||||
elementAction(tempD, tempN, tempM);
|
||||
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
|
||||
}
|
||||
|
||||
private static Operand EmitUnsigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
|
||||
{
|
||||
Operand tempD = context.AllocateLocal(OperandType.I32);
|
||||
|
||||
Operand tempN = context.ZeroExtend16(OperandType.I32, rn);
|
||||
Operand tempM = context.ZeroExtend16(OperandType.I32, rm);
|
||||
elementAction(tempD, tempN, tempM);
|
||||
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
|
||||
|
||||
tempN = context.ShiftRightUI(rn, Const(16));
|
||||
tempM = context.ShiftRightUI(rm, Const(16));
|
||||
elementAction(tempD, tempN, tempM);
|
||||
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
|
||||
}
|
||||
|
||||
private static Operand EmitSigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
|
||||
{
|
||||
return Emit8BitPair(context, rn, rm, elementAction, unsigned: false);
|
||||
}
|
||||
|
||||
private static Operand EmitUnsigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
|
||||
{
|
||||
return Emit8BitPair(context, rn, rm, elementAction, unsigned: true);
|
||||
}
|
||||
|
||||
private static Operand Emit8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction, bool unsigned)
|
||||
{
|
||||
Operand tempD = context.AllocateLocal(OperandType.I32);
|
||||
Operand result = default;
|
||||
|
||||
for (int b = 0; b < 4; b++)
|
||||
{
|
||||
Operand nByte = b != 0 ? context.ShiftRightUI(rn, Const(b * 8)) : rn;
|
||||
Operand mByte = b != 0 ? context.ShiftRightUI(rm, Const(b * 8)) : rm;
|
||||
|
||||
if (unsigned)
|
||||
{
|
||||
nByte = context.ZeroExtend8(OperandType.I32, nByte);
|
||||
mByte = context.ZeroExtend8(OperandType.I32, mByte);
|
||||
}
|
||||
else
|
||||
{
|
||||
nByte = context.SignExtend8(OperandType.I32, nByte);
|
||||
mByte = context.SignExtend8(OperandType.I32, mByte);
|
||||
}
|
||||
|
||||
elementAction(tempD, nByte, mByte);
|
||||
|
||||
if (b == 0)
|
||||
{
|
||||
result = context.ZeroExtend8(OperandType.I32, tempD);
|
||||
}
|
||||
else if (b < 3)
|
||||
{
|
||||
result = context.BitwiseOr(result, context.ShiftLeft(context.ZeroExtend8(OperandType.I32, tempD), Const(b * 8)));
|
||||
}
|
||||
else
|
||||
{
|
||||
result = context.BitwiseOr(result, context.ShiftLeft(tempD, Const(24)));
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static void EmitAluStore(ArmEmitterContext context, Operand value)
|
||||
{
|
||||
IOpCode32Alu op = (IOpCode32Alu)context.CurrOp;
|
||||
|
|
|
@ -1246,6 +1246,33 @@ namespace ARMeilleure.Instructions
|
|||
EmitVectorUnaryNarrowOp32(context, (op1) => EmitSatQ(context, op1, 8 << op.Size, signedSrc: true, signedDst: false), signed: true);
|
||||
}
|
||||
|
||||
public static void Vqrdmulh(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
int eSize = 8 << op.Size;
|
||||
|
||||
EmitVectorBinaryOpI32(context, (op1, op2) =>
|
||||
{
|
||||
if (op.Size == 2)
|
||||
{
|
||||
op1 = context.SignExtend32(OperandType.I64, op1);
|
||||
op2 = context.SignExtend32(OperandType.I64, op2);
|
||||
}
|
||||
|
||||
Operand res = context.Multiply(op1, op2);
|
||||
res = context.Add(res, Const(res.Type, 1L << (eSize - 2)));
|
||||
res = context.ShiftRightSI(res, Const(eSize - 1));
|
||||
res = EmitSatQ(context, res, eSize, signedSrc: true, signedDst: true);
|
||||
|
||||
if (op.Size == 2)
|
||||
{
|
||||
res = context.ConvertI64ToI32(res);
|
||||
}
|
||||
|
||||
return res;
|
||||
}, signed: true);
|
||||
}
|
||||
|
||||
public static void Vqsub(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
|
|
|
@ -191,6 +191,26 @@ namespace ARMeilleure.Instructions
|
|||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Vswp(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
||||
|
||||
if (op.Q)
|
||||
{
|
||||
Operand temp = context.Copy(GetVecA32(op.Qd));
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), GetVecA32(op.Qm));
|
||||
context.Copy(GetVecA32(op.Qm), temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand temp = ExtractScalar(context, OperandType.I64, op.Vd);
|
||||
|
||||
InsertScalar(context, op.Vd, ExtractScalar(context, OperandType.I64, op.Vm));
|
||||
InsertScalar(context, op.Vm, temp);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Vtbl(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdTbl op = (OpCode32SimdTbl)context.CurrOp;
|
||||
|
|
|
@ -106,6 +106,38 @@ namespace ARMeilleure.Instructions
|
|||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Vshll2(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
||||
|
||||
Operand res = context.VectorZero();
|
||||
|
||||
int elems = op.GetBytesCount() >> op.Size;
|
||||
|
||||
for (int index = 0; index < elems; index++)
|
||||
{
|
||||
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, !op.U);
|
||||
|
||||
if (op.Size == 2)
|
||||
{
|
||||
if (op.U)
|
||||
{
|
||||
me = context.ZeroExtend32(OperandType.I64, me);
|
||||
}
|
||||
else
|
||||
{
|
||||
me = context.SignExtend32(OperandType.I64, me);
|
||||
}
|
||||
}
|
||||
|
||||
me = context.ShiftLeft(me, Const(8 << op.Size));
|
||||
|
||||
res = EmitVectorInsert(context, res, me, index, op.Size + 1);
|
||||
}
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Vshr(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
|
||||
|
@ -130,6 +162,36 @@ namespace ARMeilleure.Instructions
|
|||
EmitVectorUnaryNarrowOp32(context, (op1) => context.ShiftRightUI(op1, Const(shift)));
|
||||
}
|
||||
|
||||
public static void Vsli_I(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
|
||||
int shift = op.Shift;
|
||||
int eSize = 8 << op.Size;
|
||||
|
||||
ulong mask = shift != 0 ? ulong.MaxValue >> (64 - shift) : 0UL;
|
||||
|
||||
Operand res = GetVec(op.Qd);
|
||||
|
||||
int elems = op.GetBytesCount() >> op.Size;
|
||||
|
||||
for (int index = 0; index < elems; index++)
|
||||
{
|
||||
Operand me = EmitVectorExtractZx(context, op.Qm, op.Im + index, op.Size);
|
||||
|
||||
Operand neShifted = context.ShiftLeft(me, Const(shift));
|
||||
|
||||
Operand de = EmitVectorExtractZx(context, op.Qd, op.Id + index, op.Size);
|
||||
|
||||
Operand deMasked = context.BitwiseAnd(de, Const(mask));
|
||||
|
||||
Operand e = context.BitwiseOr(neShifted, deMasked);
|
||||
|
||||
res = EmitVectorInsert(context, res, e, op.Id + index, op.Size);
|
||||
}
|
||||
|
||||
context.Copy(GetVec(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Vsra(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
|
||||
|
|
|
@ -527,6 +527,7 @@ namespace ARMeilleure.Instructions
|
|||
Pld,
|
||||
Pop,
|
||||
Push,
|
||||
Qadd16,
|
||||
Rev,
|
||||
Revsh,
|
||||
Rsb,
|
||||
|
@ -571,6 +572,10 @@ namespace ARMeilleure.Instructions
|
|||
Umaal,
|
||||
Umlal,
|
||||
Umull,
|
||||
Uqadd16,
|
||||
Uqadd8,
|
||||
Uqsub16,
|
||||
Uqsub8,
|
||||
Usat,
|
||||
Usat16,
|
||||
Usub8,
|
||||
|
@ -645,6 +650,7 @@ namespace ARMeilleure.Instructions
|
|||
Vqdmulh,
|
||||
Vqmovn,
|
||||
Vqmovun,
|
||||
Vqrdmulh,
|
||||
Vqrshrn,
|
||||
Vqrshrun,
|
||||
Vqshrn,
|
||||
|
@ -666,6 +672,7 @@ namespace ARMeilleure.Instructions
|
|||
Vshll,
|
||||
Vshr,
|
||||
Vshrn,
|
||||
Vsli,
|
||||
Vst1,
|
||||
Vst2,
|
||||
Vst3,
|
||||
|
@ -682,6 +689,7 @@ namespace ARMeilleure.Instructions
|
|||
Vsub,
|
||||
Vsubl,
|
||||
Vsubw,
|
||||
Vswp,
|
||||
Vtbl,
|
||||
Vtrn,
|
||||
Vtst,
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace ARMeilleure.Translation
|
|||
private int[] _postOrderMap;
|
||||
|
||||
public int LocalsCount { get; private set; }
|
||||
public BasicBlock Entry { get; }
|
||||
public BasicBlock Entry { get; private set; }
|
||||
public IntrusiveList<BasicBlock> Blocks { get; }
|
||||
public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
|
||||
public int[] PostOrderMap => _postOrderMap;
|
||||
|
@ -34,6 +34,15 @@ namespace ARMeilleure.Translation
|
|||
return result;
|
||||
}
|
||||
|
||||
public void UpdateEntry(BasicBlock newEntry)
|
||||
{
|
||||
newEntry.AddSuccessor(Entry);
|
||||
|
||||
Entry = newEntry;
|
||||
Blocks.AddFirst(newEntry);
|
||||
Update();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
RemoveUnreachableBlocks(Blocks);
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Translation
|
||||
{
|
||||
|
@ -11,11 +10,10 @@ namespace ARMeilleure.Translation
|
|||
|
||||
public IntPtr FuncPtr { get; }
|
||||
|
||||
public DelegateInfo(Delegate dlg)
|
||||
public DelegateInfo(Delegate dlg, IntPtr funcPtr)
|
||||
{
|
||||
_dlg = dlg;
|
||||
|
||||
FuncPtr = Marshal.GetFunctionPointerForDelegate<Delegate>(dlg);
|
||||
FuncPtr = funcPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ using ARMeilleure.State;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Translation
|
||||
{
|
||||
|
@ -64,11 +65,11 @@ namespace ARMeilleure.Translation
|
|||
return index;
|
||||
}
|
||||
|
||||
private static void SetDelegateInfo(Delegate dlg)
|
||||
private static void SetDelegateInfo(Delegate dlg, IntPtr funcPtr)
|
||||
{
|
||||
string key = GetKey(dlg.Method);
|
||||
|
||||
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
|
||||
_delegates.Add(key, new DelegateInfo(dlg, funcPtr)); // ArgumentException (key).
|
||||
}
|
||||
|
||||
private static string GetKey(MethodInfo info)
|
||||
|
@ -82,179 +83,353 @@ namespace ARMeilleure.Translation
|
|||
{
|
||||
_delegates = new SortedList<string, DelegateInfo>();
|
||||
|
||||
SetDelegateInfo(new MathAbs(Math.Abs));
|
||||
SetDelegateInfo(new MathCeiling(Math.Ceiling));
|
||||
SetDelegateInfo(new MathFloor(Math.Floor));
|
||||
SetDelegateInfo(new MathRound(Math.Round));
|
||||
SetDelegateInfo(new MathTruncate(Math.Truncate));
|
||||
var dlgMathAbs = new MathAbs(Math.Abs);
|
||||
var dlgMathCeiling = new MathCeiling(Math.Ceiling);
|
||||
var dlgMathFloor = new MathFloor(Math.Floor);
|
||||
var dlgMathRound = new MathRound(Math.Round);
|
||||
var dlgMathTruncate = new MathTruncate(Math.Truncate);
|
||||
|
||||
SetDelegateInfo(new MathFAbs(MathF.Abs));
|
||||
SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
|
||||
SetDelegateInfo(new MathFFloor(MathF.Floor));
|
||||
SetDelegateInfo(new MathFRound(MathF.Round));
|
||||
SetDelegateInfo(new MathFTruncate(MathF.Truncate));
|
||||
var dlgMathFAbs = new MathFAbs(MathF.Abs);
|
||||
var dlgMathFCeiling = new MathFCeiling(MathF.Ceiling);
|
||||
var dlgMathFFloor = new MathFFloor(MathF.Floor);
|
||||
var dlgMathFRound = new MathFRound(MathF.Round);
|
||||
var dlgMathFTruncate = new MathFTruncate(MathF.Truncate);
|
||||
|
||||
SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
|
||||
SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
|
||||
SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
|
||||
SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
|
||||
SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
|
||||
SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
|
||||
SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
|
||||
SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
|
||||
SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
|
||||
SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
|
||||
SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
|
||||
SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
|
||||
SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
|
||||
SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
|
||||
SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
|
||||
SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
|
||||
SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
|
||||
SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
|
||||
SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
|
||||
var dlgNativeInterfaceBreak = new NativeInterfaceBreak(NativeInterface.Break);
|
||||
var dlgNativeInterfaceCheckSynchronization = new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization);
|
||||
var dlgNativeInterfaceEnqueueForRejit = new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit);
|
||||
var dlgNativeInterfaceGetCntfrqEl0 = new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0);
|
||||
var dlgNativeInterfaceGetCntpctEl0 = new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0);
|
||||
var dlgNativeInterfaceGetCntvctEl0 = new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0);
|
||||
var dlgNativeInterfaceGetCtrEl0 = new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0);
|
||||
var dlgNativeInterfaceGetDczidEl0 = new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0);
|
||||
var dlgNativeInterfaceGetFunctionAddress = new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress);
|
||||
var dlgNativeInterfaceInvalidateCacheLine = new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine);
|
||||
var dlgNativeInterfaceReadByte = new NativeInterfaceReadByte(NativeInterface.ReadByte);
|
||||
var dlgNativeInterfaceReadUInt16 = new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16);
|
||||
var dlgNativeInterfaceReadUInt32 = new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32);
|
||||
var dlgNativeInterfaceReadUInt64 = new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64);
|
||||
var dlgNativeInterfaceReadVector128 = new NativeInterfaceReadVector128(NativeInterface.ReadVector128);
|
||||
var dlgNativeInterfaceSignalMemoryTracking = new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking);
|
||||
var dlgNativeInterfaceSupervisorCall = new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall);
|
||||
var dlgNativeInterfaceThrowInvalidMemoryAccess = new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess);
|
||||
var dlgNativeInterfaceUndefined = new NativeInterfaceUndefined(NativeInterface.Undefined);
|
||||
var dlgNativeInterfaceWriteByte = new NativeInterfaceWriteByte(NativeInterface.WriteByte);
|
||||
var dlgNativeInterfaceWriteUInt16 = new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16);
|
||||
var dlgNativeInterfaceWriteUInt32 = new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32);
|
||||
var dlgNativeInterfaceWriteUInt64 = new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64);
|
||||
var dlgNativeInterfaceWriteVector128 = new NativeInterfaceWriteVector128(NativeInterface.WriteVector128);
|
||||
|
||||
SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
|
||||
SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
|
||||
SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
|
||||
SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
|
||||
SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
|
||||
SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
|
||||
SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
|
||||
SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
|
||||
SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
|
||||
SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
|
||||
SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
|
||||
SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
|
||||
SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
|
||||
SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
|
||||
SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
|
||||
SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
|
||||
SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
|
||||
SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
|
||||
SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
|
||||
SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
|
||||
SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
|
||||
SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
|
||||
SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
|
||||
SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
|
||||
SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
|
||||
SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
|
||||
SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
|
||||
SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
|
||||
SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
|
||||
SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
|
||||
SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
|
||||
SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
|
||||
SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
|
||||
SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
|
||||
SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
|
||||
var dlgSoftFallbackCountLeadingSigns = new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns);
|
||||
var dlgSoftFallbackCountLeadingZeros = new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros);
|
||||
var dlgSoftFallbackCrc32b = new SoftFallbackCrc32b(SoftFallback.Crc32b);
|
||||
var dlgSoftFallbackCrc32cb = new SoftFallbackCrc32cb(SoftFallback.Crc32cb);
|
||||
var dlgSoftFallbackCrc32ch = new SoftFallbackCrc32ch(SoftFallback.Crc32ch);
|
||||
var dlgSoftFallbackCrc32cw = new SoftFallbackCrc32cw(SoftFallback.Crc32cw);
|
||||
var dlgSoftFallbackCrc32cx = new SoftFallbackCrc32cx(SoftFallback.Crc32cx);
|
||||
var dlgSoftFallbackCrc32h = new SoftFallbackCrc32h(SoftFallback.Crc32h);
|
||||
var dlgSoftFallbackCrc32w = new SoftFallbackCrc32w(SoftFallback.Crc32w);
|
||||
var dlgSoftFallbackCrc32x = new SoftFallbackCrc32x(SoftFallback.Crc32x);
|
||||
var dlgSoftFallbackDecrypt = new SoftFallbackDecrypt(SoftFallback.Decrypt);
|
||||
var dlgSoftFallbackEncrypt = new SoftFallbackEncrypt(SoftFallback.Encrypt);
|
||||
var dlgSoftFallbackFixedRotate = new SoftFallbackFixedRotate(SoftFallback.FixedRotate);
|
||||
var dlgSoftFallbackHashChoose = new SoftFallbackHashChoose(SoftFallback.HashChoose);
|
||||
var dlgSoftFallbackHashLower = new SoftFallbackHashLower(SoftFallback.HashLower);
|
||||
var dlgSoftFallbackHashMajority = new SoftFallbackHashMajority(SoftFallback.HashMajority);
|
||||
var dlgSoftFallbackHashParity = new SoftFallbackHashParity(SoftFallback.HashParity);
|
||||
var dlgSoftFallbackHashUpper = new SoftFallbackHashUpper(SoftFallback.HashUpper);
|
||||
var dlgSoftFallbackInverseMixColumns = new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns);
|
||||
var dlgSoftFallbackMixColumns = new SoftFallbackMixColumns(SoftFallback.MixColumns);
|
||||
var dlgSoftFallbackPolynomialMult64_128 = new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128);
|
||||
var dlgSoftFallbackSatF32ToS32 = new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32);
|
||||
var dlgSoftFallbackSatF32ToS64 = new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64);
|
||||
var dlgSoftFallbackSatF32ToU32 = new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32);
|
||||
var dlgSoftFallbackSatF32ToU64 = new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64);
|
||||
var dlgSoftFallbackSatF64ToS32 = new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32);
|
||||
var dlgSoftFallbackSatF64ToS64 = new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64);
|
||||
var dlgSoftFallbackSatF64ToU32 = new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32);
|
||||
var dlgSoftFallbackSatF64ToU64 = new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64);
|
||||
var dlgSoftFallbackSha1SchedulePart1 = new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1);
|
||||
var dlgSoftFallbackSha1SchedulePart2 = new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2);
|
||||
var dlgSoftFallbackSha256SchedulePart1 = new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1);
|
||||
var dlgSoftFallbackSha256SchedulePart2 = new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2);
|
||||
var dlgSoftFallbackSignedShrImm64 = new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64);
|
||||
var dlgSoftFallbackTbl1 = new SoftFallbackTbl1(SoftFallback.Tbl1);
|
||||
var dlgSoftFallbackTbl2 = new SoftFallbackTbl2(SoftFallback.Tbl2);
|
||||
var dlgSoftFallbackTbl3 = new SoftFallbackTbl3(SoftFallback.Tbl3);
|
||||
var dlgSoftFallbackTbl4 = new SoftFallbackTbl4(SoftFallback.Tbl4);
|
||||
var dlgSoftFallbackTbx1 = new SoftFallbackTbx1(SoftFallback.Tbx1);
|
||||
var dlgSoftFallbackTbx2 = new SoftFallbackTbx2(SoftFallback.Tbx2);
|
||||
var dlgSoftFallbackTbx3 = new SoftFallbackTbx3(SoftFallback.Tbx3);
|
||||
var dlgSoftFallbackTbx4 = new SoftFallbackTbx4(SoftFallback.Tbx4);
|
||||
var dlgSoftFallbackUnsignedShrImm64 = new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64);
|
||||
|
||||
SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
|
||||
SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
|
||||
var dlgSoftFloat16_32FPConvert = new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert);
|
||||
var dlgSoftFloat16_64FPConvert = new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert);
|
||||
|
||||
SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
|
||||
SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
|
||||
SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
|
||||
SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
|
||||
SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
|
||||
SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
|
||||
SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
|
||||
SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
|
||||
SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
|
||||
SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
|
||||
SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
|
||||
SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
|
||||
SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
|
||||
SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
|
||||
SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
|
||||
SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
|
||||
SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
|
||||
var dlgSoftFloat32FPAdd = new SoftFloat32FPAdd(SoftFloat32.FPAdd);
|
||||
var dlgSoftFloat32FPAddFpscr = new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPCompare = new SoftFloat32FPCompare(SoftFloat32.FPCompare);
|
||||
var dlgSoftFloat32FPCompareEQ = new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ);
|
||||
var dlgSoftFloat32FPCompareEQFpscr = new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPCompareGE = new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE);
|
||||
var dlgSoftFloat32FPCompareGEFpscr = new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPCompareGT = new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT);
|
||||
var dlgSoftFloat32FPCompareGTFpscr = new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPCompareLE = new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE);
|
||||
var dlgSoftFloat32FPCompareLEFpscr = new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPCompareLT = new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT);
|
||||
var dlgSoftFloat32FPCompareLTFpscr = new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPDiv = new SoftFloat32FPDiv(SoftFloat32.FPDiv);
|
||||
var dlgSoftFloat32FPMax = new SoftFloat32FPMax(SoftFloat32.FPMax);
|
||||
var dlgSoftFloat32FPMaxFpscr = new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMaxNum = new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum);
|
||||
var dlgSoftFloat32FPMaxNumFpscr = new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMin = new SoftFloat32FPMin(SoftFloat32.FPMin);
|
||||
var dlgSoftFloat32FPMinFpscr = new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMinNum = new SoftFloat32FPMinNum(SoftFloat32.FPMinNum);
|
||||
var dlgSoftFloat32FPMinNumFpscr = new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMul = new SoftFloat32FPMul(SoftFloat32.FPMul);
|
||||
var dlgSoftFloat32FPMulFpscr = new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMulAdd = new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd);
|
||||
var dlgSoftFloat32FPMulAddFpscr = new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMulSub = new SoftFloat32FPMulSub(SoftFloat32.FPMulSub);
|
||||
var dlgSoftFloat32FPMulSubFpscr = new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMulX = new SoftFloat32FPMulX(SoftFloat32.FPMulX);
|
||||
var dlgSoftFloat32FPNegMulAdd = new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd);
|
||||
var dlgSoftFloat32FPNegMulSub = new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub);
|
||||
var dlgSoftFloat32FPRecipEstimate = new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate);
|
||||
var dlgSoftFloat32FPRecipEstimateFpscr = new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPRecipStep = new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep); // A32 only.
|
||||
var dlgSoftFloat32FPRecipStepFused = new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused);
|
||||
var dlgSoftFloat32FPRecpX = new SoftFloat32FPRecpX(SoftFloat32.FPRecpX);
|
||||
var dlgSoftFloat32FPRSqrtEstimate = new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate);
|
||||
var dlgSoftFloat32FPRSqrtEstimateFpscr = new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPRSqrtStep = new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep); // A32 only.
|
||||
var dlgSoftFloat32FPRSqrtStepFused = new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused);
|
||||
var dlgSoftFloat32FPSqrt = new SoftFloat32FPSqrt(SoftFloat32.FPSqrt);
|
||||
var dlgSoftFloat32FPSub = new SoftFloat32FPSub(SoftFloat32.FPSub);
|
||||
|
||||
SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
|
||||
var dlgSoftFloat32_16FPConvert = new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert);
|
||||
|
||||
SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
|
||||
SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
|
||||
SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
|
||||
SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
|
||||
SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
|
||||
SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
|
||||
SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
|
||||
SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
|
||||
SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
|
||||
SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
|
||||
SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
|
||||
SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
|
||||
SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
|
||||
SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
|
||||
SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
|
||||
SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
|
||||
SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
|
||||
var dlgSoftFloat64FPAdd = new SoftFloat64FPAdd(SoftFloat64.FPAdd);
|
||||
var dlgSoftFloat64FPAddFpscr = new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPCompare = new SoftFloat64FPCompare(SoftFloat64.FPCompare);
|
||||
var dlgSoftFloat64FPCompareEQ = new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ);
|
||||
var dlgSoftFloat64FPCompareEQFpscr = new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPCompareGE = new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE);
|
||||
var dlgSoftFloat64FPCompareGEFpscr = new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPCompareGT = new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT);
|
||||
var dlgSoftFloat64FPCompareGTFpscr = new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPCompareLE = new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE);
|
||||
var dlgSoftFloat64FPCompareLEFpscr = new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPCompareLT = new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT);
|
||||
var dlgSoftFloat64FPCompareLTFpscr = new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPDiv = new SoftFloat64FPDiv(SoftFloat64.FPDiv);
|
||||
var dlgSoftFloat64FPMax = new SoftFloat64FPMax(SoftFloat64.FPMax);
|
||||
var dlgSoftFloat64FPMaxFpscr = new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMaxNum = new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum);
|
||||
var dlgSoftFloat64FPMaxNumFpscr = new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMin = new SoftFloat64FPMin(SoftFloat64.FPMin);
|
||||
var dlgSoftFloat64FPMinFpscr = new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMinNum = new SoftFloat64FPMinNum(SoftFloat64.FPMinNum);
|
||||
var dlgSoftFloat64FPMinNumFpscr = new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMul = new SoftFloat64FPMul(SoftFloat64.FPMul);
|
||||
var dlgSoftFloat64FPMulFpscr = new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMulAdd = new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd);
|
||||
var dlgSoftFloat64FPMulAddFpscr = new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMulSub = new SoftFloat64FPMulSub(SoftFloat64.FPMulSub);
|
||||
var dlgSoftFloat64FPMulSubFpscr = new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMulX = new SoftFloat64FPMulX(SoftFloat64.FPMulX);
|
||||
var dlgSoftFloat64FPNegMulAdd = new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd);
|
||||
var dlgSoftFloat64FPNegMulSub = new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub);
|
||||
var dlgSoftFloat64FPRecipEstimate = new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate);
|
||||
var dlgSoftFloat64FPRecipEstimateFpscr = new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPRecipStep = new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep); // A32 only.
|
||||
var dlgSoftFloat64FPRecipStepFused = new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused);
|
||||
var dlgSoftFloat64FPRecpX = new SoftFloat64FPRecpX(SoftFloat64.FPRecpX);
|
||||
var dlgSoftFloat64FPRSqrtEstimate = new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate);
|
||||
var dlgSoftFloat64FPRSqrtEstimateFpscr = new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPRSqrtStep = new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep); // A32 only.
|
||||
var dlgSoftFloat64FPRSqrtStepFused = new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused);
|
||||
var dlgSoftFloat64FPSqrt = new SoftFloat64FPSqrt(SoftFloat64.FPSqrt);
|
||||
var dlgSoftFloat64FPSub = new SoftFloat64FPSub(SoftFloat64.FPSub);
|
||||
|
||||
SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
|
||||
var dlgSoftFloat64_16FPConvert = new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert);
|
||||
|
||||
SetDelegateInfo(dlgMathAbs, Marshal.GetFunctionPointerForDelegate<MathAbs>(dlgMathAbs));
|
||||
SetDelegateInfo(dlgMathCeiling, Marshal.GetFunctionPointerForDelegate<MathCeiling>(dlgMathCeiling));
|
||||
SetDelegateInfo(dlgMathFloor, Marshal.GetFunctionPointerForDelegate<MathFloor>(dlgMathFloor));
|
||||
SetDelegateInfo(dlgMathRound, Marshal.GetFunctionPointerForDelegate<MathRound>(dlgMathRound));
|
||||
SetDelegateInfo(dlgMathTruncate, Marshal.GetFunctionPointerForDelegate<MathTruncate>(dlgMathTruncate));
|
||||
|
||||
SetDelegateInfo(dlgMathFAbs, Marshal.GetFunctionPointerForDelegate<MathFAbs>(dlgMathFAbs));
|
||||
SetDelegateInfo(dlgMathFCeiling, Marshal.GetFunctionPointerForDelegate<MathFCeiling>(dlgMathFCeiling));
|
||||
SetDelegateInfo(dlgMathFFloor, Marshal.GetFunctionPointerForDelegate<MathFFloor>(dlgMathFFloor));
|
||||
SetDelegateInfo(dlgMathFRound, Marshal.GetFunctionPointerForDelegate<MathFRound>(dlgMathFRound));
|
||||
SetDelegateInfo(dlgMathFTruncate, Marshal.GetFunctionPointerForDelegate<MathFTruncate>(dlgMathFTruncate));
|
||||
|
||||
SetDelegateInfo(dlgNativeInterfaceBreak, Marshal.GetFunctionPointerForDelegate<NativeInterfaceBreak>(dlgNativeInterfaceBreak));
|
||||
SetDelegateInfo(dlgNativeInterfaceCheckSynchronization, Marshal.GetFunctionPointerForDelegate<NativeInterfaceCheckSynchronization>(dlgNativeInterfaceCheckSynchronization));
|
||||
SetDelegateInfo(dlgNativeInterfaceEnqueueForRejit, Marshal.GetFunctionPointerForDelegate<NativeInterfaceEnqueueForRejit>(dlgNativeInterfaceEnqueueForRejit));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetCntfrqEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntfrqEl0>(dlgNativeInterfaceGetCntfrqEl0));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetCntpctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntpctEl0>(dlgNativeInterfaceGetCntpctEl0));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetCntvctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntvctEl0>(dlgNativeInterfaceGetCntvctEl0));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetCtrEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCtrEl0>(dlgNativeInterfaceGetCtrEl0));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetDczidEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetDczidEl0>(dlgNativeInterfaceGetDczidEl0));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetFunctionAddress, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetFunctionAddress>(dlgNativeInterfaceGetFunctionAddress));
|
||||
SetDelegateInfo(dlgNativeInterfaceInvalidateCacheLine, Marshal.GetFunctionPointerForDelegate<NativeInterfaceInvalidateCacheLine>(dlgNativeInterfaceInvalidateCacheLine));
|
||||
SetDelegateInfo(dlgNativeInterfaceReadByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadByte>(dlgNativeInterfaceReadByte));
|
||||
SetDelegateInfo(dlgNativeInterfaceReadUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt16>(dlgNativeInterfaceReadUInt16));
|
||||
SetDelegateInfo(dlgNativeInterfaceReadUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt32>(dlgNativeInterfaceReadUInt32));
|
||||
SetDelegateInfo(dlgNativeInterfaceReadUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt64>(dlgNativeInterfaceReadUInt64));
|
||||
SetDelegateInfo(dlgNativeInterfaceReadVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadVector128>(dlgNativeInterfaceReadVector128));
|
||||
SetDelegateInfo(dlgNativeInterfaceSignalMemoryTracking, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSignalMemoryTracking>(dlgNativeInterfaceSignalMemoryTracking));
|
||||
SetDelegateInfo(dlgNativeInterfaceSupervisorCall, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSupervisorCall>(dlgNativeInterfaceSupervisorCall));
|
||||
SetDelegateInfo(dlgNativeInterfaceThrowInvalidMemoryAccess, Marshal.GetFunctionPointerForDelegate<NativeInterfaceThrowInvalidMemoryAccess>(dlgNativeInterfaceThrowInvalidMemoryAccess));
|
||||
SetDelegateInfo(dlgNativeInterfaceUndefined, Marshal.GetFunctionPointerForDelegate<NativeInterfaceUndefined>(dlgNativeInterfaceUndefined));
|
||||
SetDelegateInfo(dlgNativeInterfaceWriteByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteByte>(dlgNativeInterfaceWriteByte));
|
||||
SetDelegateInfo(dlgNativeInterfaceWriteUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt16>(dlgNativeInterfaceWriteUInt16));
|
||||
SetDelegateInfo(dlgNativeInterfaceWriteUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt32>(dlgNativeInterfaceWriteUInt32));
|
||||
SetDelegateInfo(dlgNativeInterfaceWriteUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt64>(dlgNativeInterfaceWriteUInt64));
|
||||
SetDelegateInfo(dlgNativeInterfaceWriteVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteVector128>(dlgNativeInterfaceWriteVector128));
|
||||
|
||||
SetDelegateInfo(dlgSoftFallbackCountLeadingSigns, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingSigns>(dlgSoftFallbackCountLeadingSigns));
|
||||
SetDelegateInfo(dlgSoftFallbackCountLeadingZeros, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingZeros>(dlgSoftFallbackCountLeadingZeros));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32b, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32b>(dlgSoftFallbackCrc32b));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32cb, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cb>(dlgSoftFallbackCrc32cb));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32ch, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32ch>(dlgSoftFallbackCrc32ch));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32cw, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cw>(dlgSoftFallbackCrc32cw));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32cx, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cx>(dlgSoftFallbackCrc32cx));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32h, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32h>(dlgSoftFallbackCrc32h));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32w, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32w>(dlgSoftFallbackCrc32w));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32x, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32x>(dlgSoftFallbackCrc32x));
|
||||
SetDelegateInfo(dlgSoftFallbackDecrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackDecrypt>(dlgSoftFallbackDecrypt));
|
||||
SetDelegateInfo(dlgSoftFallbackEncrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackEncrypt>(dlgSoftFallbackEncrypt));
|
||||
SetDelegateInfo(dlgSoftFallbackFixedRotate, Marshal.GetFunctionPointerForDelegate<SoftFallbackFixedRotate>(dlgSoftFallbackFixedRotate));
|
||||
SetDelegateInfo(dlgSoftFallbackHashChoose, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashChoose>(dlgSoftFallbackHashChoose));
|
||||
SetDelegateInfo(dlgSoftFallbackHashLower, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashLower>(dlgSoftFallbackHashLower));
|
||||
SetDelegateInfo(dlgSoftFallbackHashMajority, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashMajority>(dlgSoftFallbackHashMajority));
|
||||
SetDelegateInfo(dlgSoftFallbackHashParity, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashParity>(dlgSoftFallbackHashParity));
|
||||
SetDelegateInfo(dlgSoftFallbackHashUpper, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashUpper>(dlgSoftFallbackHashUpper));
|
||||
SetDelegateInfo(dlgSoftFallbackInverseMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackInverseMixColumns>(dlgSoftFallbackInverseMixColumns));
|
||||
SetDelegateInfo(dlgSoftFallbackMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackMixColumns>(dlgSoftFallbackMixColumns));
|
||||
SetDelegateInfo(dlgSoftFallbackPolynomialMult64_128, Marshal.GetFunctionPointerForDelegate<SoftFallbackPolynomialMult64_128>(dlgSoftFallbackPolynomialMult64_128));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF32ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS32>(dlgSoftFallbackSatF32ToS32));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF32ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS64>(dlgSoftFallbackSatF32ToS64));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF32ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU32>(dlgSoftFallbackSatF32ToU32));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF32ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU64>(dlgSoftFallbackSatF32ToU64));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF64ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS32>(dlgSoftFallbackSatF64ToS32));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF64ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS64>(dlgSoftFallbackSatF64ToS64));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF64ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU32>(dlgSoftFallbackSatF64ToU32));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF64ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU64>(dlgSoftFallbackSatF64ToU64));
|
||||
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart1>(dlgSoftFallbackSha1SchedulePart1));
|
||||
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart2>(dlgSoftFallbackSha1SchedulePart2));
|
||||
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart1>(dlgSoftFallbackSha256SchedulePart1));
|
||||
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart2>(dlgSoftFallbackSha256SchedulePart2));
|
||||
SetDelegateInfo(dlgSoftFallbackSignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSignedShrImm64>(dlgSoftFallbackSignedShrImm64));
|
||||
SetDelegateInfo(dlgSoftFallbackTbl1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl1>(dlgSoftFallbackTbl1));
|
||||
SetDelegateInfo(dlgSoftFallbackTbl2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl2>(dlgSoftFallbackTbl2));
|
||||
SetDelegateInfo(dlgSoftFallbackTbl3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl3>(dlgSoftFallbackTbl3));
|
||||
SetDelegateInfo(dlgSoftFallbackTbl4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl4>(dlgSoftFallbackTbl4));
|
||||
SetDelegateInfo(dlgSoftFallbackTbx1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx1>(dlgSoftFallbackTbx1));
|
||||
SetDelegateInfo(dlgSoftFallbackTbx2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx2>(dlgSoftFallbackTbx2));
|
||||
SetDelegateInfo(dlgSoftFallbackTbx3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx3>(dlgSoftFallbackTbx3));
|
||||
SetDelegateInfo(dlgSoftFallbackTbx4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx4>(dlgSoftFallbackTbx4));
|
||||
SetDelegateInfo(dlgSoftFallbackUnsignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackUnsignedShrImm64>(dlgSoftFallbackUnsignedShrImm64));
|
||||
|
||||
SetDelegateInfo(dlgSoftFloat16_32FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_32FPConvert>(dlgSoftFloat16_32FPConvert));
|
||||
SetDelegateInfo(dlgSoftFloat16_64FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_64FPConvert>(dlgSoftFloat16_64FPConvert));
|
||||
|
||||
SetDelegateInfo(dlgSoftFloat32FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAdd>(dlgSoftFloat32FPAdd));
|
||||
SetDelegateInfo(dlgSoftFloat32FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAddFpscr>(dlgSoftFloat32FPAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompare>(dlgSoftFloat32FPCompare));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQ>(dlgSoftFloat32FPCompareEQ));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQFpscr>(dlgSoftFloat32FPCompareEQFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGE>(dlgSoftFloat32FPCompareGE));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGEFpscr>(dlgSoftFloat32FPCompareGEFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGT>(dlgSoftFloat32FPCompareGT));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGTFpscr>(dlgSoftFloat32FPCompareGTFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLE>(dlgSoftFloat32FPCompareLE));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLEFpscr>(dlgSoftFloat32FPCompareLEFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLT>(dlgSoftFloat32FPCompareLT));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLTFpscr>(dlgSoftFloat32FPCompareLTFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPDiv>(dlgSoftFloat32FPDiv));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMax>(dlgSoftFloat32FPMax));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxFpscr>(dlgSoftFloat32FPMaxFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNum>(dlgSoftFloat32FPMaxNum));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNumFpscr>(dlgSoftFloat32FPMaxNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMin>(dlgSoftFloat32FPMin));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinFpscr>(dlgSoftFloat32FPMinFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNum>(dlgSoftFloat32FPMinNum));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNumFpscr>(dlgSoftFloat32FPMinNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMul>(dlgSoftFloat32FPMul));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulFpscr>(dlgSoftFloat32FPMulFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAdd>(dlgSoftFloat32FPMulAdd));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAddFpscr>(dlgSoftFloat32FPMulAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSub>(dlgSoftFloat32FPMulSub));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSubFpscr>(dlgSoftFloat32FPMulSubFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulX>(dlgSoftFloat32FPMulX));
|
||||
SetDelegateInfo(dlgSoftFloat32FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulAdd>(dlgSoftFloat32FPNegMulAdd));
|
||||
SetDelegateInfo(dlgSoftFloat32FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulSub>(dlgSoftFloat32FPNegMulSub));
|
||||
SetDelegateInfo(dlgSoftFloat32FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimate>(dlgSoftFloat32FPRecipEstimate));
|
||||
SetDelegateInfo(dlgSoftFloat32FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimateFpscr>(dlgSoftFloat32FPRecipEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStep>(dlgSoftFloat32FPRecipStep)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStepFused>(dlgSoftFloat32FPRecipStepFused));
|
||||
SetDelegateInfo(dlgSoftFloat32FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecpX>(dlgSoftFloat32FPRecpX));
|
||||
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimate>(dlgSoftFloat32FPRSqrtEstimate));
|
||||
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimateFpscr>(dlgSoftFloat32FPRSqrtEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStep>(dlgSoftFloat32FPRSqrtStep)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStepFused>(dlgSoftFloat32FPRSqrtStepFused));
|
||||
SetDelegateInfo(dlgSoftFloat32FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSqrt>(dlgSoftFloat32FPSqrt));
|
||||
SetDelegateInfo(dlgSoftFloat32FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSub>(dlgSoftFloat32FPSub));
|
||||
|
||||
SetDelegateInfo(dlgSoftFloat32_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat32_16FPConvert>(dlgSoftFloat32_16FPConvert));
|
||||
|
||||
SetDelegateInfo(dlgSoftFloat64FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAdd>(dlgSoftFloat64FPAdd));
|
||||
SetDelegateInfo(dlgSoftFloat64FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAddFpscr>(dlgSoftFloat64FPAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompare>(dlgSoftFloat64FPCompare));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQ>(dlgSoftFloat64FPCompareEQ));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQFpscr>(dlgSoftFloat64FPCompareEQFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGE>(dlgSoftFloat64FPCompareGE));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGEFpscr>(dlgSoftFloat64FPCompareGEFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGT>(dlgSoftFloat64FPCompareGT));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGTFpscr>(dlgSoftFloat64FPCompareGTFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLE>(dlgSoftFloat64FPCompareLE));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLEFpscr>(dlgSoftFloat64FPCompareLEFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLT>(dlgSoftFloat64FPCompareLT));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLTFpscr>(dlgSoftFloat64FPCompareLTFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPDiv>(dlgSoftFloat64FPDiv));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMax>(dlgSoftFloat64FPMax));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxFpscr>(dlgSoftFloat64FPMaxFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNum>(dlgSoftFloat64FPMaxNum));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNumFpscr>(dlgSoftFloat64FPMaxNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMin>(dlgSoftFloat64FPMin));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinFpscr>(dlgSoftFloat64FPMinFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNum>(dlgSoftFloat64FPMinNum));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNumFpscr>(dlgSoftFloat64FPMinNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMul>(dlgSoftFloat64FPMul));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulFpscr>(dlgSoftFloat64FPMulFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAdd>(dlgSoftFloat64FPMulAdd));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAddFpscr>(dlgSoftFloat64FPMulAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSub>(dlgSoftFloat64FPMulSub));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSubFpscr>(dlgSoftFloat64FPMulSubFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulX>(dlgSoftFloat64FPMulX));
|
||||
SetDelegateInfo(dlgSoftFloat64FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulAdd>(dlgSoftFloat64FPNegMulAdd));
|
||||
SetDelegateInfo(dlgSoftFloat64FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulSub>(dlgSoftFloat64FPNegMulSub));
|
||||
SetDelegateInfo(dlgSoftFloat64FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimate>(dlgSoftFloat64FPRecipEstimate));
|
||||
SetDelegateInfo(dlgSoftFloat64FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimateFpscr>(dlgSoftFloat64FPRecipEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStep>(dlgSoftFloat64FPRecipStep)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStepFused>(dlgSoftFloat64FPRecipStepFused));
|
||||
SetDelegateInfo(dlgSoftFloat64FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecpX>(dlgSoftFloat64FPRecpX));
|
||||
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimate>(dlgSoftFloat64FPRSqrtEstimate));
|
||||
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimateFpscr>(dlgSoftFloat64FPRSqrtEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStep>(dlgSoftFloat64FPRSqrtStep)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStepFused>(dlgSoftFloat64FPRSqrtStepFused));
|
||||
SetDelegateInfo(dlgSoftFloat64FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSqrt>(dlgSoftFloat64FPSqrt));
|
||||
SetDelegateInfo(dlgSoftFloat64FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSub>(dlgSoftFloat64FPSub));
|
||||
|
||||
SetDelegateInfo(dlgSoftFloat64_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat64_16FPConvert>(dlgSoftFloat64_16FPConvert));
|
||||
}
|
||||
|
||||
private delegate double MathAbs(double value);
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
|
|||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 6950; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
|
@ -857,8 +857,14 @@ namespace ARMeilleure.Translation.PTC
|
|||
|
||||
Stopwatch sw = Stopwatch.StartNew();
|
||||
|
||||
threads.ForEach((thread) => thread.Start());
|
||||
threads.ForEach((thread) => thread.Join());
|
||||
foreach (var thread in threads)
|
||||
{
|
||||
thread.Start();
|
||||
}
|
||||
foreach (var thread in threads)
|
||||
{
|
||||
thread.Join();
|
||||
}
|
||||
|
||||
threads.Clear();
|
||||
|
||||
|
|
|
@ -89,6 +89,17 @@ namespace ARMeilleure.Translation
|
|||
|
||||
public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
|
||||
{
|
||||
if (cfg.Entry.Predecessors.Count != 0)
|
||||
{
|
||||
// We expect the entry block to have no predecessors.
|
||||
// This is required because we have a implicit context load at the start of the function,
|
||||
// but if there is a jump to the start of the function, the context load would trash the modified values.
|
||||
// Here we insert a new entry block that will jump to the existing entry block.
|
||||
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
|
||||
|
||||
cfg.UpdateEntry(newEntry);
|
||||
}
|
||||
|
||||
// Compute local register inputs and outputs used inside blocks.
|
||||
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
|
||||
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
|
||||
|
@ -201,7 +212,7 @@ namespace ARMeilleure.Translation
|
|||
|
||||
// The only block without any predecessor should be the entry block.
|
||||
// It always needs a context load as it is the first block to run.
|
||||
if (block.Predecessors.Count == 0 || hasContextLoad)
|
||||
if (block == cfg.Entry || hasContextLoad)
|
||||
{
|
||||
long vecMask = globalInputs[block.Index].VecMask;
|
||||
long intMask = globalInputs[block.Index].IntMask;
|
||||
|
|
|
@ -80,7 +80,10 @@ namespace ARMeilleure.Translation
|
|||
return true;
|
||||
}
|
||||
|
||||
Monitor.Wait(Sync);
|
||||
if (!_disposed)
|
||||
{
|
||||
Monitor.Wait(Sync);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||
return;
|
||||
}
|
||||
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
|
||||
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
Span<byte> samples = samplesOwner.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
|
|
@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
|||
|
||||
int channelCount = areas.Length;
|
||||
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
|
||||
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
Span<byte> samples = samplesOwner.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||
|
||||
private readonly object _lock = new();
|
||||
|
||||
private IMemoryOwner<byte> _bufferOwner;
|
||||
private MemoryOwner<byte> _bufferOwner;
|
||||
private Memory<byte> _buffer;
|
||||
private int _size;
|
||||
private int _headOffset;
|
||||
|
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||
|
||||
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
|
||||
{
|
||||
_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
|
||||
_bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
|
||||
_buffer = _bufferOwner.Memory;
|
||||
}
|
||||
|
||||
|
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
|
|||
|
||||
private void SetCapacityLocked(int capacity)
|
||||
{
|
||||
IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
|
||||
MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
|
||||
Memory<byte> newBuffer = newBufferOwner.Memory;
|
||||
|
||||
if (_size > 0)
|
||||
|
|
|
@ -15,7 +15,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
{
|
||||
public const int Align = 0x10;
|
||||
public const int BiquadStateOffset = 0x0;
|
||||
public const int BiquadStateSize = 0x10;
|
||||
|
||||
/// <summary>
|
||||
/// The state of the biquad filters of this voice.
|
||||
|
|
|
@ -16,10 +16,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
/// <param name="parameter">The biquad filter parameter</param>
|
||||
/// <param name="state">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilter(ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
|
||||
public static void ProcessBiquadFilter(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
|
@ -40,6 +45,96 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply a single biquad filter and mix the result into the output buffer.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameter">The biquad filter parameter</param>
|
||||
/// <param name="state">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Mix volume</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilterAndMix(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
|
||||
|
||||
state.State1 = state.State0;
|
||||
state.State0 = input;
|
||||
state.State3 = state.State2;
|
||||
state.State2 = output;
|
||||
|
||||
outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply a single biquad filter and mix the result into the output buffer with volume ramp.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameter">The biquad filter parameter</param>
|
||||
/// <param name="state">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Initial mix volume</param>
|
||||
/// <param name="ramp">Volume increment step</param>
|
||||
/// <returns>Last filtered sample value</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float ProcessBiquadFilterAndMixRamp(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume,
|
||||
float ramp)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float mixState = 0f;
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
|
||||
|
||||
state.State1 = state.State0;
|
||||
state.State0 = input;
|
||||
state.State3 = state.State2;
|
||||
state.State2 = output;
|
||||
|
||||
mixState = FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
|
||||
outputBuffer[i] += mixState;
|
||||
volume += ramp;
|
||||
}
|
||||
|
||||
return mixState;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply multiple biquad filter.
|
||||
/// </summary>
|
||||
|
@ -47,10 +142,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
/// <param name="parameters">The biquad filter parameter</param>
|
||||
/// <param name="states">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilter(ReadOnlySpan<BiquadFilterParameter> parameters, Span<BiquadFilterState> states, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
|
||||
public static void ProcessBiquadFilter(
|
||||
ReadOnlySpan<BiquadFilterParameter> parameters,
|
||||
Span<BiquadFilterState> states,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount)
|
||||
{
|
||||
for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
|
||||
{
|
||||
|
@ -67,7 +167,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float input = stageIndex != 0 ? outputBuffer[i] : inputBuffer[i];
|
||||
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
|
||||
|
||||
state.State1 = state.State0;
|
||||
|
@ -79,5 +179,129 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply double biquad filter and mix the result into the output buffer.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameters">The biquad filter parameter</param>
|
||||
/// <param name="states">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Mix volume</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessDoubleBiquadFilterAndMix(
|
||||
ref BiquadFilterParameter parameter0,
|
||||
ref BiquadFilterParameter parameter1,
|
||||
ref BiquadFilterState state0,
|
||||
ref BiquadFilterState state1,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume)
|
||||
{
|
||||
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20;
|
||||
|
||||
state0.State1 = state0.State0;
|
||||
state0.State0 = input;
|
||||
state0.State3 = state0.State2;
|
||||
state0.State2 = output;
|
||||
|
||||
input = output;
|
||||
output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21;
|
||||
|
||||
state1.State1 = state1.State0;
|
||||
state1.State0 = input;
|
||||
state1.State3 = state1.State2;
|
||||
state1.State2 = output;
|
||||
|
||||
outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply double biquad filter and mix the result into the output buffer with volume ramp.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameters">The biquad filter parameter</param>
|
||||
/// <param name="states">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Initial mix volume</param>
|
||||
/// <param name="ramp">Volume increment step</param>
|
||||
/// <returns>Last filtered sample value</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float ProcessDoubleBiquadFilterAndMixRamp(
|
||||
ref BiquadFilterParameter parameter0,
|
||||
ref BiquadFilterParameter parameter1,
|
||||
ref BiquadFilterState state0,
|
||||
ref BiquadFilterState state1,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume,
|
||||
float ramp)
|
||||
{
|
||||
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float mixState = 0f;
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20;
|
||||
|
||||
state0.State1 = state0.State0;
|
||||
state0.State0 = input;
|
||||
state0.State3 = state0.State2;
|
||||
state0.State2 = output;
|
||||
|
||||
input = output;
|
||||
output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21;
|
||||
|
||||
state1.State1 = state1.State0;
|
||||
state1.State0 = input;
|
||||
state1.State3 = state1.State2;
|
||||
state1.State2 = output;
|
||||
|
||||
mixState = FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
|
||||
outputBuffer[i] += mixState;
|
||||
volume += ramp;
|
||||
}
|
||||
|
||||
return mixState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,123 @@
|
|||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class BiquadFilterAndMixCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.BiquadFilterAndMix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
||||
private BiquadFilterParameter _parameter;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
|
||||
public bool NeedInitialization { get; }
|
||||
public bool HasVolumeRamp { get; }
|
||||
public bool IsFirstMixBuffer { get; }
|
||||
|
||||
public BiquadFilterAndMixCommand(
|
||||
float volume0,
|
||||
float volume1,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter,
|
||||
Memory<BiquadFilterState> biquadFilterState,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState,
|
||||
bool needInitialization,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
InputBufferIndex = (ushort)inputBufferIndex;
|
||||
OutputBufferIndex = (ushort)outputBufferIndex;
|
||||
|
||||
_parameter = filter;
|
||||
BiquadFilterState = biquadFilterState;
|
||||
PreviousBiquadFilterState = previousBiquadFilterState;
|
||||
|
||||
State = state;
|
||||
LastSampleIndex = lastSampleIndex;
|
||||
|
||||
Volume0 = volume0;
|
||||
Volume1 = volume1;
|
||||
|
||||
NeedInitialization = needInitialization;
|
||||
HasVolumeRamp = hasVolumeRamp;
|
||||
IsFirstMixBuffer = isFirstMixBuffer;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
if (NeedInitialization)
|
||||
{
|
||||
// If there is no previous state, initialize to zero.
|
||||
|
||||
BiquadFilterState.Span[0] = new BiquadFilterState();
|
||||
}
|
||||
else if (IsFirstMixBuffer)
|
||||
{
|
||||
// This is the first buffer, set previous state to current state.
|
||||
|
||||
PreviousBiquadFilterState.Span[0] = BiquadFilterState.Span[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Rewind the current state by copying back the previous state.
|
||||
|
||||
BiquadFilterState.Span[0] = PreviousBiquadFilterState.Span[0];
|
||||
}
|
||||
|
||||
if (HasVolumeRamp)
|
||||
{
|
||||
float volume = Volume0;
|
||||
float ramp = (Volume1 - Volume0) / (int)context.SampleCount;
|
||||
|
||||
State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessBiquadFilterAndMixRamp(
|
||||
ref _parameter,
|
||||
ref BiquadFilterState.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
volume,
|
||||
ramp);
|
||||
}
|
||||
else
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilterAndMix(
|
||||
ref _parameter,
|
||||
ref BiquadFilterState.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
Volume1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,8 +30,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
CopyMixBuffer,
|
||||
LimiterVersion1,
|
||||
LimiterVersion2,
|
||||
GroupedBiquadFilter,
|
||||
MultiTapBiquadFilter,
|
||||
CaptureBuffer,
|
||||
Compressor,
|
||||
BiquadFilterAndMix,
|
||||
MultiTapBiquadFilterAndMix,
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -21,18 +23,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public CompressorParameter Parameter => _parameter;
|
||||
public Memory<CompressorState> State { get; }
|
||||
public Memory<EffectResultState> ResultState { get; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
|
||||
private CompressorParameter _parameter;
|
||||
|
||||
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
||||
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
_parameter = parameter;
|
||||
State = state;
|
||||
ResultState = resultState;
|
||||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
|
@ -71,9 +75,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
||||
{
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
|
||||
if (!ResultState.IsEmpty && _parameter.StatisticsReset)
|
||||
{
|
||||
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||
|
||||
statistics.Reset(_parameter.ChannelCount);
|
||||
}
|
||||
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
Span<float> channelInput = stackalloc float[_parameter.ChannelCount];
|
||||
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
|
||||
float unknown4 = state.Unknown4;
|
||||
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
|
||||
|
@ -92,7 +103,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
||||
}
|
||||
|
||||
float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
|
||||
float mean = FloatingPointHelper.MeanSquare(channelInput);
|
||||
float newMean = inputMovingAverage.Update(mean, _parameter.InputGain);
|
||||
float y = FloatingPointHelper.Log10(newMean) * 10.0f;
|
||||
float z = 1.0f;
|
||||
|
||||
|
@ -111,7 +123,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (y >= state.Unknown14)
|
||||
{
|
||||
tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
|
||||
tmpGain = ((1.0f / _parameter.Ratio) - 1.0f) * (y - _parameter.Threshold);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -126,7 +138,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if ((unknown4 - z) <= 0.08f)
|
||||
{
|
||||
compressionEmaAlpha = Parameter.ReleaseCoefficient;
|
||||
compressionEmaAlpha = _parameter.ReleaseCoefficient;
|
||||
|
||||
if ((unknown4 - z) >= -0.08f)
|
||||
{
|
||||
|
@ -140,18 +152,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
else
|
||||
{
|
||||
compressionEmaAlpha = Parameter.AttackCoefficient;
|
||||
compressionEmaAlpha = _parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
|
||||
|
||||
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
|
||||
}
|
||||
|
||||
unknown4 = unknown4New;
|
||||
previousCompressionEmaAlpha = compressionEmaAlpha;
|
||||
|
||||
if (!ResultState.IsEmpty)
|
||||
{
|
||||
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||
|
||||
statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
|
||||
statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
|
||||
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
state.InputMovingAverage = inputMovingAverage;
|
||||
|
@ -161,7 +186,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||
{
|
||||
|
|
|
@ -38,10 +38,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -51,11 +51,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
if (_parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new LimiterState(ref _parameter, WorkBuffer);
|
||||
}
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
else if (_parameter.Status == UsageState.New)
|
||||
{
|
||||
LimiterState.UpdateParameter(ref _parameter);
|
||||
}
|
||||
|
@ -66,56 +66,56 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
|
||||
{
|
||||
Debug.Assert(Parameter.IsChannelCountValid());
|
||||
Debug.Assert(_parameter.IsChannelCountValid());
|
||||
|
||||
if (IsEffectEnabled && Parameter.IsChannelCountValid())
|
||||
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
||||
{
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
|
||||
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
|
||||
}
|
||||
|
||||
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
|
||||
{
|
||||
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
||||
|
||||
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
|
||||
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
|
||||
|
||||
float sampleInputMax = Math.Abs(inputSample);
|
||||
|
||||
float inputCoefficient = Parameter.ReleaseCoefficient;
|
||||
float inputCoefficient = _parameter.ReleaseCoefficient;
|
||||
|
||||
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
||||
{
|
||||
inputCoefficient = Parameter.AttackCoefficient;
|
||||
inputCoefficient = _parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
||||
float attenuation = 1.0f;
|
||||
|
||||
if (detectorValue > Parameter.Threshold)
|
||||
if (detectorValue > _parameter.Threshold)
|
||||
{
|
||||
attenuation = Parameter.Threshold / detectorValue;
|
||||
attenuation = _parameter.Threshold / detectorValue;
|
||||
}
|
||||
|
||||
float outputCoefficient = Parameter.ReleaseCoefficient;
|
||||
float outputCoefficient = _parameter.ReleaseCoefficient;
|
||||
|
||||
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
||||
{
|
||||
outputCoefficient = Parameter.AttackCoefficient;
|
||||
outputCoefficient = _parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
||||
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
|
||||
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
||||
float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
|
||||
|
||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
||||
|
||||
|
@ -123,16 +123,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
state.DelayedSampleBufferPosition[channelIndex]++;
|
||||
|
||||
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
|
||||
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
|
||||
{
|
||||
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
|
||||
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||
{
|
||||
|
|
|
@ -49,10 +49,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -62,11 +62,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
if (_parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new LimiterState(ref _parameter, WorkBuffer);
|
||||
}
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
else if (_parameter.Status == UsageState.New)
|
||||
{
|
||||
LimiterState.UpdateParameter(ref _parameter);
|
||||
}
|
||||
|
@ -77,63 +77,63 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
|
||||
{
|
||||
Debug.Assert(Parameter.IsChannelCountValid());
|
||||
Debug.Assert(_parameter.IsChannelCountValid());
|
||||
|
||||
if (IsEffectEnabled && Parameter.IsChannelCountValid())
|
||||
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
||||
{
|
||||
if (!ResultState.IsEmpty && Parameter.StatisticsReset)
|
||||
if (!ResultState.IsEmpty && _parameter.StatisticsReset)
|
||||
{
|
||||
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||
|
||||
statistics.Reset();
|
||||
}
|
||||
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
|
||||
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
|
||||
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
|
||||
}
|
||||
|
||||
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
|
||||
{
|
||||
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
||||
|
||||
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
|
||||
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
|
||||
|
||||
float sampleInputMax = Math.Abs(inputSample);
|
||||
|
||||
float inputCoefficient = Parameter.ReleaseCoefficient;
|
||||
float inputCoefficient = _parameter.ReleaseCoefficient;
|
||||
|
||||
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
||||
{
|
||||
inputCoefficient = Parameter.AttackCoefficient;
|
||||
inputCoefficient = _parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
||||
float attenuation = 1.0f;
|
||||
|
||||
if (detectorValue > Parameter.Threshold)
|
||||
if (detectorValue > _parameter.Threshold)
|
||||
{
|
||||
attenuation = Parameter.Threshold / detectorValue;
|
||||
attenuation = _parameter.Threshold / detectorValue;
|
||||
}
|
||||
|
||||
float outputCoefficient = Parameter.ReleaseCoefficient;
|
||||
float outputCoefficient = _parameter.ReleaseCoefficient;
|
||||
|
||||
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
||||
{
|
||||
outputCoefficient = Parameter.AttackCoefficient;
|
||||
outputCoefficient = _parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
||||
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
|
||||
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
||||
float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
|
||||
|
||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
||||
|
||||
|
@ -141,9 +141,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
state.DelayedSampleBufferPosition[channelIndex]++;
|
||||
|
||||
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
|
||||
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
|
||||
{
|
||||
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
|
||||
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
|
||||
}
|
||||
|
||||
if (!ResultState.IsEmpty)
|
||||
|
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||
{
|
||||
|
|
|
@ -24,7 +24,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
|
||||
public MixRampGroupedCommand(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> volume0, Span<float> volume1, Memory<VoiceUpdateState> state, int nodeId)
|
||||
public MixRampGroupedCommand(
|
||||
uint mixBufferCount,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
ReadOnlySpan<float> volume0,
|
||||
ReadOnlySpan<float> volume1,
|
||||
Memory<VoiceUpdateState> state,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
MixBufferCount = mixBufferCount;
|
||||
|
@ -48,7 +55,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
|
||||
private static float ProcessMixRampGrouped(
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
float volume0,
|
||||
float volume1,
|
||||
int sampleCount)
|
||||
{
|
||||
float ramp = (volume1 - volume0) / sampleCount;
|
||||
float volume = volume0;
|
||||
|
|
|
@ -0,0 +1,145 @@
|
|||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class MultiTapBiquadFilterAndMixCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilterAndMix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
||||
private BiquadFilterParameter _parameter0;
|
||||
private BiquadFilterParameter _parameter1;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
|
||||
public bool NeedInitialization0 { get; }
|
||||
public bool NeedInitialization1 { get; }
|
||||
public bool HasVolumeRamp { get; }
|
||||
public bool IsFirstMixBuffer { get; }
|
||||
|
||||
public MultiTapBiquadFilterAndMixCommand(
|
||||
float volume0,
|
||||
float volume1,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter0,
|
||||
ref BiquadFilterParameter filter1,
|
||||
Memory<BiquadFilterState> biquadFilterState0,
|
||||
Memory<BiquadFilterState> biquadFilterState1,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState0,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState1,
|
||||
bool needInitialization0,
|
||||
bool needInitialization1,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
InputBufferIndex = (ushort)inputBufferIndex;
|
||||
OutputBufferIndex = (ushort)outputBufferIndex;
|
||||
|
||||
_parameter0 = filter0;
|
||||
_parameter1 = filter1;
|
||||
BiquadFilterState0 = biquadFilterState0;
|
||||
BiquadFilterState1 = biquadFilterState1;
|
||||
PreviousBiquadFilterState0 = previousBiquadFilterState0;
|
||||
PreviousBiquadFilterState1 = previousBiquadFilterState1;
|
||||
|
||||
State = state;
|
||||
LastSampleIndex = lastSampleIndex;
|
||||
|
||||
Volume0 = volume0;
|
||||
Volume1 = volume1;
|
||||
|
||||
NeedInitialization0 = needInitialization0;
|
||||
NeedInitialization1 = needInitialization1;
|
||||
HasVolumeRamp = hasVolumeRamp;
|
||||
IsFirstMixBuffer = isFirstMixBuffer;
|
||||
}
|
||||
|
||||
private void UpdateState(Memory<BiquadFilterState> state, Memory<BiquadFilterState> previousState, bool needInitialization)
|
||||
{
|
||||
if (needInitialization)
|
||||
{
|
||||
// If there is no previous state, initialize to zero.
|
||||
|
||||
state.Span[0] = new BiquadFilterState();
|
||||
}
|
||||
else if (IsFirstMixBuffer)
|
||||
{
|
||||
// This is the first buffer, set previous state to current state.
|
||||
|
||||
previousState.Span[0] = state.Span[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Rewind the current state by copying back the previous state.
|
||||
|
||||
state.Span[0] = previousState.Span[0];
|
||||
}
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
UpdateState(BiquadFilterState0, PreviousBiquadFilterState0, NeedInitialization0);
|
||||
UpdateState(BiquadFilterState1, PreviousBiquadFilterState1, NeedInitialization1);
|
||||
|
||||
if (HasVolumeRamp)
|
||||
{
|
||||
float volume = Volume0;
|
||||
float ramp = (Volume1 - Volume0) / (int)context.SampleCount;
|
||||
|
||||
State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessDoubleBiquadFilterAndMixRamp(
|
||||
ref _parameter0,
|
||||
ref _parameter1,
|
||||
ref BiquadFilterState0.Span[0],
|
||||
ref BiquadFilterState1.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
volume,
|
||||
ramp);
|
||||
}
|
||||
else
|
||||
{
|
||||
BiquadFilterHelper.ProcessDoubleBiquadFilterAndMix(
|
||||
ref _parameter0,
|
||||
ref _parameter1,
|
||||
ref BiquadFilterState0.Span[0],
|
||||
ref BiquadFilterState1.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
Volume1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,13 +4,13 @@ using System;
|
|||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class GroupedBiquadFilterCommand : ICommand
|
||||
public class MultiTapBiquadFilterCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.GroupedBiquadFilter;
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilter;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
private readonly int _outputBufferIndex;
|
||||
private readonly bool[] _isInitialized;
|
||||
|
||||
public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
_parameters = filters.ToArray();
|
||||
_biquadFilterStates = biquadFilterStateMemory;
|
|
@ -2,12 +2,16 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x20)]
|
||||
public struct BiquadFilterState
|
||||
{
|
||||
public float State0;
|
||||
public float State1;
|
||||
public float State2;
|
||||
public float State3;
|
||||
public float State4;
|
||||
public float State5;
|
||||
public float State6;
|
||||
public float State7;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,9 +90,16 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
public bool MakeupGainEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// Indicate if the compressor effect should output statistics.
|
||||
/// </summary>
|
||||
private Array2<byte> _reserved;
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool StatisticsEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Indicate to the DSP that the user did a statistics reset.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool StatisticsReset;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Effect result state for <seealso cref="Common.EffectType.Compressor"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct CompressorStatistics
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum input mean value since last reset.
|
||||
/// </summary>
|
||||
public float MaximumMean;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum output gain since last reset.
|
||||
/// </summary>
|
||||
public float MinimumGain;
|
||||
|
||||
/// <summary>
|
||||
/// Last processed input sample, per channel.
|
||||
/// </summary>
|
||||
public Array6<float> LastSamples;
|
||||
|
||||
/// <summary>
|
||||
/// Reset the statistics.
|
||||
/// </summary>
|
||||
/// <param name="channelCount">Number of channels to reset.</param>
|
||||
public void Reset(ushort channelCount)
|
||||
{
|
||||
MaximumMean = 0.0f;
|
||||
MinimumGain = 1.0f;
|
||||
LastSamples.AsSpan()[..channelCount].Clear();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Generic interface for the splitter destination parameters.
|
||||
/// </summary>
|
||||
public interface ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Target splitter destination data id.
|
||||
/// </summary>
|
||||
int Id { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
int DestinationId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
Array2<BiquadFilterParameter> BiquadFilters { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
bool IsUsed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to force resetting the previous mix volumes.
|
||||
/// </summary>
|
||||
bool ResetPrevVolume { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
Span<float> MixBufferVolume { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Check if the magic is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the magic is valid.</returns>
|
||||
bool IsMagicValid();
|
||||
}
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
@ -5,10 +6,10 @@ using System.Runtime.InteropServices;
|
|||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Input header for a splitter destination update.
|
||||
/// Input header for a splitter destination version 1 update.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct SplitterDestinationInParameter
|
||||
public struct SplitterDestinationInParameterVersion1 : ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Magic of the input header.
|
||||
|
@ -36,12 +37,18 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to force resetting the previous mix volumes.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[3];
|
||||
private unsafe fixed byte _reserved[2];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
|
@ -50,6 +57,15 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
|
||||
|
||||
readonly int ISplitterDestinationInParameter.Id => Id;
|
||||
|
||||
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
|
||||
|
||||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
/// </summary>
|
|
@ -0,0 +1,88 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Input header for a splitter destination version 2 update.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct SplitterDestinationInParameterVersion2 : ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Magic of the input header.
|
||||
/// </summary>
|
||||
public uint Magic;
|
||||
|
||||
/// <summary>
|
||||
/// Target splitter destination data id.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mixBufferVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
public Array2<BiquadFilterParameter> BiquadFilters;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true to force resetting the previous mix volumes.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[10];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
|
||||
|
||||
readonly int ISplitterDestinationInParameter.Id => Id;
|
||||
|
||||
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
|
||||
|
||||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
/// </summary>
|
||||
private const uint ValidMagic = 0x44444E53;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the magic is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the magic is valid.</returns>
|
||||
public readonly bool IsMagicValid()
|
||||
{
|
||||
return Magic == ValidMagic;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Command;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
|
@ -173,6 +174,22 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return ResultCode.WorkBufferTooSmall;
|
||||
}
|
||||
|
||||
Memory<BiquadFilterState> splitterBqfStates = Memory<BiquadFilterState>.Empty;
|
||||
|
||||
if (_behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
|
||||
parameter.SplitterCount > 0 &&
|
||||
parameter.SplitterDestinationCount > 0)
|
||||
{
|
||||
splitterBqfStates = workBufferAllocator.Allocate<BiquadFilterState>(parameter.SplitterDestinationCount * SplitterContext.BqfStatesPerDestination, 0x10);
|
||||
|
||||
if (splitterBqfStates.IsEmpty)
|
||||
{
|
||||
return ResultCode.WorkBufferTooSmall;
|
||||
}
|
||||
|
||||
splitterBqfStates.Span.Clear();
|
||||
}
|
||||
|
||||
// Invalidate DSP cache on what was currently allocated with workBuffer.
|
||||
AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
|
||||
|
||||
|
@ -292,7 +309,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
|
||||
}
|
||||
|
||||
if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
|
||||
if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator, splitterBqfStates))
|
||||
{
|
||||
return ResultCode.WorkBufferTooSmall;
|
||||
}
|
||||
|
@ -775,6 +792,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
// Splitter
|
||||
size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
|
||||
|
||||
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
|
||||
parameter.SplitterCount > 0 &&
|
||||
parameter.SplitterDestinationCount > 0)
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<BiquadFilterState>(size, parameter.SplitterDestinationCount * SplitterContext.BqfStatesPerDestination, 0x10);
|
||||
}
|
||||
|
||||
// DSP Voice
|
||||
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
|
||||
|
||||
|
|
|
@ -45,7 +45,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
|
||||
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
|
||||
/// Additionally, the rendering limit percent was incremented to 80%.
|
||||
///
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 6.0.0</remarks>
|
||||
public const int Revision5 = 5 << 24;
|
||||
|
@ -101,10 +100,26 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
|
||||
public const int Revision11 = 11 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// REV12:
|
||||
/// Two new commands were added to for biquad filtering and mixing (with optinal volume ramp) on the same command.
|
||||
/// Splitter destinations can now specify up to two biquad filtering parameters, used for filtering the buffer before mixing.
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 17.0.0</remarks>
|
||||
public const int Revision12 = 12 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// REV13:
|
||||
/// The compressor effect can now output statistics.
|
||||
/// Splitter destinations now explicitly reset the previous mix volume, instead of doing so on first use.
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 18.0.0</remarks>
|
||||
public const int Revision13 = 13 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// Last revision supported by the implementation.
|
||||
/// </summary>
|
||||
public const int LastRevision = Revision11;
|
||||
public const int LastRevision = Revision13;
|
||||
|
||||
/// <summary>
|
||||
/// Target revision magic supported by the implementation.
|
||||
|
@ -354,7 +369,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer should use the optimization.</returns>
|
||||
public bool IsBiquadFilterGroupedOptimizationSupported()
|
||||
public bool UseMultiTapBiquadFilterProcessing()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
|
||||
}
|
||||
|
@ -368,6 +383,24 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should support biquad filter on splitter.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer support biquad filter on splitter</returns>
|
||||
public bool IsBiquadFilterParameterForSplitterEnabled()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should support explicit previous mix volume reset on splitter.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer support explicit previous mix volume reset on splitter</returns>
|
||||
public bool IsSplitterPrevVolumeResetSupported()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision13);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
||||
/// </summary>
|
||||
|
|
|
@ -204,7 +204,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="GroupedBiquadFilterCommand"/>.
|
||||
/// Create a new <see cref="MultiTapBiquadFilterCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="baseIndex">The base index of the input and output buffer.</param>
|
||||
/// <param name="filters">The biquad filter parameters.</param>
|
||||
|
@ -213,9 +213,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="outputBufferOffset">The output buffer offset.</param>
|
||||
/// <param name="isInitialized">Set to true if the biquad filter state is initialized.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateGroupedBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
public void GenerateMultiTapBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
GroupedBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
|
||||
MultiTapBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
@ -232,7 +232,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="volume">The new volume.</param>
|
||||
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId)
|
||||
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, ReadOnlySpan<float> previousVolume, ReadOnlySpan<float> volume, Memory<VoiceUpdateState> state, int nodeId)
|
||||
{
|
||||
MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
|
||||
|
||||
|
@ -260,6 +260,120 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="BiquadFilterAndMixCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="previousVolume">The previous volume.</param>
|
||||
/// <param name="volume">The new volume.</param>
|
||||
/// <param name="inputBufferIndex">The input buffer index.</param>
|
||||
/// <param name="outputBufferIndex">The output buffer index.</param>
|
||||
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
|
||||
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
|
||||
/// <param name="filter">The biquad filter parameter.</param>
|
||||
/// <param name="biquadFilterState">The biquad state.</param>
|
||||
/// <param name="previousBiquadFilterState">The previous biquad state.</param>
|
||||
/// <param name="needInitialization">Set to true if the biquad filter state needs to be initialized.</param>
|
||||
/// <param name="hasVolumeRamp">Set to true if the mix has volume ramp, and <paramref name="previousVolume"/> should be taken into account.</param>
|
||||
/// <param name="isFirstMixBuffer">Set to true if the buffer is the first mix buffer.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateBiquadFilterAndMix(
|
||||
float previousVolume,
|
||||
float volume,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter,
|
||||
Memory<BiquadFilterState> biquadFilterState,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState,
|
||||
bool needInitialization,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
BiquadFilterAndMixCommand command = new(
|
||||
previousVolume,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
lastSampleIndex,
|
||||
state,
|
||||
ref filter,
|
||||
biquadFilterState,
|
||||
previousBiquadFilterState,
|
||||
needInitialization,
|
||||
hasVolumeRamp,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="MultiTapBiquadFilterAndMixCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="previousVolume">The previous volume.</param>
|
||||
/// <param name="volume">The new volume.</param>
|
||||
/// <param name="inputBufferIndex">The input buffer index.</param>
|
||||
/// <param name="outputBufferIndex">The output buffer index.</param>
|
||||
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
|
||||
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
|
||||
/// <param name="filter0">First biquad filter parameter.</param>
|
||||
/// <param name="filter1">Second biquad filter parameter.</param>
|
||||
/// <param name="biquadFilterState0">First biquad state.</param>
|
||||
/// <param name="biquadFilterState1">Second biquad state.</param>
|
||||
/// <param name="previousBiquadFilterState0">First previous biquad state.</param>
|
||||
/// <param name="previousBiquadFilterState1">Second previous biquad state.</param>
|
||||
/// <param name="needInitialization0">Set to true if the first biquad filter state needs to be initialized.</param>
|
||||
/// <param name="needInitialization1">Set to true if the second biquad filter state needs to be initialized.</param>
|
||||
/// <param name="hasVolumeRamp">Set to true if the mix has volume ramp, and <paramref name="previousVolume"/> should be taken into account.</param>
|
||||
/// <param name="isFirstMixBuffer">Set to true if the buffer is the first mix buffer.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateMultiTapBiquadFilterAndMix(
|
||||
float previousVolume,
|
||||
float volume,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter0,
|
||||
ref BiquadFilterParameter filter1,
|
||||
Memory<BiquadFilterState> biquadFilterState0,
|
||||
Memory<BiquadFilterState> biquadFilterState1,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState0,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState1,
|
||||
bool needInitialization0,
|
||||
bool needInitialization1,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
MultiTapBiquadFilterAndMixCommand command = new(
|
||||
previousVolume,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
lastSampleIndex,
|
||||
state,
|
||||
ref filter0,
|
||||
ref filter1,
|
||||
biquadFilterState0,
|
||||
biquadFilterState1,
|
||||
previousBiquadFilterState0,
|
||||
previousBiquadFilterState1,
|
||||
needInitialization0,
|
||||
needInitialization1,
|
||||
hasVolumeRamp,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="DepopForMixBuffersCommand"/>.
|
||||
/// </summary>
|
||||
|
@ -268,7 +382,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
/// <param name="bufferCount">The buffer count.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
/// <param name="sampleRate">The target sample rate in use.</param>
|
||||
public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
|
||||
public void GenerateDepopForMixBuffers(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
|
||||
{
|
||||
DepopForMixBuffersCommand command = new(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
|
||||
|
||||
|
@ -469,11 +583,20 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="CompressorCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="bufferOffset">The target buffer offset.</param>
|
||||
/// <param name="parameter">The compressor parameter.</param>
|
||||
/// <param name="state">The compressor state.</param>
|
||||
/// <param name="effectResultState">The DSP effect result state.</param>
|
||||
/// <param name="isEnabled">Set to true if the effect should be active.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> effectResultState, bool isEnabled, int nodeId)
|
||||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId);
|
||||
CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@ using Ryujinx.Audio.Renderer.Server.Voice;
|
|||
using Ryujinx.Audio.Renderer.Utils;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
|
@ -46,12 +47,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
|
||||
|
||||
_commandBuffer.GenerateDepopPrepare(dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
_commandBuffer.GenerateDepopPrepare(
|
||||
dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
}
|
||||
else if (voiceState.SplitterId != Constants.UnusedSplitterId)
|
||||
{
|
||||
|
@ -59,15 +61,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
while (true)
|
||||
{
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
|
||||
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
if (destination.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
if (destination.IsConfigured())
|
||||
{
|
||||
int mixId = destination.DestinationId;
|
||||
|
@ -76,12 +76,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
ref MixState mix = ref _mixContext.GetState(mixId);
|
||||
|
||||
_commandBuffer.GenerateDepopPrepare(dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
_commandBuffer.GenerateDepopPrepare(
|
||||
dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
|
||||
destination.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
|
@ -95,35 +96,39 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
|
||||
{
|
||||
_commandBuffer.GenerateDataSourceVersion2(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GenerateDataSourceVersion2(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (voiceState.SampleFormat)
|
||||
{
|
||||
case SampleFormat.PcmInt16:
|
||||
_commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GeneratePcmInt16DataSourceVersion1(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
break;
|
||||
case SampleFormat.PcmFloat:
|
||||
_commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GeneratePcmFloatDataSourceVersion1(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
break;
|
||||
case SampleFormat.Adpcm:
|
||||
_commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GenerateAdpcmDataSourceVersion1(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
voiceState.NodeId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
|
||||
|
@ -134,14 +139,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
|
||||
{
|
||||
bool supportsOptimizedPath = _rendererContext.BehaviourContext.IsBiquadFilterGroupedOptimizationSupported();
|
||||
bool supportsOptimizedPath = _rendererContext.BehaviourContext.UseMultiTapBiquadFilterProcessing();
|
||||
|
||||
if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
|
||||
{
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
|
||||
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
|
||||
|
||||
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -151,33 +156,134 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
if (filter.Enable)
|
||||
{
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
|
||||
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
|
||||
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
|
||||
|
||||
_commandBuffer.GenerateBiquadFilter(baseIndex,
|
||||
ref filter,
|
||||
stateMemory.Slice(i, 1),
|
||||
bufferOffset,
|
||||
bufferOffset,
|
||||
!voiceState.BiquadFilterNeedInitialization[i],
|
||||
nodeId);
|
||||
_commandBuffer.GenerateBiquadFilter(
|
||||
baseIndex,
|
||||
ref filter,
|
||||
stateMemory.Slice(i, 1),
|
||||
bufferOffset,
|
||||
bufferOffset,
|
||||
!voiceState.BiquadFilterNeedInitialization[i],
|
||||
nodeId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
|
||||
private void GenerateVoiceMixWithSplitter(
|
||||
SplitterDestination destination,
|
||||
Memory<VoiceUpdateState> state,
|
||||
uint bufferOffset,
|
||||
uint bufferCount,
|
||||
uint bufferIndex,
|
||||
int nodeId)
|
||||
{
|
||||
ReadOnlySpan<float> mixVolumes = destination.MixBufferVolume;
|
||||
ReadOnlySpan<float> previousMixVolumes = destination.PreviousMixBufferVolume;
|
||||
|
||||
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
|
||||
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
|
||||
|
||||
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
|
||||
|
||||
bool isFirstMixBuffer = true;
|
||||
|
||||
for (int i = 0; i < bufferCount; i++)
|
||||
{
|
||||
float previousMixVolume = previousMixVolumes[i];
|
||||
float mixVolume = mixVolumes[i];
|
||||
|
||||
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
|
||||
{
|
||||
if (bqf0.Enable && bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
ref bqf0,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
bqfState.Slice(2, 1),
|
||||
bqfState.Slice(3, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
true,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
else if (bqf0.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
ref bqf0,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
true,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
}
|
||||
else if (bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
true,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
|
||||
isFirstMixBuffer = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateVoiceMix(
|
||||
ReadOnlySpan<float> mixVolumes,
|
||||
ReadOnlySpan<float> previousMixVolumes,
|
||||
Memory<VoiceUpdateState> state,
|
||||
uint bufferOffset,
|
||||
uint bufferCount,
|
||||
uint bufferIndex,
|
||||
int nodeId)
|
||||
{
|
||||
if (bufferCount > Constants.VoiceChannelCountMax)
|
||||
{
|
||||
_commandBuffer.GenerateMixRampGrouped(bufferCount,
|
||||
bufferIndex,
|
||||
bufferOffset,
|
||||
previousMixVolumes,
|
||||
mixVolumes,
|
||||
state,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateMixRampGrouped(
|
||||
bufferCount,
|
||||
bufferIndex,
|
||||
bufferOffset,
|
||||
previousMixVolumes,
|
||||
mixVolumes,
|
||||
state,
|
||||
nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -188,13 +294,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMixRamp(previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateMixRamp(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
nodeId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -271,10 +378,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
|
||||
voiceState.Volume,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateVolumeRamp(
|
||||
voiceState.PreviousVolume,
|
||||
voiceState.Volume,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
|
@ -291,15 +399,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
while (true)
|
||||
{
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
|
||||
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
if (destination.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
destinationId += (int)channelsCount;
|
||||
|
||||
if (destination.IsConfigured())
|
||||
|
@ -310,13 +416,27 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
ref MixState mix = ref _mixContext.GetState(mixId);
|
||||
|
||||
GenerateVoiceMix(destination.MixBufferVolume,
|
||||
destination.PreviousMixBufferVolume,
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
if (destination.IsBiquadFilterEnabled())
|
||||
{
|
||||
GenerateVoiceMixWithSplitter(
|
||||
destination,
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
GenerateVoiceMix(
|
||||
destination.MixBufferVolume,
|
||||
destination.PreviousMixBufferVolume,
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
}
|
||||
|
||||
destination.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
|
@ -337,13 +457,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
GenerateVoiceMix(channelResource.Mix.AsSpan(),
|
||||
channelResource.PreviousMix.AsSpan(),
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
GenerateVoiceMix(
|
||||
channelResource.Mix.AsSpan(),
|
||||
channelResource.PreviousMix.AsSpan(),
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
|
@ -409,10 +530,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (effect.Parameter.Volumes[i] != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
|
||||
(uint)bufferOffset + effect.Parameter.Output[i],
|
||||
nodeId,
|
||||
effect.Parameter.Volumes[i]);
|
||||
_commandBuffer.GenerateMix(
|
||||
(uint)bufferOffset + effect.Parameter.Input[i],
|
||||
(uint)bufferOffset + effect.Parameter.Output[i],
|
||||
nodeId,
|
||||
effect.Parameter.Volumes[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -447,17 +569,18 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
updateCount = newUpdateCount;
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateAuxEffect(bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
ref effect.State,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
effect.State.ReturnBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateAuxEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
ref effect.State,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
effect.State.ReturnBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
|
||||
writeOffset = newUpdateCount;
|
||||
|
||||
|
@ -500,7 +623,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
if (effect.IsEnabled)
|
||||
{
|
||||
bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
|
||||
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
|
||||
BiquadFilterParameter parameter = new()
|
||||
{
|
||||
|
@ -512,11 +635,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
needInitialization,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateBiquadFilter(
|
||||
(int)bufferOffset,
|
||||
ref parameter,
|
||||
effect.State.Slice(i, 1),
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
needInitialization,
|
||||
nodeId);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -591,15 +717,16 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
updateCount = newUpdateCount;
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateCaptureEffect(bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.State.SendBufferInfo,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateCaptureEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.State.SendBufferInfo,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
|
||||
writeOffset = newUpdateCount;
|
||||
|
||||
|
@ -608,15 +735,28 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
|
||||
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId, int effectId)
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.Compressor);
|
||||
|
||||
_commandBuffer.GenerateCompressorEffect(bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
Memory<EffectResultState> dspResultState;
|
||||
|
||||
if (effect.Parameter.StatisticsEnabled)
|
||||
{
|
||||
dspResultState = _effectContext.GetDspStateMemory(effectId);
|
||||
}
|
||||
else
|
||||
{
|
||||
dspResultState = Memory<EffectResultState>.Empty;
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateCompressorEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
dspResultState,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
}
|
||||
|
||||
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
|
||||
|
@ -629,8 +769,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
|
||||
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(
|
||||
out performanceEntry,
|
||||
effect.GetPerformanceDetailType(),
|
||||
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix,
|
||||
nodeId))
|
||||
{
|
||||
performanceInitialized = true;
|
||||
|
||||
|
@ -664,7 +807,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
||||
break;
|
||||
case EffectType.Compressor:
|
||||
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
|
||||
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId, effectId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
||||
|
@ -706,6 +849,85 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
}
|
||||
}
|
||||
|
||||
private void GenerateMixWithSplitter(
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
float volume,
|
||||
SplitterDestination destination,
|
||||
ref bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
|
||||
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
|
||||
|
||||
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
|
||||
|
||||
if (bqf0.Enable && bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf0,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
bqfState.Slice(2, 1),
|
||||
bqfState.Slice(3, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
else if (bqf0.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf0,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
}
|
||||
else if (bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
|
||||
isFirstMixBuffer = false;
|
||||
}
|
||||
|
||||
private void GenerateMix(ref MixState mix)
|
||||
{
|
||||
if (mix.HasAnyDestination())
|
||||
|
@ -722,15 +944,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
int destinationIndex = destinationId++;
|
||||
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
||||
SplitterDestination destination = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
if (destination.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
if (destination.IsConfigured())
|
||||
{
|
||||
int mixId = destination.DestinationId;
|
||||
|
@ -741,16 +961,32 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
|
||||
|
||||
bool isFirstMixBuffer = true;
|
||||
|
||||
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
||||
{
|
||||
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
|
||||
|
||||
if (volume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix(inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
if (destination.IsBiquadFilterEnabled())
|
||||
{
|
||||
GenerateMixWithSplitter(
|
||||
inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
volume,
|
||||
destination,
|
||||
ref isFirstMixBuffer,
|
||||
mix.NodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
_commandBuffer.GenerateMix(
|
||||
inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -770,10 +1006,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
if (volume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
_commandBuffer.GenerateMix(
|
||||
mix.BufferOffset + bufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -783,11 +1020,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
private void GenerateSubMix(ref MixState subMix)
|
||||
{
|
||||
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
||||
subMix.BufferOffset,
|
||||
subMix.BufferCount,
|
||||
subMix.NodeId,
|
||||
subMix.SampleRate);
|
||||
_commandBuffer.GenerateDepopForMixBuffers(
|
||||
_rendererContext.DepopBuffer,
|
||||
subMix.BufferOffset,
|
||||
subMix.BufferCount,
|
||||
subMix.NodeId,
|
||||
subMix.SampleRate);
|
||||
|
||||
GenerateEffects(ref subMix);
|
||||
|
||||
|
@ -847,11 +1085,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
ref MixState finalMix = ref _mixContext.GetFinalState();
|
||||
|
||||
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
||||
finalMix.BufferOffset,
|
||||
finalMix.BufferCount,
|
||||
finalMix.NodeId,
|
||||
finalMix.SampleRate);
|
||||
_commandBuffer.GenerateDepopForMixBuffers(
|
||||
_rendererContext.DepopBuffer,
|
||||
finalMix.BufferOffset,
|
||||
finalMix.BufferCount,
|
||||
finalMix.NodeId,
|
||||
finalMix.SampleRate);
|
||||
|
||||
GenerateEffects(ref finalMix);
|
||||
|
||||
|
@ -882,9 +1121,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateVolume(finalMix.Volume,
|
||||
finalMix.BufferOffset + bufferIndex,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateVolume(
|
||||
finalMix.Volume,
|
||||
finalMix.BufferOffset + bufferIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceSubInitialized)
|
||||
{
|
||||
|
@ -938,41 +1178,45 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
if (useCustomDownMixingCommand)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(
|
||||
finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
// NOTE: We do the downmixing at the DSP level as it's easier that way.
|
||||
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(
|
||||
finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
CommandList commandList = _commandBuffer.CommandList;
|
||||
|
||||
if (sink.UpsamplerState != null)
|
||||
{
|
||||
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateUpsample(
|
||||
finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
|
||||
sink,
|
||||
_rendererContext.SessionId,
|
||||
commandList.Buffers,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDeviceSink(
|
||||
finalMix.BufferOffset,
|
||||
sink,
|
||||
_rendererContext.SessionId,
|
||||
commandList.Buffers,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
private void GenerateSink(BaseSink sink, ref MixState finalMix)
|
||||
|
|
|
@ -170,7 +170,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -184,5 +184,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -462,7 +462,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -476,5 +476,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -632,7 +632,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
};
|
||||
}
|
||||
|
||||
public virtual uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public virtual uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -646,5 +646,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
|
||||
|
||||
public override uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public override uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
|
||||
|
|
|
@ -169,14 +169,28 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
{
|
||||
if (command.Enabled)
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
if (command.Parameter.StatisticsEnabled)
|
||||
{
|
||||
1 => 34431,
|
||||
2 => 44253,
|
||||
4 => 63827,
|
||||
6 => 83361,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 22100,
|
||||
2 => 33211,
|
||||
4 => 41587,
|
||||
6 => 58819,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 19052,
|
||||
2 => 29852,
|
||||
4 => 37904,
|
||||
6 => 55020,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return command.Parameter.ChannelCount switch
|
||||
|
@ -191,14 +205,28 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
|
||||
if (command.Enabled)
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
if (command.Parameter.StatisticsEnabled)
|
||||
{
|
||||
1 => 51095,
|
||||
2 => 65693,
|
||||
4 => 95383,
|
||||
6 => 124510,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 32518,
|
||||
2 => 49102,
|
||||
4 => 61685,
|
||||
6 => 87250,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
return command.Parameter.ChannelCount switch
|
||||
{
|
||||
1 => 27963,
|
||||
2 => 44016,
|
||||
4 => 56183,
|
||||
6 => 81862,
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return command.Parameter.ChannelCount switch
|
||||
|
@ -210,5 +238,53 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
|
||||
public override uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
|
||||
if (command.HasVolumeRamp)
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 5204;
|
||||
}
|
||||
|
||||
return 6683;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 3427;
|
||||
}
|
||||
|
||||
return 4752;
|
||||
}
|
||||
}
|
||||
|
||||
public override uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
|
||||
if (command.HasVolumeRamp)
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 7939;
|
||||
}
|
||||
|
||||
return 10669;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 6256;
|
||||
}
|
||||
|
||||
return 8683;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,6 +62,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
|||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
Parameter.StatisticsReset = false;
|
||||
}
|
||||
|
||||
public override void InitializeResultState(ref EffectResultState state)
|
||||
{
|
||||
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(state.SpecificData)[0];
|
||||
|
||||
statistics.Reset(Parameter.ChannelCount);
|
||||
}
|
||||
|
||||
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
|
||||
{
|
||||
destState = srcState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,8 +33,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
uint Estimate(UpsampleCommand command);
|
||||
uint Estimate(LimiterCommandVersion1 command);
|
||||
uint Estimate(LimiterCommandVersion2 command);
|
||||
uint Estimate(GroupedBiquadFilterCommand command);
|
||||
uint Estimate(MultiTapBiquadFilterCommand command);
|
||||
uint Estimate(CaptureBufferCommand command);
|
||||
uint Estimate(CompressorCommand command);
|
||||
uint Estimate(BiquadFilterAndMixCommand command);
|
||||
uint Estimate(MultiTapBiquadFilterAndMixCommand command);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -225,11 +225,11 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
|
|||
|
||||
for (int i = 0; i < splitter.DestinationCount; i++)
|
||||
{
|
||||
Span<SplitterDestination> destination = splitter.GetData(i);
|
||||
SplitterDestination destination = splitter.GetData(i);
|
||||
|
||||
if (!destination.IsEmpty)
|
||||
if (!destination.IsNull)
|
||||
{
|
||||
int destinationMixId = destination[0].DestinationId;
|
||||
int destinationMixId = destination.DestinationId;
|
||||
|
||||
if (destinationMixId != UnusedMixId)
|
||||
{
|
||||
|
|
|
@ -18,16 +18,12 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
|
||||
if (version == 2)
|
||||
{
|
||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
|
||||
PerformanceEntryVersion2,
|
||||
PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
}
|
||||
|
||||
if (version == 1)
|
||||
{
|
||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
|
||||
PerformanceEntryVersion1,
|
||||
PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
|
||||
}
|
||||
|
||||
throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
|
||||
|
|
|
@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
{
|
||||
performanceEntry = null;
|
||||
|
||||
if (_entryDetailIndex > MaxFrameDetailCount)
|
||||
if (_entryDetailIndex >= MaxFrameDetailCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -245,7 +245,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
|||
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
|
||||
};
|
||||
|
||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
|
||||
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<TEntryDetail>() * _entryDetailIndex);
|
||||
|
||||
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Utils;
|
||||
using Ryujinx.Common;
|
||||
|
@ -15,33 +16,63 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// </summary>
|
||||
public class SplitterContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Amount of biquad filter states per splitter destination.
|
||||
/// </summary>
|
||||
public const int BqfStatesPerDestination = 4;
|
||||
|
||||
/// <summary>
|
||||
/// Storage for <see cref="SplitterState"/>.
|
||||
/// </summary>
|
||||
private Memory<SplitterState> _splitters;
|
||||
|
||||
/// <summary>
|
||||
/// Storage for <see cref="SplitterDestination"/>.
|
||||
/// Storage for <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
private Memory<SplitterDestination> _splitterDestinations;
|
||||
private Memory<SplitterDestinationVersion1> _splitterDestinationsV1;
|
||||
|
||||
/// <summary>
|
||||
/// Storage for <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
private Memory<SplitterDestinationVersion2> _splitterDestinationsV2;
|
||||
|
||||
/// <summary>
|
||||
/// Splitter biquad filtering states.
|
||||
/// </summary>
|
||||
private Memory<BiquadFilterState> _splitterBqfStates;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the splitter context that is being used, currently can be 1 or 2.
|
||||
/// </summary>
|
||||
public int Version { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
|
||||
/// </summary>
|
||||
public bool IsBugFixed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// If set to true, the previous mix volume is explicitly resetted using the input parameter, instead of implicitly on first use.
|
||||
/// </summary>
|
||||
public bool IsSplitterPrevVolumeResetSupported { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initialize <see cref="SplitterContext"/>.
|
||||
/// </summary>
|
||||
/// <param name="behaviourContext">The behaviour context.</param>
|
||||
/// <param name="parameter">The audio renderer configuration.</param>
|
||||
/// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
|
||||
/// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
|
||||
/// <returns>Return true if the initialization was successful.</returns>
|
||||
public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
|
||||
public bool Initialize(
|
||||
ref BehaviourContext behaviourContext,
|
||||
ref AudioRendererConfiguration parameter,
|
||||
WorkBufferAllocator workBufferAllocator,
|
||||
Memory<BiquadFilterState> splitterBqfStates)
|
||||
{
|
||||
if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
|
||||
{
|
||||
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
|
||||
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -60,23 +91,64 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
splitter = new SplitterState(splitterId++);
|
||||
}
|
||||
|
||||
Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
|
||||
SplitterDestination.Alignment);
|
||||
Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty;
|
||||
Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty;
|
||||
|
||||
if (splitterDestinations.IsEmpty)
|
||||
if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
|
||||
{
|
||||
return false;
|
||||
Version = 1;
|
||||
|
||||
splitterDestinationsV1 = workBufferAllocator.Allocate<SplitterDestinationVersion1>(parameter.SplitterDestinationCount,
|
||||
SplitterDestinationVersion1.Alignment);
|
||||
|
||||
if (splitterDestinationsV1.IsEmpty)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int splitterDestinationId = 0;
|
||||
foreach (ref SplitterDestinationVersion1 data in splitterDestinationsV1.Span)
|
||||
{
|
||||
data = new SplitterDestinationVersion1(splitterDestinationId++);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Version = 2;
|
||||
|
||||
splitterDestinationsV2 = workBufferAllocator.Allocate<SplitterDestinationVersion2>(parameter.SplitterDestinationCount,
|
||||
SplitterDestinationVersion2.Alignment);
|
||||
|
||||
if (splitterDestinationsV2.IsEmpty)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int splitterDestinationId = 0;
|
||||
foreach (ref SplitterDestinationVersion2 data in splitterDestinationsV2.Span)
|
||||
{
|
||||
data = new SplitterDestinationVersion2(splitterDestinationId++);
|
||||
}
|
||||
|
||||
if (parameter.SplitterDestinationCount > 0)
|
||||
{
|
||||
// Official code stores it in the SplitterDestinationVersion2 struct,
|
||||
// but we don't to avoid using unsafe code.
|
||||
|
||||
splitterBqfStates.Span.Clear();
|
||||
_splitterBqfStates = splitterBqfStates;
|
||||
}
|
||||
else
|
||||
{
|
||||
_splitterBqfStates = Memory<BiquadFilterState>.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
int splitterDestinationId = 0;
|
||||
foreach (ref SplitterDestination data in splitterDestinations.Span)
|
||||
{
|
||||
data = new SplitterDestination(splitterDestinationId++);
|
||||
}
|
||||
IsSplitterPrevVolumeResetSupported = behaviourContext.IsSplitterPrevVolumeResetSupported();
|
||||
|
||||
SplitterState.InitializeSplitters(splitters.Span);
|
||||
|
||||
Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
|
||||
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -93,7 +165,15 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
if (behaviourContext.IsSplitterSupported())
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
|
||||
|
||||
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
|
||||
}
|
||||
else
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
|
||||
}
|
||||
|
||||
if (behaviourContext.IsSplitterBugFixed())
|
||||
{
|
||||
|
@ -110,12 +190,18 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// Setup the <see cref="SplitterContext"/> instance.
|
||||
/// </summary>
|
||||
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
|
||||
/// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
|
||||
/// <param name="splitterDestinationsV1">The <see cref="SplitterDestinationVersion1"/> storage.</param>
|
||||
/// <param name="splitterDestinationsV2">The <see cref="SplitterDestinationVersion2"/> storage.</param>
|
||||
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
|
||||
private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
|
||||
private void Setup(
|
||||
Memory<SplitterState> splitters,
|
||||
Memory<SplitterDestinationVersion1> splitterDestinationsV1,
|
||||
Memory<SplitterDestinationVersion2> splitterDestinationsV2,
|
||||
bool isBugFixed)
|
||||
{
|
||||
_splitters = splitters;
|
||||
_splitterDestinations = splitterDestinations;
|
||||
_splitterDestinationsV1 = splitterDestinationsV1;
|
||||
_splitterDestinationsV2 = splitterDestinationsV2;
|
||||
IsBugFixed = isBugFixed;
|
||||
}
|
||||
|
||||
|
@ -141,7 +227,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
return 0;
|
||||
}
|
||||
|
||||
return _splitterDestinations.Length / _splitters.Length;
|
||||
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
|
||||
|
||||
return length / _splitters.Length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -178,7 +266,39 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
|
||||
/// Update one splitter destination data from user parameters.
|
||||
/// </summary>
|
||||
/// <param name="input">The raw data after the splitter header.</param>
|
||||
/// <returns>True if the update was successful, false otherwise</returns>
|
||||
private bool UpdateData<T>(ref SequenceReader<byte> input) where T : unmanaged, ISplitterDestinationInParameter
|
||||
{
|
||||
ref readonly T parameter = ref input.GetRefOrRefToCopy<T>(out _);
|
||||
|
||||
Debug.Assert(parameter.IsMagicValid());
|
||||
|
||||
if (parameter.IsMagicValid())
|
||||
{
|
||||
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
|
||||
|
||||
if (parameter.Id >= 0 && parameter.Id < length)
|
||||
{
|
||||
SplitterDestination destination = GetDestination(parameter.Id);
|
||||
|
||||
destination.Update(parameter, IsSplitterPrevVolumeResetSupported);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
input.Rewind(Unsafe.SizeOf<T>());
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update one or multiple splitter destination data from user parameters.
|
||||
/// </summary>
|
||||
/// <param name="inputHeader">The splitter header.</param>
|
||||
/// <param name="input">The raw data after the splitter header.</param>
|
||||
|
@ -186,23 +306,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
{
|
||||
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
|
||||
{
|
||||
ref readonly SplitterDestinationInParameter parameter = ref input.GetRefOrRefToCopy<SplitterDestinationInParameter>(out _);
|
||||
|
||||
Debug.Assert(parameter.IsMagicValid());
|
||||
|
||||
if (parameter.IsMagicValid())
|
||||
if (Version == 1)
|
||||
{
|
||||
if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
|
||||
if (!UpdateData<SplitterDestinationInParameterVersion1>(ref input))
|
||||
{
|
||||
ref SplitterDestination destination = ref GetDestination(parameter.Id);
|
||||
|
||||
destination.Update(parameter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (Version == 2)
|
||||
{
|
||||
if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
input.Rewind(Unsafe.SizeOf<SplitterDestinationInParameter>());
|
||||
break;
|
||||
Debug.Fail($"Invalid splitter context version {Version}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -214,7 +334,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// <returns>Return true if the update was successful.</returns>
|
||||
public bool Update(ref SequenceReader<byte> input)
|
||||
{
|
||||
if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
|
||||
if (!UsingSplitter())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -251,45 +371,52 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
|
||||
/// Get a reference to the splitter destination data at the given <paramref name="id"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The index to use.</param>
|
||||
/// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
|
||||
public ref SplitterDestination GetDestination(int id)
|
||||
/// <returns>A reference to the splitter destination data at the given <paramref name="id"/>.</returns>
|
||||
public SplitterDestination GetDestination(int id)
|
||||
{
|
||||
return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
|
||||
if (_splitterDestinationsV2.IsEmpty)
|
||||
{
|
||||
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The index to use.</param>
|
||||
/// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
|
||||
public Memory<SplitterDestination> GetDestinationMemory(int id)
|
||||
{
|
||||
return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
|
||||
/// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
|
||||
/// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
|
||||
/// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
|
||||
public Span<SplitterDestination> GetDestination(int id, int destinationId)
|
||||
/// <returns>A <see cref="SplitterDestination"/>.</returns>
|
||||
public SplitterDestination GetDestination(int id, int destinationId)
|
||||
{
|
||||
ref SplitterState splitter = ref GetState(id);
|
||||
|
||||
return splitter.GetData(destinationId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the biquad filter state for a given splitter destination.
|
||||
/// </summary>
|
||||
/// <param name="destination">The splitter destination.</param>
|
||||
/// <returns>Biquad filter state for the specified destination.</returns>
|
||||
public Memory<BiquadFilterState> GetBiquadFilterState(SplitterDestination destination)
|
||||
{
|
||||
return _splitterBqfStates.Slice(destination.Id * BqfStatesPerDestination, BqfStatesPerDestination);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the audio renderer has any splitters.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer has any splitters.</returns>
|
||||
public bool UsingSplitter()
|
||||
{
|
||||
return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
|
||||
return !_splitters.IsEmpty && (!_splitterDestinationsV1.IsEmpty || !_splitterDestinationsV2.IsEmpty);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,115 +1,199 @@
|
|||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a splitter destination.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
|
||||
public struct SplitterDestination
|
||||
public ref struct SplitterDestination
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
private ref SplitterDestinationVersion1 _v1;
|
||||
private ref SplitterDestinationVersion2 _v2;
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterDestination"/>.
|
||||
/// Checks if the splitter destination data reference is null.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
public bool IsNull => Unsafe.IsNullRef(ref _v1) && Unsafe.IsNullRef(ref _v2);
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// The splitter unique id.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mix;
|
||||
private MixArray _previousMix;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the next linked element.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestination* _next;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the internal state need to be updated.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool NeedToUpdateInternalState;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
|
||||
|
||||
/// <summary>
|
||||
/// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
|
||||
/// </summary>
|
||||
public readonly Span<SplitterDestination> Next
|
||||
public int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.Id;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.Id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SplitterDestination"/>.
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
/// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
|
||||
public SplitterDestination(int id) : this()
|
||||
public int DestinationId
|
||||
{
|
||||
Id = id;
|
||||
DestinationId = Constants.UnusedMixId;
|
||||
|
||||
ClearVolumes();
|
||||
get
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.DestinationId;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.DestinationId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the <see cref="SplitterDestination"/> from user parameter.
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return Span<float>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.MixBufferVolume;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.MixBufferVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return Span<float>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.PreviousMixBufferVolume;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.PreviousMixBufferVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the <see cref="SplitterDestination"/> of the next element or null if not present.
|
||||
/// </summary>
|
||||
public readonly SplitterDestination Next
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return new SplitterDestination();
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SplitterDestination(ref _v1.Next);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SplitterDestination(ref _v2.Next);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new splitter destination wrapper for the version 1 splitter destination data.
|
||||
/// </summary>
|
||||
/// <param name="v1">Version 1 splitter destination data</param>
|
||||
public SplitterDestination(ref SplitterDestinationVersion1 v1)
|
||||
{
|
||||
_v1 = ref v1;
|
||||
_v2 = ref Unsafe.NullRef<SplitterDestinationVersion2>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new splitter destination wrapper for the version 2 splitter destination data.
|
||||
/// </summary>
|
||||
/// <param name="v2">Version 2 splitter destination data</param>
|
||||
public SplitterDestination(ref SplitterDestinationVersion2 v2)
|
||||
{
|
||||
|
||||
_v1 = ref Unsafe.NullRef<SplitterDestinationVersion1>();
|
||||
_v2 = ref v2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new splitter destination wrapper for the splitter destination data.
|
||||
/// </summary>
|
||||
/// <param name="v1">Version 1 splitter destination data</param>
|
||||
/// <param name="v2">Version 2 splitter destination data</param>
|
||||
public unsafe SplitterDestination(SplitterDestinationVersion1* v1, SplitterDestinationVersion2* v2)
|
||||
{
|
||||
_v1 = ref Unsafe.AsRef<SplitterDestinationVersion1>(v1);
|
||||
_v2 = ref Unsafe.AsRef<SplitterDestinationVersion2>(v2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the splitter destination data from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
public void Update(SplitterDestinationInParameter parameter)
|
||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
if (parameter.IsMagicValid() && Id == parameter.Id)
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
DestinationId = parameter.DestinationId;
|
||||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
IsUsed = parameter.IsUsed;
|
||||
_v1.Update(parameter, isPrevVolumeResetSupported);
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.Update(parameter, isPrevVolumeResetSupported);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -118,12 +202,14 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// </summary>
|
||||
public void UpdateInternalState()
|
||||
{
|
||||
if (IsUsed && NeedToUpdateInternalState)
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
_v1.UpdateInternalState();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.UpdateInternalState();
|
||||
}
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -131,16 +217,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// </summary>
|
||||
public void MarkAsNeedToUpdateInternalState()
|
||||
{
|
||||
NeedToUpdateInternalState = true;
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v1.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
|
||||
/// Return true if the splitter destination is used and has a destination.
|
||||
/// </summary>
|
||||
/// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
|
||||
/// <returns>True if the splitter destination is used and has a destination.</returns>
|
||||
public readonly bool IsConfigured()
|
||||
{
|
||||
return IsUsed && DestinationId != Constants.UnusedMixId;
|
||||
return Unsafe.IsNullRef(ref _v2) ? _v1.IsConfigured() : _v2.IsConfigured();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -150,9 +243,17 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolume(destinationIndex) : _v2.GetMixVolume(destinationIndex);
|
||||
}
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
/// <summary>
|
||||
/// Get the previous volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolumePrev(destinationIndex) : _v2.GetMixVolumePrev(destinationIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -160,22 +261,33 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// </summary>
|
||||
public void ClearVolumes()
|
||||
{
|
||||
MixBufferVolume.Clear();
|
||||
PreviousMixBufferVolume.Clear();
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v1.ClearVolumes();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.ClearVolumes();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the next element to the given <see cref="SplitterDestination"/>.
|
||||
/// Link the next element to the given splitter destination.
|
||||
/// </summary>
|
||||
/// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
|
||||
public void Link(ref SplitterDestination next)
|
||||
/// <param name="next">The given splitter destination to link.</param>
|
||||
public void Link(SplitterDestination next)
|
||||
{
|
||||
unsafe
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
fixed (SplitterDestination* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
Debug.Assert(!Unsafe.IsNullRef(ref next._v1));
|
||||
|
||||
_v1.Link(ref next._v1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Assert(!Unsafe.IsNullRef(ref next._v2));
|
||||
|
||||
_v2.Link(ref next._v2);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -184,10 +296,74 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// </summary>
|
||||
public void Unlink()
|
||||
{
|
||||
unsafe
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_next = null;
|
||||
_v1.Unlink();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.Unlink();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter is enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter is enabled.</returns>
|
||||
public bool IsBiquadFilterEnabled()
|
||||
{
|
||||
return !Unsafe.IsNullRef(ref _v2) && _v2.IsBiquadFilterEnabled();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter was previously enabled.</returns>
|
||||
public bool IsBiquadFilterEnabledPrev()
|
||||
{
|
||||
return !Unsafe.IsNullRef(ref _v2) && _v2.IsBiquadFilterEnabledPrev();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the biquad filter parameters.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
/// <returns>Biquad filter parameters.</returns>
|
||||
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
|
||||
{
|
||||
Debug.Assert(!Unsafe.IsNullRef(ref _v2));
|
||||
|
||||
return ref _v2.GetBiquadFilterParameter(index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
public void UpdateBiquadFilterEnabledPrev(int index)
|
||||
{
|
||||
if (!Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v2.UpdateBiquadFilterEnabledPrev(index);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference for the version 1 splitter destination data, or null if version 2 is being used or the destination is null.
|
||||
/// </summary>
|
||||
/// <returns>Reference for the version 1 splitter destination data.</returns>
|
||||
public ref SplitterDestinationVersion1 GetV1RefOrNull()
|
||||
{
|
||||
return ref _v1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference for the version 2 splitter destination data, or null if version 1 is being used or the destination is null.
|
||||
/// </summary>
|
||||
/// <returns>Reference for the version 2 splitter destination data.</returns>
|
||||
public ref SplitterDestinationVersion2 GetV2RefOrNull()
|
||||
{
|
||||
return ref _v2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,208 @@
|
|||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a splitter destination (version 1).
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
|
||||
public struct SplitterDestinationVersion1
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mix;
|
||||
private MixArray _previousMix;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the next linked element.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestinationVersion1* _next;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the internal state need to be updated.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool NeedToUpdateInternalState;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference of the next element or null if not present.
|
||||
/// </summary>
|
||||
public readonly ref SplitterDestinationVersion1 Next
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return ref Unsafe.AsRef<SplitterDestinationVersion1>(_next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion1"/>.</param>
|
||||
public SplitterDestinationVersion1(int id) : this()
|
||||
{
|
||||
Id = id;
|
||||
DestinationId = Constants.UnusedMixId;
|
||||
|
||||
ClearVolumes();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
if (parameter.IsMagicValid() && Id == parameter.Id)
|
||||
{
|
||||
DestinationId = parameter.DestinationId;
|
||||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
|
||||
if (resetPrevVolume)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
IsUsed = parameter.IsUsed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state of the instance.
|
||||
/// </summary>
|
||||
public void UpdateInternalState()
|
||||
{
|
||||
if (IsUsed && NeedToUpdateInternalState)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
}
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the update internal state marker.
|
||||
/// </summary>
|
||||
public void MarkAsNeedToUpdateInternalState()
|
||||
{
|
||||
NeedToUpdateInternalState = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.
|
||||
/// </summary>
|
||||
/// <returns>True if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.</returns>
|
||||
public readonly bool IsConfigured()
|
||||
{
|
||||
return IsUsed && DestinationId != Constants.UnusedMixId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the previous volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return PreviousMixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the volumes.
|
||||
/// </summary>
|
||||
public void ClearVolumes()
|
||||
{
|
||||
MixBufferVolume.Clear();
|
||||
PreviousMixBufferVolume.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the next element to the given <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
/// <param name="next">The given <see cref="SplitterDestinationVersion1"/> to link.</param>
|
||||
public void Link(ref SplitterDestinationVersion1 next)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestinationVersion1* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the link to the next element.
|
||||
/// </summary>
|
||||
public void Unlink()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
_next = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,252 @@
|
|||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a splitter destination (version 2).
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x110, Pack = Alignment)]
|
||||
public struct SplitterDestinationVersion2
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mix;
|
||||
private MixArray _previousMix;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the next linked element.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestinationVersion2* _next;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the internal state need to be updated.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool NeedToUpdateInternalState;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference of the next element or null if not present.
|
||||
/// </summary>
|
||||
public readonly ref SplitterDestinationVersion2 Next
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return ref Unsafe.AsRef<SplitterDestinationVersion2>(_next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Array2<BiquadFilterParameter> _biquadFilters;
|
||||
|
||||
private Array2<bool> _isPreviousBiquadFilterEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion2"/>.</param>
|
||||
public SplitterDestinationVersion2(int id) : this()
|
||||
{
|
||||
Id = id;
|
||||
DestinationId = Constants.UnusedMixId;
|
||||
|
||||
ClearVolumes();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
|
||||
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
if (parameter.IsMagicValid() && Id == parameter.Id)
|
||||
{
|
||||
DestinationId = parameter.DestinationId;
|
||||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
_biquadFilters = parameter.BiquadFilters;
|
||||
|
||||
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
|
||||
if (resetPrevVolume)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
IsUsed = parameter.IsUsed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state of the instance.
|
||||
/// </summary>
|
||||
public void UpdateInternalState()
|
||||
{
|
||||
if (IsUsed && NeedToUpdateInternalState)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
}
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the update internal state marker.
|
||||
/// </summary>
|
||||
public void MarkAsNeedToUpdateInternalState()
|
||||
{
|
||||
NeedToUpdateInternalState = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.
|
||||
/// </summary>
|
||||
/// <returns>True if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.</returns>
|
||||
public readonly bool IsConfigured()
|
||||
{
|
||||
return IsUsed && DestinationId != Constants.UnusedMixId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the previous volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return PreviousMixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the volumes.
|
||||
/// </summary>
|
||||
public void ClearVolumes()
|
||||
{
|
||||
MixBufferVolume.Clear();
|
||||
PreviousMixBufferVolume.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the next element to the given <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
/// <param name="next">The given <see cref="SplitterDestinationVersion2"/> to link.</param>
|
||||
public void Link(ref SplitterDestinationVersion2 next)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestinationVersion2* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the link to the next element.
|
||||
/// </summary>
|
||||
public void Unlink()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
_next = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter is enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter is enabled.</returns>
|
||||
public bool IsBiquadFilterEnabled()
|
||||
{
|
||||
return _biquadFilters[0].Enable || _biquadFilters[1].Enable;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter was previously enabled.</returns>
|
||||
public bool IsBiquadFilterEnabledPrev()
|
||||
{
|
||||
return _isPreviousBiquadFilterEnabled[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the biquad filter parameters.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
/// <returns>Biquad filter parameters.</returns>
|
||||
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
|
||||
{
|
||||
return ref _biquadFilters[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
public void UpdateBiquadFilterEnabledPrev(int index)
|
||||
{
|
||||
_isPreviousBiquadFilterEnabled[index] = _biquadFilters[index].Enable;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,6 +15,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
{
|
||||
public const int Alignment = 0x10;
|
||||
|
||||
private delegate void SplitterDestinationAction(SplitterDestination destination, int index);
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterState"/>.
|
||||
/// </summary>
|
||||
|
@ -26,7 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
public uint SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// Count of splitter destinations (<see cref="SplitterDestination"/>).
|
||||
/// Count of splitter destinations.
|
||||
/// </summary>
|
||||
public int DestinationCount;
|
||||
|
||||
|
@ -37,20 +39,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
public bool HasNewConnection;
|
||||
|
||||
/// <summary>
|
||||
/// Linked list of <see cref="SplitterDestination"/>.
|
||||
/// Linked list of <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestination* _destinationsData;
|
||||
private unsafe SplitterDestinationVersion1* _destinationDataV1;
|
||||
|
||||
/// <summary>
|
||||
/// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
|
||||
/// Linked list of <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
public readonly Span<SplitterDestination> Destinations
|
||||
private unsafe SplitterDestinationVersion2* _destinationDataV2;
|
||||
|
||||
/// <summary>
|
||||
/// First element of the linked list of splitter destinations data.
|
||||
/// </summary>
|
||||
public readonly SplitterDestination Destination
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
|
||||
return new SplitterDestination(_destinationDataV1, _destinationDataV2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,20 +71,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
Id = id;
|
||||
}
|
||||
|
||||
public readonly Span<SplitterDestination> GetData(int index)
|
||||
public readonly SplitterDestination GetData(int index)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
Span<SplitterDestination> result = Destinations;
|
||||
SplitterDestination result = Destination;
|
||||
|
||||
while (i < index)
|
||||
{
|
||||
if (result.IsEmpty)
|
||||
if (result.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
result = result[0].Next;
|
||||
result = result.Next;
|
||||
i++;
|
||||
}
|
||||
|
||||
|
@ -93,25 +100,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
|
||||
/// Utility function to apply an action to all <see cref="Destination"/>.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to execute on each elements.</param>
|
||||
private readonly void ForEachDestination(SpanAction<SplitterDestination, int> action)
|
||||
private readonly void ForEachDestination(SplitterDestinationAction action)
|
||||
{
|
||||
Span<SplitterDestination> temp = Destinations;
|
||||
SplitterDestination temp = Destination;
|
||||
|
||||
int i = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (temp.IsEmpty)
|
||||
if (temp.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Span<SplitterDestination> next = temp[0].Next;
|
||||
SplitterDestination next = temp.Next;
|
||||
|
||||
action.Invoke(temp, i++);
|
||||
action(temp, i++);
|
||||
|
||||
temp = next;
|
||||
}
|
||||
|
@ -142,9 +149,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
{
|
||||
input.ReadLittleEndian(out int destinationId);
|
||||
|
||||
Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationId);
|
||||
SplitterDestination destination = context.GetDestination(destinationId);
|
||||
|
||||
SetDestination(ref destination.Span[0]);
|
||||
SetDestination(destination);
|
||||
|
||||
DestinationCount = destinationCount;
|
||||
|
||||
|
@ -152,9 +159,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
{
|
||||
input.ReadLittleEndian(out destinationId);
|
||||
|
||||
Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationId);
|
||||
SplitterDestination nextDestination = context.GetDestination(destinationId);
|
||||
|
||||
destination.Span[0].Link(ref nextDestination.Span[0]);
|
||||
destination.Link(nextDestination);
|
||||
destination = nextDestination;
|
||||
}
|
||||
}
|
||||
|
@ -174,16 +181,21 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the head of the linked list of <see cref="Destinations"/>.
|
||||
/// Set the head of the linked list of <see cref="Destination"/>.
|
||||
/// </summary>
|
||||
/// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
|
||||
public void SetDestination(ref SplitterDestination newValue)
|
||||
/// <param name="newValue">New destination value.</param>
|
||||
public void SetDestination(SplitterDestination newValue)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestination* newValuePtr = &newValue)
|
||||
fixed (SplitterDestinationVersion1* newValuePtr = &newValue.GetV1RefOrNull())
|
||||
{
|
||||
_destinationsData = newValuePtr;
|
||||
_destinationDataV1 = newValuePtr;
|
||||
}
|
||||
|
||||
fixed (SplitterDestinationVersion2* newValuePtr = &newValue.GetV2RefOrNull())
|
||||
{
|
||||
_destinationDataV2 = newValuePtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -193,19 +205,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
/// </summary>
|
||||
public readonly void UpdateInternalState()
|
||||
{
|
||||
ForEachDestination((destination, _) => destination[0].UpdateInternalState());
|
||||
ForEachDestination((destination, _) => destination.UpdateInternalState());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all links from the <see cref="Destinations"/>.
|
||||
/// Clear all links from the <see cref="Destination"/>.
|
||||
/// </summary>
|
||||
public void ClearLinks()
|
||||
{
|
||||
ForEachDestination((destination, _) => destination[0].Unlink());
|
||||
ForEachDestination((destination, _) => destination.Unlink());
|
||||
|
||||
unsafe
|
||||
{
|
||||
_destinationsData = (SplitterDestination*)IntPtr.Zero;
|
||||
_destinationDataV1 = null;
|
||||
_destinationDataV2 = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -219,7 +232,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
{
|
||||
unsafe
|
||||
{
|
||||
splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
|
||||
splitter._destinationDataV1 = null;
|
||||
splitter._destinationDataV2 = null;
|
||||
}
|
||||
|
||||
splitter.DestinationCount = 0;
|
||||
|
|
|
@ -1,13 +1,33 @@
|
|||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Common.GraphicsDriver
|
||||
{
|
||||
public static class DriverUtilities
|
||||
{
|
||||
private static void AddMesaFlags(string envVar, string newFlags)
|
||||
{
|
||||
string existingFlags = Environment.GetEnvironmentVariable(envVar);
|
||||
|
||||
string flags = existingFlags == null ? newFlags : $"{existingFlags},{newFlags}";
|
||||
|
||||
OsUtils.SetEnvironmentVariableNoCaching(envVar, flags);
|
||||
}
|
||||
|
||||
public static void InitDriverConfig(bool oglThreading)
|
||||
{
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
AddMesaFlags("RADV_DEBUG", "nodcc");
|
||||
}
|
||||
|
||||
ToggleOGLThreading(oglThreading);
|
||||
}
|
||||
|
||||
public static void ToggleOGLThreading(bool enabled)
|
||||
{
|
||||
Environment.SetEnvironmentVariable("mesa_glthread", enabled.ToString().ToLower());
|
||||
Environment.SetEnvironmentVariable("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
|
||||
OsUtils.SetEnvironmentVariableNoCaching("mesa_glthread", enabled.ToString().ToLower());
|
||||
OsUtils.SetEnvironmentVariableNoCaching("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
@ -1,51 +0,0 @@
|
|||
using System;
|
||||
using System.Buffers;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
public partial class ByteMemoryPool
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IMemoryOwner{Byte}"/> that wraps an array rented from
|
||||
/// <see cref="ArrayPool{Byte}.Shared"/> and exposes it as <see cref="Memory{Byte}"/>
|
||||
/// with a length of the requested size.
|
||||
/// </summary>
|
||||
private sealed class ByteMemoryPoolBuffer : IMemoryOwner<byte>
|
||||
{
|
||||
private byte[] _array;
|
||||
private readonly int _length;
|
||||
|
||||
public ByteMemoryPoolBuffer(int length)
|
||||
{
|
||||
_array = ArrayPool<byte>.Shared.Rent(length);
|
||||
_length = length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="Memory{Byte}"/> belonging to this owner.
|
||||
/// </summary>
|
||||
public Memory<byte> Memory
|
||||
{
|
||||
get
|
||||
{
|
||||
byte[] array = _array;
|
||||
|
||||
ObjectDisposedException.ThrowIf(array is null, this);
|
||||
|
||||
return new Memory<byte>(array, 0, _length);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
var array = Interlocked.Exchange(ref _array, null);
|
||||
|
||||
if (array != null)
|
||||
{
|
||||
ArrayPool<byte>.Shared.Return(array);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,106 +0,0 @@
|
|||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a pool of re-usable byte array instances.
|
||||
/// </summary>
|
||||
public static partial class ByteMemoryPool
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns the maximum buffer size supported by this pool.
|
||||
/// </summary>
|
||||
public static int MaxBufferSize => Array.MaxLength;
|
||||
|
||||
/// <summary>
|
||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
||||
/// The buffer may contain data from a prior use.
|
||||
/// </summary>
|
||||
/// <param name="length">The buffer's required length in bytes</param>
|
||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
public static IMemoryOwner<byte> Rent(long length)
|
||||
=> RentImpl(checked((int)length));
|
||||
|
||||
/// <summary>
|
||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
||||
/// The buffer may contain data from a prior use.
|
||||
/// </summary>
|
||||
/// <param name="length">The buffer's required length in bytes</param>
|
||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
public static IMemoryOwner<byte> Rent(ulong length)
|
||||
=> RentImpl(checked((int)length));
|
||||
|
||||
/// <summary>
|
||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
||||
/// The buffer may contain data from a prior use.
|
||||
/// </summary>
|
||||
/// <param name="length">The buffer's required length in bytes</param>
|
||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
public static IMemoryOwner<byte> Rent(int length)
|
||||
=> RentImpl(length);
|
||||
|
||||
/// <summary>
|
||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
||||
/// The buffer's contents are cleared (set to all 0s) before returning.
|
||||
/// </summary>
|
||||
/// <param name="length">The buffer's required length in bytes</param>
|
||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
public static IMemoryOwner<byte> RentCleared(long length)
|
||||
=> RentCleared(checked((int)length));
|
||||
|
||||
/// <summary>
|
||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
||||
/// The buffer's contents are cleared (set to all 0s) before returning.
|
||||
/// </summary>
|
||||
/// <param name="length">The buffer's required length in bytes</param>
|
||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
public static IMemoryOwner<byte> RentCleared(ulong length)
|
||||
=> RentCleared(checked((int)length));
|
||||
|
||||
/// <summary>
|
||||
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
|
||||
/// The buffer's contents are cleared (set to all 0s) before returning.
|
||||
/// </summary>
|
||||
/// <param name="length">The buffer's required length in bytes</param>
|
||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
public static IMemoryOwner<byte> RentCleared(int length)
|
||||
{
|
||||
var buffer = RentImpl(length);
|
||||
|
||||
buffer.Memory.Span.Clear();
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies <paramref name="buffer"/> into a newly rented byte memory buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The byte buffer to copy</param>
|
||||
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory with <paramref name="buffer"/> copied to it</returns>
|
||||
public static IMemoryOwner<byte> RentCopy(ReadOnlySpan<byte> buffer)
|
||||
{
|
||||
var copy = RentImpl(buffer.Length);
|
||||
|
||||
buffer.CopyTo(copy.Memory.Span);
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
private static ByteMemoryPoolBuffer RentImpl(int length)
|
||||
{
|
||||
if ((uint)length > Array.MaxLength)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(length), length, null);
|
||||
}
|
||||
|
||||
return new ByteMemoryPoolBuffer(length);
|
||||
}
|
||||
}
|
||||
}
|
140
src/Ryujinx.Common/Memory/MemoryOwner.cs
Normal file
140
src/Ryujinx.Common/Memory/MemoryOwner.cs
Normal file
|
@ -0,0 +1,140 @@
|
|||
#nullable enable
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// An <see cref="IMemoryOwner{T}"/> implementation with an embedded length and fast <see cref="Span{T}"/>
|
||||
/// accessor, with memory allocated from <seealso cref="ArrayPool{T}.Shared"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of item to store.</typeparam>
|
||||
public sealed class MemoryOwner<T> : IMemoryOwner<T>
|
||||
{
|
||||
private readonly int _length;
|
||||
private T[]? _array;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="MemoryOwner{T}"/> class with the specified parameters.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
private MemoryOwner(int length)
|
||||
{
|
||||
_length = length;
|
||||
_array = ArrayPool<T>.Shared.Rent(length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static MemoryOwner<T> Rent(int length) => new(length);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length and the content cleared.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length and the content cleared</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static MemoryOwner<T> RentCleared(int length)
|
||||
{
|
||||
MemoryOwner<T> result = new(length);
|
||||
|
||||
result._array.AsSpan(0, length).Clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the content copied from the specified buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy</param>
|
||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
|
||||
public static MemoryOwner<T> RentCopy(ReadOnlySpan<T> buffer)
|
||||
{
|
||||
MemoryOwner<T> result = new(buffer.Length);
|
||||
|
||||
buffer.CopyTo(result._array);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of items in the current instance.
|
||||
/// </summary>
|
||||
public int Length
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _length;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Memory<T> Memory
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
T[]? array = _array;
|
||||
|
||||
if (array is null)
|
||||
{
|
||||
ThrowObjectDisposedException();
|
||||
}
|
||||
|
||||
return new(array, 0, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Uses a trick made possible by the .NET 6+ runtime array layout.
|
||||
/// </remarks>
|
||||
public Span<T> Span
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
T[]? array = _array;
|
||||
|
||||
if (array is null)
|
||||
{
|
||||
ThrowObjectDisposedException();
|
||||
}
|
||||
|
||||
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(array);
|
||||
|
||||
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Dispose()
|
||||
{
|
||||
T[]? array = Interlocked.Exchange(ref _array, null);
|
||||
|
||||
if (array is not null)
|
||||
{
|
||||
ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throws an <see cref="ObjectDisposedException"/> when <see cref="_array"/> is <see langword="null"/>.
|
||||
/// </summary>
|
||||
[DoesNotReturn]
|
||||
private static void ThrowObjectDisposedException()
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(MemoryOwner<T>), "The buffer has already been disposed.");
|
||||
}
|
||||
}
|
||||
}
|
114
src/Ryujinx.Common/Memory/SpanOwner.cs
Normal file
114
src/Ryujinx.Common/Memory/SpanOwner.cs
Normal file
|
@ -0,0 +1,114 @@
|
|||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A stack-only type that rents a buffer of a specified length from <seealso cref="ArrayPool{T}.Shared"/>.
|
||||
/// It does not implement <see cref="IDisposable"/> to avoid being boxed, but should still be disposed. This
|
||||
/// is easy since C# 8, which allows use of C# `using` constructs on any type that has a public Dispose() method.
|
||||
/// To keep this type simple, fast, and read-only, it does not check or guard against multiple disposals.
|
||||
/// For all these reasons, all usage should be with a `using` block or statement.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of item to store.</typeparam>
|
||||
public readonly ref struct SpanOwner<T>
|
||||
{
|
||||
private readonly int _length;
|
||||
private readonly T[] _array;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SpanOwner{T}"/> struct with the specified parameters.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
private SpanOwner(int length)
|
||||
{
|
||||
_length = length;
|
||||
_array = ArrayPool<T>.Shared.Rent(length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an empty <see cref="SpanOwner{T}"/> instance.
|
||||
/// </summary>
|
||||
public static SpanOwner<T> Empty
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => new(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the specified length.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SpanOwner<T> Rent(int length) => new(length);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the length and the content cleared.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length and the content cleared</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SpanOwner<T> RentCleared(int length)
|
||||
{
|
||||
SpanOwner<T> result = new(length);
|
||||
|
||||
result._array.AsSpan(0, length).Clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the content copied from the specified buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
|
||||
public static SpanOwner<T> RentCopy(ReadOnlySpan<T> buffer)
|
||||
{
|
||||
SpanOwner<T> result = new(buffer.Length);
|
||||
|
||||
buffer.CopyTo(result._array);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of items in the current instance
|
||||
/// </summary>
|
||||
public int Length
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Uses a trick made possible by the .NET 6+ runtime array layout.
|
||||
/// </remarks>
|
||||
public Span<T> Span
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(_array);
|
||||
|
||||
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implements the duck-typed <see cref="IDisposable.Dispose"/> method.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Dispose()
|
||||
{
|
||||
ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
@ -42,14 +42,14 @@ namespace Ryujinx.Common
|
|||
return StreamUtils.StreamToBytes(stream);
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
|
||||
public static MemoryOwner<byte> ReadFileToRentedMemory(string filename)
|
||||
{
|
||||
var (assembly, path) = ResolveManifestPath(filename);
|
||||
|
||||
return ReadFileToRentedMemory(assembly, path);
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
|
||||
public static MemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
|
||||
{
|
||||
using var stream = GetStream(assembly, filename);
|
||||
|
||||
|
|
24
src/Ryujinx.Common/Utilities/OsUtils.cs
Normal file
24
src/Ryujinx.Common/Utilities/OsUtils.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
public partial class OsUtils
|
||||
{
|
||||
[LibraryImport("libc", SetLastError = true)]
|
||||
private static partial int setenv([MarshalAs(UnmanagedType.LPStr)] string name, [MarshalAs(UnmanagedType.LPStr)] string value, int overwrite);
|
||||
|
||||
public static void SetEnvironmentVariableNoCaching(string key, string value)
|
||||
{
|
||||
// Set the value in the cached environment variables, too.
|
||||
Environment.SetEnvironmentVariable(key, value);
|
||||
|
||||
if (!OperatingSystem.IsWindows())
|
||||
{
|
||||
int res = setenv(key, value, 1);
|
||||
Debug.Assert(res != -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,5 @@
|
|||
using Microsoft.IO;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
@ -16,7 +15,7 @@ namespace Ryujinx.Common.Utilities
|
|||
return output.ToArray();
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
|
||||
public static MemoryOwner<byte> StreamToRentedMemory(Stream input)
|
||||
{
|
||||
if (input is MemoryStream inputMemoryStream)
|
||||
{
|
||||
|
@ -26,9 +25,9 @@ namespace Ryujinx.Common.Utilities
|
|||
{
|
||||
long bytesExpected = input.Length;
|
||||
|
||||
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
|
||||
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)bytesExpected));
|
||||
|
||||
var destSpan = ownedMemory.Memory.Span;
|
||||
var destSpan = ownedMemory.Span;
|
||||
|
||||
int totalBytesRead = 0;
|
||||
|
||||
|
@ -66,14 +65,14 @@ namespace Ryujinx.Common.Utilities
|
|||
return stream.ToArray();
|
||||
}
|
||||
|
||||
private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
|
||||
private static MemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
|
||||
{
|
||||
input.Position = 0;
|
||||
|
||||
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
|
||||
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)input.Length));
|
||||
|
||||
// Discard the return value because we assume reading a MemoryStream always succeeds completely.
|
||||
_ = input.Read(ownedMemory.Memory.Span);
|
||||
_ = input.Read(ownedMemory.Span);
|
||||
|
||||
return ownedMemory;
|
||||
}
|
||||
|
|
|
@ -303,9 +303,9 @@ namespace Ryujinx.Cpu.Jit
|
|||
}
|
||||
else
|
||||
{
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
||||
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
|
||||
|
||||
Read(va, memoryOwner.Memory.Span);
|
||||
Read(va, memoryOwner.Span);
|
||||
|
||||
return new WritableRegion(this, va, memoryOwner);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Ryujinx.Cpu.LightningJit.CodeGen;
|
||||
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
|
||||
{
|
||||
|
|
|
@ -114,7 +114,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
|
|||
InstEmitCommon.EmitUnsigned16BitPair(context, rd, rn, rm, (d, n, m) =>
|
||||
{
|
||||
context.Arm64Assembler.Add(d, n, m);
|
||||
EmitSaturateUnsignedRange(context, d, 16);
|
||||
EmitSaturateUqadd(context, d, 16);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -123,7 +123,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
|
|||
InstEmitCommon.EmitUnsigned8BitPair(context, rd, rn, rm, (d, n, m) =>
|
||||
{
|
||||
context.Arm64Assembler.Add(d, n, m);
|
||||
EmitSaturateUnsignedRange(context, d, 8);
|
||||
EmitSaturateUqadd(context, d, 8);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -140,7 +140,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
|
|||
context.Arm64Assembler.Add(d, n, m);
|
||||
}
|
||||
|
||||
EmitSaturateUnsignedRange(context, d, 16);
|
||||
EmitSaturateUq(context, d, 16, e == 0);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -157,25 +157,25 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
|
|||
context.Arm64Assembler.Sub(d, n, m);
|
||||
}
|
||||
|
||||
EmitSaturateUnsignedRange(context, d, 16);
|
||||
EmitSaturateUq(context, d, 16, e != 0);
|
||||
});
|
||||
}
|
||||
|
||||
public static void Uqsub16(CodeGenContext context, uint rd, uint rn, uint rm)
|
||||
{
|
||||
InstEmitCommon.EmitSigned16BitPair(context, rd, rn, rm, (d, n, m) =>
|
||||
InstEmitCommon.EmitUnsigned16BitPair(context, rd, rn, rm, (d, n, m) =>
|
||||
{
|
||||
context.Arm64Assembler.Sub(d, n, m);
|
||||
EmitSaturateUnsignedRange(context, d, 16);
|
||||
EmitSaturateUqsub(context, d, 16);
|
||||
});
|
||||
}
|
||||
|
||||
public static void Uqsub8(CodeGenContext context, uint rd, uint rn, uint rm)
|
||||
{
|
||||
InstEmitCommon.EmitSigned8BitPair(context, rd, rn, rm, (d, n, m) =>
|
||||
InstEmitCommon.EmitUnsigned8BitPair(context, rd, rn, rm, (d, n, m) =>
|
||||
{
|
||||
context.Arm64Assembler.Sub(d, n, m);
|
||||
EmitSaturateUnsignedRange(context, d, 8);
|
||||
EmitSaturateUqsub(context, d, 8);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -358,7 +358,17 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
|
|||
}
|
||||
}
|
||||
|
||||
private static void EmitSaturateUnsignedRange(CodeGenContext context, Operand value, uint saturateTo)
|
||||
private static void EmitSaturateUqadd(CodeGenContext context, Operand value, uint saturateTo)
|
||||
{
|
||||
EmitSaturateUq(context, value, saturateTo, isSub: false);
|
||||
}
|
||||
|
||||
private static void EmitSaturateUqsub(CodeGenContext context, Operand value, uint saturateTo)
|
||||
{
|
||||
EmitSaturateUq(context, value, saturateTo, isSub: true);
|
||||
}
|
||||
|
||||
private static void EmitSaturateUq(CodeGenContext context, Operand value, uint saturateTo, bool isSub)
|
||||
{
|
||||
Debug.Assert(saturateTo <= 32);
|
||||
|
||||
|
@ -379,7 +389,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
|
|||
return;
|
||||
}
|
||||
|
||||
context.Arm64Assembler.Lsr(tempRegister.Operand, value, InstEmitCommon.Const(32 - (int)saturateTo));
|
||||
context.Arm64Assembler.Lsr(tempRegister.Operand, value, InstEmitCommon.Const((int)saturateTo));
|
||||
|
||||
int branchIndex = context.CodeWriter.InstructionPointer;
|
||||
|
||||
|
@ -387,7 +397,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
|
|||
context.Arm64Assembler.Cbz(tempRegister.Operand, 0);
|
||||
|
||||
// Saturate.
|
||||
context.Arm64Assembler.Mov(value, uint.MaxValue >> (32 - (int)saturateTo));
|
||||
context.Arm64Assembler.Mov(value, isSub ? 0u : uint.MaxValue >> (32 - (int)saturateTo));
|
||||
|
||||
int delta = context.CodeWriter.InstructionPointer - branchIndex;
|
||||
context.CodeWriter.WriteInstructionAt(branchIndex, context.CodeWriter.ReadInstructionAt(branchIndex) | (uint)((delta & 0x7ffff) << 5));
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
@ -145,9 +144,9 @@ namespace Ryujinx.Graphics.Device
|
|||
}
|
||||
else
|
||||
{
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
||||
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
|
||||
|
||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
||||
ReadImpl(va, memoryOwner.Span);
|
||||
|
||||
return new WritableRegion(this, va, memoryOwner, tracked: true);
|
||||
}
|
||||
|
|
|
@ -39,7 +39,10 @@ namespace Ryujinx.Graphics.Device
|
|||
{
|
||||
var field = fields[fieldIndex];
|
||||
|
||||
int sizeOfField = SizeCalculator.SizeOf(field.FieldType);
|
||||
var currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name);
|
||||
var nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
|
||||
|
||||
int sizeOfField = nextFieldOffset - currentFieldOffset;
|
||||
|
||||
for (int i = 0; i < ((sizeOfField + 3) & ~3); i += 4)
|
||||
{
|
||||
|
|
|
@ -1,63 +0,0 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.Graphics.Device
|
||||
{
|
||||
public static class SizeCalculator
|
||||
{
|
||||
public static int SizeOf(Type type)
|
||||
{
|
||||
// Is type a enum type?
|
||||
if (type.IsEnum)
|
||||
{
|
||||
type = type.GetEnumUnderlyingType();
|
||||
}
|
||||
|
||||
// Is type a pointer type?
|
||||
if (type.IsPointer || type == typeof(IntPtr) || type == typeof(UIntPtr))
|
||||
{
|
||||
return IntPtr.Size;
|
||||
}
|
||||
|
||||
// Is type a struct type?
|
||||
if (type.IsValueType && !type.IsPrimitive)
|
||||
{
|
||||
// Check if the struct has a explicit size, if so, return that.
|
||||
if (type.StructLayoutAttribute.Size != 0)
|
||||
{
|
||||
return type.StructLayoutAttribute.Size;
|
||||
}
|
||||
|
||||
// Otherwise we calculate the sum of the sizes of all fields.
|
||||
int size = 0;
|
||||
var fields = type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
|
||||
{
|
||||
size += SizeOf(fields[fieldIndex].FieldType);
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
// Primitive types.
|
||||
return (Type.GetTypeCode(type)) switch
|
||||
{
|
||||
TypeCode.SByte => sizeof(sbyte),
|
||||
TypeCode.Byte => sizeof(byte),
|
||||
TypeCode.Int16 => sizeof(short),
|
||||
TypeCode.UInt16 => sizeof(ushort),
|
||||
TypeCode.Int32 => sizeof(int),
|
||||
TypeCode.UInt32 => sizeof(uint),
|
||||
TypeCode.Int64 => sizeof(long),
|
||||
TypeCode.UInt64 => sizeof(ulong),
|
||||
TypeCode.Char => sizeof(char),
|
||||
TypeCode.Single => sizeof(float),
|
||||
TypeCode.Double => sizeof(double),
|
||||
TypeCode.Decimal => sizeof(decimal),
|
||||
TypeCode.Boolean => sizeof(bool),
|
||||
_ => throw new ArgumentException($"Length for type \"{type.Name}\" is unknown."),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,8 +6,13 @@ namespace Ryujinx.Graphics.GAL
|
|||
public enum BufferAccess
|
||||
{
|
||||
Default = 0,
|
||||
FlushPersistent = 1 << 0,
|
||||
Stream = 1 << 1,
|
||||
SparseCompatible = 1 << 2,
|
||||
HostMemory = 1,
|
||||
DeviceMemory = 2,
|
||||
DeviceMemoryMapped = 3,
|
||||
|
||||
MemoryTypeMask = 0xf,
|
||||
|
||||
Stream = 1 << 4,
|
||||
SparseCompatible = 1 << 5,
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
{
|
||||
public readonly TargetApi Api;
|
||||
public readonly string VendorName;
|
||||
public readonly SystemMemoryType MemoryType;
|
||||
|
||||
public readonly bool HasFrontFacingBug;
|
||||
public readonly bool HasVectorIndexingBug;
|
||||
|
@ -36,6 +37,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
public readonly bool SupportsMismatchingViewFormat;
|
||||
public readonly bool SupportsCubemapView;
|
||||
public readonly bool SupportsNonConstantTextureOffset;
|
||||
public readonly bool SupportsQuads;
|
||||
public readonly bool SupportsSeparateSampler;
|
||||
public readonly bool SupportsShaderBallot;
|
||||
public readonly bool SupportsShaderBarrierDivergence;
|
||||
|
@ -49,6 +51,13 @@ namespace Ryujinx.Graphics.GAL
|
|||
public readonly bool SupportsIndirectParameters;
|
||||
public readonly bool SupportsDepthClipControl;
|
||||
|
||||
public readonly int UniformBufferSetIndex;
|
||||
public readonly int StorageBufferSetIndex;
|
||||
public readonly int TextureSetIndex;
|
||||
public readonly int ImageSetIndex;
|
||||
public readonly int ExtraSetBaseIndex;
|
||||
public readonly int MaximumExtraSets;
|
||||
|
||||
public readonly uint MaximumUniformBuffersPerStage;
|
||||
public readonly uint MaximumStorageBuffersPerStage;
|
||||
public readonly uint MaximumTexturesPerStage;
|
||||
|
@ -62,9 +71,12 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
public readonly int GatherBiasPrecision;
|
||||
|
||||
public readonly ulong MaximumGpuMemory;
|
||||
|
||||
public Capabilities(
|
||||
TargetApi api,
|
||||
string vendorName,
|
||||
SystemMemoryType memoryType,
|
||||
bool hasFrontFacingBug,
|
||||
bool hasVectorIndexingBug,
|
||||
bool needsFragmentOutputSpecialization,
|
||||
|
@ -93,6 +105,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
bool supportsMismatchingViewFormat,
|
||||
bool supportsCubemapView,
|
||||
bool supportsNonConstantTextureOffset,
|
||||
bool supportsQuads,
|
||||
bool supportsSeparateSampler,
|
||||
bool supportsShaderBallot,
|
||||
bool supportsShaderBarrierDivergence,
|
||||
|
@ -105,6 +118,12 @@ namespace Ryujinx.Graphics.GAL
|
|||
bool supportsViewportSwizzle,
|
||||
bool supportsIndirectParameters,
|
||||
bool supportsDepthClipControl,
|
||||
int uniformBufferSetIndex,
|
||||
int storageBufferSetIndex,
|
||||
int textureSetIndex,
|
||||
int imageSetIndex,
|
||||
int extraSetBaseIndex,
|
||||
int maximumExtraSets,
|
||||
uint maximumUniformBuffersPerStage,
|
||||
uint maximumStorageBuffersPerStage,
|
||||
uint maximumTexturesPerStage,
|
||||
|
@ -114,10 +133,12 @@ namespace Ryujinx.Graphics.GAL
|
|||
int shaderSubgroupSize,
|
||||
int storageBufferOffsetAlignment,
|
||||
int textureBufferOffsetAlignment,
|
||||
int gatherBiasPrecision)
|
||||
int gatherBiasPrecision,
|
||||
ulong maximumGpuMemory)
|
||||
{
|
||||
Api = api;
|
||||
VendorName = vendorName;
|
||||
MemoryType = memoryType;
|
||||
HasFrontFacingBug = hasFrontFacingBug;
|
||||
HasVectorIndexingBug = hasVectorIndexingBug;
|
||||
NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization;
|
||||
|
@ -146,6 +167,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
||||
SupportsCubemapView = supportsCubemapView;
|
||||
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
||||
SupportsQuads = supportsQuads;
|
||||
SupportsSeparateSampler = supportsSeparateSampler;
|
||||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||
|
@ -158,6 +180,12 @@ namespace Ryujinx.Graphics.GAL
|
|||
SupportsViewportSwizzle = supportsViewportSwizzle;
|
||||
SupportsIndirectParameters = supportsIndirectParameters;
|
||||
SupportsDepthClipControl = supportsDepthClipControl;
|
||||
UniformBufferSetIndex = uniformBufferSetIndex;
|
||||
StorageBufferSetIndex = storageBufferSetIndex;
|
||||
TextureSetIndex = textureSetIndex;
|
||||
ImageSetIndex = imageSetIndex;
|
||||
ExtraSetBaseIndex = extraSetBaseIndex;
|
||||
MaximumExtraSets = maximumExtraSets;
|
||||
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
|
||||
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
|
||||
MaximumTexturesPerStage = maximumTexturesPerStage;
|
||||
|
@ -168,6 +196,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
||||
TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
|
||||
GatherBiasPrecision = gatherBiasPrecision;
|
||||
MaximumGpuMemory = maximumGpuMemory;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -711,5 +711,36 @@ namespace Ryujinx.Graphics.GAL
|
|||
{
|
||||
return format.IsUint() || format.IsSint();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture format is a float or sRGB color format.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Does not include normalized, compressed or depth formats.
|
||||
/// Float and sRGB formats do not participate in logical operations.
|
||||
/// </remarks>
|
||||
/// <param name="format">Texture format</param>
|
||||
/// <returns>True if the format is a float or sRGB color format, false otherwise</returns>
|
||||
public static bool IsFloatOrSrgb(this Format format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case Format.R8G8B8A8Srgb:
|
||||
case Format.B8G8R8A8Srgb:
|
||||
case Format.R16Float:
|
||||
case Format.R16G16Float:
|
||||
case Format.R16G16B16Float:
|
||||
case Format.R16G16B16A16Float:
|
||||
case Format.R32Float:
|
||||
case Format.R32G32Float:
|
||||
case Format.R32G32B32Float:
|
||||
case Format.R32G32B32A32Float:
|
||||
case Format.R11G11B10Float:
|
||||
case Format.R9G9B9E5Float:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public interface IImageArray
|
||||
public interface IImageArray : IDisposable
|
||||
{
|
||||
void SetFormats(int index, Format[] imageFormats);
|
||||
void SetImages(int index, ITexture[] images);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,8 +58,9 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
void SetIndexBuffer(BufferRange buffer, IndexType type);
|
||||
|
||||
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
|
||||
void SetImage(ShaderStage stage, int binding, ITexture texture);
|
||||
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
|
||||
void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);
|
||||
|
||||
void SetLineParameters(float width, bool smooth);
|
||||
|
||||
|
@ -91,6 +92,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
|
||||
void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
|
||||
void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array);
|
||||
|
||||
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
|
||||
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
|
||||
|
|
|
@ -17,7 +17,6 @@ namespace Ryujinx.Graphics.GAL
|
|||
void BackgroundContextAction(Action action, bool alwaysBackground = false);
|
||||
|
||||
BufferHandle CreateBuffer(int size, BufferAccess access = BufferAccess.Default);
|
||||
BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint);
|
||||
BufferHandle CreateBuffer(nint pointer, int size);
|
||||
BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using System.Buffers;
|
||||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
|
@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
|
|||
PinnedSpan<byte> GetData(int layer, int level);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
void SetData(IMemoryOwner<byte> data);
|
||||
void SetData(MemoryOwner<byte> data);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
void SetData(IMemoryOwner<byte> data, int layer, int level);
|
||||
void SetData(MemoryOwner<byte> data, int layer, int level);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
|
||||
void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
|
||||
|
||||
void SetStorage(BufferRange buffer);
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public interface ITextureArray
|
||||
public interface ITextureArray : IDisposable
|
||||
{
|
||||
void SetSamplers(int index, ISampler[] samplers);
|
||||
void SetTextures(int index, ITexture[] textures);
|
||||
|
|
|
@ -44,7 +44,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
}
|
||||
|
||||
Register<ActionCommand>(CommandType.Action);
|
||||
Register<CreateBufferCommand>(CommandType.CreateBuffer);
|
||||
Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
|
||||
Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
|
||||
Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
|
||||
|
@ -67,7 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
|
||||
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
|
||||
|
||||
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
|
||||
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
|
||||
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
|
||||
|
||||
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
|
||||
|
@ -89,6 +88,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
|
||||
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
|
||||
|
||||
Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
|
||||
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
|
||||
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
|
||||
|
||||
|
@ -125,6 +125,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
|
||||
Register<SetImageCommand>(CommandType.SetImage);
|
||||
Register<SetImageArrayCommand>(CommandType.SetImageArray);
|
||||
Register<SetImageArraySeparateCommand>(CommandType.SetImageArraySeparate);
|
||||
Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
|
||||
Register<SetLineParametersCommand>(CommandType.SetLineParameters);
|
||||
Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
|
||||
|
@ -142,6 +143,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
|
||||
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
|
||||
Register<SetTextureArrayCommand>(CommandType.SetTextureArray);
|
||||
Register<SetTextureArraySeparateCommand>(CommandType.SetTextureArraySeparate);
|
||||
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
|
||||
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
|
||||
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);
|
||||
|
|
|
@ -3,7 +3,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
enum CommandType : byte
|
||||
{
|
||||
Action,
|
||||
CreateBuffer,
|
||||
CreateBufferAccess,
|
||||
CreateBufferSparse,
|
||||
CreateHostBuffer,
|
||||
|
@ -27,7 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
CounterEventDispose,
|
||||
CounterEventFlush,
|
||||
|
||||
ImageArraySetFormats,
|
||||
ImageArrayDispose,
|
||||
ImageArraySetImages,
|
||||
|
||||
ProgramDispose,
|
||||
|
@ -49,6 +48,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
TextureSetDataSliceRegion,
|
||||
TextureSetStorage,
|
||||
|
||||
TextureArrayDispose,
|
||||
TextureArraySetSamplers,
|
||||
TextureArraySetTextures,
|
||||
|
||||
|
@ -85,6 +85,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
SetUniformBuffers,
|
||||
SetImage,
|
||||
SetImageArray,
|
||||
SetImageArraySeparate,
|
||||
SetIndexBuffer,
|
||||
SetLineParameters,
|
||||
SetLogicOpState,
|
||||
|
@ -102,6 +103,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
SetStencilTest,
|
||||
SetTextureAndSampler,
|
||||
SetTextureArray,
|
||||
SetTextureArraySeparate,
|
||||
SetUserClipDistance,
|
||||
SetVertexAttribs,
|
||||
SetVertexBuffers,
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
||||
{
|
||||
struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.ImageArrayDispose;
|
||||
private TableRef<ThreadedImageArray> _imageArray;
|
||||
|
||||
public void Set(TableRef<ThreadedImageArray> imageArray)
|
||||
{
|
||||
_imageArray = imageArray;
|
||||
}
|
||||
|
||||
public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._imageArray.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
||||
{
|
||||
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
|
||||
private TableRef<ThreadedImageArray> _imageArray;
|
||||
private int _index;
|
||||
private TableRef<Format[]> _imageFormats;
|
||||
|
||||
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
|
||||
{
|
||||
_imageArray = imageArray;
|
||||
_index = index;
|
||||
_imageFormats = imageFormats;
|
||||
}
|
||||
|
||||
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
|
||||
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.CreateBuffer;
|
||||
private BufferHandle _threadedHandle;
|
||||
private int _size;
|
||||
private BufferAccess _access;
|
||||
private BufferHandle _storageHint;
|
||||
|
||||
public void Set(BufferHandle threadedHandle, int size, BufferAccess access, BufferHandle storageHint)
|
||||
{
|
||||
_threadedHandle = threadedHandle;
|
||||
_size = size;
|
||||
_access = access;
|
||||
_storageHint = storageHint;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
BufferHandle hint = BufferHandle.Null;
|
||||
|
||||
if (command._storageHint != BufferHandle.Null)
|
||||
{
|
||||
hint = threaded.Buffers.MapBuffer(command._storageHint);
|
||||
}
|
||||
|
||||
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access, hint));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetImageArraySeparateCommand : IGALCommand, IGALCommand<SetImageArraySeparateCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.SetImageArraySeparate;
|
||||
private ShaderStage _stage;
|
||||
private int _setIndex;
|
||||
private TableRef<IImageArray> _array;
|
||||
|
||||
public void Set(ShaderStage stage, int setIndex, TableRef<IImageArray> array)
|
||||
{
|
||||
_stage = stage;
|
||||
_setIndex = setIndex;
|
||||
_array = array;
|
||||
}
|
||||
|
||||
public static void Run(ref SetImageArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetImageArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,19 +10,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|||
private ShaderStage _stage;
|
||||
private int _binding;
|
||||
private TableRef<ITexture> _texture;
|
||||
private Format _imageFormat;
|
||||
|
||||
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat)
|
||||
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture)
|
||||
{
|
||||
_stage = stage;
|
||||
_binding = binding;
|
||||
_texture = texture;
|
||||
_imageFormat = imageFormat;
|
||||
}
|
||||
|
||||
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
|
||||
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetTextureArraySeparateCommand : IGALCommand, IGALCommand<SetTextureArraySeparateCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.SetTextureArraySeparate;
|
||||
private ShaderStage _stage;
|
||||
private int _setIndex;
|
||||
private TableRef<ITextureArray> _array;
|
||||
|
||||
public void Set(ShaderStage stage, int setIndex, TableRef<ITextureArray> array)
|
||||
{
|
||||
_stage = stage;
|
||||
_setIndex = setIndex;
|
||||
_array = array;
|
||||
}
|
||||
|
||||
public static void Run(ref SetTextureArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetTextureArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
|
@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetData;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private TableRef<MemoryOwner<byte>> _data;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
|
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private TableRef<MemoryOwner<byte>> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
|
@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private TableRef<MemoryOwner<byte>> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
private Rectangle<int> _region;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
|
||||
{
|
||||
struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureArrayDispose;
|
||||
private TableRef<ThreadedTextureArray> _textureArray;
|
||||
|
||||
public void Set(TableRef<ThreadedTextureArray> textureArray)
|
||||
{
|
||||
_textureArray = textureArray;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._textureArray.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,9 +21,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||
return new TableRef<T>(_renderer, reference);
|
||||
}
|
||||
|
||||
public void SetFormats(int index, Format[] imageFormats)
|
||||
public void Dispose()
|
||||
{
|
||||
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
|
||||
_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
{
|
||||
|
@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
public void SetData(MemoryOwner<byte> data)
|
||||
{
|
||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
|
||||
_renderer.QueueCommand();
|
||||
|
|
|
@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
|||
return new TableRef<T>(_renderer, reference);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetSamplers(int index, ISampler[] samplers)
|
||||
{
|
||||
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
|
||||
|
|
|
@ -177,9 +177,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
|
||||
public void SetImage(ShaderStage stage, int binding, ITexture texture)
|
||||
{
|
||||
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture), imageFormat);
|
||||
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
|
@ -189,6 +189,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array)
|
||||
{
|
||||
_renderer.New<SetImageArraySeparateCommand>().Set(stage, setIndex, Ref(array));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetIndexBuffer(BufferRange buffer, IndexType type)
|
||||
{
|
||||
_renderer.New<SetIndexBufferCommand>().Set(buffer, type);
|
||||
|
@ -297,6 +303,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array)
|
||||
{
|
||||
_renderer.New<SetTextureArraySeparateCommand>().Set(stage, setIndex, Ref(array));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
|
||||
{
|
||||
_renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue