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111 commits

Author SHA1 Message Date
gdkchan
a2c0035013
Update audio renderer to REV13: Add support for compressor statistics and volume reset (#7372)
* Update audio renderer to REV13: Add support for compressor statistics and volume reset

* XML docs

* Disable stats reset

* Wrong comment

* Fix more XML docs

* PR feedback
2024-10-01 11:30:57 +01:00
gdkchan
7d158acc3b
Do not try to create a texture pool if shader does not use textures (#7379) 2024-09-30 11:41:07 -03:00
e2dk4r
5dbba07e33
sdl: set app name (#7370)
Ryujinx was not hinting application name, so on some platforms (e.g.
Linux) volume control shows Ryujinx as 'SDL Application'. This can cause
confusion.

This commit fixes name in volume control applets on some platforms.

see: https://wiki.libsdl.org/SDL2/SDL_HINT_APP_NAME
2024-09-28 10:44:23 +02:00
MaxLastBreath
d86249cb0a
Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
* Add Texture Size Capacity and 8GB Dram Build

* Update AutoDeleteCache.cs

* Dynamic Texture Cache (WIP)

* Change to float Multiplier, in-case it needs fine-tuning.

* Delete src/src.sln

* Update AutoDeleteCache.cs

* Format

* Fix Formatting

* Add DefaultTextureSizeCapacity and MemoryScaleFactor

- Also remove redundant New Lines

* Fix 4GB dram crashing

* Format newline

* Refractor

- Added Initialize() function to TextureCache and AutoDeleteCache
- Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage
- Added private const MaxTextureSizeCapacity to AutoDelete Cache
- Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time.
- Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function.
- Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements.

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Format comment

* comment context

* Increase TextureSize capacity for OpenGL back to 1024

- Added a new const ulong for OpenGLTextureSizeCapacity

* Fix changes from last commit.

* Adjust last OpenGL changes.

* Remove garbage VSC file

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-26 14:33:38 -03:00
riperiperi
04d68ca616
GPU: Ensure all clip distances are initialized when used (#7363)
* GPU: Ensure all clip distances are initialized when used

* Shader cache version
2024-09-26 14:19:12 -03:00
Jason Youngberg
050f22977f
Update bug_report.yml to provide better instructions for finding log file (#7333) 2024-09-24 11:10:36 +02:00
gdkchan
319507f2a1
Fix quads draws after DrawTexture on Vulkan (#7336) 2024-09-22 19:36:53 -03:00
gdkchan
d717aef2be
Shader: Assume the only remaining source is the right one when all others are undefined (#7331)
* Shader: Assume the only remaining source is the right one when all other are undefined

* Shader cache version bump

* Improve comment
2024-09-19 21:23:09 -03:00
gdkchan
24ee8c39f1
Add support for sampler sRGB disable (#7312) 2024-09-19 14:38:30 -03:00
jhorv
73f985d27c
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
2024-09-18 23:00:54 -03:00
gdkchan
ef81658fbd
Implement support for shader ATOM.EXCH instruction (#7320)
* Implement support for shader ATOM.EXCH instruction

* Shader cache version bump

* Check type
2024-09-18 15:48:55 -03:00
gdkchan
062ef43eb4
Revert "Wait for async task to complete (#7122)" (#7318)
This reverts commit ccf96bf5e6.
2024-09-17 16:25:26 -03:00
gdkchan
eb8132b627
Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
2024-09-17 15:52:30 -03:00
TSRBerry
ccf96bf5e6
Wait for async task to complete (#7122)
This way exceptions thrown during the execution of CheckLaunchState()
will correctly invoke the unhandled exception handler
and cause Ryujinx to crash.
2024-09-17 15:42:00 -03:00
ZenoArrows
f39e89ece7
Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
2024-09-17 15:30:50 -03:00
gdkchan
cf77c011e4
Change 6GB DRAM expansion to 8GB (#7313)
* Change 6GB DRAM expansion to 8GB

* Update texts and tooltips
2024-09-17 15:09:20 -03:00
gdkchan
cd74ae1bbd
Implement fast DMA texture to texture copy (#7299)
* Implement fast DMA texture to texture copy

* PR feedback
2024-09-15 18:12:05 -03:00
Emmanuel Hansen
62216782ca
Make GetFunctionPointerForDelegate as explicit as possible (#7279)
Co-authored-by: gdk <gab.dark.100@gmail.com>
2024-09-15 17:39:10 -03:00
gdkchan
2f36a6665c
Implement Arm32 VSHLL and QADD16 instructions (#7301) 2024-09-12 18:22:30 -03:00
riperiperi
ca59c3f499
Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements

This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways:

- Partial use of VK_EXT_attachment_feedback_loop_layout
  - All renderable textures have AttachmentFeedbackLoopBitExt
  - Compile pipelines with Color/DepthStencil feedback loop flags when present
- Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 )

TODO:
- AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops.
- Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project.
- How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...)
- Improve subpass dependencies to fix validation errors

* Mark field readonly

* Add feedback loop dynamic state

* fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround

* Formatting

* Fix more complaints

* RADV dcc workaround

* Use dynamic state properly, cleanup.

* Use aspects flags in more places
2024-09-01 21:28:16 -03:00
gdkchan
fdd7ee791c
Fix incorrect depth texture 3D flag (#7262) 2024-09-01 17:58:01 -03:00
riperiperi
398fa1c238
Vulkan: Update Silk.NET to 2.21 (#7266)
* Update Silk.NET version

* fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround

* Cleanup

* Readonly ref warnings

* Remove driver id todo
2024-09-01 17:33:11 -03:00
Emmanuel Hansen
2c5c0392f9
Make HLE project AOT friendly (#7085)
* add hle service generator

remove usage of reflection in device state

* remove rd.xml generation

* make applet manager reflection free

* fix typos

* fix encoding

* fix style report

* remove rogue generator reference

* remove double assignment
2024-08-31 11:39:26 -03:00
Emmanuel Hansen
e0acde04bb
Replace ImageSharp with SkiaSharp everywhere (#7030)
* replace ImageSharp with SkiaSharp for inline keyboard applet rendering

* fix avalonia inline keyboard input

* remove image sharp from gtk3 project

* add skiasharp linux assets

* fix whitespace

* fix format

* fix ico image offset when saving shortcut to windows
2024-08-31 11:32:53 -03:00
David McFarland
3c61d560c3
Fix deadlock in background translation thread shutdown (#7239)
TryDequeue checks for _disposed before taking the lock.  If another
thread calls Dispose before it takes the lock, it won't get woken up by
the PulseAll call, and will deadlock in Monitor.Wait.

Double-checking _disposed with the lock taken should avoid this.
2024-08-27 19:10:24 +02:00
dependabot[bot]
b45a81458a
nuget: bump DynamicData from 9.0.1 to 9.0.4 (#7220)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 9.0.1 to 9.0.4.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/9.0.1...9.0.4)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-21 12:30:43 +02:00
gdkchan
460f9faf4e
Fix NRE when using buffer image array (#7159) 2024-08-21 00:49:17 +01:00
Toni Förster
552c15739c
nuget: bump ImageSharp from 2.1.8 to 2.1.9 (#7160)
While building I got some warnings, so I updated the dependency.

`warning NU1903: Package 'SixLabors.ImageSharp' 2.1.8 has a known high severity vulnerability, https://github.com/advisories/GHSA-63p8-c4ww-9cg7`
2024-08-20 22:26:32 +01:00
Tsubasa0504
0137c9e635
nim:eca : Stub CreateServerInterface2 (#7128)
* Add files via upload

* Add files via upload

* Update src/Ryujinx.HLE/HOS/Services/Nim/IShopServiceAccessServerInterface.cs

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-08-17 09:57:22 +01:00
Logan Stromberg
23fa5f4c9c
Fix arbitrary game ordering when sorting by Favorites (#7170)
* Fix arbitrary sorting by "Favorite" in the UI by making it the same as sorting alphabetically while giving favorites priority.

* Use a more engineered solution rather than string hacks.

* Address code style warnings. Add null checking. Make title name comparison case insensitive.

* one more style fix

---------

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2024-08-13 15:23:11 +02:00
gdkchan
4f75e26ec7
Clamp amount of mipmap levels to max allowed for all backends (#7197)
* Clamp amount of mipmap levels to max allowed for all backends

* XML docs

* Remove using
2024-08-12 17:45:25 -03:00
gdkchan
8d8983049e
Implement UQADD16, UQADD8, UQSUB16, UQSUB8, VQRDMULH, VSLI and VSWP Arm32 instructions (#7174) 2024-08-08 17:07:24 -03:00
jhorv
7969fb6bba
Replace and remove obsolete ByteMemoryPool type (#7155)
* refactor: replace usage of ByteMemoryPool with MemoryOwner<byte>

* refactor: delete unused ByteMemoryPool and ByteMemoryPool.ByteMemoryPoolBuffer types

* refactor: change IMemoryOwner<byte> return types to MemoryOwner<byte>

* fix(perf): get span via `MemoryOwner<T>.Span` directly instead of `MemoryOwner<T>.Memory.Span`

* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`

* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`
2024-08-05 21:09:08 -03:00
gdkchan
4a4b11871e
Fix same textures with unmapped start being considered different (#7141)
* Fix same textures with unmapped start being considered different

* Consolidate IsInvalid check

* InvalidAddress const

* Fix typo

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-08-05 11:00:41 -03:00
Julien Lebosquain
e85ee673b1
Fix LocaleExtension SetRawSource usages + language perf improvement (#7121)
* Avoid Avalonia CompiledBindingPathBuilder.SetRawSource

* Improve UI language change performance
2024-08-04 19:04:12 +01:00
Isaac Marovitz
42f22fe5d7
Infra: Update Microsoft.IdentityModel.JsonWebTokens (#7070)
* Update Microsoft.IdentityModel.JsonWebTokens

* Update
2024-08-04 18:56:27 +01:00
TSRBerry
263eb97f79
Avoid race conditions while launching games directly from the command line (#7116)
* optimization: Load application metadata only for applications with IDs

* Load applications when necessary

This prevents loading applications when launching an application
directly from the command line (or a shortcut).
Instead, applications will be loaded after the emulation was stopped by the user.

* Show the title in the configured language when launching an application

* Rename DesiredTitleLanguage to DesiredLanguage
2024-08-03 22:31:34 +01:00
dependabot[bot]
3004902257
nuget: bump DynamicData from 8.4.1 to 9.0.1 (#7040)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 8.4.1 to 9.0.1.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/8.4.1...9.0.1)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-03 22:34:41 +02:00
jhorv
59ddb26628
replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>`

* refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan`

* eliminate temporary buffer allocations

* chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
2024-08-03 19:50:53 +01:00
TSRBerry
83fda10f6e
Fix FileNotFoundException in TryGetApplicationsFromFile() and improve loading applications (#7145)
* Don't load files from hidden subdirectories

* Catch FileNotFoundException in TryGetApplicationsFromFile()

* Skip non-existent files and bad symlinks when loading applications
2024-08-03 19:46:59 +02:00
gdkchan
d97e995e59
Fix off-by-one on audio renderer PerformanceManager.GetNextEntry (#7139) 2024-07-31 22:22:11 -03:00
gdkchan
56b2f84702
Fix shader RegisterUsage pass only taking first operation dest into account (#7131)
* Fix shader RegisterUsage pass only taking first operation dest into account

* Shader cache version bump
2024-07-30 21:57:55 -03:00
riperiperi
698e36bbd2
Vulkan: Force topology to PatchList for Tessellation (#7102)
Vulkan spec states that input topology should always be PatchList when a tessellation pipeline is present. The AMD GPU on windows crashes so hard it BSODs the machine if this isn't the case, so it's forced here just in case.

I'm not sure what providing a different topology here would even do, as you'd think it would always be a patch list input.
2024-07-30 21:48:30 -03:00
Isaac Marovitz
6ce49a2dc7
Ava UI: Handle updates containing non numeric characters (#7043)
* Handle updates containing non numeric characters

Smh

Dont be stupid

* Use Berry’s method

* Thanks gdk

* Remove using
2024-07-25 16:44:33 -03:00
riperiperi
ccd330ba0f
Vulkan: Add missing barriers for texture to buffer copy (#7092)
This barrier has always been missing, but it only became apparent when #7012 merged.

I also added some barriers in case the target buffer used here is used by other commands, though right now it isn't.

Fixes a regression where water would turn white on AMD GPUs with the proprietary driver. May fix other issues on this driver.
2024-07-25 16:34:30 -03:00
gdkchan
95d252b7b8
Update kernel GetInfo SVC for firmware 18.0.0 (#7075)
* Implement kernel GetInfo AliasRegionExtraSize

* Implement IsSvcPermitted

* Remove warning supressions that are no longer needed

* Remove useless cast
2024-07-22 12:46:04 -03:00
TSRBerry
add681144b
Fix checking for the wrong metadata files for applications launched with a different program index (#7055)
* Fix checking for the wrong update metadata file

* Apply the same fix for dlc.json

* Use the base application ids for updates and DLCs in the GUI too

This shouldn't actually change anything, since the program index part of the application id
should always be 0 for all applications currently seen by the GUI.

This was just done for completeness.
2024-07-21 14:42:23 -03:00
TSRBerry
c6dc00815a
Make sure TryGetApplicationsFromFile() doesn't throw exceptions anymore (#7046)
* Add docstrings for exceptions to methods near TryGetApplicationsFromFile()

* Make sure TryGetApplicationsFromFile() doesn't throw exceptions anymore

* Add missing filePath to ApplicationData when loading applications from ExeFS

* Fix typo

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-07-20 16:35:43 -03:00
gdkchan
99f04ac1a6
Fix Skia saving screenshot with transparent background and incorrect origin (#7073)
* Fix Skia saving screenshot with transparent background and incorrect origin

* Remove code that is no longer necessary
2024-07-20 16:27:40 -03:00
gdkchan
ce09450743
Unlink server sessions from multi-wait when service stops processing requests (#7072) 2024-07-20 16:17:40 -03:00
Isaac Marovitz
2cb80f37d4
Ava UI: Auto select newly added updates & DLC (#7026)
* Fix DLC not being selected

* FIx conflicts

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-07-19 19:00:15 +02:00
gdkchan
827069e784
Add missing Buffer attribute on NGC Check method (#7051) 2024-07-18 15:11:00 -03:00
riperiperi
1a919e99b2
Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
* More guarantees for buffer correct placement, defer guest requested buffers

* Split RP on indirect barrier rn

* Better handling for feedback loops.

* Qualcomm barriers suck too

* Fix condition

* Remove unused field

* Allow render pass barriers on turnip for now
2024-07-17 20:21:32 -03:00
TSRBerry
f77bebac80
Include content data foreach-loop in try-catch (#7036) 2024-07-17 19:02:20 -03:00
TSRBerry
6fbf279fac
Add support for multi game XCIs (second try) (#6515)
* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

* Don't add duplicates to update/dlc windows

* Avoid double lookup

* Preserve DLC enabled state for bundled DLCs

* Fix DLCWindow not opening using GTK

* Fix missing information when loading applications from file

* Address review feedback

Rename ContentCollection to ContentMetaData
Fix casing issues in log messages
Use null as the default value for updatePath

* Fix re-adding bundled DLCs every time

* Fix bundled DLCs disappearing

* Abstract common code to open application pfs

* Remove unused imports

* Fix file exists check when loading DLCs

* Load bundled DLCs only using dlc.json

* Load AoC items correctly

* Add all DLCs from a PFS

* Add argument to launch a specific application id

* Use application-id argument for shortcuts if necessary

* Return the application id from the control NCA if possible

* GetApplicationInformation: Don't overwrite application ids

Move SaveDataOwnerId check to the top, since it seems to be more reliable.

* Get application ids from CNMT again

This commit reverts some parts of 61615b8f0d6f90ae86778958ddc38eaf6dc280ab.
Since the issue wasn't actually related to the application id in CMNTs, we can remove the wrong assumptions.

* Revert erroneous axaml change from adca8900

* Rename title to application

* Wrap nsp/pfs0 case with curly braces

* Check if _applicationData.ControlHolder.ByteSpan is zeros only once

* Catch exceptions while loading applications from nsps

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-07-16 18:17:32 -03:00
Isaac Marovitz
344f4f52c1
Remove CommandBufferScoped Dependencies (#6958) 2024-07-16 17:01:06 -03:00
MutantAura
eb212aa91b
misc: Re-order and manually update DriverID to name. (#7027)
* Re-order and update DriverID -> Name.

* Fix whitespace
2024-07-15 19:27:59 -03:00
jhorv
a6dbb2ad2b
replace ByteMemoryPool usage in Ryujinx.HLE (#6953) 2024-07-15 19:21:53 -03:00
sunshineinabox
595e514f18
Use SkiaSharp for Avalonia in place of ImageSharp (#6269)
* Rebased

Transformation all at once

Use SkiaSharp instead of ImageSharp

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Change back unintentionally changed comment

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
2024-07-14 08:16:14 +00:00
gdkchan
07435ad844
Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013)
* Use draw clear on Adreno, instead of vkCmdClearAttachments

* Fix GTX TITAN detection
2024-07-10 17:52:45 -03:00
gdkchan
1668ba913f
Force dynamic state update after rasterizer discard disable (#7007) 2024-07-09 23:31:01 -03:00
gdkchan
a830eb666b
Disallow concurrent fence waits on Adreno (#7001)
* Disallow concurrent fence waits on Adreno

* Ensure locks are released if exceptions are thrown
2024-07-07 19:33:28 -03:00
gdkchan
cfc75d7e78
Disable descriptor set template updates for buffer textures on Adreno (#7002)
* Do not use template updates for buffer textures and buffer images

* No need to do it for images

* Simply buffer texture existence check

* Pipeline is now unused on DescriptorSetUpdater
2024-07-07 19:19:55 -03:00
gdkchan
c525d7d9a9
Force Vulkan swapchain re-creation when window size changes (#7003) 2024-07-07 19:02:11 -03:00
sunshineinabox
1a0a351a15
Resolve some Vulkan validation errors (#6915)
* Fix some validation errors

* Whitespace correction

* Resolve some runtime validation errors.

* Whitespace

* Properly fix usage realted validation error by setting Extended Usage image creation flag.

* Only if supported

* Remove checking extension for features that are core functionality of Vulkan 1.2
2024-06-26 09:21:44 -03:00
TSRBerry
bd3335c143
Make sure the string is long enough before performing basic trim (#6982) 2024-06-26 11:27:23 +02:00
dependabot[bot]
a94445b23e
nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.6.0 to 7.6.2 (#6965)
Bumps [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 7.6.0 to 7.6.2.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/7.6.2/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/7.6.0...7.6.2)

---
updated-dependencies:
- dependency-name: Microsoft.IdentityModel.JsonWebTokens
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-06-26 10:45:51 +02:00
Rafa
0c3421973c
SetProcessMemoryPermission address and size are always 64-bit (#6977) 2024-06-25 09:40:53 +02:00
gdkchan
0afa8f2c14
JIT: Coalesce copies on LSRA with simple register preferencing (#6950)
* JIT: Coalesce copies on LSRA with simple register preferencing

* PPTC version bump
2024-06-19 09:39:29 -03:00
gdkchan
d25a084858
JIT: Ensure entry block has no predecessors on RegisterUsage pass (#6951) 2024-06-19 09:25:47 -03:00
jhorv
311ca3c3f1
fix: for pooled memory used for reference types, clear it on return to the pool so that it doesn't prevent GC of the instances it contained (#6937) 2024-06-16 17:47:47 -03:00
gdkchan
3193ef1083
Extend bindless elimination to catch a few more specific cases (#6921)
* Catch more cases on bindless elimination

* Match blocks with the same comparison condition

* Shader cache version bump
2024-06-16 14:46:27 -03:00
jhorv
5a878ae9af
replace ByteMemoryPool use with MemoryOwner<byte> and SpanOwner<byte> (#6911) 2024-06-15 23:00:13 +02:00
dependabot[bot]
1828bc949e
nuget: bump Microsoft.IO.RecyclableMemoryStream from 3.0.0 to 3.0.1 (#6936)
Bumps [Microsoft.IO.RecyclableMemoryStream](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream) from 3.0.0 to 3.0.1.
- [Release notes](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/releases)
- [Changelog](https://github.com/microsoft/Microsoft.IO.RecyclableMemoryStream/blob/master/CHANGES.md)
- [Commits](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/compare/3.0.0...v3.0.1)

---
updated-dependencies:
- dependency-name: Microsoft.IO.RecyclableMemoryStream
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-06-15 22:51:50 +02:00
gdkchan
c0f2491eae
Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed

* Fix some SPIR-V capabilities

* Set update after bind flag if we exceed limits

* Simpler fix for Intel

* Format whitespace

* Make struct readonly

* Add barriers for extra set arrays too
2024-06-02 22:40:28 -03:00
sunshineinabox
d7c6474729
GPU: Remove unused dynamic state and pipeline settings (#6796)
* Dynamic state for Depth Bounds should not be passed to PipelineDynamicStateCreateInfo as the command to set them is never called.

Do not pass pointer to viewport and scissor as those dynamic states should be supported on all devices.

Same as above for DepthBias values.

* Code Review Suggestion

* Pipeline derivation is not implemented and is not suggested.

* Depth Bounds are not used.
2024-06-02 22:32:10 -03:00
jhorv
1ecc8fbc3b
New pooled memory types (#6821)
* feat: add new types MemoryOwner and SpanOwner

* use SpanOwner instead of new array allocation

* change for loop condition to `fences.Length` instead of `count` to elide Span boundary checks on `fences`
2024-06-02 22:24:14 -03:00
Marco Carvalho
888402ecaf
Avoid inexact read with 'Stream.Read' (#6847) 2024-06-02 22:16:48 +02:00
dependabot[bot]
971d24aef0
nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.5.2 to 7.6.0 (#6893)
Bumps [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 7.5.2 to 7.6.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/7.5.2...7.6.0)

---
updated-dependencies:
- dependency-name: Microsoft.IdentityModel.JsonWebTokens
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-06-02 22:10:47 +02:00
gdkchan
c41fddd25e
Vulkan: Extend full bindless to cover cases with phi nodes (#6853)
* Key textures using set and binding (rather than just binding)

* Extend full bindless to cover cases with phi nodes

* Log error on bindless access failure

* Shader cache version bump

* Remove constant buffer match to reduce the chances of full bindless triggering

* Re-enable it for constant buffers, paper mario does actually need it

* Format whitespace
2024-05-26 15:20:10 -03:00
MutantAura
2ebe929fa5
misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841)
* Prefer `Brotli` compression for disk shader cache.

* Final default case for decompression switch.

* Prefer fastest compression.
2024-05-26 20:06:41 +02:00
gdkchan
53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
2024-05-26 13:30:19 -03:00
dependabot[bot]
4cc00bb4b1
nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.5.1 to 7.5.2 (#6809)
Bumps [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 7.5.1 to 7.5.2.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/7.5.1...7.5.2)

---
updated-dependencies:
- dependency-name: Microsoft.IdentityModel.JsonWebTokens
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-25 05:35:49 +02:00
Piplup
c98b7fc702
Workaround bug on logic op with float framebuffer (#6858)
* intel workaround

built on top of the amd workaround

* forgot to update the note

* Logic Change

Enabled workaround for all vendors that aren't nvidia

* Applied Suggestions
2024-05-23 22:57:26 -03:00
gdkchan
e65effcb05
Workaround AMD bug on logic op with float framebuffer (#6852)
* Workaround AMD bug on logic op with float framebuffer

* Format whitespace

* Update comment
2024-05-23 01:05:32 -03:00
riperiperi
c1ed150949
Kernel: Wake cores from idle directly rather than through a host thread (#6837)
* Kernel: Wake cores from idle directly rather than through a host thread

Right now when a core enters an idle state, leaving that idle state requires us to first signal the core's idle thread, which then signals the correct thread that we want to run on the core. This means that in a lot of cases, we're paying double for a thread to be woken from an idle state.

This PR moves this process to happen on the thread that is waking others out of idle, instead of an idle thread that needs to be woken first.

For compatibility the process has been kept as similar as possible - the process for IdleThreadLoop has been migrated to TryLeaveIdle, and is gated by a condition variable that lets it run only once at a time for each core. A core is only considered for wake from idle if idle is both active and has been signalled - the signal is consumed and the active state is cleared when the core leaves idle.

Dummy threads (just the idle thread at the moment) have been changed to have no host thread, as the work is now done by threads entering idle and signalling out of it.

This could put a bit of extra work on threads that would have triggered `_idleInterruptEvent` before, but I'd expect less work than signalling all those reset events and the OS overhead that follows. Worst case is that other threads performing these signals at the same time will have to wait for each other, but it's still going to be a very short amount of time.

Improvements are best seen in games with heavy (or very misguided) multithreading, such as Pokemon: Legends Arceus. Improvements are expected in Scarlet/Violet and TOTK, but are harder to measure.

Testing on Linux/MacOS still to be done, definitely need to test more games as this affects all of them (obviously) and any issues might be rare to encounter.

* Remove _idleThread entirely

* Use spinwait so we don't completely blast the CPU with cmpxchg

* Didn't I already do this

* Cleanup
2024-05-22 17:47:27 -03:00
Logan Stromberg
c634eb4054
Updating Concentus dependency to speed up Opus decoding (#6757)
* Implementing new features in the latest Concentus library - span-in, span-out Opus decoding (so we don't have to make temporary buffer copies), returning a more precise error code from the decoder, and automatically linking the native opus library with P/invoke if supported on the current system

* Remove stub log messages and commit package upgrade to 2.1.0

* use more correct disposal pattern

* Bump to Concentus 2.1.1

* Bump to Concentus 2.1.2

* Don't bother pulling in native opus binaries from Concentus package (using ExcludeAssets).

* Fix opus MS channel count. Explicitly disable native lib probe in OpusCodecFactory.

* Bump to package 2.2.0 which has split out the native libs, as suggested.

---------

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2024-05-20 18:38:38 -03:00
riperiperi
eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
* GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings

Essentially retreading #4540, but it's on the GPU project now instead of the backend. This allows us to have a lot more control + knowledge of where the buffer backing has been changed and allows us to pre-emptively flush pages to host memory for quicker readback. It will allow us to do other stuff in the future, but we'll get there when we get there.

Performance greatly improved in Hyrule Warriors: Age of Calamity. Performance notably improved in TOTK (average). Performance for BOTW restored to how it was before #4911, perhaps a bit better.

- Rewrites a bunch of buffer migration stuff. Might want to tighten up how dispose stuff works.
- Fixed an issue where the copy for texture pre-flush would happen _after_ the syncpoint.

TODO: remove a page from pre-flush if it isn't flushed after a certain number of copies.

* Add copy deactivation

* Fix dependent virtual buffers

* Remove logging

* Fix format issues (maybe)

* Vulkan: Remove backing swap

* Add explicit memory access types for most buffers

* Fix typo

* Add device local force expiry, change buffer inheritance behaviour

* General cleanup, OGL fix

* BufferPreFlush comments

* BufferBackingState comments

* Add an extra precaution to BufferMigration

This is very unlikely, but it's important to cover loose ends like this.

* Address some feedback

* Docs
2024-05-19 16:53:37 -03:00
TSRBerry
2f427deb67
Fix another NullReferenceException (#6826) 2024-05-17 20:11:30 -03:00
TSRBerry
8f51938e2b
Disable keyboard controller input while swkbd is open (foreground) (second attempt) (#6808)
* Block input updates while swkbd is open in foreground mode

* Flush internal driver state before unblocking input updates

* Rename Flush to Clear and remove unnecessary attribute

* Clear the driver state only if the GamepadDriver isn't null
2024-05-17 16:58:03 -03:00
gdkchan
4d84df9487
Update audio renderer to REV12: Add support for splitter biquad filter (#6813)
* Update audio renderer to REV12: Add support for splitter biquad filter

* Formatting

* Official names

* Update BiquadFilterState size + other fixes

* Update tests

* Update comment for version 2

* Size test for SplitterDestinationVersion2

* Should use Volume1 if no ramp
2024-05-17 16:46:43 -03:00
MutantAura
9ec8b2c01a
Change Deflate compression level to Fastest. (#6812) 2024-05-16 14:19:37 -03:00
SamusAranX
091230af22
Improves some log messages and fixes a typo (#6773)
* Improves some log messages and fixes a typo

* oops

* Update src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Log config file path

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2024-05-15 18:10:47 +02:00
Isaac Marovitz
3aea194606
Add Enhancement label to Feature Requests (#6804) 2024-05-15 12:06:58 +02:00
gdkchan
cdccf89e10
Revert "Disable keyboard controller input while swkbd is open (foreground) (#…" (#6805)
This reverts commit a3dc295c5f.
2024-05-15 02:20:24 -03:00
Ac_K
2ca0b17339
New Crowdin updates (#6590)
* New translations en_us.json (Arabic)

* New translations en_us.json (Russian)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (French)

* New translations en_us.json (Russian)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Korean)

* New translations en_us.json (Russian)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Arabic)

* New translations en_us.json (Polish)

* New translations en_us.json (Turkish)

* New translations en_us.json (Arabic)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Russian)

* New translations en_us.json (French)

* New translations en_us.json (Thai)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Arabic)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Arabic)

* New translations en_us.json (Italian)

* New translations en_us.json (Spanish)

* New translations en_us.json (Russian)

* New translations en_us.json (Russian)

* New translations en_us.json (Thai)

* New translations en_us.json (Spanish)

* New translations en_us.json (Arabic)

* New translations en_us.json (German)

* New translations en_us.json (Greek)

* New translations en_us.json (Hebrew)

* New translations en_us.json (Italian)

* New translations en_us.json (Japanese)

* New translations en_us.json (Korean)

* New translations en_us.json (Polish)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Ukrainian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (Thai)

* New translations en_us.json (French)

* New translations en_us.json (Chinese Traditional)

* New translations en_us.json (Arabic)

* New translations en_us.json (Russian)

* New translations en_us.json (Turkish)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Russian)

* New translations en_us.json (Chinese Simplified)

* New translations en_us.json (Russian)

* New translations en_us.json (Portuguese, Brazilian)

* New translations en_us.json (German)
2024-05-14 17:47:03 +02:00
Isaac Marovitz
47639e6eeb
Bump Avalonia.Svg (#6603)
* Bump Avalonia.Svg

* Remove using

* Bump Version

* Remove other reload
2024-05-14 17:36:11 +02:00
gdkchan
cd78adf07f
Add missing lock on texture cache UpdateMapping method (#6657) 2024-05-14 17:23:13 +02:00
TSRBerry
a3dc295c5f
Disable keyboard controller input while swkbd is open (foreground) (#6646)
* Block input updates while swkbd is open in foreground mode

* Flush internal driver state before unblocking input updates

* Rename Flush to Clear and remove unnecessary attribute
2024-05-14 17:14:39 +02:00
gdkchan
2ef4f92b07
Make TextureGroup.ClearModified thread safe (#6686) 2024-05-14 17:06:36 +02:00
yell0wsuit
2b6cc4b353
Add the "Auto" theme option in setting (#6611)
* Add "Follow OS theme" option

* Update App.axaml.cs

* Add "Follow OS theme" option

* Update App.axaml.cs

* Remove `this`

* Remove annotation for nullable reference

* Change into switch expression to make it concise

* Change comments to XML docs

* Update en_US.json

* Fix icons in About dialog do not response to "auto" theme

The theme icons seemingly use Dark variant event when the OS theme is light. In addition, I added ThemeManager common to make it accessible for both App and AboutWindow

* Newline at the end

* newline moment

* Update ThemeManager.cs

* bait to switch to lf

* change to lf

* temp. revert

* Add back ThemeManager.cs common, pls pass the format check

* I found the mistake: should have put `ThemeManager.OnThemeChanged();` in try block

Finally solve the formatting check

* test formatting

* Update App.axaml.cs

* Ok i seem to forget to add version lol

* Fix info CA1816
2024-05-14 17:00:03 +02:00
Gavin Zyonse
075575200d
Update compatibility information in README.md (#6801) 2024-05-14 16:58:48 +02:00
gdkchan
3a3b51893e
Add support for bindless textures from storage buffer on Vulkan (#6721)
* Halve primitive ID when converting quads to triangles

* Shader cache version bump

* Add support for bindless textures from storage buffer on Vulkan
2024-05-14 16:47:16 +02:00
MutantAura
44dbab3848
discordRPC: Truncate game title and details if they exceed discord byte limit. (#6581)
* Truncate game title and details if they exceed DiscordRPC limit.

* Update implementation to a byte total check.

* Track if the string has actually been modified correctly.

* Allow an early function return and simplify logic.

* Better handling of large input strings and minimise loop opportunities.

* Remove unused using.

* Update to `applicationName` over `titleName`.
2024-05-14 16:36:44 +02:00
Tsubasa0504
cada4d04ef
HID: Stub IHidServer: 134 (SetNpadAnalogStickUseCenterClamp) (#6664)
* Add files via upload

* Update IHidServer.cs

mistakes...

* format

how do i do it

* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Agatem <agaatem@outlook.com>

* Update src/Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Agatem <agaatem@outlook.com>

* bruh

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use readuint32 instead

* second thought

* i hope it works

thanks someone higher up with the same thing

* pid

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* styles i think

* Apply suggestions from code review

Co-authored-by: makigumo <makigumo@users.noreply.github.com>

---------

Co-authored-by: Agatem <agaatem@outlook.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: makigumo <makigumo@users.noreply.github.com>
2024-05-14 16:26:49 +02:00
Luke Warner
e9edf0ab7f
Update outdated Windows version warning (#6481)
* Change text

* clarify version number

* update gtk
2024-05-14 16:19:43 +02:00
TSRBerry
6e40b64554
Add linux specific files to local builds (#6762) 2024-05-14 16:06:40 +02:00
Isaac Marovitz
1a676ee913
Update DotSettings (#6535) 2024-05-14 15:59:28 +02:00
Marco Carvalho
a23d8cb92f
Replace "List.ForEach" for "foreach" (#6783)
* Replace "List.ForEach" for "foreach"

* dotnet format

* Update Ptc.cs

* Update GpuContext.cs
2024-05-08 13:53:25 +02:00
Nicolas Abram
ab12fbe963
Fix system dateTime loading in avalonia LoadCurrentConfiguration (#6676)
* Fix system dateTime loading in avalonia LoadCurrentConfiguration

* Rename local var to not use upper camel case
2024-05-02 13:33:28 +02:00
MutantAura
d0cc13ce0b
UI: Fix some MainWindow bugs and implement menubar items to change window size. (#6750)
* Do not save window dimensions when maximized.

* Implement option to disable window size/position memory.

* Remove logging statements

* Implement menubar items for common window sizes.

* formatting fixes

* Set 720p window as a composite value.

* Remove unused using

* Fix exception paramter.

* Force restore window when a size change is requested

* Fix some resizing bugs.
2024-05-01 18:21:24 +02:00
416 changed files with 14906 additions and 5118 deletions

View file

@ -23,7 +23,7 @@ body:
attributes:
label: Log file
description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
validations:
required: true
- type: input

View file

@ -1,6 +1,7 @@
name: Feature Request
description: Suggest a new feature for Ryujinx.
title: "[Feature Request]"
labels: enhancement
body:
- type: textarea
id: overview

View file

@ -8,21 +8,21 @@
<PackageVersion Include="Avalonia.Desktop" Version="11.0.10" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.16" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.16" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="Concentus" Version="2.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="8.4.1" />
<PackageVersion Include="DynamicData" Version="9.0.4" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.5.1" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
<PackageVersion Include="NUnit" Version="3.13.3" />
@ -39,11 +39,11 @@
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.8" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" />
<PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" />

View file

@ -36,8 +36,8 @@
## Compatibility
As of October 2023, Ryujinx has been tested on approximately 4,200 titles;
over 4,150 boot past menus and into gameplay, with roughly 3,500 of those being considered playable.
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).

View file

@ -87,6 +87,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -249,6 +251,10 @@ Global
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.Build.0 = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -4,6 +4,8 @@
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"&gt;&lt;ElementKinds&gt;&lt;Kind Name="NAMESPACE" /&gt;&lt;Kind Name="CLASS" /&gt;&lt;Kind Name="STRUCT" /&gt;&lt;Kind Name="ENUM" /&gt;&lt;Kind Name="DELEGATE" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;&lt;/Policy&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>

View file

@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
long originalPosition = _stream.Position;
_stream.Seek(0, SeekOrigin.Begin);
_stream.Read(code, 0, code.Length);
_stream.ReadExactly(code, 0, code.Length);
_stream.Seek(originalPosition, SeekOrigin.Begin);
RelocInfo relocInfo;

View file

@ -251,7 +251,20 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
int selectedReg = GetHighestValueIndex(freePositions);
// If this is a copy destination variable, we prefer the register used for the copy source.
// If the register is available, then the copy can be eliminated later as both source
// and destination will use the same register.
int selectedReg;
if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
{
selectedReg = preferredReg;
}
else
{
selectedReg = GetHighestValueIndex(freePositions);
}
int selectedNextUse = freePositions[selectedReg];
// Intervals starts and ends at odd positions, unless they span an entire
@ -431,7 +444,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
private static int GetHighestValueIndex(Span<int> span)
private static int GetHighestValueIndex(ReadOnlySpan<int> span)
{
int highest = int.MinValue;
@ -798,12 +811,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// The "visited" state is stored in the MSB of the local's value.
const ulong VisitedMask = 1ul << 63;
bool IsVisited(Operand local)
static bool IsVisited(Operand local)
{
return (local.GetValueUnsafe() & VisitedMask) != 0;
}
void SetVisited(Operand local)
static void SetVisited(Operand local)
{
local.GetValueUnsafe() |= VisitedMask;
}
@ -826,9 +839,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
dest.NumberLocal(_intervals.Count);
_intervals.Add(new LiveInterval(dest));
LiveInterval interval = new LiveInterval(dest);
_intervals.Add(interval);
SetVisited(dest);
// If this is a copy (or copy-like operation), set the copy source interval as well.
// This is used for register preferencing later on, which allows the copy to be eliminated
// in some cases.
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
{
Operand source = node.GetSource(0);
if (source.Kind == OperandKind.LocalVariable &&
source.GetLocalNumber() > 0 &&
(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
{
interval.SetCopySource(_intervals[source.GetLocalNumber()]);
}
}
}
}
}

View file

@ -19,6 +19,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public LiveRange CurrRange;
public LiveInterval Parent;
public LiveInterval CopySource;
public UseList Uses;
public LiveIntervalList Children;
@ -37,6 +38,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private ref LiveRange CurrRange => ref _data->CurrRange;
private ref LiveRange PrevRange => ref _data->PrevRange;
private ref LiveInterval Parent => ref _data->Parent;
private ref LiveInterval CopySource => ref _data->CopySource;
private ref UseList Uses => ref _data->Uses;
private ref LiveIntervalList Children => ref _data->Children;
@ -78,6 +80,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
Register = register;
}
public void SetCopySource(LiveInterval copySource)
{
CopySource = copySource;
}
public bool TryGetCopySourceRegister(out int copySourceRegIndex)
{
if (CopySource._data != null)
{
copySourceRegIndex = CopySource.Register.Index;
return true;
}
copySourceRegIndex = 0;
return false;
}
public void Reset()
{
PrevRange = default;

View file

@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
_stream.Read(buffer);
_stream.ReadExactly(buffer);
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
codeStream.Write(buffer);

View file

@ -746,6 +746,7 @@ namespace ARMeilleure.Decoders
SetA32("<<<<01101000xxxxxxxxxxxxxx01xxxx", InstName.Pkh, InstEmit32.Pkh, OpCode32AluRsImm.Create);
SetA32("11110101xx01xxxx1111xxxxxxxxxxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("11110111xx01xxxx1111xxxxxxx0xxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("<<<<01100010xxxxxxxx11110001xxxx", InstName.Qadd16, InstEmit32.Qadd16, OpCode32AluReg.Create);
SetA32("<<<<011011111111xxxx11110011xxxx", InstName.Rbit, InstEmit32.Rbit, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11110011xxxx", InstName.Rev, InstEmit32.Rev, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11111011xxxx", InstName.Rev16, InstEmit32.Rev16, OpCode32AluReg.Create);
@ -822,6 +823,10 @@ namespace ARMeilleure.Decoders
SetA32("<<<<00000100xxxxxxxxxxxx1001xxxx", InstName.Umaal, InstEmit32.Umaal, OpCode32AluUmull.Create);
SetA32("<<<<0000101xxxxxxxxxxxxx1001xxxx", InstName.Umlal, InstEmit32.Umlal, OpCode32AluUmull.Create);
SetA32("<<<<0000100xxxxxxxxxxxxx1001xxxx", InstName.Umull, InstEmit32.Umull, OpCode32AluUmull.Create);
SetA32("<<<<01100110xxxxxxxx11110001xxxx", InstName.Uqadd16, InstEmit32.Uqadd16, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11111001xxxx", InstName.Uqadd8, InstEmit32.Uqadd8, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11110111xxxx", InstName.Uqsub16, InstEmit32.Uqsub16, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11111111xxxx", InstName.Uqsub8, InstEmit32.Uqsub8, OpCode32AluReg.Create);
SetA32("<<<<0110111xxxxxxxxxxxxxxx01xxxx", InstName.Usat, InstEmit32.Usat, OpCode32Sat.Create);
SetA32("<<<<01101110xxxxxxxx11110011xxxx", InstName.Usat16, InstEmit32.Usat16, OpCode32Sat16.Create);
SetA32("<<<<01100101xxxxxxxx11111111xxxx", InstName.Usub8, InstEmit32.Usub8, OpCode32AluReg.Create);
@ -1007,6 +1012,8 @@ namespace ARMeilleure.Decoders
SetAsimd("111100100x10xxxxxxxx1011xxx0xxxx", InstName.Vqdmulh, InstEmit32.Vqdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100111x11<<10xxxx00101xx0xxx0", InstName.Vqmovn, InstEmit32.Vqmovn, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
SetAsimd("111100111x11<<10xxxx001001x0xxx0", InstName.Vqmovun, InstEmit32.Vqmovun, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
SetAsimd("111100110x01xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x10xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
@ -1028,8 +1035,10 @@ namespace ARMeilleure.Decoders
SetAsimd("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding.
SetAsimd("111100111x11<<10xxxx001100x0xxxx", InstName.Vshll, InstEmit32.Vshll2, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); // A2 encoding.
SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx0101>xx1xxxx", InstName.Vsli, InstEmit32.Vsli_I, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111101001x00xxxxxxxx0000xxx0xxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
SetAsimd("111101001x00xxxxxxxx0100xx0xxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
@ -1054,6 +1063,7 @@ namespace ARMeilleure.Decoders
SetAsimd("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x<<xxxxxxx00010x0x0xxxx", InstName.Vsubl, InstEmit32.Vsubl_I, OpCode32SimdRegLong.Create, OpCode32SimdRegLong.CreateT32);
SetAsimd("1111001x1x<<xxxxxxx00011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create, OpCode32SimdRegWide.CreateT32);
SetAsimd("111100111x110010xxxx00000xx0xxxx", InstName.Vswp, InstEmit32.Vswp, OpCode32Simd.Create, OpCode32Simd.CreateT32);
SetAsimd("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create, OpCode32SimdTbl.CreateT32);
SetAsimd("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);

View file

@ -2,6 +2,8 @@ using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using static ARMeilleure.Instructions.InstEmitAluHelper;
using static ARMeilleure.Instructions.InstEmitHelper;
@ -290,6 +292,16 @@ namespace ARMeilleure.Instructions
EmitAluStore(context, res);
}
public static void Qadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitSigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateRange(context, d, context.Add(n, m), 16, unsigned: false, setQ: false);
}));
}
public static void Rbit(ArmEmitterContext context)
{
Operand m = GetAluM(context);
@ -558,6 +570,46 @@ namespace ARMeilleure.Instructions
EmitHsub8(context, unsigned: true);
}
public static void Uqadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqadd(context, d, context.Add(n, m), 16);
}));
}
public static void Uqadd8(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqadd(context, d, context.Add(n, m), 8);
}));
}
public static void Uqsub16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqsub(context, d, context.Subtract(n, m), 16);
}));
}
public static void Uqsub8(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqsub(context, d, context.Subtract(n, m), 8);
}));
}
public static void Usat(ArmEmitterContext context)
{
OpCode32Sat op = (OpCode32Sat)context.CurrOp;
@ -934,6 +986,251 @@ namespace ARMeilleure.Instructions
}
}
private static void EmitSaturateRange(ArmEmitterContext context, Operand result, Operand value, uint saturateTo, bool unsigned, bool setQ = true)
{
Debug.Assert(saturateTo <= 32);
Debug.Assert(!unsigned || saturateTo < 32);
if (!unsigned && saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
Operand satValue;
if (unsigned)
{
// Negative values always saturate (to zero).
// So we must always ignore the sign bit when masking, so that the truncated value will differ from the original one.
satValue = context.BitwiseAnd(value, Const((int)(uint.MaxValue >> (32 - (int)saturateTo))));
}
else
{
satValue = context.ShiftLeft(value, Const(32 - (int)saturateTo));
satValue = context.ShiftRightSI(satValue, Const(32 - (int)saturateTo));
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.Subtract(value, satValue));
// Saturate and set Q flag.
if (unsigned)
{
if (saturateTo == 31)
{
// Only saturation case possible when going from 32 bits signed to 32 or 31 bits unsigned
// is when the signed input is negative, as all positive values are representable on a 31 bits range.
satValue = Const(0);
}
else
{
satValue = context.ShiftRightSI(value, Const(31));
satValue = context.BitwiseNot(satValue);
satValue = context.ShiftRightUI(satValue, Const(32 - (int)saturateTo));
}
}
else
{
if (saturateTo == 1)
{
satValue = context.ShiftRightSI(value, Const(31));
}
else
{
satValue = Const(uint.MaxValue >> (33 - (int)saturateTo));
satValue = context.BitwiseExclusiveOr(satValue, context.ShiftRightSI(value, Const(31)));
}
}
if (setQ)
{
SetFlag(context, PState.QFlag, Const(1));
}
context.Copy(result, satValue);
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqadd(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
if (saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.ShiftRightUI(value, Const((int)saturateTo)));
// Saturate.
context.Copy(result, Const(uint.MaxValue >> (32 - (int)saturateTo)));
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqsub(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
if (saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIf(lblNoSat, value, Const(0), Comparison.GreaterOrEqual);
// Saturate.
// Assumes that the value can only underflow, since this is only used for unsigned subtraction.
context.Copy(result, Const(0));
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static Operand EmitSigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.SignExtend16(OperandType.I32, rn);
Operand tempM = context.SignExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightSI(rn, Const(16));
tempM = context.ShiftRightSI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitUnsigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.ZeroExtend16(OperandType.I32, rn);
Operand tempM = context.ZeroExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightUI(rn, Const(16));
tempM = context.ShiftRightUI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitSigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
return Emit8BitPair(context, rn, rm, elementAction, unsigned: false);
}
private static Operand EmitUnsigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
return Emit8BitPair(context, rn, rm, elementAction, unsigned: true);
}
private static Operand Emit8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction, bool unsigned)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand result = default;
for (int b = 0; b < 4; b++)
{
Operand nByte = b != 0 ? context.ShiftRightUI(rn, Const(b * 8)) : rn;
Operand mByte = b != 0 ? context.ShiftRightUI(rm, Const(b * 8)) : rm;
if (unsigned)
{
nByte = context.ZeroExtend8(OperandType.I32, nByte);
mByte = context.ZeroExtend8(OperandType.I32, mByte);
}
else
{
nByte = context.SignExtend8(OperandType.I32, nByte);
mByte = context.SignExtend8(OperandType.I32, mByte);
}
elementAction(tempD, nByte, mByte);
if (b == 0)
{
result = context.ZeroExtend8(OperandType.I32, tempD);
}
else if (b < 3)
{
result = context.BitwiseOr(result, context.ShiftLeft(context.ZeroExtend8(OperandType.I32, tempD), Const(b * 8)));
}
else
{
result = context.BitwiseOr(result, context.ShiftLeft(tempD, Const(24)));
}
}
return result;
}
private static void EmitAluStore(ArmEmitterContext context, Operand value)
{
IOpCode32Alu op = (IOpCode32Alu)context.CurrOp;

View file

@ -1246,6 +1246,33 @@ namespace ARMeilleure.Instructions
EmitVectorUnaryNarrowOp32(context, (op1) => EmitSatQ(context, op1, 8 << op.Size, signedSrc: true, signedDst: false), signed: true);
}
public static void Vqrdmulh(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
int eSize = 8 << op.Size;
EmitVectorBinaryOpI32(context, (op1, op2) =>
{
if (op.Size == 2)
{
op1 = context.SignExtend32(OperandType.I64, op1);
op2 = context.SignExtend32(OperandType.I64, op2);
}
Operand res = context.Multiply(op1, op2);
res = context.Add(res, Const(res.Type, 1L << (eSize - 2)));
res = context.ShiftRightSI(res, Const(eSize - 1));
res = EmitSatQ(context, res, eSize, signedSrc: true, signedDst: true);
if (op.Size == 2)
{
res = context.ConvertI64ToI32(res);
}
return res;
}, signed: true);
}
public static void Vqsub(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;

View file

@ -191,6 +191,26 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vswp(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
if (op.Q)
{
Operand temp = context.Copy(GetVecA32(op.Qd));
context.Copy(GetVecA32(op.Qd), GetVecA32(op.Qm));
context.Copy(GetVecA32(op.Qm), temp);
}
else
{
Operand temp = ExtractScalar(context, OperandType.I64, op.Vd);
InsertScalar(context, op.Vd, ExtractScalar(context, OperandType.I64, op.Vm));
InsertScalar(context, op.Vm, temp);
}
}
public static void Vtbl(ArmEmitterContext context)
{
OpCode32SimdTbl op = (OpCode32SimdTbl)context.CurrOp;

View file

@ -106,6 +106,38 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vshll2(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
Operand res = context.VectorZero();
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, !op.U);
if (op.Size == 2)
{
if (op.U)
{
me = context.ZeroExtend32(OperandType.I64, me);
}
else
{
me = context.SignExtend32(OperandType.I64, me);
}
}
me = context.ShiftLeft(me, Const(8 << op.Size));
res = EmitVectorInsert(context, res, me, index, op.Size + 1);
}
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vshr(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
@ -130,6 +162,36 @@ namespace ARMeilleure.Instructions
EmitVectorUnaryNarrowOp32(context, (op1) => context.ShiftRightUI(op1, Const(shift)));
}
public static void Vsli_I(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
int shift = op.Shift;
int eSize = 8 << op.Size;
ulong mask = shift != 0 ? ulong.MaxValue >> (64 - shift) : 0UL;
Operand res = GetVec(op.Qd);
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtractZx(context, op.Qm, op.Im + index, op.Size);
Operand neShifted = context.ShiftLeft(me, Const(shift));
Operand de = EmitVectorExtractZx(context, op.Qd, op.Id + index, op.Size);
Operand deMasked = context.BitwiseAnd(de, Const(mask));
Operand e = context.BitwiseOr(neShifted, deMasked);
res = EmitVectorInsert(context, res, e, op.Id + index, op.Size);
}
context.Copy(GetVec(op.Qd), res);
}
public static void Vsra(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;

View file

@ -527,6 +527,7 @@ namespace ARMeilleure.Instructions
Pld,
Pop,
Push,
Qadd16,
Rev,
Revsh,
Rsb,
@ -571,6 +572,10 @@ namespace ARMeilleure.Instructions
Umaal,
Umlal,
Umull,
Uqadd16,
Uqadd8,
Uqsub16,
Uqsub8,
Usat,
Usat16,
Usub8,
@ -645,6 +650,7 @@ namespace ARMeilleure.Instructions
Vqdmulh,
Vqmovn,
Vqmovun,
Vqrdmulh,
Vqrshrn,
Vqrshrun,
Vqshrn,
@ -666,6 +672,7 @@ namespace ARMeilleure.Instructions
Vshll,
Vshr,
Vshrn,
Vsli,
Vst1,
Vst2,
Vst3,
@ -682,6 +689,7 @@ namespace ARMeilleure.Instructions
Vsub,
Vsubl,
Vsubw,
Vswp,
Vtbl,
Vtrn,
Vtst,

View file

@ -11,7 +11,7 @@ namespace ARMeilleure.Translation
private int[] _postOrderMap;
public int LocalsCount { get; private set; }
public BasicBlock Entry { get; }
public BasicBlock Entry { get; private set; }
public IntrusiveList<BasicBlock> Blocks { get; }
public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
public int[] PostOrderMap => _postOrderMap;
@ -34,6 +34,15 @@ namespace ARMeilleure.Translation
return result;
}
public void UpdateEntry(BasicBlock newEntry)
{
newEntry.AddSuccessor(Entry);
Entry = newEntry;
Blocks.AddFirst(newEntry);
Update();
}
public void Update()
{
RemoveUnreachableBlocks(Blocks);

View file

@ -1,5 +1,4 @@
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation
{
@ -11,11 +10,10 @@ namespace ARMeilleure.Translation
public IntPtr FuncPtr { get; }
public DelegateInfo(Delegate dlg)
public DelegateInfo(Delegate dlg, IntPtr funcPtr)
{
_dlg = dlg;
FuncPtr = Marshal.GetFunctionPointerForDelegate<Delegate>(dlg);
FuncPtr = funcPtr;
}
}
}

View file

@ -3,6 +3,7 @@ using ARMeilleure.State;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation
{
@ -64,11 +65,11 @@ namespace ARMeilleure.Translation
return index;
}
private static void SetDelegateInfo(Delegate dlg)
private static void SetDelegateInfo(Delegate dlg, IntPtr funcPtr)
{
string key = GetKey(dlg.Method);
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
_delegates.Add(key, new DelegateInfo(dlg, funcPtr)); // ArgumentException (key).
}
private static string GetKey(MethodInfo info)
@ -82,179 +83,353 @@ namespace ARMeilleure.Translation
{
_delegates = new SortedList<string, DelegateInfo>();
SetDelegateInfo(new MathAbs(Math.Abs));
SetDelegateInfo(new MathCeiling(Math.Ceiling));
SetDelegateInfo(new MathFloor(Math.Floor));
SetDelegateInfo(new MathRound(Math.Round));
SetDelegateInfo(new MathTruncate(Math.Truncate));
var dlgMathAbs = new MathAbs(Math.Abs);
var dlgMathCeiling = new MathCeiling(Math.Ceiling);
var dlgMathFloor = new MathFloor(Math.Floor);
var dlgMathRound = new MathRound(Math.Round);
var dlgMathTruncate = new MathTruncate(Math.Truncate);
SetDelegateInfo(new MathFAbs(MathF.Abs));
SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
SetDelegateInfo(new MathFFloor(MathF.Floor));
SetDelegateInfo(new MathFRound(MathF.Round));
SetDelegateInfo(new MathFTruncate(MathF.Truncate));
var dlgMathFAbs = new MathFAbs(MathF.Abs);
var dlgMathFCeiling = new MathFCeiling(MathF.Ceiling);
var dlgMathFFloor = new MathFFloor(MathF.Floor);
var dlgMathFRound = new MathFRound(MathF.Round);
var dlgMathFTruncate = new MathFTruncate(MathF.Truncate);
SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
var dlgNativeInterfaceBreak = new NativeInterfaceBreak(NativeInterface.Break);
var dlgNativeInterfaceCheckSynchronization = new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization);
var dlgNativeInterfaceEnqueueForRejit = new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit);
var dlgNativeInterfaceGetCntfrqEl0 = new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0);
var dlgNativeInterfaceGetCntpctEl0 = new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0);
var dlgNativeInterfaceGetCntvctEl0 = new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0);
var dlgNativeInterfaceGetCtrEl0 = new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0);
var dlgNativeInterfaceGetDczidEl0 = new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0);
var dlgNativeInterfaceGetFunctionAddress = new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress);
var dlgNativeInterfaceInvalidateCacheLine = new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine);
var dlgNativeInterfaceReadByte = new NativeInterfaceReadByte(NativeInterface.ReadByte);
var dlgNativeInterfaceReadUInt16 = new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16);
var dlgNativeInterfaceReadUInt32 = new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32);
var dlgNativeInterfaceReadUInt64 = new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64);
var dlgNativeInterfaceReadVector128 = new NativeInterfaceReadVector128(NativeInterface.ReadVector128);
var dlgNativeInterfaceSignalMemoryTracking = new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking);
var dlgNativeInterfaceSupervisorCall = new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall);
var dlgNativeInterfaceThrowInvalidMemoryAccess = new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess);
var dlgNativeInterfaceUndefined = new NativeInterfaceUndefined(NativeInterface.Undefined);
var dlgNativeInterfaceWriteByte = new NativeInterfaceWriteByte(NativeInterface.WriteByte);
var dlgNativeInterfaceWriteUInt16 = new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16);
var dlgNativeInterfaceWriteUInt32 = new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32);
var dlgNativeInterfaceWriteUInt64 = new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64);
var dlgNativeInterfaceWriteVector128 = new NativeInterfaceWriteVector128(NativeInterface.WriteVector128);
SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
var dlgSoftFallbackCountLeadingSigns = new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns);
var dlgSoftFallbackCountLeadingZeros = new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros);
var dlgSoftFallbackCrc32b = new SoftFallbackCrc32b(SoftFallback.Crc32b);
var dlgSoftFallbackCrc32cb = new SoftFallbackCrc32cb(SoftFallback.Crc32cb);
var dlgSoftFallbackCrc32ch = new SoftFallbackCrc32ch(SoftFallback.Crc32ch);
var dlgSoftFallbackCrc32cw = new SoftFallbackCrc32cw(SoftFallback.Crc32cw);
var dlgSoftFallbackCrc32cx = new SoftFallbackCrc32cx(SoftFallback.Crc32cx);
var dlgSoftFallbackCrc32h = new SoftFallbackCrc32h(SoftFallback.Crc32h);
var dlgSoftFallbackCrc32w = new SoftFallbackCrc32w(SoftFallback.Crc32w);
var dlgSoftFallbackCrc32x = new SoftFallbackCrc32x(SoftFallback.Crc32x);
var dlgSoftFallbackDecrypt = new SoftFallbackDecrypt(SoftFallback.Decrypt);
var dlgSoftFallbackEncrypt = new SoftFallbackEncrypt(SoftFallback.Encrypt);
var dlgSoftFallbackFixedRotate = new SoftFallbackFixedRotate(SoftFallback.FixedRotate);
var dlgSoftFallbackHashChoose = new SoftFallbackHashChoose(SoftFallback.HashChoose);
var dlgSoftFallbackHashLower = new SoftFallbackHashLower(SoftFallback.HashLower);
var dlgSoftFallbackHashMajority = new SoftFallbackHashMajority(SoftFallback.HashMajority);
var dlgSoftFallbackHashParity = new SoftFallbackHashParity(SoftFallback.HashParity);
var dlgSoftFallbackHashUpper = new SoftFallbackHashUpper(SoftFallback.HashUpper);
var dlgSoftFallbackInverseMixColumns = new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns);
var dlgSoftFallbackMixColumns = new SoftFallbackMixColumns(SoftFallback.MixColumns);
var dlgSoftFallbackPolynomialMult64_128 = new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128);
var dlgSoftFallbackSatF32ToS32 = new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32);
var dlgSoftFallbackSatF32ToS64 = new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64);
var dlgSoftFallbackSatF32ToU32 = new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32);
var dlgSoftFallbackSatF32ToU64 = new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64);
var dlgSoftFallbackSatF64ToS32 = new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32);
var dlgSoftFallbackSatF64ToS64 = new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64);
var dlgSoftFallbackSatF64ToU32 = new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32);
var dlgSoftFallbackSatF64ToU64 = new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64);
var dlgSoftFallbackSha1SchedulePart1 = new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1);
var dlgSoftFallbackSha1SchedulePart2 = new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2);
var dlgSoftFallbackSha256SchedulePart1 = new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1);
var dlgSoftFallbackSha256SchedulePart2 = new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2);
var dlgSoftFallbackSignedShrImm64 = new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64);
var dlgSoftFallbackTbl1 = new SoftFallbackTbl1(SoftFallback.Tbl1);
var dlgSoftFallbackTbl2 = new SoftFallbackTbl2(SoftFallback.Tbl2);
var dlgSoftFallbackTbl3 = new SoftFallbackTbl3(SoftFallback.Tbl3);
var dlgSoftFallbackTbl4 = new SoftFallbackTbl4(SoftFallback.Tbl4);
var dlgSoftFallbackTbx1 = new SoftFallbackTbx1(SoftFallback.Tbx1);
var dlgSoftFallbackTbx2 = new SoftFallbackTbx2(SoftFallback.Tbx2);
var dlgSoftFallbackTbx3 = new SoftFallbackTbx3(SoftFallback.Tbx3);
var dlgSoftFallbackTbx4 = new SoftFallbackTbx4(SoftFallback.Tbx4);
var dlgSoftFallbackUnsignedShrImm64 = new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64);
SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
var dlgSoftFloat16_32FPConvert = new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert);
var dlgSoftFloat16_64FPConvert = new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert);
SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
var dlgSoftFloat32FPAdd = new SoftFloat32FPAdd(SoftFloat32.FPAdd);
var dlgSoftFloat32FPAddFpscr = new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr); // A32 only.
var dlgSoftFloat32FPCompare = new SoftFloat32FPCompare(SoftFloat32.FPCompare);
var dlgSoftFloat32FPCompareEQ = new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ);
var dlgSoftFloat32FPCompareEQFpscr = new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr); // A32 only.
var dlgSoftFloat32FPCompareGE = new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE);
var dlgSoftFloat32FPCompareGEFpscr = new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr); // A32 only.
var dlgSoftFloat32FPCompareGT = new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT);
var dlgSoftFloat32FPCompareGTFpscr = new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr); // A32 only.
var dlgSoftFloat32FPCompareLE = new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE);
var dlgSoftFloat32FPCompareLEFpscr = new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr); // A32 only.
var dlgSoftFloat32FPCompareLT = new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT);
var dlgSoftFloat32FPCompareLTFpscr = new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr); // A32 only.
var dlgSoftFloat32FPDiv = new SoftFloat32FPDiv(SoftFloat32.FPDiv);
var dlgSoftFloat32FPMax = new SoftFloat32FPMax(SoftFloat32.FPMax);
var dlgSoftFloat32FPMaxFpscr = new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr); // A32 only.
var dlgSoftFloat32FPMaxNum = new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum);
var dlgSoftFloat32FPMaxNumFpscr = new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr); // A32 only.
var dlgSoftFloat32FPMin = new SoftFloat32FPMin(SoftFloat32.FPMin);
var dlgSoftFloat32FPMinFpscr = new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr); // A32 only.
var dlgSoftFloat32FPMinNum = new SoftFloat32FPMinNum(SoftFloat32.FPMinNum);
var dlgSoftFloat32FPMinNumFpscr = new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr); // A32 only.
var dlgSoftFloat32FPMul = new SoftFloat32FPMul(SoftFloat32.FPMul);
var dlgSoftFloat32FPMulFpscr = new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr); // A32 only.
var dlgSoftFloat32FPMulAdd = new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd);
var dlgSoftFloat32FPMulAddFpscr = new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr); // A32 only.
var dlgSoftFloat32FPMulSub = new SoftFloat32FPMulSub(SoftFloat32.FPMulSub);
var dlgSoftFloat32FPMulSubFpscr = new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr); // A32 only.
var dlgSoftFloat32FPMulX = new SoftFloat32FPMulX(SoftFloat32.FPMulX);
var dlgSoftFloat32FPNegMulAdd = new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd);
var dlgSoftFloat32FPNegMulSub = new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub);
var dlgSoftFloat32FPRecipEstimate = new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate);
var dlgSoftFloat32FPRecipEstimateFpscr = new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr); // A32 only.
var dlgSoftFloat32FPRecipStep = new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep); // A32 only.
var dlgSoftFloat32FPRecipStepFused = new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused);
var dlgSoftFloat32FPRecpX = new SoftFloat32FPRecpX(SoftFloat32.FPRecpX);
var dlgSoftFloat32FPRSqrtEstimate = new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate);
var dlgSoftFloat32FPRSqrtEstimateFpscr = new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr); // A32 only.
var dlgSoftFloat32FPRSqrtStep = new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep); // A32 only.
var dlgSoftFloat32FPRSqrtStepFused = new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused);
var dlgSoftFloat32FPSqrt = new SoftFloat32FPSqrt(SoftFloat32.FPSqrt);
var dlgSoftFloat32FPSub = new SoftFloat32FPSub(SoftFloat32.FPSub);
SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
var dlgSoftFloat32_16FPConvert = new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert);
SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
var dlgSoftFloat64FPAdd = new SoftFloat64FPAdd(SoftFloat64.FPAdd);
var dlgSoftFloat64FPAddFpscr = new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr); // A32 only.
var dlgSoftFloat64FPCompare = new SoftFloat64FPCompare(SoftFloat64.FPCompare);
var dlgSoftFloat64FPCompareEQ = new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ);
var dlgSoftFloat64FPCompareEQFpscr = new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr); // A32 only.
var dlgSoftFloat64FPCompareGE = new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE);
var dlgSoftFloat64FPCompareGEFpscr = new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr); // A32 only.
var dlgSoftFloat64FPCompareGT = new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT);
var dlgSoftFloat64FPCompareGTFpscr = new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr); // A32 only.
var dlgSoftFloat64FPCompareLE = new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE);
var dlgSoftFloat64FPCompareLEFpscr = new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr); // A32 only.
var dlgSoftFloat64FPCompareLT = new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT);
var dlgSoftFloat64FPCompareLTFpscr = new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr); // A32 only.
var dlgSoftFloat64FPDiv = new SoftFloat64FPDiv(SoftFloat64.FPDiv);
var dlgSoftFloat64FPMax = new SoftFloat64FPMax(SoftFloat64.FPMax);
var dlgSoftFloat64FPMaxFpscr = new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr); // A32 only.
var dlgSoftFloat64FPMaxNum = new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum);
var dlgSoftFloat64FPMaxNumFpscr = new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr); // A32 only.
var dlgSoftFloat64FPMin = new SoftFloat64FPMin(SoftFloat64.FPMin);
var dlgSoftFloat64FPMinFpscr = new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr); // A32 only.
var dlgSoftFloat64FPMinNum = new SoftFloat64FPMinNum(SoftFloat64.FPMinNum);
var dlgSoftFloat64FPMinNumFpscr = new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr); // A32 only.
var dlgSoftFloat64FPMul = new SoftFloat64FPMul(SoftFloat64.FPMul);
var dlgSoftFloat64FPMulFpscr = new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr); // A32 only.
var dlgSoftFloat64FPMulAdd = new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd);
var dlgSoftFloat64FPMulAddFpscr = new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr); // A32 only.
var dlgSoftFloat64FPMulSub = new SoftFloat64FPMulSub(SoftFloat64.FPMulSub);
var dlgSoftFloat64FPMulSubFpscr = new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr); // A32 only.
var dlgSoftFloat64FPMulX = new SoftFloat64FPMulX(SoftFloat64.FPMulX);
var dlgSoftFloat64FPNegMulAdd = new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd);
var dlgSoftFloat64FPNegMulSub = new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub);
var dlgSoftFloat64FPRecipEstimate = new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate);
var dlgSoftFloat64FPRecipEstimateFpscr = new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr); // A32 only.
var dlgSoftFloat64FPRecipStep = new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep); // A32 only.
var dlgSoftFloat64FPRecipStepFused = new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused);
var dlgSoftFloat64FPRecpX = new SoftFloat64FPRecpX(SoftFloat64.FPRecpX);
var dlgSoftFloat64FPRSqrtEstimate = new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate);
var dlgSoftFloat64FPRSqrtEstimateFpscr = new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr); // A32 only.
var dlgSoftFloat64FPRSqrtStep = new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep); // A32 only.
var dlgSoftFloat64FPRSqrtStepFused = new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused);
var dlgSoftFloat64FPSqrt = new SoftFloat64FPSqrt(SoftFloat64.FPSqrt);
var dlgSoftFloat64FPSub = new SoftFloat64FPSub(SoftFloat64.FPSub);
SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
var dlgSoftFloat64_16FPConvert = new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert);
SetDelegateInfo(dlgMathAbs, Marshal.GetFunctionPointerForDelegate<MathAbs>(dlgMathAbs));
SetDelegateInfo(dlgMathCeiling, Marshal.GetFunctionPointerForDelegate<MathCeiling>(dlgMathCeiling));
SetDelegateInfo(dlgMathFloor, Marshal.GetFunctionPointerForDelegate<MathFloor>(dlgMathFloor));
SetDelegateInfo(dlgMathRound, Marshal.GetFunctionPointerForDelegate<MathRound>(dlgMathRound));
SetDelegateInfo(dlgMathTruncate, Marshal.GetFunctionPointerForDelegate<MathTruncate>(dlgMathTruncate));
SetDelegateInfo(dlgMathFAbs, Marshal.GetFunctionPointerForDelegate<MathFAbs>(dlgMathFAbs));
SetDelegateInfo(dlgMathFCeiling, Marshal.GetFunctionPointerForDelegate<MathFCeiling>(dlgMathFCeiling));
SetDelegateInfo(dlgMathFFloor, Marshal.GetFunctionPointerForDelegate<MathFFloor>(dlgMathFFloor));
SetDelegateInfo(dlgMathFRound, Marshal.GetFunctionPointerForDelegate<MathFRound>(dlgMathFRound));
SetDelegateInfo(dlgMathFTruncate, Marshal.GetFunctionPointerForDelegate<MathFTruncate>(dlgMathFTruncate));
SetDelegateInfo(dlgNativeInterfaceBreak, Marshal.GetFunctionPointerForDelegate<NativeInterfaceBreak>(dlgNativeInterfaceBreak));
SetDelegateInfo(dlgNativeInterfaceCheckSynchronization, Marshal.GetFunctionPointerForDelegate<NativeInterfaceCheckSynchronization>(dlgNativeInterfaceCheckSynchronization));
SetDelegateInfo(dlgNativeInterfaceEnqueueForRejit, Marshal.GetFunctionPointerForDelegate<NativeInterfaceEnqueueForRejit>(dlgNativeInterfaceEnqueueForRejit));
SetDelegateInfo(dlgNativeInterfaceGetCntfrqEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntfrqEl0>(dlgNativeInterfaceGetCntfrqEl0));
SetDelegateInfo(dlgNativeInterfaceGetCntpctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntpctEl0>(dlgNativeInterfaceGetCntpctEl0));
SetDelegateInfo(dlgNativeInterfaceGetCntvctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntvctEl0>(dlgNativeInterfaceGetCntvctEl0));
SetDelegateInfo(dlgNativeInterfaceGetCtrEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCtrEl0>(dlgNativeInterfaceGetCtrEl0));
SetDelegateInfo(dlgNativeInterfaceGetDczidEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetDczidEl0>(dlgNativeInterfaceGetDczidEl0));
SetDelegateInfo(dlgNativeInterfaceGetFunctionAddress, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetFunctionAddress>(dlgNativeInterfaceGetFunctionAddress));
SetDelegateInfo(dlgNativeInterfaceInvalidateCacheLine, Marshal.GetFunctionPointerForDelegate<NativeInterfaceInvalidateCacheLine>(dlgNativeInterfaceInvalidateCacheLine));
SetDelegateInfo(dlgNativeInterfaceReadByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadByte>(dlgNativeInterfaceReadByte));
SetDelegateInfo(dlgNativeInterfaceReadUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt16>(dlgNativeInterfaceReadUInt16));
SetDelegateInfo(dlgNativeInterfaceReadUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt32>(dlgNativeInterfaceReadUInt32));
SetDelegateInfo(dlgNativeInterfaceReadUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt64>(dlgNativeInterfaceReadUInt64));
SetDelegateInfo(dlgNativeInterfaceReadVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadVector128>(dlgNativeInterfaceReadVector128));
SetDelegateInfo(dlgNativeInterfaceSignalMemoryTracking, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSignalMemoryTracking>(dlgNativeInterfaceSignalMemoryTracking));
SetDelegateInfo(dlgNativeInterfaceSupervisorCall, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSupervisorCall>(dlgNativeInterfaceSupervisorCall));
SetDelegateInfo(dlgNativeInterfaceThrowInvalidMemoryAccess, Marshal.GetFunctionPointerForDelegate<NativeInterfaceThrowInvalidMemoryAccess>(dlgNativeInterfaceThrowInvalidMemoryAccess));
SetDelegateInfo(dlgNativeInterfaceUndefined, Marshal.GetFunctionPointerForDelegate<NativeInterfaceUndefined>(dlgNativeInterfaceUndefined));
SetDelegateInfo(dlgNativeInterfaceWriteByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteByte>(dlgNativeInterfaceWriteByte));
SetDelegateInfo(dlgNativeInterfaceWriteUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt16>(dlgNativeInterfaceWriteUInt16));
SetDelegateInfo(dlgNativeInterfaceWriteUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt32>(dlgNativeInterfaceWriteUInt32));
SetDelegateInfo(dlgNativeInterfaceWriteUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt64>(dlgNativeInterfaceWriteUInt64));
SetDelegateInfo(dlgNativeInterfaceWriteVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteVector128>(dlgNativeInterfaceWriteVector128));
SetDelegateInfo(dlgSoftFallbackCountLeadingSigns, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingSigns>(dlgSoftFallbackCountLeadingSigns));
SetDelegateInfo(dlgSoftFallbackCountLeadingZeros, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingZeros>(dlgSoftFallbackCountLeadingZeros));
SetDelegateInfo(dlgSoftFallbackCrc32b, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32b>(dlgSoftFallbackCrc32b));
SetDelegateInfo(dlgSoftFallbackCrc32cb, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cb>(dlgSoftFallbackCrc32cb));
SetDelegateInfo(dlgSoftFallbackCrc32ch, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32ch>(dlgSoftFallbackCrc32ch));
SetDelegateInfo(dlgSoftFallbackCrc32cw, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cw>(dlgSoftFallbackCrc32cw));
SetDelegateInfo(dlgSoftFallbackCrc32cx, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cx>(dlgSoftFallbackCrc32cx));
SetDelegateInfo(dlgSoftFallbackCrc32h, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32h>(dlgSoftFallbackCrc32h));
SetDelegateInfo(dlgSoftFallbackCrc32w, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32w>(dlgSoftFallbackCrc32w));
SetDelegateInfo(dlgSoftFallbackCrc32x, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32x>(dlgSoftFallbackCrc32x));
SetDelegateInfo(dlgSoftFallbackDecrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackDecrypt>(dlgSoftFallbackDecrypt));
SetDelegateInfo(dlgSoftFallbackEncrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackEncrypt>(dlgSoftFallbackEncrypt));
SetDelegateInfo(dlgSoftFallbackFixedRotate, Marshal.GetFunctionPointerForDelegate<SoftFallbackFixedRotate>(dlgSoftFallbackFixedRotate));
SetDelegateInfo(dlgSoftFallbackHashChoose, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashChoose>(dlgSoftFallbackHashChoose));
SetDelegateInfo(dlgSoftFallbackHashLower, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashLower>(dlgSoftFallbackHashLower));
SetDelegateInfo(dlgSoftFallbackHashMajority, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashMajority>(dlgSoftFallbackHashMajority));
SetDelegateInfo(dlgSoftFallbackHashParity, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashParity>(dlgSoftFallbackHashParity));
SetDelegateInfo(dlgSoftFallbackHashUpper, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashUpper>(dlgSoftFallbackHashUpper));
SetDelegateInfo(dlgSoftFallbackInverseMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackInverseMixColumns>(dlgSoftFallbackInverseMixColumns));
SetDelegateInfo(dlgSoftFallbackMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackMixColumns>(dlgSoftFallbackMixColumns));
SetDelegateInfo(dlgSoftFallbackPolynomialMult64_128, Marshal.GetFunctionPointerForDelegate<SoftFallbackPolynomialMult64_128>(dlgSoftFallbackPolynomialMult64_128));
SetDelegateInfo(dlgSoftFallbackSatF32ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS32>(dlgSoftFallbackSatF32ToS32));
SetDelegateInfo(dlgSoftFallbackSatF32ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS64>(dlgSoftFallbackSatF32ToS64));
SetDelegateInfo(dlgSoftFallbackSatF32ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU32>(dlgSoftFallbackSatF32ToU32));
SetDelegateInfo(dlgSoftFallbackSatF32ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU64>(dlgSoftFallbackSatF32ToU64));
SetDelegateInfo(dlgSoftFallbackSatF64ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS32>(dlgSoftFallbackSatF64ToS32));
SetDelegateInfo(dlgSoftFallbackSatF64ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS64>(dlgSoftFallbackSatF64ToS64));
SetDelegateInfo(dlgSoftFallbackSatF64ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU32>(dlgSoftFallbackSatF64ToU32));
SetDelegateInfo(dlgSoftFallbackSatF64ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU64>(dlgSoftFallbackSatF64ToU64));
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart1>(dlgSoftFallbackSha1SchedulePart1));
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart2>(dlgSoftFallbackSha1SchedulePart2));
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart1>(dlgSoftFallbackSha256SchedulePart1));
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart2>(dlgSoftFallbackSha256SchedulePart2));
SetDelegateInfo(dlgSoftFallbackSignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSignedShrImm64>(dlgSoftFallbackSignedShrImm64));
SetDelegateInfo(dlgSoftFallbackTbl1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl1>(dlgSoftFallbackTbl1));
SetDelegateInfo(dlgSoftFallbackTbl2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl2>(dlgSoftFallbackTbl2));
SetDelegateInfo(dlgSoftFallbackTbl3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl3>(dlgSoftFallbackTbl3));
SetDelegateInfo(dlgSoftFallbackTbl4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl4>(dlgSoftFallbackTbl4));
SetDelegateInfo(dlgSoftFallbackTbx1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx1>(dlgSoftFallbackTbx1));
SetDelegateInfo(dlgSoftFallbackTbx2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx2>(dlgSoftFallbackTbx2));
SetDelegateInfo(dlgSoftFallbackTbx3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx3>(dlgSoftFallbackTbx3));
SetDelegateInfo(dlgSoftFallbackTbx4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx4>(dlgSoftFallbackTbx4));
SetDelegateInfo(dlgSoftFallbackUnsignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackUnsignedShrImm64>(dlgSoftFallbackUnsignedShrImm64));
SetDelegateInfo(dlgSoftFloat16_32FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_32FPConvert>(dlgSoftFloat16_32FPConvert));
SetDelegateInfo(dlgSoftFloat16_64FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_64FPConvert>(dlgSoftFloat16_64FPConvert));
SetDelegateInfo(dlgSoftFloat32FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAdd>(dlgSoftFloat32FPAdd));
SetDelegateInfo(dlgSoftFloat32FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAddFpscr>(dlgSoftFloat32FPAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompare>(dlgSoftFloat32FPCompare));
SetDelegateInfo(dlgSoftFloat32FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQ>(dlgSoftFloat32FPCompareEQ));
SetDelegateInfo(dlgSoftFloat32FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQFpscr>(dlgSoftFloat32FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGE>(dlgSoftFloat32FPCompareGE));
SetDelegateInfo(dlgSoftFloat32FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGEFpscr>(dlgSoftFloat32FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGT>(dlgSoftFloat32FPCompareGT));
SetDelegateInfo(dlgSoftFloat32FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGTFpscr>(dlgSoftFloat32FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLE>(dlgSoftFloat32FPCompareLE));
SetDelegateInfo(dlgSoftFloat32FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLEFpscr>(dlgSoftFloat32FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLT>(dlgSoftFloat32FPCompareLT));
SetDelegateInfo(dlgSoftFloat32FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLTFpscr>(dlgSoftFloat32FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPDiv>(dlgSoftFloat32FPDiv));
SetDelegateInfo(dlgSoftFloat32FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMax>(dlgSoftFloat32FPMax));
SetDelegateInfo(dlgSoftFloat32FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxFpscr>(dlgSoftFloat32FPMaxFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNum>(dlgSoftFloat32FPMaxNum));
SetDelegateInfo(dlgSoftFloat32FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNumFpscr>(dlgSoftFloat32FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMin>(dlgSoftFloat32FPMin));
SetDelegateInfo(dlgSoftFloat32FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinFpscr>(dlgSoftFloat32FPMinFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNum>(dlgSoftFloat32FPMinNum));
SetDelegateInfo(dlgSoftFloat32FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNumFpscr>(dlgSoftFloat32FPMinNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMul>(dlgSoftFloat32FPMul));
SetDelegateInfo(dlgSoftFloat32FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulFpscr>(dlgSoftFloat32FPMulFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAdd>(dlgSoftFloat32FPMulAdd));
SetDelegateInfo(dlgSoftFloat32FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAddFpscr>(dlgSoftFloat32FPMulAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSub>(dlgSoftFloat32FPMulSub));
SetDelegateInfo(dlgSoftFloat32FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSubFpscr>(dlgSoftFloat32FPMulSubFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulX>(dlgSoftFloat32FPMulX));
SetDelegateInfo(dlgSoftFloat32FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulAdd>(dlgSoftFloat32FPNegMulAdd));
SetDelegateInfo(dlgSoftFloat32FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulSub>(dlgSoftFloat32FPNegMulSub));
SetDelegateInfo(dlgSoftFloat32FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimate>(dlgSoftFloat32FPRecipEstimate));
SetDelegateInfo(dlgSoftFloat32FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimateFpscr>(dlgSoftFloat32FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStep>(dlgSoftFloat32FPRecipStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStepFused>(dlgSoftFloat32FPRecipStepFused));
SetDelegateInfo(dlgSoftFloat32FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecpX>(dlgSoftFloat32FPRecpX));
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimate>(dlgSoftFloat32FPRSqrtEstimate));
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimateFpscr>(dlgSoftFloat32FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStep>(dlgSoftFloat32FPRSqrtStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStepFused>(dlgSoftFloat32FPRSqrtStepFused));
SetDelegateInfo(dlgSoftFloat32FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSqrt>(dlgSoftFloat32FPSqrt));
SetDelegateInfo(dlgSoftFloat32FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSub>(dlgSoftFloat32FPSub));
SetDelegateInfo(dlgSoftFloat32_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat32_16FPConvert>(dlgSoftFloat32_16FPConvert));
SetDelegateInfo(dlgSoftFloat64FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAdd>(dlgSoftFloat64FPAdd));
SetDelegateInfo(dlgSoftFloat64FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAddFpscr>(dlgSoftFloat64FPAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompare>(dlgSoftFloat64FPCompare));
SetDelegateInfo(dlgSoftFloat64FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQ>(dlgSoftFloat64FPCompareEQ));
SetDelegateInfo(dlgSoftFloat64FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQFpscr>(dlgSoftFloat64FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGE>(dlgSoftFloat64FPCompareGE));
SetDelegateInfo(dlgSoftFloat64FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGEFpscr>(dlgSoftFloat64FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGT>(dlgSoftFloat64FPCompareGT));
SetDelegateInfo(dlgSoftFloat64FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGTFpscr>(dlgSoftFloat64FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLE>(dlgSoftFloat64FPCompareLE));
SetDelegateInfo(dlgSoftFloat64FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLEFpscr>(dlgSoftFloat64FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLT>(dlgSoftFloat64FPCompareLT));
SetDelegateInfo(dlgSoftFloat64FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLTFpscr>(dlgSoftFloat64FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPDiv>(dlgSoftFloat64FPDiv));
SetDelegateInfo(dlgSoftFloat64FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMax>(dlgSoftFloat64FPMax));
SetDelegateInfo(dlgSoftFloat64FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxFpscr>(dlgSoftFloat64FPMaxFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNum>(dlgSoftFloat64FPMaxNum));
SetDelegateInfo(dlgSoftFloat64FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNumFpscr>(dlgSoftFloat64FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMin>(dlgSoftFloat64FPMin));
SetDelegateInfo(dlgSoftFloat64FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinFpscr>(dlgSoftFloat64FPMinFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNum>(dlgSoftFloat64FPMinNum));
SetDelegateInfo(dlgSoftFloat64FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNumFpscr>(dlgSoftFloat64FPMinNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMul>(dlgSoftFloat64FPMul));
SetDelegateInfo(dlgSoftFloat64FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulFpscr>(dlgSoftFloat64FPMulFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAdd>(dlgSoftFloat64FPMulAdd));
SetDelegateInfo(dlgSoftFloat64FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAddFpscr>(dlgSoftFloat64FPMulAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSub>(dlgSoftFloat64FPMulSub));
SetDelegateInfo(dlgSoftFloat64FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSubFpscr>(dlgSoftFloat64FPMulSubFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulX>(dlgSoftFloat64FPMulX));
SetDelegateInfo(dlgSoftFloat64FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulAdd>(dlgSoftFloat64FPNegMulAdd));
SetDelegateInfo(dlgSoftFloat64FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulSub>(dlgSoftFloat64FPNegMulSub));
SetDelegateInfo(dlgSoftFloat64FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimate>(dlgSoftFloat64FPRecipEstimate));
SetDelegateInfo(dlgSoftFloat64FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimateFpscr>(dlgSoftFloat64FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStep>(dlgSoftFloat64FPRecipStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStepFused>(dlgSoftFloat64FPRecipStepFused));
SetDelegateInfo(dlgSoftFloat64FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecpX>(dlgSoftFloat64FPRecpX));
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimate>(dlgSoftFloat64FPRSqrtEstimate));
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimateFpscr>(dlgSoftFloat64FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStep>(dlgSoftFloat64FPRSqrtStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStepFused>(dlgSoftFloat64FPRSqrtStepFused));
SetDelegateInfo(dlgSoftFloat64FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSqrt>(dlgSoftFloat64FPSqrt));
SetDelegateInfo(dlgSoftFloat64FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSub>(dlgSoftFloat64FPSub));
SetDelegateInfo(dlgSoftFloat64_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat64_16FPConvert>(dlgSoftFloat64_16FPConvert));
}
private delegate double MathAbs(double value);

View file

@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 6950; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";
@ -857,8 +857,14 @@ namespace ARMeilleure.Translation.PTC
Stopwatch sw = Stopwatch.StartNew();
threads.ForEach((thread) => thread.Start());
threads.ForEach((thread) => thread.Join());
foreach (var thread in threads)
{
thread.Start();
}
foreach (var thread in threads)
{
thread.Join();
}
threads.Clear();

View file

@ -89,6 +89,17 @@ namespace ARMeilleure.Translation
public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
{
if (cfg.Entry.Predecessors.Count != 0)
{
// We expect the entry block to have no predecessors.
// This is required because we have a implicit context load at the start of the function,
// but if there is a jump to the start of the function, the context load would trash the modified values.
// Here we insert a new entry block that will jump to the existing entry block.
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
cfg.UpdateEntry(newEntry);
}
// Compute local register inputs and outputs used inside blocks.
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
@ -201,7 +212,7 @@ namespace ARMeilleure.Translation
// The only block without any predecessor should be the entry block.
// It always needs a context load as it is the first block to run.
if (block.Predecessors.Count == 0 || hasContextLoad)
if (block == cfg.Entry || hasContextLoad)
{
long vecMask = globalInputs[block.Index].VecMask;
long intMask = globalInputs[block.Index].IntMask;

View file

@ -80,9 +80,12 @@ namespace ARMeilleure.Translation
return true;
}
if (!_disposed)
{
Monitor.Wait(Sync);
}
}
}
result = default;

View file

@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
return;
}
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
Span<byte> samples = samplesOwner.Memory.Span;
Span<byte> samples = samplesOwner.Span;
_ringBuffer.Read(samples, 0, samples.Length);

View file

@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
int channelCount = areas.Length;
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
Span<byte> samples = samplesOwner.Memory.Span;
Span<byte> samples = samplesOwner.Span;
_ringBuffer.Read(samples, 0, samples.Length);

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
private readonly object _lock = new();
private IMemoryOwner<byte> _bufferOwner;
private MemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer;
private int _size;
private int _headOffset;
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
{
_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
_bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
_buffer = _bufferOwner.Memory;
}
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
private void SetCapacityLocked(int capacity)
{
IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
Memory<byte> newBuffer = newBufferOwner.Memory;
if (_size > 0)

View file

@ -15,7 +15,6 @@ namespace Ryujinx.Audio.Renderer.Common
{
public const int Align = 0x10;
public const int BiquadStateOffset = 0x0;
public const int BiquadStateSize = 0x10;
/// <summary>
/// The state of the biquad filters of this voice.

View file

@ -16,10 +16,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="parameter">The biquad filter parameter</param>
/// <param name="state">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param>
/// <param name="sampleCount">The count of samples to process</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilter(ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
public static void ProcessBiquadFilter(
ref BiquadFilterParameter parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount)
{
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
@ -41,23 +46,24 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
/// <summary>
/// Apply multiple biquad filter.
/// Apply a single biquad filter and mix the result into the output buffer.
/// </summary>
/// <remarks>This is implemented with a direct form 1.</remarks>
/// <param name="parameters">The biquad filter parameter</param>
/// <param name="states">The biquad filter state</param>
/// <param name="parameter">The biquad filter parameter</param>
/// <param name="state">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param>
/// <param name="sampleCount">The count of samples to process</param>
/// <param name="volume">Mix volume</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilter(ReadOnlySpan<BiquadFilterParameter> parameters, Span<BiquadFilterState> states, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
public static void ProcessBiquadFilterAndMix(
ref BiquadFilterParameter parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount,
float volume)
{
for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
{
BiquadFilterParameter parameter = parameters[stageIndex];
ref BiquadFilterState state = ref states[stageIndex];
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
@ -75,9 +81,227 @@ namespace Ryujinx.Audio.Renderer.Dsp
state.State3 = state.State2;
state.State2 = output;
outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume);
}
}
/// <summary>
/// Apply a single biquad filter and mix the result into the output buffer with volume ramp.
/// </summary>
/// <remarks>This is implemented with a direct form 1.</remarks>
/// <param name="parameter">The biquad filter parameter</param>
/// <param name="state">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param>
/// <param name="sampleCount">The count of samples to process</param>
/// <param name="volume">Initial mix volume</param>
/// <param name="ramp">Volume increment step</param>
/// <returns>Last filtered sample value</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ProcessBiquadFilterAndMixRamp(
ref BiquadFilterParameter parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount,
float volume,
float ramp)
{
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
float mixState = 0f;
for (int i = 0; i < sampleCount; i++)
{
float input = inputBuffer[i];
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
state.State1 = state.State0;
state.State0 = input;
state.State3 = state.State2;
state.State2 = output;
mixState = FloatingPointHelper.MultiplyRoundUp(output, volume);
outputBuffer[i] += mixState;
volume += ramp;
}
return mixState;
}
/// <summary>
/// Apply multiple biquad filter.
/// </summary>
/// <remarks>This is implemented with a direct form 1.</remarks>
/// <param name="parameters">The biquad filter parameter</param>
/// <param name="states">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param>
/// <param name="sampleCount">The count of samples to process</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilter(
ReadOnlySpan<BiquadFilterParameter> parameters,
Span<BiquadFilterState> states,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount)
{
for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
{
BiquadFilterParameter parameter = parameters[stageIndex];
ref BiquadFilterState state = ref states[stageIndex];
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
for (int i = 0; i < sampleCount; i++)
{
float input = stageIndex != 0 ? outputBuffer[i] : inputBuffer[i];
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
state.State1 = state.State0;
state.State0 = input;
state.State3 = state.State2;
state.State2 = output;
outputBuffer[i] = output;
}
}
}
/// <summary>
/// Apply double biquad filter and mix the result into the output buffer.
/// </summary>
/// <remarks>This is implemented with a direct form 1.</remarks>
/// <param name="parameters">The biquad filter parameter</param>
/// <param name="states">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param>
/// <param name="sampleCount">The count of samples to process</param>
/// <param name="volume">Mix volume</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessDoubleBiquadFilterAndMix(
ref BiquadFilterParameter parameter0,
ref BiquadFilterParameter parameter1,
ref BiquadFilterState state0,
ref BiquadFilterState state1,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount,
float volume)
{
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
for (int i = 0; i < sampleCount; i++)
{
float input = inputBuffer[i];
float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20;
state0.State1 = state0.State0;
state0.State0 = input;
state0.State3 = state0.State2;
state0.State2 = output;
input = output;
output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21;
state1.State1 = state1.State0;
state1.State0 = input;
state1.State3 = state1.State2;
state1.State2 = output;
outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume);
}
}
/// <summary>
/// Apply double biquad filter and mix the result into the output buffer with volume ramp.
/// </summary>
/// <remarks>This is implemented with a direct form 1.</remarks>
/// <param name="parameters">The biquad filter parameter</param>
/// <param name="states">The biquad filter state</param>
/// <param name="outputBuffer">The output buffer to write the result</param>
/// <param name="inputBuffer">The input buffer to read the samples from</param>
/// <param name="sampleCount">The count of samples to process</param>
/// <param name="volume">Initial mix volume</param>
/// <param name="ramp">Volume increment step</param>
/// <returns>Last filtered sample value</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ProcessDoubleBiquadFilterAndMixRamp(
ref BiquadFilterParameter parameter0,
ref BiquadFilterParameter parameter1,
ref BiquadFilterState state0,
ref BiquadFilterState state1,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount,
float volume,
float ramp)
{
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
float mixState = 0f;
for (int i = 0; i < sampleCount; i++)
{
float input = inputBuffer[i];
float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20;
state0.State1 = state0.State0;
state0.State0 = input;
state0.State3 = state0.State2;
state0.State2 = output;
input = output;
output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21;
state1.State1 = state1.State0;
state1.State0 = input;
state1.State3 = state1.State2;
state1.State2 = output;
mixState = FloatingPointHelper.MultiplyRoundUp(output, volume);
outputBuffer[i] += mixState;
volume += ramp;
}
return mixState;
}
}
}

View file

@ -0,0 +1,123 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class BiquadFilterAndMixCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.BiquadFilterAndMix;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
private BiquadFilterParameter _parameter;
public Memory<BiquadFilterState> BiquadFilterState { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
public Memory<VoiceUpdateState> State { get; }
public int LastSampleIndex { get; }
public float Volume0 { get; }
public float Volume1 { get; }
public bool NeedInitialization { get; }
public bool HasVolumeRamp { get; }
public bool IsFirstMixBuffer { get; }
public BiquadFilterAndMixCommand(
float volume0,
float volume1,
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter,
Memory<BiquadFilterState> biquadFilterState,
Memory<BiquadFilterState> previousBiquadFilterState,
bool needInitialization,
bool hasVolumeRamp,
bool isFirstMixBuffer,
int nodeId)
{
Enabled = true;
NodeId = nodeId;
InputBufferIndex = (ushort)inputBufferIndex;
OutputBufferIndex = (ushort)outputBufferIndex;
_parameter = filter;
BiquadFilterState = biquadFilterState;
PreviousBiquadFilterState = previousBiquadFilterState;
State = state;
LastSampleIndex = lastSampleIndex;
Volume0 = volume0;
Volume1 = volume1;
NeedInitialization = needInitialization;
HasVolumeRamp = hasVolumeRamp;
IsFirstMixBuffer = isFirstMixBuffer;
}
public void Process(CommandList context)
{
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
if (NeedInitialization)
{
// If there is no previous state, initialize to zero.
BiquadFilterState.Span[0] = new BiquadFilterState();
}
else if (IsFirstMixBuffer)
{
// This is the first buffer, set previous state to current state.
PreviousBiquadFilterState.Span[0] = BiquadFilterState.Span[0];
}
else
{
// Rewind the current state by copying back the previous state.
BiquadFilterState.Span[0] = PreviousBiquadFilterState.Span[0];
}
if (HasVolumeRamp)
{
float volume = Volume0;
float ramp = (Volume1 - Volume0) / (int)context.SampleCount;
State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessBiquadFilterAndMixRamp(
ref _parameter,
ref BiquadFilterState.Span[0],
outputBuffer,
inputBuffer,
context.SampleCount,
volume,
ramp);
}
else
{
BiquadFilterHelper.ProcessBiquadFilterAndMix(
ref _parameter,
ref BiquadFilterState.Span[0],
outputBuffer,
inputBuffer,
context.SampleCount,
Volume1);
}
}
}
}

View file

@ -30,8 +30,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
CopyMixBuffer,
LimiterVersion1,
LimiterVersion2,
GroupedBiquadFilter,
MultiTapBiquadFilter,
CaptureBuffer,
Compressor,
BiquadFilterAndMix,
MultiTapBiquadFilterAndMix,
}
}

View file

@ -1,9 +1,11 @@
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@ -21,18 +23,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CompressorParameter Parameter => _parameter;
public Memory<CompressorState> State { get; }
public Memory<EffectResultState> ResultState { get; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
private CompressorParameter _parameter;
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> resultState, bool isEnabled, int nodeId)
{
Enabled = true;
NodeId = nodeId;
_parameter = parameter;
State = state;
ResultState = resultState;
IsEffectEnabled = isEnabled;
@ -71,9 +75,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled && _parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
if (!ResultState.IsEmpty && _parameter.StatisticsReset)
{
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.Reset(_parameter.ChannelCount);
}
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<float> channelInput = stackalloc float[_parameter.ChannelCount];
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
float unknown4 = state.Unknown4;
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
@ -92,7 +103,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
}
float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
float mean = FloatingPointHelper.MeanSquare(channelInput);
float newMean = inputMovingAverage.Update(mean, _parameter.InputGain);
float y = FloatingPointHelper.Log10(newMean) * 10.0f;
float z = 1.0f;
@ -111,7 +123,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (y >= state.Unknown14)
{
tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
tmpGain = ((1.0f / _parameter.Ratio) - 1.0f) * (y - _parameter.Threshold);
}
else
{
@ -126,7 +138,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if ((unknown4 - z) <= 0.08f)
{
compressionEmaAlpha = Parameter.ReleaseCoefficient;
compressionEmaAlpha = _parameter.ReleaseCoefficient;
if ((unknown4 - z) >= -0.08f)
{
@ -140,18 +152,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
else
{
compressionEmaAlpha = Parameter.AttackCoefficient;
compressionEmaAlpha = _parameter.AttackCoefficient;
}
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
}
unknown4 = unknown4New;
previousCompressionEmaAlpha = compressionEmaAlpha;
if (!ResultState.IsEmpty)
{
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.MinimumGain = MathF.Min(statistics.MinimumGain, compressionGain * state.OutputGain);
statistics.MaximumMean = MathF.Max(statistics.MaximumMean, mean);
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
statistics.LastSamples[channelIndex] = MathF.Abs(channelInput[channelIndex] * (1f / 32768f));
}
}
}
state.InputMovingAverage = inputMovingAverage;
@ -161,7 +186,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
else
{
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{

View file

@ -38,10 +38,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
}
}
@ -51,11 +51,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled)
{
if (Parameter.Status == UsageState.Invalid)
if (_parameter.Status == UsageState.Invalid)
{
state = new LimiterState(ref _parameter, WorkBuffer);
}
else if (Parameter.Status == UsageState.New)
else if (_parameter.Status == UsageState.New)
{
LimiterState.UpdateParameter(ref _parameter);
}
@ -66,56 +66,56 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
{
Debug.Assert(Parameter.IsChannelCountValid());
Debug.Assert(_parameter.IsChannelCountValid());
if (IsEffectEnabled && Parameter.IsChannelCountValid())
if (IsEffectEnabled && _parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
float sampleInputMax = Math.Abs(inputSample);
float inputCoefficient = Parameter.ReleaseCoefficient;
float inputCoefficient = _parameter.ReleaseCoefficient;
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{
inputCoefficient = Parameter.AttackCoefficient;
inputCoefficient = _parameter.AttackCoefficient;
}
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f;
if (detectorValue > Parameter.Threshold)
if (detectorValue > _parameter.Threshold)
{
attenuation = Parameter.Threshold / detectorValue;
attenuation = _parameter.Threshold / detectorValue;
}
float outputCoefficient = Parameter.ReleaseCoefficient;
float outputCoefficient = _parameter.ReleaseCoefficient;
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{
outputCoefficient = Parameter.AttackCoefficient;
outputCoefficient = _parameter.AttackCoefficient;
}
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
@ -123,16 +123,16 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
state.DelayedSampleBufferPosition[channelIndex]++;
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
{
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
}
}
}
}
else
{
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{

View file

@ -49,10 +49,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
}
}
@ -62,11 +62,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (IsEffectEnabled)
{
if (Parameter.Status == UsageState.Invalid)
if (_parameter.Status == UsageState.Invalid)
{
state = new LimiterState(ref _parameter, WorkBuffer);
}
else if (Parameter.Status == UsageState.New)
else if (_parameter.Status == UsageState.New)
{
LimiterState.UpdateParameter(ref _parameter);
}
@ -77,63 +77,63 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
{
Debug.Assert(Parameter.IsChannelCountValid());
Debug.Assert(_parameter.IsChannelCountValid());
if (IsEffectEnabled && Parameter.IsChannelCountValid())
if (IsEffectEnabled && _parameter.IsChannelCountValid())
{
if (!ResultState.IsEmpty && Parameter.StatisticsReset)
if (!ResultState.IsEmpty && _parameter.StatisticsReset)
{
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.Reset();
}
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> inputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[_parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{
float rawInputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
float inputSample = (rawInputSample / short.MaxValue) * Parameter.InputGain;
float inputSample = (rawInputSample / short.MaxValue) * _parameter.InputGain;
float sampleInputMax = Math.Abs(inputSample);
float inputCoefficient = Parameter.ReleaseCoefficient;
float inputCoefficient = _parameter.ReleaseCoefficient;
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{
inputCoefficient = Parameter.AttackCoefficient;
inputCoefficient = _parameter.AttackCoefficient;
}
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f;
if (detectorValue > Parameter.Threshold)
if (detectorValue > _parameter.Threshold)
{
attenuation = Parameter.Threshold / detectorValue;
attenuation = _parameter.Threshold / detectorValue;
}
float outputCoefficient = Parameter.ReleaseCoefficient;
float outputCoefficient = _parameter.ReleaseCoefficient;
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{
outputCoefficient = Parameter.AttackCoefficient;
outputCoefficient = _parameter.AttackCoefficient;
}
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * _parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
float outputSample = delayedSample * compressionGain * _parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
@ -141,9 +141,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
state.DelayedSampleBufferPosition[channelIndex]++;
while (state.DelayedSampleBufferPosition[channelIndex] >= Parameter.DelayBufferSampleCountMin)
while (state.DelayedSampleBufferPosition[channelIndex] >= _parameter.DelayBufferSampleCountMin)
{
state.DelayedSampleBufferPosition[channelIndex] -= Parameter.DelayBufferSampleCountMin;
state.DelayedSampleBufferPosition[channelIndex] -= _parameter.DelayBufferSampleCountMin;
}
if (!ResultState.IsEmpty)
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
else
{
for (int i = 0; i < Parameter.ChannelCount; i++)
for (int i = 0; i < _parameter.ChannelCount; i++)
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{

View file

@ -24,7 +24,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public Memory<VoiceUpdateState> State { get; }
public MixRampGroupedCommand(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> volume0, Span<float> volume1, Memory<VoiceUpdateState> state, int nodeId)
public MixRampGroupedCommand(
uint mixBufferCount,
uint inputBufferIndex,
uint outputBufferIndex,
ReadOnlySpan<float> volume0,
ReadOnlySpan<float> volume1,
Memory<VoiceUpdateState> state,
int nodeId)
{
Enabled = true;
MixBufferCount = mixBufferCount;
@ -48,7 +55,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
private static float ProcessMixRampGrouped(
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
float volume0,
float volume1,
int sampleCount)
{
float ramp = (volume1 - volume0) / sampleCount;
float volume = volume0;

View file

@ -0,0 +1,145 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class MultiTapBiquadFilterAndMixCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.MultiTapBiquadFilterAndMix;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
private BiquadFilterParameter _parameter0;
private BiquadFilterParameter _parameter1;
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
public Memory<VoiceUpdateState> State { get; }
public int LastSampleIndex { get; }
public float Volume0 { get; }
public float Volume1 { get; }
public bool NeedInitialization0 { get; }
public bool NeedInitialization1 { get; }
public bool HasVolumeRamp { get; }
public bool IsFirstMixBuffer { get; }
public MultiTapBiquadFilterAndMixCommand(
float volume0,
float volume1,
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter0,
ref BiquadFilterParameter filter1,
Memory<BiquadFilterState> biquadFilterState0,
Memory<BiquadFilterState> biquadFilterState1,
Memory<BiquadFilterState> previousBiquadFilterState0,
Memory<BiquadFilterState> previousBiquadFilterState1,
bool needInitialization0,
bool needInitialization1,
bool hasVolumeRamp,
bool isFirstMixBuffer,
int nodeId)
{
Enabled = true;
NodeId = nodeId;
InputBufferIndex = (ushort)inputBufferIndex;
OutputBufferIndex = (ushort)outputBufferIndex;
_parameter0 = filter0;
_parameter1 = filter1;
BiquadFilterState0 = biquadFilterState0;
BiquadFilterState1 = biquadFilterState1;
PreviousBiquadFilterState0 = previousBiquadFilterState0;
PreviousBiquadFilterState1 = previousBiquadFilterState1;
State = state;
LastSampleIndex = lastSampleIndex;
Volume0 = volume0;
Volume1 = volume1;
NeedInitialization0 = needInitialization0;
NeedInitialization1 = needInitialization1;
HasVolumeRamp = hasVolumeRamp;
IsFirstMixBuffer = isFirstMixBuffer;
}
private void UpdateState(Memory<BiquadFilterState> state, Memory<BiquadFilterState> previousState, bool needInitialization)
{
if (needInitialization)
{
// If there is no previous state, initialize to zero.
state.Span[0] = new BiquadFilterState();
}
else if (IsFirstMixBuffer)
{
// This is the first buffer, set previous state to current state.
previousState.Span[0] = state.Span[0];
}
else
{
// Rewind the current state by copying back the previous state.
state.Span[0] = previousState.Span[0];
}
}
public void Process(CommandList context)
{
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
UpdateState(BiquadFilterState0, PreviousBiquadFilterState0, NeedInitialization0);
UpdateState(BiquadFilterState1, PreviousBiquadFilterState1, NeedInitialization1);
if (HasVolumeRamp)
{
float volume = Volume0;
float ramp = (Volume1 - Volume0) / (int)context.SampleCount;
State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessDoubleBiquadFilterAndMixRamp(
ref _parameter0,
ref _parameter1,
ref BiquadFilterState0.Span[0],
ref BiquadFilterState1.Span[0],
outputBuffer,
inputBuffer,
context.SampleCount,
volume,
ramp);
}
else
{
BiquadFilterHelper.ProcessDoubleBiquadFilterAndMix(
ref _parameter0,
ref _parameter1,
ref BiquadFilterState0.Span[0],
ref BiquadFilterState1.Span[0],
outputBuffer,
inputBuffer,
context.SampleCount,
Volume1);
}
}
}
}

View file

@ -4,13 +4,13 @@ using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class GroupedBiquadFilterCommand : ICommand
public class MultiTapBiquadFilterCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.GroupedBiquadFilter;
public CommandType CommandType => CommandType.MultiTapBiquadFilter;
public uint EstimatedProcessingTime { get; set; }
@ -20,7 +20,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
private readonly int _outputBufferIndex;
private readonly bool[] _isInitialized;
public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{
_parameters = filters.ToArray();
_biquadFilterStates = biquadFilterStateMemory;

View file

@ -2,12 +2,16 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x20)]
public struct BiquadFilterState
{
public float State0;
public float State1;
public float State2;
public float State3;
public float State4;
public float State5;
public float State6;
public float State7;
}
}

View file

@ -90,9 +90,16 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
public bool MakeupGainEnabled;
/// <summary>
/// Reserved/padding.
/// Indicate if the compressor effect should output statistics.
/// </summary>
private Array2<byte> _reserved;
[MarshalAs(UnmanagedType.I1)]
public bool StatisticsEnabled;
/// <summary>
/// Indicate to the DSP that the user did a statistics reset.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool StatisticsReset;
/// <summary>
/// Check if the <see cref="ChannelCount"/> is valid.

View file

@ -0,0 +1,38 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// Effect result state for <seealso cref="Common.EffectType.Compressor"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CompressorStatistics
{
/// <summary>
/// Maximum input mean value since last reset.
/// </summary>
public float MaximumMean;
/// <summary>
/// Minimum output gain since last reset.
/// </summary>
public float MinimumGain;
/// <summary>
/// Last processed input sample, per channel.
/// </summary>
public Array6<float> LastSamples;
/// <summary>
/// Reset the statistics.
/// </summary>
/// <param name="channelCount">Number of channels to reset.</param>
public void Reset(ushort channelCount)
{
MaximumMean = 0.0f;
MinimumGain = 1.0f;
LastSamples.AsSpan()[..channelCount].Clear();
}
}
}

View file

@ -0,0 +1,48 @@
using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Generic interface for the splitter destination parameters.
/// </summary>
public interface ISplitterDestinationInParameter
{
/// <summary>
/// Target splitter destination data id.
/// </summary>
int Id { get; }
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
int DestinationId { get; }
/// <summary>
/// Biquad filter parameters.
/// </summary>
Array2<BiquadFilterParameter> BiquadFilters { get; }
/// <summary>
/// Set to true if in use.
/// </summary>
bool IsUsed { get; }
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
bool ResetPrevVolume { get; }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
Span<float> MixBufferVolume { get; }
/// <summary>
/// Check if the magic is valid.
/// </summary>
/// <returns>Returns true if the magic is valid.</returns>
bool IsMagicValid();
}
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
@ -5,10 +6,10 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for a splitter destination update.
/// Input header for a splitter destination version 1 update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterDestinationInParameter
public struct SplitterDestinationInParameterVersion1 : ISplitterDestinationInParameter
{
/// <summary>
/// Magic of the input header.
@ -36,12 +37,18 @@ namespace Ryujinx.Audio.Renderer.Parameter
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ResetPrevVolume;
/// <summary>
/// Reserved/padding.
/// </summary>
private unsafe fixed byte _reserved[3];
private unsafe fixed byte _reserved[2];
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
@ -50,6 +57,15 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
readonly int ISplitterDestinationInParameter.Id => Id;
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
/// <summary>
/// The expected constant of any input header.
/// </summary>

View file

@ -0,0 +1,88 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for a splitter destination version 2 update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterDestinationInParameterVersion2 : ISplitterDestinationInParameter
{
/// <summary>
/// Magic of the input header.
/// </summary>
public uint Magic;
/// <summary>
/// Target splitter destination data id.
/// </summary>
public int Id;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mixBufferVolume;
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Biquad filter parameters.
/// </summary>
public Array2<BiquadFilterParameter> BiquadFilters;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ResetPrevVolume;
/// <summary>
/// Reserved/padding.
/// </summary>
private unsafe fixed byte _reserved[10];
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
readonly int ISplitterDestinationInParameter.Id => Id;
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
/// <summary>
/// The expected constant of any input header.
/// </summary>
private const uint ValidMagic = 0x44444E53;
/// <summary>
/// Check if the magic is valid.
/// </summary>
/// <returns>Returns true if the magic is valid.</returns>
public readonly bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}

View file

@ -1,6 +1,7 @@
using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.Command;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
@ -173,6 +174,22 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.WorkBufferTooSmall;
}
Memory<BiquadFilterState> splitterBqfStates = Memory<BiquadFilterState>.Empty;
if (_behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
parameter.SplitterCount > 0 &&
parameter.SplitterDestinationCount > 0)
{
splitterBqfStates = workBufferAllocator.Allocate<BiquadFilterState>(parameter.SplitterDestinationCount * SplitterContext.BqfStatesPerDestination, 0x10);
if (splitterBqfStates.IsEmpty)
{
return ResultCode.WorkBufferTooSmall;
}
splitterBqfStates.Span.Clear();
}
// Invalidate DSP cache on what was currently allocated with workBuffer.
AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
@ -292,7 +309,7 @@ namespace Ryujinx.Audio.Renderer.Server
state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
}
if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator, splitterBqfStates))
{
return ResultCode.WorkBufferTooSmall;
}
@ -775,6 +792,13 @@ namespace Ryujinx.Audio.Renderer.Server
// Splitter
size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
parameter.SplitterCount > 0 &&
parameter.SplitterDestinationCount > 0)
{
size = WorkBufferAllocator.GetTargetSize<BiquadFilterState>(size, parameter.SplitterDestinationCount * SplitterContext.BqfStatesPerDestination, 0x10);
}
// DSP Voice
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);

View file

@ -45,7 +45,6 @@ namespace Ryujinx.Audio.Renderer.Server
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
/// Additionally, the rendering limit percent was incremented to 80%.
///
/// </summary>
/// <remarks>This was added in system update 6.0.0</remarks>
public const int Revision5 = 5 << 24;
@ -101,10 +100,26 @@ namespace Ryujinx.Audio.Renderer.Server
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
public const int Revision11 = 11 << 24;
/// <summary>
/// REV12:
/// Two new commands were added to for biquad filtering and mixing (with optinal volume ramp) on the same command.
/// Splitter destinations can now specify up to two biquad filtering parameters, used for filtering the buffer before mixing.
/// </summary>
/// <remarks>This was added in system update 17.0.0</remarks>
public const int Revision12 = 12 << 24;
/// <summary>
/// REV13:
/// The compressor effect can now output statistics.
/// Splitter destinations now explicitly reset the previous mix volume, instead of doing so on first use.
/// </summary>
/// <remarks>This was added in system update 18.0.0</remarks>
public const int Revision13 = 13 << 24;
/// <summary>
/// Last revision supported by the implementation.
/// </summary>
public const int LastRevision = Revision11;
public const int LastRevision = Revision13;
/// <summary>
/// Target revision magic supported by the implementation.
@ -354,7 +369,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
/// </summary>
/// <returns>True if the audio renderer should use the optimization.</returns>
public bool IsBiquadFilterGroupedOptimizationSupported()
public bool UseMultiTapBiquadFilterProcessing()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
}
@ -368,6 +383,24 @@ namespace Ryujinx.Audio.Renderer.Server
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
}
/// <summary>
/// Check if the audio renderer should support biquad filter on splitter.
/// </summary>
/// <returns>True if the audio renderer support biquad filter on splitter</returns>
public bool IsBiquadFilterParameterForSplitterEnabled()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
}
/// <summary>
/// Check if the audio renderer should support explicit previous mix volume reset on splitter.
/// </summary>
/// <returns>True if the audio renderer support explicit previous mix volume reset on splitter</returns>
public bool IsSplitterPrevVolumeResetSupported()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision13);
}
/// <summary>
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
/// </summary>

View file

@ -204,7 +204,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
/// <summary>
/// Create a new <see cref="GroupedBiquadFilterCommand"/>.
/// Create a new <see cref="MultiTapBiquadFilterCommand"/>.
/// </summary>
/// <param name="baseIndex">The base index of the input and output buffer.</param>
/// <param name="filters">The biquad filter parameters.</param>
@ -213,9 +213,9 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="outputBufferOffset">The output buffer offset.</param>
/// <param name="isInitialized">Set to true if the biquad filter state is initialized.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateGroupedBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
public void GenerateMultiTapBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{
GroupedBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
MultiTapBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@ -232,7 +232,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="volume">The new volume.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId)
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, ReadOnlySpan<float> previousVolume, ReadOnlySpan<float> volume, Memory<VoiceUpdateState> state, int nodeId)
{
MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
@ -260,6 +260,120 @@ namespace Ryujinx.Audio.Renderer.Server
AddCommand(command);
}
/// <summary>
/// Generate a new <see cref="BiquadFilterAndMixCommand"/>.
/// </summary>
/// <param name="previousVolume">The previous volume.</param>
/// <param name="volume">The new volume.</param>
/// <param name="inputBufferIndex">The input buffer index.</param>
/// <param name="outputBufferIndex">The output buffer index.</param>
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="filter">The biquad filter parameter.</param>
/// <param name="biquadFilterState">The biquad state.</param>
/// <param name="previousBiquadFilterState">The previous biquad state.</param>
/// <param name="needInitialization">Set to true if the biquad filter state needs to be initialized.</param>
/// <param name="hasVolumeRamp">Set to true if the mix has volume ramp, and <paramref name="previousVolume"/> should be taken into account.</param>
/// <param name="isFirstMixBuffer">Set to true if the buffer is the first mix buffer.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateBiquadFilterAndMix(
float previousVolume,
float volume,
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter,
Memory<BiquadFilterState> biquadFilterState,
Memory<BiquadFilterState> previousBiquadFilterState,
bool needInitialization,
bool hasVolumeRamp,
bool isFirstMixBuffer,
int nodeId)
{
BiquadFilterAndMixCommand command = new(
previousVolume,
volume,
inputBufferIndex,
outputBufferIndex,
lastSampleIndex,
state,
ref filter,
biquadFilterState,
previousBiquadFilterState,
needInitialization,
hasVolumeRamp,
isFirstMixBuffer,
nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
AddCommand(command);
}
/// <summary>
/// Generate a new <see cref="MultiTapBiquadFilterAndMixCommand"/>.
/// </summary>
/// <param name="previousVolume">The previous volume.</param>
/// <param name="volume">The new volume.</param>
/// <param name="inputBufferIndex">The input buffer index.</param>
/// <param name="outputBufferIndex">The output buffer index.</param>
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="filter0">First biquad filter parameter.</param>
/// <param name="filter1">Second biquad filter parameter.</param>
/// <param name="biquadFilterState0">First biquad state.</param>
/// <param name="biquadFilterState1">Second biquad state.</param>
/// <param name="previousBiquadFilterState0">First previous biquad state.</param>
/// <param name="previousBiquadFilterState1">Second previous biquad state.</param>
/// <param name="needInitialization0">Set to true if the first biquad filter state needs to be initialized.</param>
/// <param name="needInitialization1">Set to true if the second biquad filter state needs to be initialized.</param>
/// <param name="hasVolumeRamp">Set to true if the mix has volume ramp, and <paramref name="previousVolume"/> should be taken into account.</param>
/// <param name="isFirstMixBuffer">Set to true if the buffer is the first mix buffer.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMultiTapBiquadFilterAndMix(
float previousVolume,
float volume,
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter0,
ref BiquadFilterParameter filter1,
Memory<BiquadFilterState> biquadFilterState0,
Memory<BiquadFilterState> biquadFilterState1,
Memory<BiquadFilterState> previousBiquadFilterState0,
Memory<BiquadFilterState> previousBiquadFilterState1,
bool needInitialization0,
bool needInitialization1,
bool hasVolumeRamp,
bool isFirstMixBuffer,
int nodeId)
{
MultiTapBiquadFilterAndMixCommand command = new(
previousVolume,
volume,
inputBufferIndex,
outputBufferIndex,
lastSampleIndex,
state,
ref filter0,
ref filter1,
biquadFilterState0,
biquadFilterState1,
previousBiquadFilterState0,
previousBiquadFilterState1,
needInitialization0,
needInitialization1,
hasVolumeRamp,
isFirstMixBuffer,
nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
AddCommand(command);
}
/// <summary>
/// Generate a new <see cref="DepopForMixBuffersCommand"/>.
/// </summary>
@ -268,7 +382,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="bufferCount">The buffer count.</param>
/// <param name="nodeId">The node id associated to this command.</param>
/// <param name="sampleRate">The target sample rate in use.</param>
public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
public void GenerateDepopForMixBuffers(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
{
DepopForMixBuffersCommand command = new(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
@ -469,11 +583,20 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
/// <summary>
/// Generate a new <see cref="CompressorCommand"/>.
/// </summary>
/// <param name="bufferOffset">The target buffer offset.</param>
/// <param name="parameter">The compressor parameter.</param>
/// <param name="state">The compressor state.</param>
/// <param name="effectResultState">The DSP effect result state.</param>
/// <param name="isEnabled">Set to true if the effect should be active.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, Memory<EffectResultState> effectResultState, bool isEnabled, int nodeId)
{
if (parameter.IsChannelCountValid())
{
CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId);
CompressorCommand command = new(bufferOffset, parameter, state, effectResultState, isEnabled, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);

View file

@ -12,6 +12,7 @@ using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Audio.Renderer.Utils;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Server
{
@ -46,7 +47,8 @@ namespace Ryujinx.Audio.Renderer.Server
{
ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
_commandBuffer.GenerateDepopPrepare(dspState,
_commandBuffer.GenerateDepopPrepare(
dspState,
_rendererContext.DepopBuffer,
mix.BufferCount,
mix.BufferOffset,
@ -59,15 +61,13 @@ namespace Ryujinx.Audio.Renderer.Server
while (true)
{
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
if (destinationSpan.IsEmpty)
if (destination.IsNull)
{
break;
}
ref SplitterDestination destination = ref destinationSpan[0];
if (destination.IsConfigured())
{
int mixId = destination.DestinationId;
@ -76,7 +76,8 @@ namespace Ryujinx.Audio.Renderer.Server
{
ref MixState mix = ref _mixContext.GetState(mixId);
_commandBuffer.GenerateDepopPrepare(dspState,
_commandBuffer.GenerateDepopPrepare(
dspState,
_rendererContext.DepopBuffer,
mix.BufferCount,
mix.BufferOffset,
@ -95,7 +96,8 @@ namespace Ryujinx.Audio.Renderer.Server
if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
{
_commandBuffer.GenerateDataSourceVersion2(ref voiceState,
_commandBuffer.GenerateDataSourceVersion2(
ref voiceState,
dspState,
(ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex,
@ -106,21 +108,24 @@ namespace Ryujinx.Audio.Renderer.Server
switch (voiceState.SampleFormat)
{
case SampleFormat.PcmInt16:
_commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
_commandBuffer.GeneratePcmInt16DataSourceVersion1(
ref voiceState,
dspState,
(ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex,
voiceState.NodeId);
break;
case SampleFormat.PcmFloat:
_commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
_commandBuffer.GeneratePcmFloatDataSourceVersion1(
ref voiceState,
dspState,
(ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex,
voiceState.NodeId);
break;
case SampleFormat.Adpcm:
_commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
_commandBuffer.GenerateAdpcmDataSourceVersion1(
ref voiceState,
dspState,
(ushort)_rendererContext.MixBufferCount,
voiceState.NodeId);
@ -134,14 +139,14 @@ namespace Ryujinx.Audio.Renderer.Server
private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
{
bool supportsOptimizedPath = _rendererContext.BehaviourContext.IsBiquadFilterGroupedOptimizationSupported();
bool supportsOptimizedPath = _rendererContext.BehaviourContext.UseMultiTapBiquadFilterProcessing();
if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
{
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
}
else
{
@ -151,11 +156,11 @@ namespace Ryujinx.Audio.Renderer.Server
if (filter.Enable)
{
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateBiquadFilter(baseIndex,
_commandBuffer.GenerateBiquadFilter(
baseIndex,
ref filter,
stateMemory.Slice(i, 1),
bufferOffset,
@ -167,11 +172,112 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
private void GenerateVoiceMixWithSplitter(
SplitterDestination destination,
Memory<VoiceUpdateState> state,
uint bufferOffset,
uint bufferCount,
uint bufferIndex,
int nodeId)
{
ReadOnlySpan<float> mixVolumes = destination.MixBufferVolume;
ReadOnlySpan<float> previousMixVolumes = destination.PreviousMixBufferVolume;
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
bool isFirstMixBuffer = true;
for (int i = 0; i < bufferCount; i++)
{
float previousMixVolume = previousMixVolumes[i];
float mixVolume = mixVolumes[i];
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
{
if (bqf0.Enable && bqf1.Enable)
{
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
previousMixVolume,
mixVolume,
bufferIndex,
bufferOffset + (uint)i,
i,
state,
ref bqf0,
ref bqf1,
bqfState[..1],
bqfState.Slice(1, 1),
bqfState.Slice(2, 1),
bqfState.Slice(3, 1),
!destination.IsBiquadFilterEnabledPrev(),
!destination.IsBiquadFilterEnabledPrev(),
true,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(0);
destination.UpdateBiquadFilterEnabledPrev(1);
}
else if (bqf0.Enable)
{
_commandBuffer.GenerateBiquadFilterAndMix(
previousMixVolume,
mixVolume,
bufferIndex,
bufferOffset + (uint)i,
i,
state,
ref bqf0,
bqfState[..1],
bqfState.Slice(1, 1),
!destination.IsBiquadFilterEnabledPrev(),
true,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(0);
}
else if (bqf1.Enable)
{
_commandBuffer.GenerateBiquadFilterAndMix(
previousMixVolume,
mixVolume,
bufferIndex,
bufferOffset + (uint)i,
i,
state,
ref bqf1,
bqfState[..1],
bqfState.Slice(1, 1),
!destination.IsBiquadFilterEnabledPrev(),
true,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(1);
}
isFirstMixBuffer = false;
}
}
}
private void GenerateVoiceMix(
ReadOnlySpan<float> mixVolumes,
ReadOnlySpan<float> previousMixVolumes,
Memory<VoiceUpdateState> state,
uint bufferOffset,
uint bufferCount,
uint bufferIndex,
int nodeId)
{
if (bufferCount > Constants.VoiceChannelCountMax)
{
_commandBuffer.GenerateMixRampGrouped(bufferCount,
_commandBuffer.GenerateMixRampGrouped(
bufferCount,
bufferIndex,
bufferOffset,
previousMixVolumes,
@ -188,7 +294,8 @@ namespace Ryujinx.Audio.Renderer.Server
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
{
_commandBuffer.GenerateMixRamp(previousMixVolume,
_commandBuffer.GenerateMixRamp(
previousMixVolume,
mixVolume,
bufferIndex,
bufferOffset + (uint)i,
@ -271,7 +378,8 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
_commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
_commandBuffer.GenerateVolumeRamp(
voiceState.PreviousVolume,
voiceState.Volume,
_rendererContext.MixBufferCount + (uint)channelIndex,
nodeId);
@ -291,15 +399,13 @@ namespace Ryujinx.Audio.Renderer.Server
while (true)
{
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
if (destinationSpan.IsEmpty)
if (destination.IsNull)
{
break;
}
ref SplitterDestination destination = ref destinationSpan[0];
destinationId += (int)channelsCount;
if (destination.IsConfigured())
@ -310,13 +416,27 @@ namespace Ryujinx.Audio.Renderer.Server
{
ref MixState mix = ref _mixContext.GetState(mixId);
GenerateVoiceMix(destination.MixBufferVolume,
if (destination.IsBiquadFilterEnabled())
{
GenerateVoiceMixWithSplitter(
destination,
dspStateMemory,
mix.BufferOffset,
mix.BufferCount,
_rendererContext.MixBufferCount + (uint)channelIndex,
nodeId);
}
else
{
GenerateVoiceMix(
destination.MixBufferVolume,
destination.PreviousMixBufferVolume,
dspStateMemory,
mix.BufferOffset,
mix.BufferCount,
_rendererContext.MixBufferCount + (uint)channelIndex,
nodeId);
}
destination.MarkAsNeedToUpdateInternalState();
}
@ -337,7 +457,8 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateVoiceMix(channelResource.Mix.AsSpan(),
GenerateVoiceMix(
channelResource.Mix.AsSpan(),
channelResource.PreviousMix.AsSpan(),
dspStateMemory,
mix.BufferOffset,
@ -409,7 +530,8 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (effect.Parameter.Volumes[i] != 0.0f)
{
_commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
_commandBuffer.GenerateMix(
(uint)bufferOffset + effect.Parameter.Input[i],
(uint)bufferOffset + effect.Parameter.Output[i],
nodeId,
effect.Parameter.Volumes[i]);
@ -447,7 +569,8 @@ namespace Ryujinx.Audio.Renderer.Server
updateCount = newUpdateCount;
}
_commandBuffer.GenerateAuxEffect(bufferOffset,
_commandBuffer.GenerateAuxEffect(
bufferOffset,
effect.Parameter.Input[i],
effect.Parameter.Output[i],
ref effect.State,
@ -512,7 +635,10 @@ namespace Ryujinx.Audio.Renderer.Server
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
{
_commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
_commandBuffer.GenerateBiquadFilter(
(int)bufferOffset,
ref parameter,
effect.State.Slice(i, 1),
effect.Parameter.Input[i],
effect.Parameter.Output[i],
needInitialization,
@ -591,7 +717,8 @@ namespace Ryujinx.Audio.Renderer.Server
updateCount = newUpdateCount;
}
_commandBuffer.GenerateCaptureEffect(bufferOffset,
_commandBuffer.GenerateCaptureEffect(
bufferOffset,
effect.Parameter.Input[i],
effect.State.SendBufferInfo,
effect.IsEnabled,
@ -608,13 +735,26 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId, int effectId)
{
Debug.Assert(effect.Type == EffectType.Compressor);
_commandBuffer.GenerateCompressorEffect(bufferOffset,
Memory<EffectResultState> dspResultState;
if (effect.Parameter.StatisticsEnabled)
{
dspResultState = _effectContext.GetDspStateMemory(effectId);
}
else
{
dspResultState = Memory<EffectResultState>.Empty;
}
_commandBuffer.GenerateCompressorEffect(
bufferOffset,
effect.Parameter,
effect.State,
dspResultState,
effect.IsEnabled,
nodeId);
}
@ -629,8 +769,11 @@ namespace Ryujinx.Audio.Renderer.Server
bool performanceInitialized = false;
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
if (_performanceManager != null && _performanceManager.GetNextEntry(
out performanceEntry,
effect.GetPerformanceDetailType(),
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix,
nodeId))
{
performanceInitialized = true;
@ -664,7 +807,7 @@ namespace Ryujinx.Audio.Renderer.Server
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
break;
case EffectType.Compressor:
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId, effectId);
break;
default:
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
@ -706,6 +849,85 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
private void GenerateMixWithSplitter(
uint inputBufferIndex,
uint outputBufferIndex,
float volume,
SplitterDestination destination,
ref bool isFirstMixBuffer,
int nodeId)
{
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
if (bqf0.Enable && bqf1.Enable)
{
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
0f,
volume,
inputBufferIndex,
outputBufferIndex,
0,
Memory<VoiceUpdateState>.Empty,
ref bqf0,
ref bqf1,
bqfState[..1],
bqfState.Slice(1, 1),
bqfState.Slice(2, 1),
bqfState.Slice(3, 1),
!destination.IsBiquadFilterEnabledPrev(),
!destination.IsBiquadFilterEnabledPrev(),
false,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(0);
destination.UpdateBiquadFilterEnabledPrev(1);
}
else if (bqf0.Enable)
{
_commandBuffer.GenerateBiquadFilterAndMix(
0f,
volume,
inputBufferIndex,
outputBufferIndex,
0,
Memory<VoiceUpdateState>.Empty,
ref bqf0,
bqfState[..1],
bqfState.Slice(1, 1),
!destination.IsBiquadFilterEnabledPrev(),
false,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(0);
}
else if (bqf1.Enable)
{
_commandBuffer.GenerateBiquadFilterAndMix(
0f,
volume,
inputBufferIndex,
outputBufferIndex,
0,
Memory<VoiceUpdateState>.Empty,
ref bqf1,
bqfState[..1],
bqfState.Slice(1, 1),
!destination.IsBiquadFilterEnabledPrev(),
false,
isFirstMixBuffer,
nodeId);
destination.UpdateBiquadFilterEnabledPrev(1);
}
isFirstMixBuffer = false;
}
private void GenerateMix(ref MixState mix)
{
if (mix.HasAnyDestination())
@ -722,15 +944,13 @@ namespace Ryujinx.Audio.Renderer.Server
{
int destinationIndex = destinationId++;
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
SplitterDestination destination = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
if (destinationSpan.IsEmpty)
if (destination.IsNull)
{
break;
}
ref SplitterDestination destination = ref destinationSpan[0];
if (destination.IsConfigured())
{
int mixId = destination.DestinationId;
@ -741,13 +961,28 @@ namespace Ryujinx.Audio.Renderer.Server
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
bool isFirstMixBuffer = true;
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
{
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
if (volume != 0.0f)
{
_commandBuffer.GenerateMix(inputBufferIndex,
if (destination.IsBiquadFilterEnabled())
{
GenerateMixWithSplitter(
inputBufferIndex,
destinationMix.BufferOffset + bufferDestinationIndex,
volume,
destination,
ref isFirstMixBuffer,
mix.NodeId);
}
else
{
_commandBuffer.GenerateMix(
inputBufferIndex,
destinationMix.BufferOffset + bufferDestinationIndex,
mix.NodeId,
volume);
@ -758,6 +993,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
}
}
else
{
ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
@ -770,7 +1006,8 @@ namespace Ryujinx.Audio.Renderer.Server
if (volume != 0.0f)
{
_commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
_commandBuffer.GenerateMix(
mix.BufferOffset + bufferIndex,
destinationMix.BufferOffset + bufferDestinationIndex,
mix.NodeId,
volume);
@ -783,7 +1020,8 @@ namespace Ryujinx.Audio.Renderer.Server
private void GenerateSubMix(ref MixState subMix)
{
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
_commandBuffer.GenerateDepopForMixBuffers(
_rendererContext.DepopBuffer,
subMix.BufferOffset,
subMix.BufferCount,
subMix.NodeId,
@ -847,7 +1085,8 @@ namespace Ryujinx.Audio.Renderer.Server
{
ref MixState finalMix = ref _mixContext.GetFinalState();
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
_commandBuffer.GenerateDepopForMixBuffers(
_rendererContext.DepopBuffer,
finalMix.BufferOffset,
finalMix.BufferCount,
finalMix.NodeId,
@ -882,7 +1121,8 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
_commandBuffer.GenerateVolume(finalMix.Volume,
_commandBuffer.GenerateVolume(
finalMix.Volume,
finalMix.BufferOffset + bufferIndex,
nodeId);
@ -938,7 +1178,8 @@ namespace Ryujinx.Audio.Renderer.Server
if (useCustomDownMixingCommand)
{
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
_commandBuffer.GenerateDownMixSurroundToStereo(
finalMix.BufferOffset,
sink.Parameter.Input.AsSpan(),
sink.Parameter.Input.AsSpan(),
sink.DownMixCoefficients,
@ -947,7 +1188,8 @@ namespace Ryujinx.Audio.Renderer.Server
// NOTE: We do the downmixing at the DSP level as it's easier that way.
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
{
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
_commandBuffer.GenerateDownMixSurroundToStereo(
finalMix.BufferOffset,
sink.Parameter.Input.AsSpan(),
sink.Parameter.Input.AsSpan(),
Constants.DefaultSurroundToStereoCoefficients,
@ -958,7 +1200,8 @@ namespace Ryujinx.Audio.Renderer.Server
if (sink.UpsamplerState != null)
{
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
_commandBuffer.GenerateUpsample(
finalMix.BufferOffset,
sink.UpsamplerState,
sink.Parameter.InputCount,
sink.Parameter.Input.AsSpan(),
@ -968,7 +1211,8 @@ namespace Ryujinx.Audio.Renderer.Server
Constants.InvalidNodeId);
}
_commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
_commandBuffer.GenerateDeviceSink(
finalMix.BufferOffset,
sink,
_rendererContext.SessionId,
commandList.Buffers,

View file

@ -170,7 +170,7 @@ namespace Ryujinx.Audio.Renderer.Server
return 0;
}
public uint Estimate(GroupedBiquadFilterCommand command)
public uint Estimate(MultiTapBiquadFilterCommand command)
{
return 0;
}
@ -184,5 +184,15 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public uint Estimate(BiquadFilterAndMixCommand command)
{
return 0;
}
public uint Estimate(MultiTapBiquadFilterAndMixCommand command)
{
return 0;
}
}
}

View file

@ -462,7 +462,7 @@ namespace Ryujinx.Audio.Renderer.Server
return 0;
}
public uint Estimate(GroupedBiquadFilterCommand command)
public uint Estimate(MultiTapBiquadFilterCommand command)
{
return 0;
}
@ -476,5 +476,15 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public uint Estimate(BiquadFilterAndMixCommand command)
{
return 0;
}
public uint Estimate(MultiTapBiquadFilterAndMixCommand command)
{
return 0;
}
}
}

View file

@ -632,7 +632,7 @@ namespace Ryujinx.Audio.Renderer.Server
};
}
public virtual uint Estimate(GroupedBiquadFilterCommand command)
public virtual uint Estimate(MultiTapBiquadFilterCommand command)
{
return 0;
}
@ -646,5 +646,15 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public virtual uint Estimate(BiquadFilterAndMixCommand command)
{
return 0;
}
public virtual uint Estimate(MultiTapBiquadFilterAndMixCommand command)
{
return 0;
}
}
}

View file

@ -10,7 +10,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
public override uint Estimate(GroupedBiquadFilterCommand command)
public override uint Estimate(MultiTapBiquadFilterCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);

View file

@ -168,16 +168,30 @@ namespace Ryujinx.Audio.Renderer.Server
if (SampleCount == 160)
{
if (command.Enabled)
{
if (command.Parameter.StatisticsEnabled)
{
return command.Parameter.ChannelCount switch
{
1 => 34431,
2 => 44253,
4 => 63827,
6 => 83361,
1 => 22100,
2 => 33211,
4 => 41587,
6 => 58819,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
else
{
return command.Parameter.ChannelCount switch
{
1 => 19052,
2 => 29852,
4 => 37904,
6 => 55020,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
}
return command.Parameter.ChannelCount switch
{
@ -190,16 +204,30 @@ namespace Ryujinx.Audio.Renderer.Server
}
if (command.Enabled)
{
if (command.Parameter.StatisticsEnabled)
{
return command.Parameter.ChannelCount switch
{
1 => 51095,
2 => 65693,
4 => 95383,
6 => 124510,
1 => 32518,
2 => 49102,
4 => 61685,
6 => 87250,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
else
{
return command.Parameter.ChannelCount switch
{
1 => 27963,
2 => 44016,
4 => 56183,
6 => 81862,
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
}
return command.Parameter.ChannelCount switch
{
@ -210,5 +238,53 @@ namespace Ryujinx.Audio.Renderer.Server
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
};
}
public override uint Estimate(BiquadFilterAndMixCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (command.HasVolumeRamp)
{
if (SampleCount == 160)
{
return 5204;
}
return 6683;
}
else
{
if (SampleCount == 160)
{
return 3427;
}
return 4752;
}
}
public override uint Estimate(MultiTapBiquadFilterAndMixCommand command)
{
Debug.Assert(SampleCount == 160 || SampleCount == 240);
if (command.HasVolumeRamp)
{
if (SampleCount == 160)
{
return 7939;
}
return 10669;
}
else
{
if (SampleCount == 160)
{
return 6256;
}
return 8683;
}
}
}
}

View file

@ -62,6 +62,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
Parameter.StatisticsReset = false;
}
public override void InitializeResultState(ref EffectResultState state)
{
ref CompressorStatistics statistics = ref MemoryMarshal.Cast<byte, CompressorStatistics>(state.SpecificData)[0];
statistics.Reset(Parameter.ChannelCount);
}
public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
{
destState = srcState;
}
}
}

View file

@ -33,8 +33,10 @@ namespace Ryujinx.Audio.Renderer.Server
uint Estimate(UpsampleCommand command);
uint Estimate(LimiterCommandVersion1 command);
uint Estimate(LimiterCommandVersion2 command);
uint Estimate(GroupedBiquadFilterCommand command);
uint Estimate(MultiTapBiquadFilterCommand command);
uint Estimate(CaptureBufferCommand command);
uint Estimate(CompressorCommand command);
uint Estimate(BiquadFilterAndMixCommand command);
uint Estimate(MultiTapBiquadFilterAndMixCommand command);
}
}

View file

@ -225,11 +225,11 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
for (int i = 0; i < splitter.DestinationCount; i++)
{
Span<SplitterDestination> destination = splitter.GetData(i);
SplitterDestination destination = splitter.GetData(i);
if (!destination.IsEmpty)
if (!destination.IsNull)
{
int destinationMixId = destination[0].DestinationId;
int destinationMixId = destination.DestinationId;
if (destinationMixId != UnusedMixId)
{

View file

@ -18,16 +18,12 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
if (version == 2)
{
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
PerformanceEntryVersion2,
PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
}
if (version == 1)
{
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
PerformanceEntryVersion1,
PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
}
throw new NotImplementedException($"Unknown Performance metrics data format version {version}");

View file

@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
{
performanceEntry = null;
if (_entryDetailIndex > MaxFrameDetailCount)
if (_entryDetailIndex >= MaxFrameDetailCount)
{
return false;
}
@ -245,7 +245,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
};
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<TEntryDetail>() * _entryDetailIndex);
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];

View file

@ -1,4 +1,5 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Utils;
using Ryujinx.Common;
@ -15,33 +16,63 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
public class SplitterContext
{
/// <summary>
/// Amount of biquad filter states per splitter destination.
/// </summary>
public const int BqfStatesPerDestination = 4;
/// <summary>
/// Storage for <see cref="SplitterState"/>.
/// </summary>
private Memory<SplitterState> _splitters;
/// <summary>
/// Storage for <see cref="SplitterDestination"/>.
/// Storage for <see cref="SplitterDestinationVersion1"/>.
/// </summary>
private Memory<SplitterDestination> _splitterDestinations;
private Memory<SplitterDestinationVersion1> _splitterDestinationsV1;
/// <summary>
/// Storage for <see cref="SplitterDestinationVersion2"/>.
/// </summary>
private Memory<SplitterDestinationVersion2> _splitterDestinationsV2;
/// <summary>
/// Splitter biquad filtering states.
/// </summary>
private Memory<BiquadFilterState> _splitterBqfStates;
/// <summary>
/// Version of the splitter context that is being used, currently can be 1 or 2.
/// </summary>
public int Version { get; private set; }
/// <summary>
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
/// </summary>
public bool IsBugFixed { get; private set; }
/// <summary>
/// If set to true, the previous mix volume is explicitly resetted using the input parameter, instead of implicitly on first use.
/// </summary>
public bool IsSplitterPrevVolumeResetSupported { get; private set; }
/// <summary>
/// Initialize <see cref="SplitterContext"/>.
/// </summary>
/// <param name="behaviourContext">The behaviour context.</param>
/// <param name="parameter">The audio renderer configuration.</param>
/// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
/// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
/// <returns>Return true if the initialization was successful.</returns>
public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
public bool Initialize(
ref BehaviourContext behaviourContext,
ref AudioRendererConfiguration parameter,
WorkBufferAllocator workBufferAllocator,
Memory<BiquadFilterState> splitterBqfStates)
{
if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
{
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false);
return true;
}
@ -60,23 +91,64 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
splitter = new SplitterState(splitterId++);
}
Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
SplitterDestination.Alignment);
Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty;
Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty;
if (splitterDestinations.IsEmpty)
if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
{
Version = 1;
splitterDestinationsV1 = workBufferAllocator.Allocate<SplitterDestinationVersion1>(parameter.SplitterDestinationCount,
SplitterDestinationVersion1.Alignment);
if (splitterDestinationsV1.IsEmpty)
{
return false;
}
int splitterDestinationId = 0;
foreach (ref SplitterDestination data in splitterDestinations.Span)
foreach (ref SplitterDestinationVersion1 data in splitterDestinationsV1.Span)
{
data = new SplitterDestination(splitterDestinationId++);
data = new SplitterDestinationVersion1(splitterDestinationId++);
}
}
else
{
Version = 2;
splitterDestinationsV2 = workBufferAllocator.Allocate<SplitterDestinationVersion2>(parameter.SplitterDestinationCount,
SplitterDestinationVersion2.Alignment);
if (splitterDestinationsV2.IsEmpty)
{
return false;
}
int splitterDestinationId = 0;
foreach (ref SplitterDestinationVersion2 data in splitterDestinationsV2.Span)
{
data = new SplitterDestinationVersion2(splitterDestinationId++);
}
if (parameter.SplitterDestinationCount > 0)
{
// Official code stores it in the SplitterDestinationVersion2 struct,
// but we don't to avoid using unsafe code.
splitterBqfStates.Span.Clear();
_splitterBqfStates = splitterBqfStates;
}
else
{
_splitterBqfStates = Memory<BiquadFilterState>.Empty;
}
}
IsSplitterPrevVolumeResetSupported = behaviourContext.IsSplitterPrevVolumeResetSupported();
SplitterState.InitializeSplitters(splitters.Span);
Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
return true;
}
@ -93,7 +165,15 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
if (behaviourContext.IsSplitterSupported())
{
size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
{
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
}
else
{
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
}
if (behaviourContext.IsSplitterBugFixed())
{
@ -110,12 +190,18 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Setup the <see cref="SplitterContext"/> instance.
/// </summary>
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
/// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
/// <param name="splitterDestinationsV1">The <see cref="SplitterDestinationVersion1"/> storage.</param>
/// <param name="splitterDestinationsV2">The <see cref="SplitterDestinationVersion2"/> storage.</param>
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
private void Setup(
Memory<SplitterState> splitters,
Memory<SplitterDestinationVersion1> splitterDestinationsV1,
Memory<SplitterDestinationVersion2> splitterDestinationsV2,
bool isBugFixed)
{
_splitters = splitters;
_splitterDestinations = splitterDestinations;
_splitterDestinationsV1 = splitterDestinationsV1;
_splitterDestinationsV2 = splitterDestinationsV2;
IsBugFixed = isBugFixed;
}
@ -141,7 +227,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
return 0;
}
return _splitterDestinations.Length / _splitters.Length;
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
return length / _splitters.Length;
}
/// <summary>
@ -178,7 +266,39 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
/// <summary>
/// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
/// Update one splitter destination data from user parameters.
/// </summary>
/// <param name="input">The raw data after the splitter header.</param>
/// <returns>True if the update was successful, false otherwise</returns>
private bool UpdateData<T>(ref SequenceReader<byte> input) where T : unmanaged, ISplitterDestinationInParameter
{
ref readonly T parameter = ref input.GetRefOrRefToCopy<T>(out _);
Debug.Assert(parameter.IsMagicValid());
if (parameter.IsMagicValid())
{
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
if (parameter.Id >= 0 && parameter.Id < length)
{
SplitterDestination destination = GetDestination(parameter.Id);
destination.Update(parameter, IsSplitterPrevVolumeResetSupported);
}
return true;
}
else
{
input.Rewind(Unsafe.SizeOf<T>());
return false;
}
}
/// <summary>
/// Update one or multiple splitter destination data from user parameters.
/// </summary>
/// <param name="inputHeader">The splitter header.</param>
/// <param name="input">The raw data after the splitter header.</param>
@ -186,23 +306,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
{
ref readonly SplitterDestinationInParameter parameter = ref input.GetRefOrRefToCopy<SplitterDestinationInParameter>(out _);
Debug.Assert(parameter.IsMagicValid());
if (parameter.IsMagicValid())
if (Version == 1)
{
if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
if (!UpdateData<SplitterDestinationInParameterVersion1>(ref input))
{
ref SplitterDestination destination = ref GetDestination(parameter.Id);
destination.Update(parameter);
break;
}
}
else if (Version == 2)
{
if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
{
break;
}
}
else
{
input.Rewind(Unsafe.SizeOf<SplitterDestinationInParameter>());
break;
Debug.Fail($"Invalid splitter context version {Version}.");
}
}
}
@ -214,7 +334,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <returns>Return true if the update was successful.</returns>
public bool Update(ref SequenceReader<byte> input)
{
if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
if (!UsingSplitter())
{
return true;
}
@ -251,45 +371,52 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
/// <summary>
/// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
/// Get a reference to the splitter destination data at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
public ref SplitterDestination GetDestination(int id)
/// <returns>A reference to the splitter destination data at the given <paramref name="id"/>.</returns>
public SplitterDestination GetDestination(int id)
{
return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
if (_splitterDestinationsV2.IsEmpty)
{
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
}
else
{
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
}
}
/// <summary>
/// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
public Memory<SplitterDestination> GetDestinationMemory(int id)
{
return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
}
/// <summary>
/// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
/// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
/// </summary>
/// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
/// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
/// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
public Span<SplitterDestination> GetDestination(int id, int destinationId)
/// <returns>A <see cref="SplitterDestination"/>.</returns>
public SplitterDestination GetDestination(int id, int destinationId)
{
ref SplitterState splitter = ref GetState(id);
return splitter.GetData(destinationId);
}
/// <summary>
/// Gets the biquad filter state for a given splitter destination.
/// </summary>
/// <param name="destination">The splitter destination.</param>
/// <returns>Biquad filter state for the specified destination.</returns>
public Memory<BiquadFilterState> GetBiquadFilterState(SplitterDestination destination)
{
return _splitterBqfStates.Slice(destination.Id * BqfStatesPerDestination, BqfStatesPerDestination);
}
/// <summary>
/// Return true if the audio renderer has any splitters.
/// </summary>
/// <returns>True if the audio renderer has any splitters.</returns>
public bool UsingSplitter()
{
return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
return !_splitters.IsEmpty && (!_splitterDestinationsV1.IsEmpty || !_splitterDestinationsV2.IsEmpty);
}
/// <summary>

View file

@ -1,115 +1,199 @@
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Utilities;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
/// <summary>
/// Server state for a splitter destination.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
public struct SplitterDestination
public ref struct SplitterDestination
{
public const int Alignment = 0x10;
private ref SplitterDestinationVersion1 _v1;
private ref SplitterDestinationVersion2 _v2;
/// <summary>
/// The unique id of this <see cref="SplitterDestination"/>.
/// Checks if the splitter destination data reference is null.
/// </summary>
public int Id;
public bool IsNull => Unsafe.IsNullRef(ref _v1) && Unsafe.IsNullRef(ref _v2);
/// <summary>
/// The splitter unique id.
/// </summary>
public int Id
{
get
{
if (Unsafe.IsNullRef(ref _v2))
{
if (Unsafe.IsNullRef(ref _v1))
{
return 0;
}
else
{
return _v1.Id;
}
}
else
{
return _v2.Id;
}
}
}
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mix;
private MixArray _previousMix;
/// <summary>
/// Pointer to the next linked element.
/// </summary>
private unsafe SplitterDestination* _next;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true if the internal state need to be updated.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool NeedToUpdateInternalState;
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
public int DestinationId
{
get
{
if (Unsafe.IsNullRef(ref _v2))
{
if (Unsafe.IsNullRef(ref _v1))
{
return 0;
}
else
{
return _v1.DestinationId;
}
}
else
{
return _v2.DestinationId;
}
}
}
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
public Span<float> MixBufferVolume
{
get
{
if (Unsafe.IsNullRef(ref _v2))
{
if (Unsafe.IsNullRef(ref _v1))
{
return Span<float>.Empty;
}
else
{
return _v1.MixBufferVolume;
}
}
else
{
return _v2.MixBufferVolume;
}
}
}
/// <summary>
/// Previous mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
public Span<float> PreviousMixBufferVolume
{
get
{
if (Unsafe.IsNullRef(ref _v2))
{
if (Unsafe.IsNullRef(ref _v1))
{
return Span<float>.Empty;
}
else
{
return _v1.PreviousMixBufferVolume;
}
}
else
{
return _v2.PreviousMixBufferVolume;
}
}
}
/// <summary>
/// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
/// Get the <see cref="SplitterDestination"/> of the next element or null if not present.
/// </summary>
public readonly Span<SplitterDestination> Next
public readonly SplitterDestination Next
{
get
{
unsafe
{
return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
}
}
}
/// <summary>
/// Create a new <see cref="SplitterDestination"/>.
/// </summary>
/// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
public SplitterDestination(int id) : this()
if (Unsafe.IsNullRef(ref _v2))
{
Id = id;
DestinationId = Constants.UnusedMixId;
ClearVolumes();
if (Unsafe.IsNullRef(ref _v1))
{
return new SplitterDestination();
}
else
{
return new SplitterDestination(ref _v1.Next);
}
}
else
{
return new SplitterDestination(ref _v2.Next);
}
}
}
}
/// <summary>
/// Update the <see cref="SplitterDestination"/> from user parameter.
/// Creates a new splitter destination wrapper for the version 1 splitter destination data.
/// </summary>
/// <param name="v1">Version 1 splitter destination data</param>
public SplitterDestination(ref SplitterDestinationVersion1 v1)
{
_v1 = ref v1;
_v2 = ref Unsafe.NullRef<SplitterDestinationVersion2>();
}
/// <summary>
/// Creates a new splitter destination wrapper for the version 2 splitter destination data.
/// </summary>
/// <param name="v2">Version 2 splitter destination data</param>
public SplitterDestination(ref SplitterDestinationVersion2 v2)
{
_v1 = ref Unsafe.NullRef<SplitterDestinationVersion1>();
_v2 = ref v2;
}
/// <summary>
/// Creates a new splitter destination wrapper for the splitter destination data.
/// </summary>
/// <param name="v1">Version 1 splitter destination data</param>
/// <param name="v2">Version 2 splitter destination data</param>
public unsafe SplitterDestination(SplitterDestinationVersion1* v1, SplitterDestinationVersion2* v2)
{
_v1 = ref Unsafe.AsRef<SplitterDestinationVersion1>(v1);
_v2 = ref Unsafe.AsRef<SplitterDestinationVersion2>(v2);
}
/// <summary>
/// Update the splitter destination data from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
public void Update(SplitterDestinationInParameter parameter)
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
Debug.Assert(Id == parameter.Id);
if (parameter.IsMagicValid() && Id == parameter.Id)
if (Unsafe.IsNullRef(ref _v2))
{
DestinationId = parameter.DestinationId;
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
if (!IsUsed && parameter.IsUsed)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
NeedToUpdateInternalState = false;
_v1.Update(parameter, isPrevVolumeResetSupported);
}
IsUsed = parameter.IsUsed;
else
{
_v2.Update(parameter, isPrevVolumeResetSupported);
}
}
@ -118,12 +202,14 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
public void UpdateInternalState()
{
if (IsUsed && NeedToUpdateInternalState)
if (Unsafe.IsNullRef(ref _v2))
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
_v1.UpdateInternalState();
}
else
{
_v2.UpdateInternalState();
}
NeedToUpdateInternalState = false;
}
/// <summary>
@ -131,16 +217,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
public void MarkAsNeedToUpdateInternalState()
{
NeedToUpdateInternalState = true;
if (Unsafe.IsNullRef(ref _v2))
{
_v1.MarkAsNeedToUpdateInternalState();
}
else
{
_v2.MarkAsNeedToUpdateInternalState();
}
}
/// <summary>
/// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
/// Return true if the splitter destination is used and has a destination.
/// </summary>
/// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
/// <returns>True if the splitter destination is used and has a destination.</returns>
public readonly bool IsConfigured()
{
return IsUsed && DestinationId != Constants.UnusedMixId;
return Unsafe.IsNullRef(ref _v2) ? _v1.IsConfigured() : _v2.IsConfigured();
}
/// <summary>
@ -150,9 +243,17 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <returns>The volume for the given destination.</returns>
public float GetMixVolume(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolume(destinationIndex) : _v2.GetMixVolume(destinationIndex);
}
return MixBufferVolume[destinationIndex];
/// <summary>
/// Get the previous volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolumePrev(int destinationIndex)
{
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolumePrev(destinationIndex) : _v2.GetMixVolumePrev(destinationIndex);
}
/// <summary>
@ -160,22 +261,33 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
public void ClearVolumes()
{
MixBufferVolume.Clear();
PreviousMixBufferVolume.Clear();
if (Unsafe.IsNullRef(ref _v2))
{
_v1.ClearVolumes();
}
else
{
_v2.ClearVolumes();
}
}
/// <summary>
/// Link the next element to the given <see cref="SplitterDestination"/>.
/// Link the next element to the given splitter destination.
/// </summary>
/// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
public void Link(ref SplitterDestination next)
/// <param name="next">The given splitter destination to link.</param>
public void Link(SplitterDestination next)
{
unsafe
if (Unsafe.IsNullRef(ref _v2))
{
fixed (SplitterDestination* nextPtr = &next)
{
_next = nextPtr;
Debug.Assert(!Unsafe.IsNullRef(ref next._v1));
_v1.Link(ref next._v1);
}
else
{
Debug.Assert(!Unsafe.IsNullRef(ref next._v2));
_v2.Link(ref next._v2);
}
}
@ -184,10 +296,74 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
public void Unlink()
{
unsafe
if (Unsafe.IsNullRef(ref _v2))
{
_next = null;
_v1.Unlink();
}
else
{
_v2.Unlink();
}
}
/// <summary>
/// Checks if any biquad filter is enabled.
/// </summary>
/// <returns>True if any biquad filter is enabled.</returns>
public bool IsBiquadFilterEnabled()
{
return !Unsafe.IsNullRef(ref _v2) && _v2.IsBiquadFilterEnabled();
}
/// <summary>
/// Checks if any biquad filter was previously enabled.
/// </summary>
/// <returns>True if any biquad filter was previously enabled.</returns>
public bool IsBiquadFilterEnabledPrev()
{
return !Unsafe.IsNullRef(ref _v2) && _v2.IsBiquadFilterEnabledPrev();
}
/// <summary>
/// Gets the biquad filter parameters.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
/// <returns>Biquad filter parameters.</returns>
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
{
Debug.Assert(!Unsafe.IsNullRef(ref _v2));
return ref _v2.GetBiquadFilterParameter(index);
}
/// <summary>
/// Checks if any biquad filter was previously enabled.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
public void UpdateBiquadFilterEnabledPrev(int index)
{
if (!Unsafe.IsNullRef(ref _v2))
{
_v2.UpdateBiquadFilterEnabledPrev(index);
}
}
/// <summary>
/// Get the reference for the version 1 splitter destination data, or null if version 2 is being used or the destination is null.
/// </summary>
/// <returns>Reference for the version 1 splitter destination data.</returns>
public ref SplitterDestinationVersion1 GetV1RefOrNull()
{
return ref _v1;
}
/// <summary>
/// Get the reference for the version 2 splitter destination data, or null if version 1 is being used or the destination is null.
/// </summary>
/// <returns>Reference for the version 2 splitter destination data.</returns>
public ref SplitterDestinationVersion2 GetV2RefOrNull()
{
return ref _v2;
}
}
}

View file

@ -0,0 +1,208 @@
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Utilities;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
/// <summary>
/// Server state for a splitter destination (version 1).
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
public struct SplitterDestinationVersion1
{
public const int Alignment = 0x10;
/// <summary>
/// The unique id of this <see cref="SplitterDestinationVersion1"/>.
/// </summary>
public int Id;
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mix;
private MixArray _previousMix;
/// <summary>
/// Pointer to the next linked element.
/// </summary>
private unsafe SplitterDestinationVersion1* _next;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true if the internal state need to be updated.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool NeedToUpdateInternalState;
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
/// <summary>
/// Previous mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
/// <summary>
/// Get the reference of the next element or null if not present.
/// </summary>
public readonly ref SplitterDestinationVersion1 Next
{
get
{
unsafe
{
return ref Unsafe.AsRef<SplitterDestinationVersion1>(_next);
}
}
}
/// <summary>
/// Create a new <see cref="SplitterDestinationVersion1"/>.
/// </summary>
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion1"/>.</param>
public SplitterDestinationVersion1(int id) : this()
{
Id = id;
DestinationId = Constants.UnusedMixId;
ClearVolumes();
}
/// <summary>
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
Debug.Assert(Id == parameter.Id);
if (parameter.IsMagicValid() && Id == parameter.Id)
{
DestinationId = parameter.DestinationId;
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
if (resetPrevVolume)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
NeedToUpdateInternalState = false;
}
IsUsed = parameter.IsUsed;
}
}
/// <summary>
/// Update the internal state of the instance.
/// </summary>
public void UpdateInternalState()
{
if (IsUsed && NeedToUpdateInternalState)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
}
NeedToUpdateInternalState = false;
}
/// <summary>
/// Set the update internal state marker.
/// </summary>
public void MarkAsNeedToUpdateInternalState()
{
NeedToUpdateInternalState = true;
}
/// <summary>
/// Return true if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.
/// </summary>
/// <returns>True if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.</returns>
public readonly bool IsConfigured()
{
return IsUsed && DestinationId != Constants.UnusedMixId;
}
/// <summary>
/// Get the volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolume(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return MixBufferVolume[destinationIndex];
}
/// <summary>
/// Get the previous volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolumePrev(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return PreviousMixBufferVolume[destinationIndex];
}
/// <summary>
/// Clear the volumes.
/// </summary>
public void ClearVolumes()
{
MixBufferVolume.Clear();
PreviousMixBufferVolume.Clear();
}
/// <summary>
/// Link the next element to the given <see cref="SplitterDestinationVersion1"/>.
/// </summary>
/// <param name="next">The given <see cref="SplitterDestinationVersion1"/> to link.</param>
public void Link(ref SplitterDestinationVersion1 next)
{
unsafe
{
fixed (SplitterDestinationVersion1* nextPtr = &next)
{
_next = nextPtr;
}
}
}
/// <summary>
/// Remove the link to the next element.
/// </summary>
public void Unlink()
{
unsafe
{
_next = null;
}
}
}
}

View file

@ -0,0 +1,252 @@
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
/// <summary>
/// Server state for a splitter destination (version 2).
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x110, Pack = Alignment)]
public struct SplitterDestinationVersion2
{
public const int Alignment = 0x10;
/// <summary>
/// The unique id of this <see cref="SplitterDestinationVersion2"/>.
/// </summary>
public int Id;
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mix;
private MixArray _previousMix;
/// <summary>
/// Pointer to the next linked element.
/// </summary>
private unsafe SplitterDestinationVersion2* _next;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true if the internal state need to be updated.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool NeedToUpdateInternalState;
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
/// <summary>
/// Previous mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
/// <summary>
/// Get the reference of the next element or null if not present.
/// </summary>
public readonly ref SplitterDestinationVersion2 Next
{
get
{
unsafe
{
return ref Unsafe.AsRef<SplitterDestinationVersion2>(_next);
}
}
}
private Array2<BiquadFilterParameter> _biquadFilters;
private Array2<bool> _isPreviousBiquadFilterEnabled;
/// <summary>
/// Create a new <see cref="SplitterDestinationVersion2"/>.
/// </summary>
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion2"/>.</param>
public SplitterDestinationVersion2(int id) : this()
{
Id = id;
DestinationId = Constants.UnusedMixId;
ClearVolumes();
}
/// <summary>
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
Debug.Assert(Id == parameter.Id);
if (parameter.IsMagicValid() && Id == parameter.Id)
{
DestinationId = parameter.DestinationId;
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
_biquadFilters = parameter.BiquadFilters;
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
if (resetPrevVolume)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
NeedToUpdateInternalState = false;
}
IsUsed = parameter.IsUsed;
}
}
/// <summary>
/// Update the internal state of the instance.
/// </summary>
public void UpdateInternalState()
{
if (IsUsed && NeedToUpdateInternalState)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
}
NeedToUpdateInternalState = false;
}
/// <summary>
/// Set the update internal state marker.
/// </summary>
public void MarkAsNeedToUpdateInternalState()
{
NeedToUpdateInternalState = true;
}
/// <summary>
/// Return true if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.
/// </summary>
/// <returns>True if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.</returns>
public readonly bool IsConfigured()
{
return IsUsed && DestinationId != Constants.UnusedMixId;
}
/// <summary>
/// Get the volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolume(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return MixBufferVolume[destinationIndex];
}
/// <summary>
/// Get the previous volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolumePrev(int destinationIndex)
{
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
return PreviousMixBufferVolume[destinationIndex];
}
/// <summary>
/// Clear the volumes.
/// </summary>
public void ClearVolumes()
{
MixBufferVolume.Clear();
PreviousMixBufferVolume.Clear();
}
/// <summary>
/// Link the next element to the given <see cref="SplitterDestinationVersion2"/>.
/// </summary>
/// <param name="next">The given <see cref="SplitterDestinationVersion2"/> to link.</param>
public void Link(ref SplitterDestinationVersion2 next)
{
unsafe
{
fixed (SplitterDestinationVersion2* nextPtr = &next)
{
_next = nextPtr;
}
}
}
/// <summary>
/// Remove the link to the next element.
/// </summary>
public void Unlink()
{
unsafe
{
_next = null;
}
}
/// <summary>
/// Checks if any biquad filter is enabled.
/// </summary>
/// <returns>True if any biquad filter is enabled.</returns>
public bool IsBiquadFilterEnabled()
{
return _biquadFilters[0].Enable || _biquadFilters[1].Enable;
}
/// <summary>
/// Checks if any biquad filter was previously enabled.
/// </summary>
/// <returns>True if any biquad filter was previously enabled.</returns>
public bool IsBiquadFilterEnabledPrev()
{
return _isPreviousBiquadFilterEnabled[0];
}
/// <summary>
/// Gets the biquad filter parameters.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
/// <returns>Biquad filter parameters.</returns>
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
{
return ref _biquadFilters[index];
}
/// <summary>
/// Checks if any biquad filter was previously enabled.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
public void UpdateBiquadFilterEnabledPrev(int index)
{
_isPreviousBiquadFilterEnabled[index] = _biquadFilters[index].Enable;
}
}
}

View file

@ -15,6 +15,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
public const int Alignment = 0x10;
private delegate void SplitterDestinationAction(SplitterDestination destination, int index);
/// <summary>
/// The unique id of this <see cref="SplitterState"/>.
/// </summary>
@ -26,7 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
public uint SampleRate;
/// <summary>
/// Count of splitter destinations (<see cref="SplitterDestination"/>).
/// Count of splitter destinations.
/// </summary>
public int DestinationCount;
@ -37,20 +39,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
public bool HasNewConnection;
/// <summary>
/// Linked list of <see cref="SplitterDestination"/>.
/// Linked list of <see cref="SplitterDestinationVersion1"/>.
/// </summary>
private unsafe SplitterDestination* _destinationsData;
private unsafe SplitterDestinationVersion1* _destinationDataV1;
/// <summary>
/// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
/// Linked list of <see cref="SplitterDestinationVersion2"/>.
/// </summary>
public readonly Span<SplitterDestination> Destinations
private unsafe SplitterDestinationVersion2* _destinationDataV2;
/// <summary>
/// First element of the linked list of splitter destinations data.
/// </summary>
public readonly SplitterDestination Destination
{
get
{
unsafe
{
return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
return new SplitterDestination(_destinationDataV1, _destinationDataV2);
}
}
}
@ -64,20 +71,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
Id = id;
}
public readonly Span<SplitterDestination> GetData(int index)
public readonly SplitterDestination GetData(int index)
{
int i = 0;
Span<SplitterDestination> result = Destinations;
SplitterDestination result = Destination;
while (i < index)
{
if (result.IsEmpty)
if (result.IsNull)
{
break;
}
result = result[0].Next;
result = result.Next;
i++;
}
@ -93,25 +100,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
/// <summary>
/// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
/// Utility function to apply an action to all <see cref="Destination"/>.
/// </summary>
/// <param name="action">The action to execute on each elements.</param>
private readonly void ForEachDestination(SpanAction<SplitterDestination, int> action)
private readonly void ForEachDestination(SplitterDestinationAction action)
{
Span<SplitterDestination> temp = Destinations;
SplitterDestination temp = Destination;
int i = 0;
while (true)
{
if (temp.IsEmpty)
if (temp.IsNull)
{
break;
}
Span<SplitterDestination> next = temp[0].Next;
SplitterDestination next = temp.Next;
action.Invoke(temp, i++);
action(temp, i++);
temp = next;
}
@ -142,9 +149,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
input.ReadLittleEndian(out int destinationId);
Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationId);
SplitterDestination destination = context.GetDestination(destinationId);
SetDestination(ref destination.Span[0]);
SetDestination(destination);
DestinationCount = destinationCount;
@ -152,9 +159,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
input.ReadLittleEndian(out destinationId);
Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationId);
SplitterDestination nextDestination = context.GetDestination(destinationId);
destination.Span[0].Link(ref nextDestination.Span[0]);
destination.Link(nextDestination);
destination = nextDestination;
}
}
@ -174,16 +181,21 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
/// <summary>
/// Set the head of the linked list of <see cref="Destinations"/>.
/// Set the head of the linked list of <see cref="Destination"/>.
/// </summary>
/// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
public void SetDestination(ref SplitterDestination newValue)
/// <param name="newValue">New destination value.</param>
public void SetDestination(SplitterDestination newValue)
{
unsafe
{
fixed (SplitterDestination* newValuePtr = &newValue)
fixed (SplitterDestinationVersion1* newValuePtr = &newValue.GetV1RefOrNull())
{
_destinationsData = newValuePtr;
_destinationDataV1 = newValuePtr;
}
fixed (SplitterDestinationVersion2* newValuePtr = &newValue.GetV2RefOrNull())
{
_destinationDataV2 = newValuePtr;
}
}
}
@ -193,19 +205,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
public readonly void UpdateInternalState()
{
ForEachDestination((destination, _) => destination[0].UpdateInternalState());
ForEachDestination((destination, _) => destination.UpdateInternalState());
}
/// <summary>
/// Clear all links from the <see cref="Destinations"/>.
/// Clear all links from the <see cref="Destination"/>.
/// </summary>
public void ClearLinks()
{
ForEachDestination((destination, _) => destination[0].Unlink());
ForEachDestination((destination, _) => destination.Unlink());
unsafe
{
_destinationsData = (SplitterDestination*)IntPtr.Zero;
_destinationDataV1 = null;
_destinationDataV2 = null;
}
}
@ -219,7 +232,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
unsafe
{
splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
splitter._destinationDataV1 = null;
splitter._destinationDataV2 = null;
}
splitter.DestinationCount = 0;

View file

@ -1,13 +1,33 @@
using Ryujinx.Common.Utilities;
using System;
namespace Ryujinx.Common.GraphicsDriver
{
public static class DriverUtilities
{
private static void AddMesaFlags(string envVar, string newFlags)
{
string existingFlags = Environment.GetEnvironmentVariable(envVar);
string flags = existingFlags == null ? newFlags : $"{existingFlags},{newFlags}";
OsUtils.SetEnvironmentVariableNoCaching(envVar, flags);
}
public static void InitDriverConfig(bool oglThreading)
{
if (OperatingSystem.IsLinux())
{
AddMesaFlags("RADV_DEBUG", "nodcc");
}
ToggleOGLThreading(oglThreading);
}
public static void ToggleOGLThreading(bool enabled)
{
Environment.SetEnvironmentVariable("mesa_glthread", enabled.ToString().ToLower());
Environment.SetEnvironmentVariable("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
OsUtils.SetEnvironmentVariableNoCaching("mesa_glthread", enabled.ToString().ToLower());
OsUtils.SetEnvironmentVariableNoCaching("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
try
{

View file

@ -1,51 +0,0 @@
using System;
using System.Buffers;
using System.Threading;
namespace Ryujinx.Common.Memory
{
public partial class ByteMemoryPool
{
/// <summary>
/// Represents a <see cref="IMemoryOwner{Byte}"/> that wraps an array rented from
/// <see cref="ArrayPool{Byte}.Shared"/> and exposes it as <see cref="Memory{Byte}"/>
/// with a length of the requested size.
/// </summary>
private sealed class ByteMemoryPoolBuffer : IMemoryOwner<byte>
{
private byte[] _array;
private readonly int _length;
public ByteMemoryPoolBuffer(int length)
{
_array = ArrayPool<byte>.Shared.Rent(length);
_length = length;
}
/// <summary>
/// Returns a <see cref="Memory{Byte}"/> belonging to this owner.
/// </summary>
public Memory<byte> Memory
{
get
{
byte[] array = _array;
ObjectDisposedException.ThrowIf(array is null, this);
return new Memory<byte>(array, 0, _length);
}
}
public void Dispose()
{
var array = Interlocked.Exchange(ref _array, null);
if (array != null)
{
ArrayPool<byte>.Shared.Return(array);
}
}
}
}
}

View file

@ -1,106 +0,0 @@
using System;
using System.Buffers;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// Provides a pool of re-usable byte array instances.
/// </summary>
public static partial class ByteMemoryPool
{
/// <summary>
/// Returns the maximum buffer size supported by this pool.
/// </summary>
public static int MaxBufferSize => Array.MaxLength;
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer may contain data from a prior use.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> Rent(long length)
=> RentImpl(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer may contain data from a prior use.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> Rent(ulong length)
=> RentImpl(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer may contain data from a prior use.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> Rent(int length)
=> RentImpl(length);
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer's contents are cleared (set to all 0s) before returning.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> RentCleared(long length)
=> RentCleared(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer's contents are cleared (set to all 0s) before returning.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> RentCleared(ulong length)
=> RentCleared(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer's contents are cleared (set to all 0s) before returning.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> RentCleared(int length)
{
var buffer = RentImpl(length);
buffer.Memory.Span.Clear();
return buffer;
}
/// <summary>
/// Copies <paramref name="buffer"/> into a newly rented byte memory buffer.
/// </summary>
/// <param name="buffer">The byte buffer to copy</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory with <paramref name="buffer"/> copied to it</returns>
public static IMemoryOwner<byte> RentCopy(ReadOnlySpan<byte> buffer)
{
var copy = RentImpl(buffer.Length);
buffer.CopyTo(copy.Memory.Span);
return copy;
}
private static ByteMemoryPoolBuffer RentImpl(int length)
{
if ((uint)length > Array.MaxLength)
{
throw new ArgumentOutOfRangeException(nameof(length), length, null);
}
return new ByteMemoryPoolBuffer(length);
}
}
}

View file

@ -0,0 +1,140 @@
#nullable enable
using System;
using System.Buffers;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// An <see cref="IMemoryOwner{T}"/> implementation with an embedded length and fast <see cref="Span{T}"/>
/// accessor, with memory allocated from <seealso cref="ArrayPool{T}.Shared"/>.
/// </summary>
/// <typeparam name="T">The type of item to store.</typeparam>
public sealed class MemoryOwner<T> : IMemoryOwner<T>
{
private readonly int _length;
private T[]? _array;
/// <summary>
/// Initializes a new instance of the <see cref="MemoryOwner{T}"/> class with the specified parameters.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
private MemoryOwner(int length)
{
_length = length;
_array = ArrayPool<T>.Shared.Rent(length);
}
/// <summary>
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static MemoryOwner<T> Rent(int length) => new(length);
/// <summary>
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length and the content cleared.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length and the content cleared</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static MemoryOwner<T> RentCleared(int length)
{
MemoryOwner<T> result = new(length);
result._array.AsSpan(0, length).Clear();
return result;
}
/// <summary>
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the content copied from the specified buffer.
/// </summary>
/// <param name="buffer">The buffer to copy</param>
/// <returns>A <see cref="MemoryOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
public static MemoryOwner<T> RentCopy(ReadOnlySpan<T> buffer)
{
MemoryOwner<T> result = new(buffer.Length);
buffer.CopyTo(result._array);
return result;
}
/// <summary>
/// Gets the number of items in the current instance.
/// </summary>
public int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _length;
}
/// <inheritdoc/>
public Memory<T> Memory
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
T[]? array = _array;
if (array is null)
{
ThrowObjectDisposedException();
}
return new(array, 0, _length);
}
}
/// <summary>
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
/// </summary>
/// <remarks>
/// Uses a trick made possible by the .NET 6+ runtime array layout.
/// </remarks>
public Span<T> Span
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
T[]? array = _array;
if (array is null)
{
ThrowObjectDisposedException();
}
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(array);
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
}
}
/// <inheritdoc/>
public void Dispose()
{
T[]? array = Interlocked.Exchange(ref _array, null);
if (array is not null)
{
ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
}
}
/// <summary>
/// Throws an <see cref="ObjectDisposedException"/> when <see cref="_array"/> is <see langword="null"/>.
/// </summary>
[DoesNotReturn]
private static void ThrowObjectDisposedException()
{
throw new ObjectDisposedException(nameof(MemoryOwner<T>), "The buffer has already been disposed.");
}
}
}

View file

@ -0,0 +1,114 @@
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// A stack-only type that rents a buffer of a specified length from <seealso cref="ArrayPool{T}.Shared"/>.
/// It does not implement <see cref="IDisposable"/> to avoid being boxed, but should still be disposed. This
/// is easy since C# 8, which allows use of C# `using` constructs on any type that has a public Dispose() method.
/// To keep this type simple, fast, and read-only, it does not check or guard against multiple disposals.
/// For all these reasons, all usage should be with a `using` block or statement.
/// </summary>
/// <typeparam name="T">The type of item to store.</typeparam>
public readonly ref struct SpanOwner<T>
{
private readonly int _length;
private readonly T[] _array;
/// <summary>
/// Initializes a new instance of the <see cref="SpanOwner{T}"/> struct with the specified parameters.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
private SpanOwner(int length)
{
_length = length;
_array = ArrayPool<T>.Shared.Rent(length);
}
/// <summary>
/// Gets an empty <see cref="SpanOwner{T}"/> instance.
/// </summary>
public static SpanOwner<T> Empty
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new(0);
}
/// <summary>
/// Creates a new <see cref="SpanOwner{T}"/> instance with the specified length.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SpanOwner<T> Rent(int length) => new(length);
/// <summary>
/// Creates a new <see cref="SpanOwner{T}"/> instance with the length and the content cleared.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length and the content cleared</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SpanOwner<T> RentCleared(int length)
{
SpanOwner<T> result = new(length);
result._array.AsSpan(0, length).Clear();
return result;
}
/// <summary>
/// Creates a new <see cref="SpanOwner{T}"/> instance with the content copied from the specified buffer.
/// </summary>
/// <param name="buffer">The buffer to copy</param>
/// <returns>A <see cref="SpanOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
public static SpanOwner<T> RentCopy(ReadOnlySpan<T> buffer)
{
SpanOwner<T> result = new(buffer.Length);
buffer.CopyTo(result._array);
return result;
}
/// <summary>
/// Gets the number of items in the current instance
/// </summary>
public int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _length;
}
/// <summary>
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
/// </summary>
/// <remarks>
/// Uses a trick made possible by the .NET 6+ runtime array layout.
/// </remarks>
public Span<T> Span
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(_array);
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
}
}
/// <summary>
/// Implements the duck-typed <see cref="IDisposable.Dispose"/> method.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose()
{
ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
}
}
}

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Buffers;
using System.IO;
using System.Linq;
using System.Reflection;
@ -42,14 +42,14 @@ namespace Ryujinx.Common
return StreamUtils.StreamToBytes(stream);
}
public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
public static MemoryOwner<byte> ReadFileToRentedMemory(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
return ReadFileToRentedMemory(assembly, path);
}
public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
public static MemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);

View file

@ -0,0 +1,24 @@
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Utilities
{
public partial class OsUtils
{
[LibraryImport("libc", SetLastError = true)]
private static partial int setenv([MarshalAs(UnmanagedType.LPStr)] string name, [MarshalAs(UnmanagedType.LPStr)] string value, int overwrite);
public static void SetEnvironmentVariableNoCaching(string key, string value)
{
// Set the value in the cached environment variables, too.
Environment.SetEnvironmentVariable(key, value);
if (!OperatingSystem.IsWindows())
{
int res = setenv(key, value, 1);
Debug.Assert(res != -1);
}
}
}
}

View file

@ -1,6 +1,5 @@
using Microsoft.IO;
using Ryujinx.Common.Memory;
using System.Buffers;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
@ -16,7 +15,7 @@ namespace Ryujinx.Common.Utilities
return output.ToArray();
}
public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
public static MemoryOwner<byte> StreamToRentedMemory(Stream input)
{
if (input is MemoryStream inputMemoryStream)
{
@ -26,9 +25,9 @@ namespace Ryujinx.Common.Utilities
{
long bytesExpected = input.Length;
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)bytesExpected));
var destSpan = ownedMemory.Memory.Span;
var destSpan = ownedMemory.Span;
int totalBytesRead = 0;
@ -66,14 +65,14 @@ namespace Ryujinx.Common.Utilities
return stream.ToArray();
}
private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
private static MemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
{
input.Position = 0;
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)input.Length));
// Discard the return value because we assume reading a MemoryStream always succeeds completely.
_ = input.Read(ownedMemory.Memory.Span);
_ = input.Read(ownedMemory.Span);
return ownedMemory;
}

View file

@ -303,9 +303,9 @@ namespace Ryujinx.Cpu.Jit
}
else
{
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
Read(va, memoryOwner.Memory.Span);
Read(va, memoryOwner.Span);
return new WritableRegion(this, va, memoryOwner);
}

View file

@ -1,6 +1,5 @@
using Ryujinx.Cpu.LightningJit.CodeGen;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using System.Diagnostics;
namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
{

View file

@ -114,7 +114,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
InstEmitCommon.EmitUnsigned16BitPair(context, rd, rn, rm, (d, n, m) =>
{
context.Arm64Assembler.Add(d, n, m);
EmitSaturateUnsignedRange(context, d, 16);
EmitSaturateUqadd(context, d, 16);
});
}
@ -123,7 +123,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
InstEmitCommon.EmitUnsigned8BitPair(context, rd, rn, rm, (d, n, m) =>
{
context.Arm64Assembler.Add(d, n, m);
EmitSaturateUnsignedRange(context, d, 8);
EmitSaturateUqadd(context, d, 8);
});
}
@ -140,7 +140,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
context.Arm64Assembler.Add(d, n, m);
}
EmitSaturateUnsignedRange(context, d, 16);
EmitSaturateUq(context, d, 16, e == 0);
});
}
@ -157,25 +157,25 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
context.Arm64Assembler.Sub(d, n, m);
}
EmitSaturateUnsignedRange(context, d, 16);
EmitSaturateUq(context, d, 16, e != 0);
});
}
public static void Uqsub16(CodeGenContext context, uint rd, uint rn, uint rm)
{
InstEmitCommon.EmitSigned16BitPair(context, rd, rn, rm, (d, n, m) =>
InstEmitCommon.EmitUnsigned16BitPair(context, rd, rn, rm, (d, n, m) =>
{
context.Arm64Assembler.Sub(d, n, m);
EmitSaturateUnsignedRange(context, d, 16);
EmitSaturateUqsub(context, d, 16);
});
}
public static void Uqsub8(CodeGenContext context, uint rd, uint rn, uint rm)
{
InstEmitCommon.EmitSigned8BitPair(context, rd, rn, rm, (d, n, m) =>
InstEmitCommon.EmitUnsigned8BitPair(context, rd, rn, rm, (d, n, m) =>
{
context.Arm64Assembler.Sub(d, n, m);
EmitSaturateUnsignedRange(context, d, 8);
EmitSaturateUqsub(context, d, 8);
});
}
@ -358,7 +358,17 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
}
}
private static void EmitSaturateUnsignedRange(CodeGenContext context, Operand value, uint saturateTo)
private static void EmitSaturateUqadd(CodeGenContext context, Operand value, uint saturateTo)
{
EmitSaturateUq(context, value, saturateTo, isSub: false);
}
private static void EmitSaturateUqsub(CodeGenContext context, Operand value, uint saturateTo)
{
EmitSaturateUq(context, value, saturateTo, isSub: true);
}
private static void EmitSaturateUq(CodeGenContext context, Operand value, uint saturateTo, bool isSub)
{
Debug.Assert(saturateTo <= 32);
@ -379,7 +389,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
return;
}
context.Arm64Assembler.Lsr(tempRegister.Operand, value, InstEmitCommon.Const(32 - (int)saturateTo));
context.Arm64Assembler.Lsr(tempRegister.Operand, value, InstEmitCommon.Const((int)saturateTo));
int branchIndex = context.CodeWriter.InstructionPointer;
@ -387,7 +397,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
context.Arm64Assembler.Cbz(tempRegister.Operand, 0);
// Saturate.
context.Arm64Assembler.Mov(value, uint.MaxValue >> (32 - (int)saturateTo));
context.Arm64Assembler.Mov(value, isSub ? 0u : uint.MaxValue >> (32 - (int)saturateTo));
int delta = context.CodeWriter.InstructionPointer - branchIndex;
context.CodeWriter.WriteInstructionAt(branchIndex, context.CodeWriter.ReadInstructionAt(branchIndex) | (uint)((delta & 0x7ffff) << 5));

View file

@ -1,7 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -145,9 +144,9 @@ namespace Ryujinx.Graphics.Device
}
else
{
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
ReadImpl(va, memoryOwner.Span);
return new WritableRegion(this, va, memoryOwner, tracked: true);
}

View file

@ -39,7 +39,10 @@ namespace Ryujinx.Graphics.Device
{
var field = fields[fieldIndex];
int sizeOfField = SizeCalculator.SizeOf(field.FieldType);
var currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name);
var nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
int sizeOfField = nextFieldOffset - currentFieldOffset;
for (int i = 0; i < ((sizeOfField + 3) & ~3); i += 4)
{

View file

@ -1,63 +0,0 @@
using System;
using System.Reflection;
namespace Ryujinx.Graphics.Device
{
public static class SizeCalculator
{
public static int SizeOf(Type type)
{
// Is type a enum type?
if (type.IsEnum)
{
type = type.GetEnumUnderlyingType();
}
// Is type a pointer type?
if (type.IsPointer || type == typeof(IntPtr) || type == typeof(UIntPtr))
{
return IntPtr.Size;
}
// Is type a struct type?
if (type.IsValueType && !type.IsPrimitive)
{
// Check if the struct has a explicit size, if so, return that.
if (type.StructLayoutAttribute.Size != 0)
{
return type.StructLayoutAttribute.Size;
}
// Otherwise we calculate the sum of the sizes of all fields.
int size = 0;
var fields = type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
{
size += SizeOf(fields[fieldIndex].FieldType);
}
return size;
}
// Primitive types.
return (Type.GetTypeCode(type)) switch
{
TypeCode.SByte => sizeof(sbyte),
TypeCode.Byte => sizeof(byte),
TypeCode.Int16 => sizeof(short),
TypeCode.UInt16 => sizeof(ushort),
TypeCode.Int32 => sizeof(int),
TypeCode.UInt32 => sizeof(uint),
TypeCode.Int64 => sizeof(long),
TypeCode.UInt64 => sizeof(ulong),
TypeCode.Char => sizeof(char),
TypeCode.Single => sizeof(float),
TypeCode.Double => sizeof(double),
TypeCode.Decimal => sizeof(decimal),
TypeCode.Boolean => sizeof(bool),
_ => throw new ArgumentException($"Length for type \"{type.Name}\" is unknown."),
};
}
}
}

View file

@ -6,8 +6,13 @@ namespace Ryujinx.Graphics.GAL
public enum BufferAccess
{
Default = 0,
FlushPersistent = 1 << 0,
Stream = 1 << 1,
SparseCompatible = 1 << 2,
HostMemory = 1,
DeviceMemory = 2,
DeviceMemoryMapped = 3,
MemoryTypeMask = 0xf,
Stream = 1 << 4,
SparseCompatible = 1 << 5,
}
}

View file

@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.GAL
{
public readonly TargetApi Api;
public readonly string VendorName;
public readonly SystemMemoryType MemoryType;
public readonly bool HasFrontFacingBug;
public readonly bool HasVectorIndexingBug;
@ -36,6 +37,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsMismatchingViewFormat;
public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset;
public readonly bool SupportsQuads;
public readonly bool SupportsSeparateSampler;
public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
@ -49,6 +51,13 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsIndirectParameters;
public readonly bool SupportsDepthClipControl;
public readonly int UniformBufferSetIndex;
public readonly int StorageBufferSetIndex;
public readonly int TextureSetIndex;
public readonly int ImageSetIndex;
public readonly int ExtraSetBaseIndex;
public readonly int MaximumExtraSets;
public readonly uint MaximumUniformBuffersPerStage;
public readonly uint MaximumStorageBuffersPerStage;
public readonly uint MaximumTexturesPerStage;
@ -62,9 +71,12 @@ namespace Ryujinx.Graphics.GAL
public readonly int GatherBiasPrecision;
public readonly ulong MaximumGpuMemory;
public Capabilities(
TargetApi api,
string vendorName,
SystemMemoryType memoryType,
bool hasFrontFacingBug,
bool hasVectorIndexingBug,
bool needsFragmentOutputSpecialization,
@ -93,6 +105,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsMismatchingViewFormat,
bool supportsCubemapView,
bool supportsNonConstantTextureOffset,
bool supportsQuads,
bool supportsSeparateSampler,
bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
@ -105,6 +118,12 @@ namespace Ryujinx.Graphics.GAL
bool supportsViewportSwizzle,
bool supportsIndirectParameters,
bool supportsDepthClipControl,
int uniformBufferSetIndex,
int storageBufferSetIndex,
int textureSetIndex,
int imageSetIndex,
int extraSetBaseIndex,
int maximumExtraSets,
uint maximumUniformBuffersPerStage,
uint maximumStorageBuffersPerStage,
uint maximumTexturesPerStage,
@ -114,10 +133,12 @@ namespace Ryujinx.Graphics.GAL
int shaderSubgroupSize,
int storageBufferOffsetAlignment,
int textureBufferOffsetAlignment,
int gatherBiasPrecision)
int gatherBiasPrecision,
ulong maximumGpuMemory)
{
Api = api;
VendorName = vendorName;
MemoryType = memoryType;
HasFrontFacingBug = hasFrontFacingBug;
HasVectorIndexingBug = hasVectorIndexingBug;
NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization;
@ -146,6 +167,7 @@ namespace Ryujinx.Graphics.GAL
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsQuads = supportsQuads;
SupportsSeparateSampler = supportsSeparateSampler;
SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
@ -158,6 +180,12 @@ namespace Ryujinx.Graphics.GAL
SupportsViewportSwizzle = supportsViewportSwizzle;
SupportsIndirectParameters = supportsIndirectParameters;
SupportsDepthClipControl = supportsDepthClipControl;
UniformBufferSetIndex = uniformBufferSetIndex;
StorageBufferSetIndex = storageBufferSetIndex;
TextureSetIndex = textureSetIndex;
ImageSetIndex = imageSetIndex;
ExtraSetBaseIndex = extraSetBaseIndex;
MaximumExtraSets = maximumExtraSets;
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
MaximumTexturesPerStage = maximumTexturesPerStage;
@ -168,6 +196,7 @@ namespace Ryujinx.Graphics.GAL
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
GatherBiasPrecision = gatherBiasPrecision;
MaximumGpuMemory = maximumGpuMemory;
}
}
}

View file

@ -711,5 +711,36 @@ namespace Ryujinx.Graphics.GAL
{
return format.IsUint() || format.IsSint();
}
/// <summary>
/// Checks if the texture format is a float or sRGB color format.
/// </summary>
/// <remarks>
/// Does not include normalized, compressed or depth formats.
/// Float and sRGB formats do not participate in logical operations.
/// </remarks>
/// <param name="format">Texture format</param>
/// <returns>True if the format is a float or sRGB color format, false otherwise</returns>
public static bool IsFloatOrSrgb(this Format format)
{
switch (format)
{
case Format.R8G8B8A8Srgb:
case Format.B8G8R8A8Srgb:
case Format.R16Float:
case Format.R16G16Float:
case Format.R16G16B16Float:
case Format.R16G16B16A16Float:
case Format.R32Float:
case Format.R32G32Float:
case Format.R32G32B32Float:
case Format.R32G32B32A32Float:
case Format.R11G11B10Float:
case Format.R9G9B9E5Float:
return true;
}
return false;
}
}
}

View file

@ -1,8 +1,9 @@
using System;
namespace Ryujinx.Graphics.GAL
{
public interface IImageArray
public interface IImageArray : IDisposable
{
void SetFormats(int index, Format[] imageFormats);
void SetImages(int index, ITexture[] images);
}
}

View file

@ -58,8 +58,9 @@ namespace Ryujinx.Graphics.GAL
void SetIndexBuffer(BufferRange buffer, IndexType type);
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
void SetImage(ShaderStage stage, int binding, ITexture texture);
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);
void SetLineParameters(float width, bool smooth);
@ -91,6 +92,7 @@ namespace Ryujinx.Graphics.GAL
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array);
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);

View file

@ -17,7 +17,6 @@ namespace Ryujinx.Graphics.GAL
void BackgroundContextAction(Action action, bool alwaysBackground = false);
BufferHandle CreateBuffer(int size, BufferAccess access = BufferAccess.Default);
BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint);
BufferHandle CreateBuffer(nint pointer, int size);
BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);

View file

@ -1,4 +1,4 @@
using System.Buffers;
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.GAL
{
@ -18,30 +18,30 @@ namespace Ryujinx.Graphics.GAL
PinnedSpan<byte> GetData(int layer, int level);
/// <summary>
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
void SetData(IMemoryOwner<byte> data);
void SetData(MemoryOwner<byte> data);
/// <summary>
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
void SetData(IMemoryOwner<byte> data, int layer, int level);
void SetData(MemoryOwner<byte> data, int layer, int level);
/// <summary>
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
/// Sets the texture data. The data passed as a <see cref="MemoryOwner{Byte}" /> will be disposed when
/// the operation completes.
/// </summary>
/// <param name="data">Texture data bytes</param>
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
/// <param name="region">Target sub-region of the texture to update</param>
void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
void SetStorage(BufferRange buffer);

View file

@ -1,6 +1,8 @@
using System;
namespace Ryujinx.Graphics.GAL
{
public interface ITextureArray
public interface ITextureArray : IDisposable
{
void SetSamplers(int index, ISampler[] samplers);
void SetTextures(int index, ITexture[] textures);

View file

@ -44,7 +44,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
Register<ActionCommand>(CommandType.Action);
Register<CreateBufferCommand>(CommandType.CreateBuffer);
Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
@ -67,7 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
@ -89,6 +88,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
@ -125,6 +125,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
Register<SetImageCommand>(CommandType.SetImage);
Register<SetImageArrayCommand>(CommandType.SetImageArray);
Register<SetImageArraySeparateCommand>(CommandType.SetImageArraySeparate);
Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
Register<SetLineParametersCommand>(CommandType.SetLineParameters);
Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
@ -142,6 +143,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
Register<SetTextureArrayCommand>(CommandType.SetTextureArray);
Register<SetTextureArraySeparateCommand>(CommandType.SetTextureArraySeparate);
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);

View file

@ -3,7 +3,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
enum CommandType : byte
{
Action,
CreateBuffer,
CreateBufferAccess,
CreateBufferSparse,
CreateHostBuffer,
@ -27,7 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CounterEventDispose,
CounterEventFlush,
ImageArraySetFormats,
ImageArrayDispose,
ImageArraySetImages,
ProgramDispose,
@ -49,6 +48,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
TextureSetDataSliceRegion,
TextureSetStorage,
TextureArrayDispose,
TextureArraySetSamplers,
TextureArraySetTextures,
@ -85,6 +85,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetUniformBuffers,
SetImage,
SetImageArray,
SetImageArraySeparate,
SetIndexBuffer,
SetLineParameters,
SetLogicOpState,
@ -102,6 +103,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
SetStencilTest,
SetTextureAndSampler,
SetTextureArray,
SetTextureArraySeparate,
SetUserClipDistance,
SetVertexAttribs,
SetVertexBuffers,

View file

@ -0,0 +1,21 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
{
public readonly CommandType CommandType => CommandType.ImageArrayDispose;
private TableRef<ThreadedImageArray> _imageArray;
public void Set(TableRef<ThreadedImageArray> imageArray)
{
_imageArray = imageArray;
}
public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._imageArray.Get(threaded).Base.Dispose();
}
}
}

View file

@ -1,26 +0,0 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
{
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
private TableRef<ThreadedImageArray> _imageArray;
private int _index;
private TableRef<Format[]> _imageFormats;
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
{
_imageArray = imageArray;
_index = index;
_imageFormats = imageFormats;
}
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
}
}
}

View file

@ -1,31 +0,0 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
{
public readonly CommandType CommandType => CommandType.CreateBuffer;
private BufferHandle _threadedHandle;
private int _size;
private BufferAccess _access;
private BufferHandle _storageHint;
public void Set(BufferHandle threadedHandle, int size, BufferAccess access, BufferHandle storageHint)
{
_threadedHandle = threadedHandle;
_size = size;
_access = access;
_storageHint = storageHint;
}
public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
BufferHandle hint = BufferHandle.Null;
if (command._storageHint != BufferHandle.Null)
{
hint = threaded.Buffers.MapBuffer(command._storageHint);
}
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access, hint));
}
}
}

View file

@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetImageArraySeparateCommand : IGALCommand, IGALCommand<SetImageArraySeparateCommand>
{
public readonly CommandType CommandType => CommandType.SetImageArraySeparate;
private ShaderStage _stage;
private int _setIndex;
private TableRef<IImageArray> _array;
public void Set(ShaderStage stage, int setIndex, TableRef<IImageArray> array)
{
_stage = stage;
_setIndex = setIndex;
_array = array;
}
public static void Run(ref SetImageArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImageArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
}
}
}

View file

@ -10,19 +10,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
private ShaderStage _stage;
private int _binding;
private TableRef<ITexture> _texture;
private Format _imageFormat;
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, Format imageFormat)
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture)
{
_stage = stage;
_binding = binding;
_texture = texture;
_imageFormat = imageFormat;
}
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
renderer.Pipeline.SetImage(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base);
}
}
}

View file

@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTextureArraySeparateCommand : IGALCommand, IGALCommand<SetTextureArraySeparateCommand>
{
public readonly CommandType CommandType => CommandType.SetTextureArraySeparate;
private ShaderStage _stage;
private int _setIndex;
private TableRef<ITextureArray> _array;
public void Set(ShaderStage stage, int setIndex, TableRef<ITextureArray> array)
{
_stage = stage;
_setIndex = setIndex;
_array = array;
}
public static void Run(ref SetTextureArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetTextureArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
}
}
}

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetData;
private TableRef<ThreadedTexture> _texture;
private TableRef<IMemoryOwner<byte>> _data;
private TableRef<MemoryOwner<byte>> _data;
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data)
{
_texture = texture;
_data = data;

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<IMemoryOwner<byte>> _data;
private TableRef<MemoryOwner<byte>> _data;
private int _layer;
private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level)
{
_texture = texture;
_data = data;

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
private TableRef<ThreadedTexture> _texture;
private TableRef<IMemoryOwner<byte>> _data;
private TableRef<MemoryOwner<byte>> _data;
private int _layer;
private int _level;
private Rectangle<int> _region;
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
public void Set(TableRef<ThreadedTexture> texture, TableRef<MemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
{
_texture = texture;
_data = data;

View file

@ -0,0 +1,21 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
{
struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
{
public readonly CommandType CommandType => CommandType.TextureArrayDispose;
private TableRef<ThreadedTextureArray> _textureArray;
public void Set(TableRef<ThreadedTextureArray> textureArray)
{
_textureArray = textureArray;
}
public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._textureArray.Get(threaded).Base.Dispose();
}
}
}

View file

@ -21,9 +21,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
return new TableRef<T>(_renderer, reference);
}
public void SetFormats(int index, Format[] imageFormats)
public void Dispose()
{
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
_renderer.QueueCommand();
}

View file

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System.Buffers;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
@ -111,21 +111,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data)
public void SetData(MemoryOwner<byte> data)
{
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
_renderer.QueueCommand();
}
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data, int layer, int level)
public void SetData(MemoryOwner<byte> data, int layer, int level)
{
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
_renderer.QueueCommand();
}
/// <inheritdoc/>
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
_renderer.QueueCommand();

View file

@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
return new TableRef<T>(_renderer, reference);
}
public void Dispose()
{
_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
_renderer.QueueCommand();
}
public void SetSamplers(int index, ISampler[] samplers)
{
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));

View file

@ -177,9 +177,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
public void SetImage(ShaderStage stage, int binding, ITexture texture)
{
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture), imageFormat);
_renderer.New<SetImageCommand>().Set(stage, binding, Ref(texture));
_renderer.QueueCommand();
}
@ -189,6 +189,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array)
{
_renderer.New<SetImageArraySeparateCommand>().Set(stage, setIndex, Ref(array));
_renderer.QueueCommand();
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
_renderer.New<SetIndexBufferCommand>().Set(buffer, type);
@ -297,6 +303,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array)
{
_renderer.New<SetTextureArraySeparateCommand>().Set(stage, setIndex, Ref(array));
_renderer.QueueCommand();
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
_renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));

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